<?xml version="1.0"?>
<rss version="2.0"><channel><title>MagicDuel general topics</title><link>https://forum.magicduel.com/rss/1-magicduel-general-topics.xml/</link><description>General interest topics</description><language>en</language><item><title>where to use</title><link><![CDATA[https://forum.magicduel.com/topic/29071-where-to-use/?do=findComment&comment=206118]]></link><description>i have my own list of intended uses but i am open also to suggestions.</description><pubDate>Fri, 10 Jul 2026 07:56:24 +0000</pubDate></item><item><title>MD-Archves.com Access</title><link><![CDATA[https://forum.magicduel.com/topic/29070-md-archvescom-access/?do=findComment&comment=206117]]></link><description>Why not grant access to those that have actually been around since near the beginning of the game? And are actually still active? Even with this idea, that narrows things down quite a bit.  For example, myself... say I am granted access to write about XYZ, but the one in charge, say an Archivist member has to review and approve prior to what was written be posted?</description><pubDate>Wed, 08 Jul 2026 00:08:32 +0000</pubDate></item><item><title>MD-Archves.com Access</title><link><![CDATA[https://forum.magicduel.com/topic/29070-md-archvescom-access/?do=findComment&comment=206116]]></link><description>I like option 1 the most. Another idea is that the Archivists decide who can write in the MD Archives.</description><pubDate>Tue, 07 Jul 2026 22:39:24 +0000</pubDate></item><item><title>MD-Archves.com Access</title><link><![CDATA[https://forum.magicduel.com/topic/29070-md-archvescom-access/?do=findComment&comment=206115]]></link><description>I am thinking to make the access based on an active days achievement. Anyone reaching x days can write on that site. Make it a mirror of anyone loyal and present in the community. Or Anyone that has certain items , such as a crown, a25 tools item, and a few other items of power, can write there, allowing the history to be written by those that have more power to change it anyway Or Make more free, md account login and an activated account allows you to write there, but based on what mess you do there you can get more serious consequences... including jail time for stupidity.  Does anyone remember how it used to be? Chew gave access to some or was it free for all based on forum login or? its been to many years for me to remember, but now that its a custom made site, i can add so much more to it</description><pubDate>Mon, 06 Jul 2026 23:10:11 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206114]]></link><description>@Muratus del Mur After some thought, and since there is record of what was used to create the item. It does make my version highly valuable. But I do feel that I would have possibly got the same forge item had I just used one item and a single creature. Based on item/creature input vs the forges shown probability percentages and the way you say it to work. And my understanding of how it works. And based on what I did put in, I was ( would assume it obvious, somewhat) what I was aiming towards as for outcome. Usable overpowered. So, yes. I'm not entirely satisfied (not at all) with the outcome. There is already a similar (same) item in game just named diffrently. It is usable, but also not.  I've come up with three options, two of which are with you, Mur. And Ledah. Over a game of Battle ship. Winner take all. Third, perhaps it can go back into the forge.. But for now I'll sit on it and think it over. I should give myself time to digest this whole processes. Perhaps there is more avenues to take with this Forge item of mine.</description><pubDate>Fri, 03 Jul 2026 17:39:37 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206113]]></link><description>Ah fair enough - when I was forging I could only use common items - uncommoon/rare/epic etc. were not usable, likewise valuable - so I couldn't reforge any of the items I received from the forge at the moment. Is that not the case anymore? I can't check without any of those credits.</description><pubDate>Fri, 03 Jul 2026 14:49:33 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206112]]></link><description>@Ledah  as long as the item is transferable, not shared or in use, ita usable in the forge..any..item.. special items are treated accordingly, but i would hold on burning something super valuable right now, you will know soon when that moment is.   @death ray  the minigame looks not interesting to you because you had it before ans you where heavily involved with testing these minigames, possibly the forge thought you are looking to complete your minigame collection and gave you one you dont have. I am sure it has a significant trade value and others would be more than happy to trade with you for it..that is before i will take it from you in a battleship game muahhhahaha :)))</description><pubDate>Fri, 03 Jul 2026 13:53:05 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206111]]></link><description>Just my two cents, But I feel like I put in and gave up some really good items/creatures. Just to get an already existing mini game, just renamed.(usable yes, but currently it isn't. due to lack of population)  I'm not concerned about giving up high tier items and creatures, some of which are super old. But I am  less likely to want try that again. I did play around with it for about four hours before giving up what I did.</description><pubDate>Wed, 01 Jul 2026 16:30:42 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206110]]></link><description>I'm not fussed about re-rolling things - that is sort of the point in a blind box! Only thing I would say, it is somewhat consistent in what it gives - something that is a crown giving a seal, rather than any real authority etc - which is good. Are we not meant to be able to offer rarer items? It could be interesting to be able to provide some items that aren't marked as common and see what happens there, particular personal items, like rings or blood.</description><pubDate>Wed, 01 Jul 2026 10:40:51 +0000</pubDate></item><item><title>Request forge reconsideration</title><link><![CDATA[https://forum.magicduel.com/topic/29069-request-forge-reconsideration/?do=findComment&comment=206109]]></link><description>If you sacrificed something super obvious like lets say you have all parts of a broken item and a fix kit and you expect that item fixed, or all the cards in a deck and an empty box or a joker, and expected a deck of cards ...things of that sort... and the forge simply gives you shit (maybe because your wish is confusing or not matching your evolution as a player, or maybe because it detects you did not really sacrificed anything truly valuable to you, just tried to farm it, etc...lots of possible reasons) ..then i am open for an investigation request, and i will review if the forge was right or not, and either just confirm you it was right, and depengind on the situation, refund you privately, or trigger a new forge run, or modify the forge to give what it should.  The forge is young, it can do mistakes, and while it understands md well, i understand it better...   just don't waste my time if you know you did not truly tried to get something good..   Post here and i will reply one by one. As the forge becomes more stable, this option will no longer be available.</description><pubDate>Wed, 01 Jul 2026 01:47:07 +0000</pubDate></item><item><title>Secrets of the forge.</title><link><![CDATA[https://forum.magicduel.com/topic/29068-secrets-of-the-forge/?do=findComment&comment=206108]]></link><description>The forge has of today, a special list of item combos that will bypass ai creativity and lead to predictable results. Let me disclose one of these so you can understand what i mean better:  "sacrifice 5 aramors, with an item representing 5 (like a 5 playing card, or 5 silver note, etc), and add your last gold in the mix" results in "5 pointed star gold amulet"  The example is functional but its useless. In the following days, secret recipes will be added for overpowered items such as kingship items, a25 tools, overpowered or admin items. All the combinations will make sense, but will not be guessable. Why i do this, considering probably nobody will discover them by mistake?...i don;t know... for the same reason entire lands of the realm are off reach, i love depth, even if it becomes absurd :)   What this means for you:  Quest makers may ask for their own combos to be implemented  Clues to special combos will be distributed throughout the realm for puzzle hunters Secret recipes might even be written in item descriptions.  But for now, the secret recipes of the forge is empty (except the example). Will take me a few days or weeks to design the right combos that nobody will use for the next decade or so..but what if someone does?   I want to make A25 powers obtainable in-game, those are the ultimate powers one could have.. would be nice to have them completely independent from me, we shall see :)</description><pubDate>Wed, 01 Jul 2026 01:40:30 +0000</pubDate></item><item><title>The Forge as a judge of character</title><link><![CDATA[https://forum.magicduel.com/topic/29067-the-forge-as-a-judge-of-character/?do=findComment&comment=206107]]></link><description>The forge is not just an AI making items up, its also a judge of character, a profiler.  Let me share with you some of the recent reasoning it had for some of the recently created items, so you understand what it does (and why you didnt get what you wanted, or why you did). This is a mix from various players, i will not name who is who I will not specify if the forge note is for good or for bad, i let you figure that out yourself.. but its enough to know the forge does an adversarial review of its own actions and has an internal committee that votes on each decision after objectively analyzing all available aspects. There are dozens of such investigations done for a single item, with huge amounts of data processed and interpretted before deciding even the smallest variation. It is the closest thing to an AI judge i ever built so far.  - They are sacrificing the very Elemental Amulet itself (id 3358, 17y old, copies=1, the unique original) &#x2014; the literal object of their wish, placed on the altar. (inconsistent wish self canceled) - 1858 active days, gold veteran, last meaningful active phase March-May 2022 (94 events) coincides exactly with when the wishlist paper was written; since then only sporadic resource-crafting. Player is in twilight phase, cashing in legacy. - Player retains his absolute top creatures (Madhorn 695 wins is KEPT in collection at top_trained, but a duplicate-tier Madhorn is sacrificed; Elementals V level-6 with 5M+ exp kept). They are giving up the secondary army, not the crown jewels &#x2014; consistent with a focused empowerment ritual rather than total liquidation. - Past wish #20 was 'Mutate GG Drachorn into Wind Dragon' &#x2014; they have a precedent for using sacrificial/transmutation magic to convert one creature form into a more useful one, fitting an item-forge transmutation here. Coherence in course. - Central_concentration 0.75 at 1_0x0_1 with only 4 events / 2 distinct locations in a year &#x2014; they are rooted and low-mobility; a portable renewable resource item fits a stationary merchant far better than a combat artifact. - 9 locked-favourite Elucubratie at level 1 with ~2500 wins each &#x2014; he keeps small bound creatures as treasured familiars; collector of contained spirits. - Lifetime 1980W/1980L &#x2014; fights to KEEP BALANCE, only 4 fights in last 90 days. He is not pursuing a warlord wish; the 'army' he wants is symbolic/quiet, fitting Caretaker doctrine. - Heavy recent crafting of Otherarmy stones, Invisibility stones, Lockinchaos stones, Skulls, Bones &#x2014; building a death/army-summon toolkit around the same period. - Active phases are now reduced to brief annual spikes (Feb 2024/25/26 and June 2026). The current June 2026 spike (19 events) coinciding with this forge suggests an attempt to make this one event matter &#x2014; a renewal/recrowning moment. - 2649 items owned, 720 'valuable', 145 favourites, plus 658 shop items &#x2014; a deep collector/curator, not a depleter. Giving up 8 anniversary plushies + a creature is meaningful but not impoverishing; he expects a personal artifact, not a god-tier weapon. Enough about the reasoning samples, now about the desire profiling: Inferred wish: To be re-crowned as the true elder Scribe of the Caretakers &#x2014; to convert his long, quiet veteran tenure and his oldest companions' loyalty into a real mark of authority and presence, not the play-pretend kingship of a grass crown. (strong) Significance:	0.788 (active 6235d, papers 8, pop -7) Verdict:	A chat_poll seal that obeys every die: usable (presents a witnessing vote), no spell, no enchanted aura, tag valuable, tier flavor &#x2014; comfortably below the epic ceiling, and appropriately so given the modest sacrifice (one common play-crown plus two non-rare lvl-5 plants) and middling significance (0.788). The seal honors all three sources literally: the grass IS the play-crown's substance, Bob's and Steve's stems form the binding stays, and their names are engraved on the rim. Crucially the item grants the bearer NO authority &#x2014; it only invites others to witness or decline, conferring no title, no NPC reaction, no mechanical power over anyone. The "scribe's hand" framing is descriptive, not a claim of office. Description trimmed of the meta line confirming mundanity (kept the concrete "grass has not browned" detail as the actual in-world fact). Clean approval.    Btw..the forge mechanism is faaar more complex and better than the loan review software i built at work recently, and that one uses similar mechanism to decide on your loan eligibility, not some item in a game ;)... but md i love a lot more than work so its only natural it comes out better :D</description><pubDate>Wed, 01 Jul 2026 01:26:13 +0000</pubDate></item><item><title>User programmable AI Generals</title><link><![CDATA[https://forum.magicduel.com/topic/29066-user-programmable-ai-generals/?do=findComment&comment=206104]]></link><description>After a long dormant period, thought to share a bit more about ongoing things in this side project. 
	 
	AI player programmable generals. Thats the latest thing i am working on now. You will be able to setup your own game AI logic, in an intuitive "code block" style, and see how it performs against other players or ai generals others configured. 
	I thought to bring back the "AI" part into the human hands, let the human mistakes and flavored flaws manifest via the way they will configure their own ai fighting rules, instead of having a central superpower that fights you.  
	 
	Like this you can geniunely say you are better or worse at fighting than x or y, since automated AI will not be scored anymore, only fights against user created ai's. 
	 
	Let me know what you think, play with it, feedback is my main fuel as always.  
	 
	This feature is due to be released this weekend 14june2026 , but you will be seeing traces of it already there, as i am actively working on it live, its more fun like this, i never liked organized deploys and such</description><pubDate>Fri, 12 Jun 2026 10:41:20 +0000</pubDate></item><item><title>Forum image uploads appear broken</title><link><![CDATA[https://forum.magicduel.com/topic/29064-forum-image-uploads-appear-broken/?do=findComment&comment=206093]]></link><description>Perhaps a size limitation, but if so, the error code doesn't make sense. I was trying to upload two photos from Volpaia, Italy that reminded me of the architecture found within the Lands of the East (7 and 10.5 Mb respectively)</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2026_04/image.png.58ec3baa9442acd126324f566db3b8cc.png" length="467143" type="image/png"/><pubDate>Thu, 16 Apr 2026 22:34:51 +0000</pubDate></item><item><title>Frequent DNS errors</title><link><![CDATA[https://forum.magicduel.com/topic/29063-frequent-dns-errors/?do=findComment&comment=206092]]></link><description>I have been experiencing frequent but intermittent errors accessing MD for the last month or so. I thought this might just be my internet provider, but was traveling abroad last week and noticed the same thing.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2026_04/image.png.9b51c0dac2a1db2a40e671d6b27a8ade.png" length="144674" type="image/png"/><pubDate>Thu, 16 Apr 2026 22:30:43 +0000</pubDate></item><item><title>Unable to like announcements</title><link><![CDATA[https://forum.magicduel.com/topic/29062-unable-to-like-announcements/?do=findComment&comment=206088]]></link><description>Player name: Vahr 
	Player ID: 262342 
	Browser: Safari 
	Operating System: IPhone  
	Importance:  Low
 


	Description - What happens when the bug occurs: I go to the News (announcements) and when I press &#x201C;like&#x201D; it doesn&#x2019;t change to &#x201C;unlike&#x201D;. This means I can&#x2019;t add my &#x201C;like&#x201D; to any of the announcements.
 


	How to reproduce the bug: Press &#x201C;News&#x201D; and click &#x201C;like&#x201D; on any of the announcements. If the &#x201C;like&#x201D; turns into &#x201C;unlike&#x201D;, the bug only affects me. 
	 
	 
	What you expect to happen: I expect that upon pressing the &#x201C;like&#x201D; button it will change to &#x201C;unlike&#x201D;.</description><pubDate>Sun, 29 Mar 2026 18:27:12 +0000</pubDate></item><item><title>Conclusions of Stage 16 ..enter Stage 17</title><link><![CDATA[https://forum.magicduel.com/topic/29061-conclusions-of-stage-16-enter-stage-17/?do=findComment&comment=206086]]></link><description>Every now and then, when i look back and see what happend in MD development in the last long period, i decide to declare it the end of one stage and the beginning of an other.
 


	A summary of what happend in Stage 16:
 


	
		- A25 stopped being just an admin panel and turned into a much more complete questmaking and realm-shaping interface. Realm search, activation simulators, TESTMODE, decorations, focused scene editing, clickables libraries, depositables groundwork and a massively expanded npctalk system made it possible to build much more complex and interactive content.
	
	
		- The npctalk/dialogue branch alone exploded: labels, public vars, profile vars, imports/exports, random starts, rephrasing, mobile editing, item selection, text command activation, data formulas and other tools that give questmakers a way to build large branched stories without waiting for artworks.
	
	
		- Upgradeables, building upkeep, treasuries, land resources, regeneration controls, heavy resources, depositables and coin minting pushed the resource layer closer to something that can support real player projects and lasting communal structures.
	
	
		- Combat and ritual mechanics moved too: shard abilities became editable, collectable and species based; more creatures became able to fight; rituals became easier to create on mobile and later in huge batches; teleport blocking and no-teleport rules were added; and killing/revival item reuse got rebalanced in ways that permanently affect land security and ritual planning.
	
	
		- Items advanced a lot toward actual functionality. Items can grant spells, present public choices in chat, carry placed actions and texts, follow complexity levels for future mixing logic, feed the bestiary/NFT branch, and now even start to host minigames. This is one of the most important unfinished branches in MD right now.
	
	
		- Chat and interface updates where massive. MD became much more usable on mobile, the map/inbox/ritual creator and many other pages were reworked, chat commands multiplied, travel via chat and arrow keys appeared, PM history improved, and several sections of MD can now read themselves out loud.
	
	
		- AI entered MD in many forms. Darvin was retired and Eggdar entered play, announcements and help answers became queryable from chat, AI drawing tools started generating scenes, avatars, items and stories for A25, and interactive advisors such as the MD advisor, the Mur clone and the interactive Questmaster's Backpack started to augment how both players and questmakers interact with the realm.
	
	
		- The clearest form of this new AI direction is Eggdar, a true in-world questmaker and storyteller. Eggy evolved from experiment to character: able to remember, guide, describe, talk, build unique plots, run item-aware and team-friendly quests, let you pick rewards, issue future-value quest items and generally show what AI-native gameplay inside MD could look like. Eggy is using the full power of my outer-realm business Lumnar Creations, that powers it.
	
	
		- To support all this, huge infrastructure work happened behind the curtain. Server migrations, firewall work, http2, forum upgrades and relocations, php8 modernization, core refactors, and finally the new MagicDuel API, all changed how MD can be extended from now on.
	
	
		- This new API and the AI work around it deserve special mention. MD now has the kind of infrastructure that allows natural language control over a growing set of realm actions and tools, and even further AI support for future development. This does NOT mean that the AI should define MD. The concepts, ideas, balance and meaning of this realm remain human things, governed by player creativity and ingenuity. The AI is here to extend the playground, not replace the players.
	
	
		- Tags, streaks, spelldocs and research clues started to converge into a more coherent role ecosystem. New tag dispatchers, streak logic, spelldoc migration, clue improvements and unlocking methods are all groundwork for roles that actually unlock tools, places and branches of play.
	
	
		- Consecutive days changed from a prestige number into a real gameplay axis. It now shapes rewards, access, prison escape, deeper lands, boosters and other parts of the realm.
	
	
		- Politically and in the world itself, Stage 16 mattered too. Alliance leadership became more stable, Aia was crowned Queen of Loreroot, Sunfire took over Guardians of the Root, the Player Community Council was formed, important creators were honored in the Creative Creatives hall, Aksel entered SotIS, and an entire new land with nearly 30 scenes opened on MD's 20th birthday.
	
	
		- Minigames! I am not sure how much this will evolve in the future, but its a nice way to give items functionality and resuscitate the silver economy. Minigames can be used to gain silver coins but also consume them.
	
	
		- AI created scenes..while not something i am proud of, and i would still prefer human artworks when possible, AI created content is still an useful way to continue to expand the realm and make it so vast that none of its inhabitants can say they traveled it all 
	
	
		- Last but not least, internal tools to develop MD changed dramatically, and are one step ahead of their times. Just few months ago was i able to put to good use plans designed for AI use, so that machine can understand they way i designed stuff in all these 20+ years, and lots of inner workings. I am still waiting for some more, and while looking ancient and living in a game world that is nearly extinct in this niche (compared to other game evolution), MD will remain a mix of vintage and cutting edge tech, as long as i will live.
	



	Overall this stage was a very explosive one. Rather than polishing just one branch till perfection, Stage 16 opened many branches at once: AI, tags, item functionality, dialogue systems, resource/building systems, interface modernization, and much more. Some of these branches already bear fruit, others are only now reaching the point where they can start to matter to everyday gameplay.
 


	The upcomming stage should focus less on exploding the toolbox even further, and more on putting these tools in the hands of everyday players, so that an unprecedented level of !!CHAOS!! can happen in the realm. More freedom should return to the players, more true world-changing power should become reachable through role and effort, and several long due evolutionary branches should finally be completed properly: functional items, the role tags ecosystem, depositables, heavy resources, clue and spelldoc chains, deeper land mechanics, and a lot more.
 


	This stage was about exploding the feature set with novel ways to express creativity, and lots of new and feature rich tools. The next one should be more about making these tools reachable, dangerous :D, and useful in the hands of regular players.
 


	I would also like to thank all those that kept supporting MD financially, technically, artistically, through questmaking, debugging, documenting and simply by still being around in such desolated times. Without you, none of the above would mean much, because tools without people to use them are just abandoned machinery.
 


	All these being said, i welcome all of you in Stage 17, a stage that should take all this accumulated potential and turn it into living disorder, player agency and a further EVOLUTION of MagicDuel realm.
 


	signed: Mur, Chewett, Eggdar :D, and the humans crazy enough to put all these tools to good use.
 


	-- enjoy</description><pubDate>Sat, 28 Mar 2026 17:11:10 +0000</pubDate></item><item><title>Writing covering writing</title><link><![CDATA[https://forum.magicduel.com/topic/29060-writing-covering-writing/?do=findComment&comment=206083]]></link><description>I don&#x2019;t know where to put this on the forum so I&#x2019;m posting it here.
 


	I&#x2019;m on mobile and I&#x2019;m not sure if other people are experiencing this but the text that says &#x201C;players online here&#x201D; and &#x201C;RP Reality requirement&#x201D; is covering the &#x201C;Info&#x201D; text. Here is a photo of the occurrence.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2026_01/IMG_1147.png.dbb7c9f515b06b8f65f4d2d6a47cefa1.png" length="1277717" type="image/png"/><pubDate>Fri, 09 Jan 2026 20:10:07 +0000</pubDate></item><item><title>Login/Idle Button</title><link><![CDATA[https://forum.magicduel.com/topic/29059-loginidle-button/?do=findComment&comment=206081]]></link><description>Hello, where did these buttons go? I don't see it both in mobile and web versions. If there's any updates I missed please let me know, otherwise this is likely a bug.</description><pubDate>Fri, 09 Jan 2026 00:16:10 +0000</pubDate></item><item><title>Spooky pumpkins!</title><link><![CDATA[https://forum.magicduel.com/topic/28638-spooky-pumpkins/?do=findComment&comment=205582]]></link><description>Spooky season is here! 
 


	And A little contest is due. And being October, the pumpkins are coming out and being carved to wild creations!!  Those that wish to participate post a photo or two of your creative creations of Mr. Jack-O-Lantern!!
 


	Disclaimer, no X-mas tree's allowed!!
 


	Prizes, to be determined at this time. But I'll make sure to have something for the winners. Maybe we can get Mur to sponsor this, I want try and show off too!&#x1F92A;</description><pubDate>Wed, 08 Oct 2025 16:16:54 +0000</pubDate></item><item><title>Bounties</title><link><![CDATA[https://forum.magicduel.com/topic/28582-bounties/?do=findComment&comment=205518]]></link><description>Again, over the past several months. Probably longer actually. But every time the bounty gift pops up and I click it it never goes to my email. I have confirmed the email it is the current and correct one. And obviously I have let enough time elapse to receive. Would love to resume collecting these. 12/302023 was my last time i received one.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2025_09/Screenshot_20250928_141556_Outlook.jpg.879b237c6001da71314367eff8cc0c3b.jpg" length="501309" type="image/jpeg"/><pubDate>Sun, 28 Sep 2025 19:13:19 +0000</pubDate></item><item><title>Popularity Voting - Post Announcement 6231</title><link><![CDATA[https://forum.magicduel.com/topic/28356-popularity-voting-post-announcement-6231/?do=findComment&comment=205211]]></link><description>The recent changes to the popularity poll made in Announcement 6231 have, to my perspective, made the popularity poll even more frustrating to engage with. I've personally never liked the idea of giving a "disliked" vote to someone, and feel like I'm arbitrarily downvoting people because I have no option not to. 
	 
	To combat this, I'd like to propose a change to how the votes are actually carried out - instead of voting one person up and one person down, why don't we use a ranked voting system? Pick three names from the list, and place them in the order of most liked (value of say 3 to the first choice, two to the second, and 1 for the third). 
	I do recognize being able to say you dislike someone is valuable, so we could perhaps also have an optional option to rank upto three people negatively (-3 through -1), with the option to not fill out all three slots (so you might vote -3 for one person, -1 for another, and leave -2 blank but the system still accepts it as complete). 
	 
	Thoughts? Something like that would probably take slightly longer to complete, but only by a few seconds and we'd no longer have to say we don't like people that we in reality just don't have an opinion on (while still having the option to express our selves if there are actual issues in the community). 
	Does anyone have alternative ideas on the popularity voting?</description><pubDate>Mon, 28 Jul 2025 15:02:26 +0000</pubDate></item><item><title>MD Popularity Poll bug</title><link><![CDATA[https://forum.magicduel.com/topic/28251-md-popularity-poll-bug/?do=findComment&comment=205035]]></link><description>Player name: Vahr 
	Player ID: 262342 
	Browser: Safari 
	Operating System: IPhone  
	Importance:  Low/Med Importance
 


	Description - After voting on the popularity poll page, I am sent to a page that says something along the lines of: &#x201C;Action reported. If this is an error, tell admins asap&#x201D;
 


	And then there is no way to leave that page unless you refresh it. And when you refresh it, it brings you back to the popularity poll page. I did this several times and the same thing happened. I had to go on private mode on safari to force my account to log out (signed in again while my account was online on normal(not private) mode) This forced the log out. When I logged in again, I was presented with the popularity poll page again. But this time when I voted, it sent me to the scene I was in. No more bug. Just wanted to let you know this happend.
 


	How to reproduce the bug: 
	I don&#x2019;t know. I&#x2019;m no longer getting the bug. 
	 
	What you expect to happen: 
	I expect when selecting &#x201C;continue&#x201D; on the popularity page, it brings you back to the scene you were in (which it eventually did for me)
 


	I hope this helps.</description><pubDate>Fri, 04 Jul 2025 21:10:20 +0000</pubDate></item><item><title>Broken free credit links</title><link><![CDATA[https://forum.magicduel.com/topic/27872-broken-free-credit-links/?do=findComment&comment=204282]]></link><description>These two free credit links are broken.
 


	https://www.www.xtremetop100.com/in.php?site=1132312832 
	 
	https://ovongames.com/browser-game/magicduel</description><pubDate>Mon, 02 Jun 2025 01:49:27 +0000</pubDate></item><item><title>MD Memes</title><link><![CDATA[https://forum.magicduel.com/topic/27434-md-memes/?do=findComment&comment=203656]]></link><description>I think, so far, I have created about 2-3 forum posts for memes. So here is another! (I am going to use this as my meme dump place, feel free to throw in your things too!)</description><pubDate>Sat, 19 Apr 2025 19:46:20 +0000</pubDate></item><item><title>Mapping the Foundations</title><link><![CDATA[https://forum.magicduel.com/topic/27399-mapping-the-foundations/?do=findComment&comment=203609]]></link><description>I hope all who are able have taken of some time to visit the scenery new to the realm (although one could assume these were once lost, given their appearance).
 


	A simple task, then - draw a simple map of the new scenes, and present them here. There should be two such maps - those with coordinates beginning with 9_ and those with coordinates beginning with 5_. Consider that artistic nature is not part of the criteria for judgment - one rather prefers accurate placement and proportionality, similar to how one would expect in a map of other lands.
 


	Twenty five such scenes do exist, and Mur has announced the prize will be a single custom scene of one's desire, with the deadline for such a task the thirtieth day of the month.
 


	 
 


	 
 


	An additional, and simpler task: Name the scenery; although one cannot usually title the scenery eponymously, one may do so in a subtle manner. Provide within this thread the coordinates of the scene to be named, and a suggested title, along with an optional explanation of why the title were fitting.
 


	The best single name of any scene (as determined by royal decree) will earn 1 wishpoint, and the best single name of any scene as determined by popularity (i.e. total number of votes whether positive or negative) will also win 1 wishpoint.
 


	 
 


	The closing date for entries will be, similarly, the thirtieth day of the month in which this quest is announced, although comments may continue to be made in this thread after the closing date.</description><pubDate>Wed, 16 Apr 2025 09:07:45 +0000</pubDate></item><item><title>Finally back!</title><link><![CDATA[https://forum.magicduel.com/topic/27315-finally-back/?do=findComment&comment=203510]]></link><description>I played the game 10 years ago, and due to some changes in my life, I had to stop playing, forgetting everything in the process including the name of the game itself. I had been thinking for a few months that I wanted to come back but I couldn't remember the name nor find it on MMO pages where I originally found it, It almost felt like If I just imagined the whole thing (which wouldn't be weird considering the nature of the game lol). I finally managed to find it, I don't know how the player base is doing, but honestly I come back with a lot of excitement to grab pen and paper and spend hours on this 
 


	 
 


	Hope you all are doing great!</description><pubDate>Mon, 07 Apr 2025 01:12:56 +0000</pubDate></item><item><title>too low players</title><link><![CDATA[https://forum.magicduel.com/topic/27266-too-low-players/?do=findComment&comment=203398]]></link><description>can we somehow bring more players here? i dont know how ,any ideas?</description><pubDate>Fri, 28 Mar 2025 21:55:51 +0000</pubDate></item><item><title>Idea for paying homage to avy artists</title><link><![CDATA[https://forum.magicduel.com/topic/27251-idea-for-paying-homage-to-avy-artists/?do=findComment&comment=203383]]></link><description>It would be nice to be able to see either publicly or privately on profile page under an avy (or when hovering over avy on profile page) the artist that drew it just to pay homage to current and past artists.
 


	When I see a really nice avy I always wonder who drew it. It could also potentially help said artist to get more work commissioned.</description><pubDate>Wed, 26 Mar 2025 00:37:51 +0000</pubDate></item><item><title>WTB Silver</title><link><![CDATA[https://forum.magicduel.com/topic/26930-wtb-silver/?do=findComment&comment=203004]]></link><description>Looking to exchange 2 GC for silver, please pm in forum or in game.
 


	 
 


	Thank you.</description><pubDate>Mon, 03 Feb 2025 02:54:27 +0000</pubDate></item><item><title>BUG WHEN MOVING</title><link><![CDATA[https://forum.magicduel.com/topic/26878-bug-when-moving/?do=findComment&comment=202947]]></link><description>I get quite always this error when moving and every step the interface scroll down so I need to scroll up to click on the map... It's possible fix the interface eliminating the automatic scroll??? It's really annoying... 
 


	I'm using chrome on android 14.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2025_01/Screenshot_20250126_215150_Chrome.jpg.f4b9430de1b6aa48802fe2694a8f7076.jpg" length="232114" type="image/jpeg"/><pubDate>Sun, 26 Jan 2025 20:57:26 +0000</pubDate></item><item><title>Bounty emails not being sent</title><link><![CDATA[https://forum.magicduel.com/topic/26864-bounty-emails-not-being-sent/?do=findComment&comment=202929]]></link><description>This is the date of the last bounty email I have been sent, 3/30/2024, I've been collecting them since but none are in my emails</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2025_01/image.png.f65cef0abc45ec3209447335f0854547.png" length="20063" type="image/png"/><pubDate>Fri, 24 Jan 2025 08:41:46 +0000</pubDate></item><item><title>Eggdar</title><link><![CDATA[https://forum.magicduel.com/topic/26826-eggdar/?do=findComment&comment=202884]]></link><description>the wires of Eggdar...  
	 
	current abilities, online player awareness, scene vision. 
	 
	Currently suitable for community events, organizing riddles, some quests.  
	 
	It is not aware of md history, or any secrets. It can not move..yet..  
	 
	It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something   ..play nice with Eggy</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2025_01/Screenshot-2025-01-20T234706_012.png.e3f6be2a1c5fc5a1388681300ad6ffb9.png" length="139498" type="image/png"/><pubDate>Mon, 20 Jan 2025 21:51:05 +0000</pubDate></item><item><title>WTB fire elemental</title><link><![CDATA[https://forum.magicduel.com/topic/26825-wtb-fire-elemental/?do=findComment&comment=202883]]></link><description>want to buy colored fire elemental the red one   pm me</description><pubDate>Mon, 20 Jan 2025 19:25:06 +0000</pubDate></item><item><title>Mounts</title><link><![CDATA[https://forum.magicduel.com/topic/26794-mounts/?do=findComment&comment=202833]]></link><description>I had an idea sort of similar to this one but I  think it's different enough to make a separate post. Mounts. For example a horse or a dragon that you also need to take care of, feed, water it. It would have it's own set of AP (either not much or a decent amount with longer cooldown. Maybe enough to just get through one side of a land to another) that is spent when you are mounted instead of your personal AP. Would require rest and food and water to regenerate it.
 


	It should maybe require a quest to earn one, a ritual or building one. Shouldn't be very easy to get. Maybe an icon next to playername or avy to show you are mounted or a automated text in chat like
 


	"*playername mounts mountname*"
 


	I would personally use it mostly for RP purposes and wonder if anyone else thinks this is a cool idea.</description><pubDate>Thu, 16 Jan 2025 05:21:41 +0000</pubDate></item><item><title>item mixing, more depth</title><link><![CDATA[https://forum.magicduel.com/topic/26679-item-mixing-more-depth/?do=findComment&comment=202663]]></link><description>here are my plans for recipes for a next depth of items.
 


	The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced. 
	 
	Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items.  
	 
	I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power. 
	 
	Your feedback is welcome and appreciated. 
	Functionality and actual mixing amounts are still open to debate. 
	 
	 
	IMPORTANT: 
	To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same. 
	 
	==== 
	COMPLEXITY LEVEL: 5-6 
	===== 
	 
 


	Arcane Glass 
	Ingredients: Raw Glass + Reality Shards + Crystal 
	Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers. 
	Function: ingredient for later mixing
 


	 
	Essence of Verdancy 
	Ingredients: Unidentified Plants + Aromatic Herbs + Flowers 
	Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens. 
	Function: ingredient for later mixing
 


	 
	Chrono Shard 
	Ingredients: Timeless Dust + Syntropic Dust + Memory Stone 
	Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage. 
	Function: Maybe a fenths equivalent for the shattered apparition crit
 


	 
	Molten Golem Core 
	Ingredients: Rare Metals + Iron Ore + Golemus Dust 
	Description: These superheated metals, mixed with Golemus Dust&#x2019;s potent magical essence, form a concentrated orb that acts as the &#x201C;heart&#x201D; of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse. 
	Function: Ingredient for the currently non existant golem. 
	 
 


	Corrupted Brew 
	Ingredients: Toxic Plants + Toxic Gas + Water 
	Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested&#x2014;or, with proper alchemy, it could be refined into a powerful antidote, or a weapon. 
	Function: ingredient to build toxic bombs
 


	 
	Mudwood Bricks 
	Ingredients: Fine Sand + Clay + Water + Lumber 
	Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion. 
	Function: part of future plans of allowing players to construct buildings, need to talk to chew about this 
	 
 


	Soulbound Idol 
	Ingredients: Bones + Resin + Memory Stone 
	Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer&#x2019;s essence, allowing for minor feats of necromancy. 
	Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.
 


	 
	Warding Effigy 
	Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust 
	Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area. 
	Function: Defense are, +def spell effect of all online in same place. consumable.
 


	 
	Spirit Ink 
	Ingredients: Colored Paper + Ashes + Reality Shards 
	Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text. 
	Function: usable with other items to get benefical results, similar to necrotic ink
 


	 
	Singing Clay 
	Ingredients: Clay + Resin + Timeless Dust 
	Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum. 
	Function: silvertongue casts, if mixed with memory stone
 


	 
	Lucid Candle 
	Ingredients: Aromatic Herbs + Resin + Syntropic Dust 
	Description: A &#x201C;candle&#x201D; formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments. 
	Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.
 


	 
	Twilight Brew 
	Ingredients: Tea Leaves + Rainwater + Timeless Dust 
	Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception. 
	Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.
 


	 
	Glistening Grimoire 
	Ingredients: Colored Paper + Gems + Memory Stone 
	Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events. 
	Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.
 


	 
	Toxic Bomb 
	Ingredients: Toxic Gas + Toxic Plants + Paper 
	Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons. 
	Function: weapon, mass effect on all players online in same location, needs corrupted brew
 


	 
	Dustwalker Sandals 
	Ingredients: Fine Sand + Golemus Dust + Skin 
	Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal. 
	Function: Consumable for action points
 


	 
	Whispering Stone 
	Ingredients: Stone + Memory Stone + Reality Shards 
	Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge. 
	Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.
 


	 
	Chrono Seeds 
	Ingredients: Unidentified Plants + Timeless Dust + Fenths 
	Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre &#x201C;time-skipped&#x201D; growths that show glimpses of alternate eras. 
	Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
 


	 
 


	Arcane Filigree 
	Ingredients: Rare Metals + Gems + Reality Shards 
	Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic. 
	Function: Enhance other items
 


	 
	Wraith Lantern 
	Ingredients: Skull + Ashes + Resin 
	Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits. 
	Function: not sure
 


	 
	 
	Bonsai Golem 
	Ingredients: Branches + Clay + Golemus Dust 
	Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core. 
	Function: used with fenths , and other, to obtain crit 
 


	 
	Starmoss Essence 
	Ingredients: Aromatic Herbs + Mineral Water + Reality Shards 
	Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
 


	Function: not sure, beautifier of some sort
 


	 
	Bone Quill 
	Ingredients: Bones + Ashes + Colored Paper 
	Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages. 
	Function: tool to write necrotic ink on personal item.
 


	 
	Animated Origami 
	Ingredients: Colored Paper + Sticky Goop + Syntropic Dust 
	Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence. 
	Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?
 


	 
	Memory Brew 
	Ingredients: Flowers + Tea Leaves + Memory Stone 
	Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories. 
	Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
 


	 
 


	Necrotic Ink 
	Ingredients: Toxic Plants + Bones + Ashes 
	Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions. 
	Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,</description><pubDate>Wed, 25 Dec 2024 18:23:01 +0000</pubDate></item><item><title>Why not Create a New Land, Blueberry of the Dead</title><link><![CDATA[https://forum.magicduel.com/topic/26650-why-not-create-a-new-land-blueberry-of-the-dead/?do=findComment&comment=202629]]></link><description>I'm thinking an entirely new country (as in factions in Md), full of colors and forest people. The navigation screens would be easy enough to draw...  even if not, placeholders can be placed... i'm not saying make it something like one of those cheap (and strange) games with a jpg on every step.. just.. thinking adding some color to md.. Theme can be blueberries (and red) every where and the dead rising.. I nominate Lazarus and Aia as the leaders.. A new land would bring energy into game..  I can do the research/story if needed (for free). This new land can also 
 


	    + send new events to what is happening panel.. (ie dead is rising, their heart is heavy),
 


	    + have new resources, mushroom/blueberries
 


	    + have new everything.. if proper..
 


	 
 


	They must be a breakaway section of Necrovion.. i think. What do you say ?
 


	 
 


	Some ideas to run through :
 


	 
 


	 Dead gates :  (as entrance)
 


	    You sort of feel an undeniable pull, despite being fully aware there is only a dead end, and you'll be harmed
 


	Blueberry Road
 


	     A busy road, that sees a lot of traffic. There are a lot of red 
 


	    and blue fruits hanging from the heavy branches.. You can't 
 


	     see the end of the blueberry forests..
 


	Corn Maze Statue (as altar)
 


	     Beyond the end of the maze (perhaps how the geographically placed 
 


	      as well), you see an altar of a rat among bunch of scattered and old statues. There are
 


	     some decorations on the wall, as you see start to see the environment 
 


	     change from maze like to a proper city
 


	Un dead Acorns (The sanctuary/base or maybe Shop, or Creature recruit), three areas perhaps
 


	     There is a hint of spell of constructs on the air, which is strange, since you'd think it'd
 


	      be shades and trees. This is an obscure and rare to place to encounter away
 


	      from the main lands.  You see some fighters and some magic duels..</description><pubDate>Sun, 15 Dec 2024 07:33:48 +0000</pubDate></item><item><title>Help finding Sir Blut's old avy</title><link><![CDATA[https://forum.magicduel.com/topic/26377-help-finding-sir-bluts-old-avy/?do=findComment&comment=202268]]></link><description>Hello,
 


	Years ago around probably 2016/2017 I accidentally returned my avy to the shop instead of temporarily sending it to my vault.
 


	It was a custom drawn avy by gonzalo. I remember it being posted on this post but it's gone. Would have requested the art in mid 2014.
 


	It was a winged hussar mounted on a horse. A few examples of drawn winged hussars are here:  two, three. Obviously it's different but that's the general idea.
 


	I shuffled the avy's in the shop ~50 times and couldn't find it, so if anyone happens to have it in their shop or remembers my avy, you would help me a lot.
 


	I miss it a lot it was the best avy for me. Thanks in advance, MD.</description><pubDate>Sun, 10 Nov 2024 20:23:49 +0000</pubDate></item><item><title>CAN'T SEE ONLINE PLAYERS NAME</title><link><![CDATA[https://forum.magicduel.com/topic/26375-cant-see-online-players-name/?do=findComment&comment=202264]]></link><description>Samsung a53
 


	Android 14
 


	One UI 6.1
 


	Chrome 130.0.6723.102</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_11/Screenshot_20241110_093642_Chrome.jpg.a90afb7ff5c194739da2c872f50f05dc.jpg" length="546873" type="image/jpeg"/><pubDate>Sun, 10 Nov 2024 08:46:48 +0000</pubDate></item><item><title>i asked my book a stupid question</title><link><![CDATA[https://forum.magicduel.com/topic/26029-i-asked-my-book-a-stupid-question/?do=findComment&comment=201845]]></link><description>check the screenshot, its so funny.. It was supposed to know just what was written in the book (both!) and yet it gives a nice answer about something unrelated..that fits because obviously both the book and md have a coherent thought behind them, that fit in certain aspects.
 


	 
 


	Let me know what you think</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_09/Screenshot-2024-09-30T220217_646.png.7581b12a6c1c01152de23e18acb32daa.png" length="115250" type="image/png"/><pubDate>Mon, 30 Sep 2024 19:07:06 +0000</pubDate></item><item><title>Help needed to create an AI capable of A25 support</title><link><![CDATA[https://forum.magicduel.com/topic/26027-help-needed-to-create-an-ai-capable-of-a25-support/?do=findComment&comment=201842]]></link><description>After seeing what came out with the AI for my book,
 


	(btw..  that is shocking...i couldn't be more amazed really..it manages to reach areas of the logic in the book that i didnt write yet , but because they make sense, the AI connects them and reveals new things that are even novelty for myself as the author of that text)
 


	I decided that A25 docs could be made INTERACTIVE, meaning that you would explain in your own basic words what quest you want to achive, and the AI would research what tools to use, what code to write, what path to follow etc... imagine that.
 


	 
 


	Its years of data gathered, and all these need to be formatted in a certain way. I am talking about all the content on the A25 docs forum section (most of you dont have access to that, but you will if you will participate in this).
 


	I need help formatting these, basically a lot of copy paste work, with some editing where needed. Some comments need to be rephrased, or at least extracted and put in the correct context.
 


	This is a big project, but i am 100% sure i can do my part with the AI and code, but i am also sure i can not handle and readh that much text , and i need help.
 


	Anyone interested?
 


	Post as reply here</description><pubDate>Mon, 30 Sep 2024 14:31:21 +0000</pubDate></item><item><title>Love, appreciation and support!</title><link><![CDATA[https://forum.magicduel.com/topic/25960-love-appreciation-and-support/?do=findComment&comment=201763]]></link><description>I think we the remaining population, those of us who remain loyal and supportive of MD and wish to never see it fade away.
 


	I think we should all have a get together when time allows. I really feel that we need lift up and give some praise to Mur and Chewett. They have and continue to do a phenomenal job with all things MD. All these years and MD still stands strong, even with a now small population. Those of us that remain call one another friend and would have otherwise never meet and have had the joys of sharing our spare time with each other. We've lost many, but their memories remain here in MD and forums and in our hearts. 
 


	I really don't think any of us would say otherwise, it's not said or showed enough our gratitude to the contributions These two have done. Now I know there have been others in the past and of course now currently. But from my view point it has always been these two, @Muratus del Mur and @Chewett. These two are like the mom and dad of MD.
 


	I'm happy to say I've grown up with my MD family. I was in my early 20's then and now reaching 40. MD is a very solid staple in my life as I am sure it is with many others. I hope to never have removed. 
 


	Maybe we can come together soon before the holidays take form and our time and have a moment together and if nothing else say a few words. Put our mind sets back at the beginning and be thankful for all the hard work and effort involved in what we all partake in and enjoy for so so many great years!</description><pubDate>Wed, 25 Sep 2024 12:44:42 +0000</pubDate></item><item><title>WTB heatstone(s)</title><link><![CDATA[https://forum.magicduel.com/topic/25952-wtb-heatstones/?do=findComment&comment=201753]]></link><description>If you have heatstones for sale please reply here or pm with the price.
 


	 
 


	Thank you!
 


	I didn't realize that the heat spell still requires heat to cast it, so never mind it won't be useful to me anymore.</description><pubDate>Tue, 24 Sep 2024 00:33:08 +0000</pubDate></item><item><title>Clearing my Avatar Vault</title><link><![CDATA[https://forum.magicduel.com/topic/25358-clearing-my-avatar-vault/?do=findComment&comment=201056]]></link><description>I've held onto these Avatars long enough, and it's time to share them! If anyone wants one (for free), send me a message.
 


	I don&#x2019;t want these to gather dust in someone else&#x2019;s vault, as they did in mine. The art deserves to be appreciated and displayed. So, one per person, ideally for someone who will use it. I understand our community is smaller now, so this may not be possible, but I hope to find them good homes.
 


	
		Dragon gone</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_07/image.png.97804482e8a0bb45981d4d427edfcf1e.png" length="77099" type="image/png"/><pubDate>Thu, 18 Jul 2024 15:14:20 +0000</pubDate></item><item><title>It's been a while...</title><link><![CDATA[https://forum.magicduel.com/topic/25357-its-been-a-while/?do=findComment&comment=201055]]></link><description>Hello to both new and familiar faces!
 


	It's been a while, and so much has changed&#x2014;both in the game and in the personal lives of those I used to know.
 


	To everyone here, whether we&#x2019;ve met before or not, I hope you&#x2019;re doing well, staying safe, and living life to the fullest. I&#x2019;m looking forward to reconnecting with some old friends and getting to know new ones, so feel free to drop me a message. I hope to be around more often now.
 


	Love to you all &#x2764;&#xFE0F;</description><pubDate>Thu, 18 Jul 2024 14:25:33 +0000</pubDate></item><item><title>READ FIRST</title><link><![CDATA[https://forum.magicduel.com/topic/25279-read-first/?do=findComment&comment=200963]]></link><description>The Kelle'tha Order archives have been locked ages ago, with some posts dating back 15+years ago.
 


	They represent bits and pieces of debates and first-hand information , from the young ages of MagicDuel, many things inspired from documents prepared before MD, as part of its design concepts.
 


	 
 


	Its been so many years since these archive closed, and i decided its a pity to lose all this valuable information, so i am unlocking access to these records, for research purposes, but also historic purposes. I moved all records from the "Kelle'tha Records" section to one of the locked sections, many had duplicates, posted about same time (not sure why). I wanted to preserve the records as they where so i did not combine the informations under same topics, instead you will find them all as they where, including the duplicate (or almost duplicate) records.
 


	Each subforum is protected by a password, and you will be able to reach that password through a quest created by Aelis (under my supervision). 
 


	This access is about knowledge , and so will be the path leading to it.
 


	Obtaining the password to all subforums does not entitle you to any rights regarding the Kelle'tha in-game Guild, currently locked. If this guild will ever be unlocked and usable, and in what way, it will depend mostly on overall MD activity, and the opinion of former order members, if they are reachable.
 


	I enabled posting and replying to members of Border Research and A25 group, so they can complete the archive with valuable information, if they want to. They will still need to discover the access password to these forums, so not everyone in these groups may respond, but anyone obtaining the password can view the records.
 


	Aelis will followup with details about the quest when it will be ready.</description><pubDate>Sun, 07 Jul 2024 11:28:51 +0000</pubDate></item><item><title>Scene research or yet another interesting MD "coincidence"?</title><link><![CDATA[https://forum.magicduel.com/topic/25237-scene-research-or-yet-another-interesting-md-coincidence/?do=findComment&comment=200911]]></link><description>I was thinking about the relation between Mur,the Lands of the East and its unique features as a land and I found this "art imitates life" coincidence (tried to get the right angle as best as I could):
 


	
 


	
 


	 
 


	If you look at it from other perspectives, you can see that the details on the top of the columns and the triangular bit above the columns (I don't know how to name it) are very similar to the temple in our realm.
 


	One last observation: pay attention to the heart-shaped thingy on the lower part of the rightmost gate. It reminds me of Marind Bell's gates, which feature a somewhat similar detail.
 


	
 


	I wonder what else can one find given enough patience to (digitally) wander around these streets...</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_07/image.png.d56c2c0b04825082844e7fae2c2d99bf.png" length="2799025" type="image/png"/><pubDate>Fri, 05 Jul 2024 22:08:10 +0000</pubDate></item><item><title>Pasare mare</title><link><![CDATA[https://forum.magicduel.com/topic/25053-pasare-mare/?do=findComment&comment=200701]]></link><description>This one is an other song with my lyrics, in romanian this time.. its weird and fun to bring old texts to life using AI 
 


    Pasare mare.mp3</description><pubDate>Thu, 20 Jun 2024 18:21:01 +0000</pubDate></item><item><title>Knator Fighters</title><link><![CDATA[https://forum.magicduel.com/topic/25052-knator-fighters/?do=findComment&comment=200700]]></link><description>Having some fun with the AI.. this is one of my old poems turned into a metal song.. what do you think?
 


    Knator fighters.mp3</description><pubDate>Thu, 20 Jun 2024 17:39:07 +0000</pubDate></item><item><title>Lost Knator Story</title><link><![CDATA[https://forum.magicduel.com/topic/24940-lost-knator-story/?do=findComment&comment=200561]]></link><description>(I decided to try to write a story for fun, I will be releasing some short parts of it in irregular intervals. Maybe more  people will read it when it is not one long paragraph, hmm. The main idea of this story is to.. give certain areas in MD a bit of attention and life, I guess. I would be happy for any feedback. )
 


	 
 


	 
 


	As a certain author once wrote:
 


	 &#x201E;Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
 


	But magicians have calculated that million-to-one chances crop up nine times out of ten. &#x201E;
 


	And so, a young knator ended up on a Gateway Island. It was unknown what took him away from the deep Loreroot forest, whether it was someone fooling around with spells or a hole in a reality. 
 


	But one thing was for sure. The knator did not have the slightest idea how to get back.
 


	It was confused. And scared. It wanted to be home, in the forest, not.. whenever it currently was. 
 


	Looking around, the knator found only an empty beach, a tall cliff, and an ocean. Above the ocean, there was a storm. It was not moving left nor right. As if it was just.. floating there. And getting larger. And larger. 
 


	The young knator realised that he needed to find a place to hide. And fast.
 


	 
 


	 
 


	PS: I thought knators had tails, but now that I am looking, I can't find any in the pictures</description><pubDate>Sun, 02 Jun 2024 16:51:19 +0000</pubDate></item><item><title>Quest Sponsorship Offer</title><link><![CDATA[https://forum.magicduel.com/topic/24697-quest-sponsorship-offer/?do=findComment&comment=200198]]></link><description>Are you an aspiring quest creator looking to enrich the community? Do you have an idea that you think will be fun? Do you wish you had more rewards to offer your participants?
 


	Well you are in luck, because that's where I come in! 
	As a relatively retired long, long time player, I have a decent stockpile of things that, simply put, I don't need to have. If you have a quest you are looking for other players to sponsor, please send me a short forum message telling me about your quest and I will happily help sponsor it.
 


	Mostly I will be offering Silver Coins, Gold Coins, and Credits, however for the right quests I will even offer Items and Creatures.
 


	This is a permanent offer until I post on this thread saying it is no longer available.</description><pubDate>Fri, 03 May 2024 07:14:42 +0000</pubDate></item><item><title>Bought Credits "Bonus"</title><link><![CDATA[https://forum.magicduel.com/topic/24659-bought-credits-bonus/?do=findComment&comment=200152]]></link><description>Greetings (and high five) from The Water Dowsers!
 


	Effective today, Day 117 of Year 19, for every $5 credit bought from the shop, either from the Monthly subscription or One time payment packs, I am giving 1 Gold Coin as bonus, until my supplies last. Currently (Day 118, Year 19), I have 221 worth of Gold (30 Gold Note x3, 10 Gold Note x9 and Gold Coin x41). Please message me here or in-game (nadrolski) proof of your purchase, and I will send corresponding amount of Gold as soon as possible.
 


	Thank you!
 


	nadrolski</description><pubDate>Sat, 27 Apr 2024 15:42:28 +0000</pubDate></item><item><title>WTB Wind Dragon</title><link><![CDATA[https://forum.magicduel.com/topic/24558-wtb-wind-dragon/?do=findComment&comment=200033]]></link><description>Greetings one and all,
 


	as the title suggests, I wish to buy a Wind Dragon.
 


	It has to be maxed and, very important, with NO tokens.
 


	I'm offering 111 gold coins.
 


	Exactly, one hundred eleven.</description><pubDate>Thu, 11 Apr 2024 05:34:27 +0000</pubDate></item><item><title>Consecutive days lost for no reason</title><link><![CDATA[https://forum.magicduel.com/topic/24276-consecutive-days-lost-for-no-reason/?do=findComment&comment=199697]]></link><description>..</description><pubDate>Tue, 27 Feb 2024 21:04:11 +0000</pubDate></item><item><title>First and last letter game</title><link><![CDATA[https://forum.magicduel.com/topic/24067-first-and-last-letter-game/?do=findComment&comment=199437]]></link><description>Hi! 
 


	Lets play a game. I think most of you have already played this one before.
 


	The First and last letter game:
 


	Someone starts the game with a random word they choose. The next person says a new word, this word must start with the letter with which the previous word ended. Also, you may not use a word that was already used. Of course, this only applies while that word is still visible in the chat:P You may use it again if it is not visible. If the chat is empty, you may start the game. Also, you can not reply to your own words, so you will need to wait for someone else to reply to your word before you can join again.
 


	Example of the game:
 


	Person1: Ocean
 


	Person2:Neon
 


	Person1:Nose
 


	Person3:Egg
 


	...
 


	The location : Berserker&#x2019;s Way (one scene to the east from Gazebo of Equilibrium)
 


	Who can join?: Anyone
 


	Reward: your head hurts from trying to find fitting word (if the game becomes popular, maybe I will add some prizes, for now it is only for fun)</description><pubDate>Fri, 26 Jan 2024 14:21:42 +0000</pubDate></item><item><title>Fyrd Argentus memoir</title><link><![CDATA[https://forum.magicduel.com/topic/23966-fyrd-argentus-memoir/?do=findComment&comment=199289]]></link><description>Fyrd Argentus, the pickle meister and quest creator extraordinaire
 


	A beloved player among the community and will be missed. This is a small recording of his memorial. Any may say a few more words here if they wish.
 


	To start off I'd like to say I did not get a chance to meet this player. However I have been looking around the realm and have noticed a lot of things he has done. I have tried a quest of his also I found in my homeland. I think Fyrd was a very brilliant player from the stuff I have read and tried of his. Personally I wish I could have met him. Now I'll end here for you to read words said during his memorial....
 


	 
 


	: Chewett bows
 


	Chewett: Many of us are heading to Creative Creatives &#x2764;&#xFE0F;
 


	Sunfire: you will be missed, old friend and mentor
 


	: Mallos throws the dice and gets 3
 


	jakubhi: I miss you Fyrd
 


	Death Ray: I don't even know what to say, for the last 15 or so year's... we meet here on MD. And created a friendship and bond.
 


	Chewett: Things change, things don't, but our friends are still here 
 


	Death Ray: One of very few long lasting friendships to be immortalized here in MD.....
 


	jakubhi: I still remember the hangman word games he used to organise
 


	jakubhi: I liked them
 


	Invie: Goodbye, Pickle Meister.
 


	Aksel: He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
 


	Chewett: He inspired questions, ideas, quests, and many other things
 


	lashtal: His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
 


	lashtal: Thank you Fyrd.
 


	jakubhi: gives everyone a hug* This is not a good night, but I wish you peaceful dreams
 


	: Aamon starts taking notes to keep record of the memorial
 


	Aamon: Would anyone care to share some words and or memories with Fyrd?
 


	Aia: I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a- kind in wit, generosity, and vision.
 


	Aia: Rest in everlasting peace, dear friend.
 


	:Aamon notes Asia's words
 


	Aamon: Would anyone else have words or memories to share?
 


	Aia: If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
 


	Aia: We shall miss thee now and evermore.
 


	: Aamon records Aia's words
 


	Aia: There is one last thing I should like...
 


	Aia: Here is the last clicky that thou didst provide for me.
 


	Aia: It is fitting that it is a lamp.
 


	: Aia places the lamp at the base of Fyrd's pedestal
 


	Aia: May it shine evermore in thy memory.
 


	Invie: You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
 


	Chewett: I will take an acoustic remains later
 


	: Chewett: All I wish to say is that I am very sad 
 


	Aia: We all are, but let not that trivialise the weight upon thyself.
 


	Death Ray: It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
 


	chriselnenepr Notices he has arrived late
 


	chriselnenepr: I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
 


	chriselnenepr: I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
 


	chriselnenepr: Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
 


	: chriselnenepr Places some flowers near Fyrd's statue
 


	Chewett: We can finish some of his plans I have some of them 
 


	chriselnenepr smiles
 


	: Chewett: Goodnight all, I must rest
 


	Chewett: I have posted the log as it stands, and will continue to log and post it
 


	Chewett: Be well my friends
 


	chriselnenepr: Be well and good night! I hope we can make some of those plans a reality Lazarus: Good night, Fyrd. I am grateful to have blessed by your presence all these years.
 


	: Lazarus bows
 


	Lazarus: Farewell
 


	: Aamon notes everyones words
 


	Death Ray: Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
 


	Death Ray: Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
 


	Chewett: His son said "I know he loved playing and contributing to your game."
 


	Aia: (It would be very nice to reply saying those who played the game loved him and his contributions too.)
 


	Chewett: (/ sent a reply to his old email in the hope it is read)
 


	Aia: (Thanks)
 


	: The storm has blown Doitidort onto the Gafeway Island beach.
 


	Death Ray: Not sure it would be appropriate, but, would be nice to sent his loved ones our condolences with a brief note from us
 


	 
 


	This is where I had stopped recording as RL things were going on for me. I wish to say if anyone wishes to say something in his memory please add to this. I wish his spirit well as I am sure many of you do.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_01/Screenshot_20240104_193029_Chrome.jpg.65e0e63bfa49ecf485823880ec746810.jpg" length="98675" type="image/jpeg"/><pubDate>Wed, 10 Jan 2024 02:46:44 +0000</pubDate></item><item><title>Interrogation of Willow</title><link><![CDATA[https://forum.magicduel.com/topic/23961-interrogation-of-willow/?do=findComment&comment=199284]]></link><description>The Invisible Voice has spoken! 
	Willow is to be interrogated for his involvement with the missing presents. All those wishing to participate in uncovering the answers we seek can contact me. 
	 
	It is clear that considering the presents were found inside Willow's Shop, Willow must have seen or heard something. Or he may even be involved in the plot of obscuring the presents. 
	We will first question him for answers, so prepare questions you may have for Willow. If Willow does not provide us with answers willingly, then less friendly measures will be taken to extract information from him. We could strap him to the Eternal Toiler or something similar. 
	 
	If it does not inconvenience Willow too much, the event is planned for sunday 14 january 21:00 ST.</description><pubDate>Mon, 08 Jan 2024 16:05:31 +0000</pubDate></item><item><title>I made a Digital Boardgame</title><link><![CDATA[https://forum.magicduel.com/topic/23893-i-made-a-digital-boardgame/?do=findComment&comment=199195]]></link><description>Last year I made a physical boardgame that ties in to my group's pathfinder campaign, and with how well it went I've made a digital version of it and released it under the Paizo community use policy (it uses a fair bit of Paizo's IP as inspiration and flavour text).
 


	It's set in Thuvia and centres around the Sun Orchid Elixir Sale.
 


	The game consists of eight rounds with two main phases, and is a mix of strategic worker placement/resource management and card based bidding/bluffing.
 


	The game supports up to six players, but also includes rules for playing solo.
 


	It is fully free to play, and you can find it here: https://vassalengine.org/wiki/Module:Sun_Orchid_Elixir_Sale
 


	(Although mechanically complete, there are some cards that are missing flavour text right now. This might get updated in future versions, I invite your suggestions) 
	(This was originally a physical board game, and some design elements still reflect that. I am considering redoing the main game board from scratch, if you see anything else that might need redesigning now that the format has changed to digital, I invite your suggestions)</description><pubDate>Fri, 05 Jan 2024 22:10:12 +0000</pubDate></item><item><title>Day 4 Year 19 Fyrd Memorial</title><link><![CDATA[https://forum.magicduel.com/topic/23889-day-4-year-19-fyrd-memorial/?do=findComment&comment=199185]]></link><description>The log so far:
 


	[04/01/24 15:35] :Aia waves to Fyrd's likeness
	[04/01/24 15:36] Aia:I do wish thou couldst have been here for this.
	[04/01/24 15:40] Aia:Wherever thou wert, I hope happiness has followed thee there.
	[04/01/24 23:47] :Chewett bows
	[04/01/24 23:48] Sunfire:you will be missed, old friend and mentor
	[04/01/24 23:56] : Mallos throws the dice and gets 3
	[04/01/24 23:59] jakubhi:I miss you Fyrd
	[04/01/24 23:59] Death Ray:I don't even know what to say, for the last 15 or so year's ... we meet here on MD. And created a friendship and bond.
	[05/01/24 00:04] Chewett:Things change, things don't, but our friends are still here 
	[05/01/24 00:04] Death Ray:One of very few long lasting friendships to be immortalized here in MD....
	[05/01/24 00:05] jakubhi:I still remember the hangman word games he used to organise
	[05/01/24 00:06] jakubhi:I liked them
	[05/01/24 00:08] Invie:Goodbye, Pickle Meister.
	[05/01/24 00:11] Aksel:He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
	[05/01/24 00:16] Chewett:He inspired questions, ideas, quests, and many other things
	[05/01/24 00:20] lashtal:His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
	[05/01/24 00:21] lashtal:Thank you Fyrd.
	[05/01/24 00:21] jakubhi: *gives everyone a hug* This is not a good night, but I wish you peaceful dreams
	[05/01/24 00:34] :Aamon starts taking notes to keep record of the memorial
	[05/01/24 00:38] Aamon:Would anyone care to share some words and or memories with Fyrd?
	[05/01/24 00:40] Aia:I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a-kind in wit, generosity, and vision.
	[05/01/24 00:42] Aia:Rest in everlasting peace, dear friend.
	[05/01/24 00:42] :Aamon notes Asia's words
	[05/01/24 00:43] Aamon:Would anyone else have words or memories to share?
	[05/01/24 00:45] Aia:If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
	[05/01/24 00:46] Aia:We shall miss thee now and evermore.
	[05/01/24 00:49] :Aamon records Aia's words
	[05/01/24 00:51] Aia:There is one last thing I should like...
	[05/01/24 00:51] Aia:Here is the last clicky that thou didst provide for me.
	[05/01/24 00:51] Aia:It is fitting that it is a lamp.
	[05/01/24 00:53] :Aia places the lamp at the base of Fyrd's pedestal
	[05/01/24 00:58] Aia:May it shine evermore in thy memory.
	[05/01/24 00:59] Invie:You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
	[05/01/24 01:11] Chewett:I will take an acoustic remains later
	[05/01/24 01:11] Chewett:All I wish to say is that I am very sad 
	[05/01/24 01:12] Aia:We all are, but let not that trivialise the weight upon thyself.
	[05/01/24 02:16] Death Ray:It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
	[05/01/24 02:29] :chriselnenepr Notices he has arrived late
	[05/01/24 02:31] chriselnenepr:I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
	[05/01/24 02:32] chriselnenepr:I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
	[05/01/24 02:32] chriselnenepr:Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
	[05/01/24 02:33] :chriselnenepr Places some flowers near Fyrd's statue
	[05/01/24 02:33] Chewett:We can finish some of his plans I have some of them 
	[05/01/24 02:34] :chriselnenepr smiles 
	[05/01/24 02:35] Chewett:Goodnight all, I must rest
	[05/01/24 02:35] Chewett:I have posted the log as it stands, and will continue to log and post it
	[05/01/24 02:35] Chewett:Be well my friends
	[05/01/24 02:36] chriselnenepr:Be well and good night! I hope we can make some of those plans a reality
	[05/01/24 02:51] Lazarus:Good night, Fyrd. I am grateful to have blessed by your presence all these years.
	[05/01/24 02:52] :Lazarus bows
	[05/01/24 02:52] Lazarus:Farewell
	[05/01/24 02:54] :Aamon notes everyones words
	[05/01/24 07:32] Death Ray:Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
	[05/01/24 07:58] Death Ray:Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
	[05/01/24 11:31] Chewett:His son said "I know he loved playing and contributing to your game."</description><pubDate>Fri, 05 Jan 2024 00:35:02 +0000</pubDate></item><item><title>Community consensus of action</title><link><![CDATA[https://forum.magicduel.com/topic/23885-community-consensus-of-action/?do=findComment&comment=199169]]></link><description>Now we have a short window of time to bring justice to the Elf. While we have one dead in the graveyard and myself alive there. We have both bounds guarded against escape. Preparations are being made in the graveyard. At the time being the Death gaurd his murdered Fang and thus lays in resting from the kill, granting us a short window to tactfully bring Ledah to the empty open grave. A soul from the living and from death are currently gathered in Preparations for the arrival of the coming sacrifice.
 


	It is wished to be a respectful and honoring sacrifice. A time of remembrance of life that will echo on throughout the coming decades. It is wished that all in the community join, please if you wish, prepare a short speech and any gifts you wish the parting member to live beyond life with be brought to the tomb where they will be prepared as blessed offerings.</description><pubDate>Wed, 03 Jan 2024 22:39:17 +0000</pubDate></item><item><title>Unlocking all features (email verification?)</title><link><![CDATA[https://forum.magicduel.com/topic/23883-unlocking-all-features-email-verification/?do=findComment&comment=199157]]></link><description>I am a returning player (last played in 2010) and at the top of my page I have a banner indicating I need to check an email to unlock all features, but looking through my spam and such I don't see a verification email. Is it possible to retrigger a new email?
 


	Thanks!</description><pubDate>Tue, 02 Jan 2024 19:51:46 +0000</pubDate></item><item><title>Want to buy !!!!!</title><link><![CDATA[https://forum.magicduel.com/topic/23880-want-to-buy/?do=findComment&comment=199144]]></link><description>Hello all,
 


	I am in the market for a few items and will pay or trade a more than fair price for the items I am looking for.
 


	Items are listed from highest paid/trade to lowest
 


	 
 


	Unmeltable snowflake 
 


	Demons blood
 


	Four leafed clover
 


	Snowflake
 


	Jar of snow
 


	 
 


	 
 


	I will be looking to buy these items for a more than fair price for a limited time. 
 


	Thank you all</description><pubDate>Tue, 02 Jan 2024 00:56:31 +0000</pubDate></item><item><title>Public Altcheck Request</title><link><![CDATA[https://forum.magicduel.com/topic/23879-public-altcheck-request/?do=findComment&comment=199141]]></link><description>Evening all,
 


	I like to keep an eye on things in the game, especially now that some better players than me unfortunately don't have the time to play MD as actively as me. In the past I've raised concerns about alt abuse, for example what was dubbed "triangle trading" - where you use an intermediary to either transfer items to your alts or otherwise using alts to benefit your main - think using them to win a quest for someone else and have the winner transfer a cut/fee to your main.
 


	I usually raise these privately but I've decided to raise this one publicly as I feel there are a few people skirting a bit too close to the margins for my liking - and they keep doing it, despite the consequences I have personally tried to heap on them over the last few years.
 


	I believe Aamon is an alt of a player involved in this series of trades, with the spellstones (screenshots attached). Therefore, I am asking for a GM to run an altcheck - I hope I am wrong and I look like an absolute plum, but I have a gut feeling on this one.
 


	Most importantly, I feel that Confused Santa is not giving us presents becuase there are naughty players around. I saw this and this looks very naughty. If we punish this maybe we will get our presents.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_01/chatlog.png.211e733539ccf73a2624fba1eaf46259.png" length="149819" type="image/png"/><pubDate>Mon, 01 Jan 2024 20:03:52 +0000</pubDate></item><item><title>An open letter to Confused Santa</title><link><![CDATA[https://forum.magicduel.com/topic/23877-an-open-letter-to-confused-santa/?do=findComment&comment=199130]]></link><description>Dear Confused Santa,
 


	 
 


	We, the undersigned, write to express of our deepest condolences for the loss of thine elf, who was tragically killed by Ledah the Caretaker and his heavy shovel. We are truly sorry for this terrible accident, and hope thou canst find some comfort in knowing that thine elf were a loyal and hardworking member of thy team.
 


	We understand that this must be a very difficult time for thee - especially since thou hadst been busy preparing for Christmas. We appreciate all the joy and happiness that thou bringst to the realm every year, and hope that this tragedy will not affect of thy spirit or mission.
 


	Please know that thou standst not alone in grief, and that there are many who care about and support thee. We, the undersigned, are among them, and are here for thee shouldst thou have requirement. Do reach out to us if thou needst audience, or if we may be a shoulder to grieve upon.
 


	May peace and healing be upon thee in this dark time, and mayst thou remember thine elf with love and gratitude. He was a very special elf, and will be missed by many.
 


	We did think also to ask thee whether thine elf was covered by any warranty or insurance policy. We know that this might not be the most important thing right now, but receiving compensation or replacement for thy loss may help to continue the magiks of gift-giving this season. We mean not to sound greedy or insensitive, but rather to ask in solidarity with thee that the season may continue to be blessed with gift-giving - for that is what thine elf would have wished.
 


	 
 


	Sincerely,
 


	Aia, Queen of Loreroot, on behalf of herself and all others who sign beneath</description><pubDate>Mon, 01 Jan 2024 10:58:05 +0000</pubDate></item><item><title>Opening the gifts</title><link><![CDATA[https://forum.magicduel.com/topic/23876-opening-the-gifts/?do=findComment&comment=199129]]></link><description>The current problem which we face : 
 


	
 


	So, how to break the spell? 
 


	After the new year began, an entity known as "Elf of Confused Santa" has appeared. (the whole interaction with him is mentioned by Chew in this post https://forum.magicduel.com/topic/23872-the-hunt-for-red-presents-2023/#comment-199124 ) 
 


	Now, the elf is dead (killed). 
 


	It is not clear if the elf, even when they were alive,  really had the power to open the presents. Maybe the elf could not do it, or they could but needed some time / our assistance. So, reviving the elf may or may not help. 
 


	Other than the  reviving, we may contact the (not) Confused Santa. 
 


	There are probably many more ways, as this is roleplay event (I think?). So please, post your ideas in this thread. 
 


	 
 


	PS: Also, please discuss things regarding the elf killer and his punishment in some other thread</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2024_01/image.png.d03586c7ba93adcc78a6f5f1f74b3dcf.png" length="148451" type="image/png"/><pubDate>Mon, 01 Jan 2024 10:38:57 +0000</pubDate></item><item><title>The hunt for red presents (2023)</title><link><![CDATA[https://forum.magicduel.com/topic/23872-the-hunt-for-red-presents-2023/?do=findComment&comment=199104]]></link><description>A stash of presents has been found 
	There is a muttering around MagicDuel that the tiny elves were a little confused this Christmas, Led by their most definitely not confused leader, Confused Santa, they appear to have selected entirely the wrong presents for the tree this year! 
	 
	Seek out where the true presents were kept and see if you can reclaim what is rightly yours!



	CODENAME: CHRISTMAS2023</description><pubDate>Sun, 31 Dec 2023 11:24:46 +0000</pubDate></item><item><title>INTERFACE ERROR</title><link><![CDATA[https://forum.magicduel.com/topic/23818-interface-error/?do=findComment&comment=199037]]></link><description>It's quite difficult move into the realm... Every step I get the error in the attached image...
 


	In plus on mobile it's really frustrating move into the realm with scroll down... I need to continue scroll the interface... It's possible remove it on mobile?</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/Screenshot_20231227_100335_Chrome.jpg.d9b06cb697b61dea4effcb209be6096a.jpg" length="229149" type="image/jpeg"/><pubDate>Wed, 27 Dec 2023 09:10:27 +0000</pubDate></item><item><title>Christmas tree bug</title><link><![CDATA[https://forum.magicduel.com/topic/23816-christmas-tree-bug/?do=findComment&comment=199026]]></link><description>Windows 10, Chrome
 


	This happened during (?) the opening of the gifts, I opened seven of them, then saw another lying under the tree. When I tried to open it, I got the message from the tree, "lets party" repeatedly. After that, the error in screenshot showed and the gift disappeared (not sure if it was supposed to have only some message or I activated it or what:D)</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/image.png.97090975c3638e14a99b76776d2f38dd.png" length="7084" type="image/png"/><pubDate>Mon, 25 Dec 2023 09:04:49 +0000</pubDate></item><item><title>Christmas cookie</title><link><![CDATA[https://forum.magicduel.com/topic/23808-christmas-cookie/?do=findComment&comment=199015]]></link><description>Player name: Invie 
	Player ID:  45868 
	Browser: Chrome 
	Operating System: Windows 11 
	Importance:  Low importance
 


	Description - What happens when the bug occurs: 
	Christmas cookie from the shop does not give vital energy as indicated, but sets vital energy to indicated number.  
	 
 


	How to reproduce the bug:
 


	
		Buy cookie that gives following buff: 
		
	
	
		Watch vital energy be set to number indicated in buff: (I had more vital energy when purchasing cookie) 
		
	



	What you expect to happen: 
	Gain vital energy.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/image.png.7ef4754104d034ed13a568d096d1597e.png" length="7476" type="image/png"/><pubDate>Thu, 21 Dec 2023 21:40:13 +0000</pubDate></item><item><title>inbox typo</title><link><![CDATA[https://forum.magicduel.com/topic/23804-inbox-typo/?do=findComment&comment=199002]]></link><description><![CDATA[Sugestions -&gt; Suggestions 
 


	(do we have a typo thread somewhere? This is not really a bug but I have no idea where to put it)]]></description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/image.png.17601aa0f236e1a7bbaecf89daa0e352.png" length="23416" type="image/png"/><pubDate>Wed, 20 Dec 2023 21:00:19 +0000</pubDate></item><item><title>Library puzzle</title><link><![CDATA[https://forum.magicduel.com/topic/23803-library-puzzle/?do=findComment&comment=199001]]></link><description>Inside the Loreroot library, a new book has appeared! But to get to it, you need to complete a quest first.
 


	To start the quest, simply "search" the stone in the lower left part of Gazebo of Equilibrium scene.
 


	Have fun!</description><pubDate>Wed, 20 Dec 2023 17:54:09 +0000</pubDate></item><item><title>A cat auction!</title><link><![CDATA[https://forum.magicduel.com/topic/23780-a-cat-auction/?do=findComment&comment=198970]]></link><description>Fund raising event!
	There are currently 2 (soon 3) cats in the realm, but plans are to make them more common later on ... just not too common. I can not promise anything about their future rarity or market value, but regardless, they are very cool thing to have as they can be placed in any scene in any place!
	I am putting up a (male *hint*) cat for auction! The price will be exclusively in GOLD (notes and coins), and no silver equivalents. You can exchange silver for gold yourself at the coin minting facility. This is so, because i want to increase my gold stash, but also lower the silver amount currently on the market.
	
	The auction will end at the end of the year, and no surprise last minute bids will be accepted. If anyone bids higher in the last moment, the auction will be extended so that there will be at least a full day or more time for any other participant to reconsider their offers.
	
	By purchasing a cat, you agree that you will accept any future behavior of this animal, including running away from you, mating with other cats and created unwanted kitties, or even if it starts to eat your food. It currently does not do so, but like i said i have plans for this one. 
	
	
	
	Meow! (Good luck!)
 


	 
 


	 
 


	UPDATE - tag bonus
 


	The owner of the cat will also receive a custom tag, somethign related to being a cat owner. The tag will be kept regardless what happens with the cat later.
 


	To keep things fair, the owner of the current cat will also receive this if she requests it (pm me). Optionally, the cats can be named ONCE, no name change after.</description><pubDate>Tue, 19 Dec 2023 21:39:13 +0000</pubDate></item><item><title>Christmas Tree presents review</title><link><![CDATA[https://forum.magicduel.com/topic/23724-christmas-tree-presents-review/?do=findComment&comment=198889]]></link><description>Hi all,
 


	I am planning to review what the Christmas Tree gives out this year in an attempt to see if we can update it for 2023!
 


	Please let me know if you think there is anything we should add, change, or remove from it.
 


	If you haven't seen the Christmas Tree before feel free to suggest what Christmas presents you might want, but obviously you can't comment on what was given in the past.
 


	Thanks 
	Chew</description><pubDate>Sat, 16 Dec 2023 15:30:11 +0000</pubDate></item><item><title>Apostrophes, line breaks, and other characters cause 'n's to appear in Tag descriptors</title><link><![CDATA[https://forum.magicduel.com/topic/23722-apostrophes-line-breaks-and-other-characters-cause-ns-to-appear-in-tag-descriptors/?do=findComment&comment=198887]]></link><description>As described in the title.
 


	Even when manually changed back, the bug recurs on changing the tag again. An example is the descriptor for Queen of Loreroot:</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/IMG_6104.png.96bb2c6f6620ac93ac9e854ac890eae5.png" length="1555594" type="image/png"/><pubDate>Fri, 15 Dec 2023 22:31:47 +0000</pubDate></item><item><title>Don't bite the hand that feeds!</title><link><![CDATA[https://forum.magicduel.com/topic/23660-dont-bite-the-hand-that-feeds/?do=findComment&comment=198802]]></link><description>Don't bite the hand that feeds you the old wisdom imparts, for gratitude reads harmony and kindness fills all hearts.
 


	Yet remember every hand that gives can also take away, in the balance of give or take our true characters display.
 


	But what of hands that feed with shadows cloaked of deceit guise, Offering substances laced with lies under the guise of being wise.
 


	Beware the giver who gifts ensnare silver chains that bind a sinister feast with a benevolent beast reveals a darker mind.
 


	Such hands weave a web of control with every morsel they provide, a game of chess with human pawns in the shadows they reside.
 


	For every bite you take a piece of self you might unknowingly yield in this twisted game where the hand that feeds forces you to the field.
 


	So heed this lesson not just in thanks, but in cautious discern for the hand that feeds can be the hand from which one must learn.
 


	Beneath the cloak of charity sometimes hide intentions spurned and in biting not the hand perhaps its our own freedom earned</description><pubDate>Wed, 06 Dec 2023 04:01:07 +0000</pubDate></item><item><title>/chat commands</title><link><![CDATA[https://forum.magicduel.com/topic/23658-chat-commands/?do=findComment&comment=198800]]></link><description><![CDATA[This is a detailed list of all the current chat commands as of today. Its likely that i will add many more over time and that this post won't be updated, but for now this is the complete list:
 


	 
 


	All the green text is to be replaced by actual values
 


	 
 


	/play tictactoe with playername
 


	opens a dedicated interface to play tic-tac-toe, experimenta game interface so demonstrate interactive capabilities of chat commands
 


	 
 


	/match with playername
 


	opens a dedicated interface for an experimental, nonfunctional minigame, its where i work on chatcommants interactivity experiments
 


	 
 


	/buzz playername
 


	opens a very annoying popup to the target player the also buzzes acoustically, do not abuse
 


	 
 


	SHUT UP playername
 


	classic to MD, the ability to silence anyone you consider for whatever reason you consider, the right to have silence is fundamental in MD
 


	 
 


	/shutup playername
 


	same effect, shuts up the target player preventing him from talking in chat, casting spells, etc
 


	 
 


	*gives number trophies to playername*  [unfinished]
 


	gives trophies (heads) to target player. We call it tophies here, and not heads, to avoid obvious linguistic issue
 


	 
 


	/givetrophies number to playername*  [unfinished]
 


	same effect, gives number of head trophies to target playername
 


	 
 


	/giveitems numberxitemname to playername*
 


	transfer given number of items to playername. Example /giveitems 5xStone to Muratus del Mur
 


	 
 


	*presents itemname for price*
 


	present the item as if you would want to sell it for the given price. Many do not know to sell their wares, so AI can help
 


	 
 


	/presents itemname for price
 


	same as above, presents item for sale in a nicely formulated text
 


	 
 


	*looks for playername*
 


	enquire about a playername
 


	 
 


	/seen playername
 


	same as above equire about when player was last seen
 


	 
 


	*asks about playername*
 


	different syntax for whois
 


	 
 


	/who is playername
 


	different syntax for whois
 


	 
 


	/whois playername
 


	find out some details about a player, to help you better understand who you are dealing with
 


	 
 


	/whereis playername
 


	info about the whereabouts of a player
 


	 
 


	/where is playername
 


	different syntax of whereis
 


	 
 


	/mood playername
 


	use advanced AI to determine the current mood of a target player based on his recent interactions 
 


	 
 


	/isdoing playername
 


	use AI to determine what a player is currently doing, only using info from the chat not actual activities 
 


	 
 


	/joke subject
 


	Advanced AI to tell a joke about a subject, in the context of the recent chat discussion
 


	 
 


	/reply
 


	Use AI to quickly reply to whatever was spoken in chat 
 


	 
 


	/reply playername
 


	Use AI to reply just to a specific player in the context of the current discussion
 


	 
 


	/sum
 


	Use AI to summarize the current discussion
 


	 
 


	/whatsnew
 


	tell a summary of what was officially announced recently
 


	 
 


	/whatsnew week
 


	tell a summary of all announcements within a week
 


	 
 


	/whatsnew month
 


	tell a concise summary of all announcements within a month
 


	 
 


	/ann subject1,subject2, etc
 


	Highly advanced AI to process the announcements in a given context or timeframe about a subject
 


	Example: /ann what happened to Blackshade Rider, within a year
 


	If this command does not work, it means the subject and context are not specific enough. The AI can not learn the entire announcements list but it can parse it in steps, first finding all the announcements in a given context, then processing them logically. 
 


	 
 


	/how question
 


	Use the knowledge learned from the Questions and Answers -&gt; How do i? forum section, to answer whatever question you have about the game that starts with /how
 


	 
 


	/what question
 


	Use the knowledge learned from the Questions and Answers -&gt; How do i? forum section, to answer whatever question you have about the game that starts with /what
 


	 
 


	/why question
 


	Use the knowledge learned from the Questions and Answers -&gt; How do i? forum section, to answer whatever question you have about the game that starts with /why
 


	 
 


	/adventure Story name, first logic to filter, more specific question, short keyword
 


	/adventure Story name1|Story name2, first logic to filter, more specific question, short keyword
 


	story name = the name as it is written in adventurelog, or similar
 


	first logic =  extract a first round of results to learn from
 


	second, more specific question = a question asked in the context of the first logic results
 


	short keyword = to further limit the query and help the AI grab only the relevent context, you can specify a word that must be contained in all the records if looks for. Don't make it too complex, as it will search for the string as is. A good ideea for keyword is to use a name, something that shows up in all the story pages you are interested to analyze
 


	Use advanced AI to go through the adventurelog and solve a mistery, or even compare a complex situation. The syntax is more complex than other chat commands, but this is very very powerful tool
 


	
		Example usage:
	

	
		/adventure the traveler|tales of the cube, how does the Traveler or the Shade Sentinel change, How did the traveler meeting the shade sentinel in Story 1 affect both of them?
	

	
		/adventure the traveler, How did the traveler meeting the shade sentinel affect both of them?
	

	
		Wodin seems to be a good fit for the compare type of question as he shows up in "The Shade Ballance" and "Golemus Wizard quest"
	

	
		/adventure The Shade Ballance|Golemus Wizard quest, what does Wodin do in this story, What relation is between what Wodin does in Story 1 and what he does in Story 2,Wodin
	

	
		 /adventure The Shade Ballance|Golemus Wizard quest, Wodins summoning, Who knows how to summon Wodin Ullr?,Wodin
	



	 
 


	 
 


	/trade itemname for price
 


	write a sales pitch for selling the item for the desired price
 


	 
 


	/solve
 


	Use advanced AI to determine what could be solved from the latest chat lines, maybe a riddle, or a puzzle or question, then answer it
 


	 
 


	/help
 


	show a limited list of all the chat commands, i say limited because there is a technical limitation of how much text can be shown there, and it can't fit all info
 


	 
 


	/help question
 


	ask a specific question
 


	 
 


	/howto question
 


	answer a specific question
 


	 
 


	/pm playername: message
 


	send a personal message to the target playername, directly in their inbox, and leave a roleplay remark about this action in the chat
 


	 
 


	/msg playername: message
 


	same as /pm
 


	 
 


	Note some are in roleplay syntax *...*]]></description><pubDate>Tue, 05 Dec 2023 20:32:53 +0000</pubDate></item><item><title>Heat Stone Bug</title><link><![CDATA[https://forum.magicduel.com/topic/23652-heat-stone-bug/?do=findComment&comment=198789]]></link><description>Player name: jakubhi 
	Player ID:   255777 
	Browser: Chrome 
	Operating System: Windows 10 
	Importance: Low-mid importance
 


	Description 
	After you use a heat stone, the text about it shows in the chat, but that is about it. No heat is gained. No new spell is shown in magic, Outer Circle tab.
 


	PS: I looked into this after Aamon asked about it, as he had similar problem.
 


	
 


	How to reproduce the bug: 
	Use the Heat Stone.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_12/image.png.af4774bdbc70ba85777910c1958e3d96.png" length="72561" type="image/png"/><pubDate>Mon, 04 Dec 2023 15:49:13 +0000</pubDate></item><item><title>Server Upgrade bugs</title><link><![CDATA[https://forum.magicduel.com/topic/23576-server-upgrade-bugs/?do=findComment&comment=198678]]></link><description>Please detail any oddities you see after the server upgrade.
 


	Please copy any odd text, include screenshots, and explain what you were doing.</description><pubDate>Tue, 21 Nov 2023 13:21:13 +0000</pubDate></item><item><title>Want to buy creatures!</title><link><![CDATA[https://forum.magicduel.com/topic/23573-want-to-buy-creatures/?do=findComment&comment=198674]]></link><description>Hello,
 


	My name is Aamon and I am new here. I would like to purchase some creatures. Not sure what I would want as I do not know of all the creatures there are. 
 


	If anyone is willing to trade or sell some please let me know
 


	Thank you
 


	 
 


	-Aamon</description><pubDate>Tue, 21 Nov 2023 02:34:43 +0000</pubDate></item><item><title>Missing paper from combiner on the island</title><link><![CDATA[https://forum.magicduel.com/topic/23567-missing-paper-from-combiner-on-the-island/?do=findComment&comment=198662]]></link><description>Hello,
 


	My name is Aamon and I am experiencing an issue with the combiner on the island. The specific location in question is the " experimental grotto" . I used 3 items that were needed to make paper as I am trying to repair the balloon. I first made "thin wood sheets" as the combiner said I will need them to make the paper.
 


	I then put the rest of the ingredients I needed into the combiner and processed them and the combiner said I successfully made 2 sheets of paper. (See my screenshot attached )
 


	When I exited the combiner it also showed in the chat that I made these sheets of paper. However when I search my inventory no paper can be found.
 


	Did the paper disappear? Did it get stuck in the combiner perhaps? 
 


	I am unsure of what to do in this situation and I would like to be able to fix this balloon here. I'll appreciate any help I am able to get on this matter. Thank you &#x1F600;
 


	Also if needed I am sure I can recreate this issue.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_11/Screenshot_20231115_165413_Chrome.jpg.dd42de5220ba2a12b9803732a998e383.jpg" length="28310" type="image/jpeg"/><pubDate>Fri, 17 Nov 2023 14:13:47 +0000</pubDate></item><item><title>Inner Magic experimental interface</title><link><![CDATA[https://forum.magicduel.com/topic/23215-inner-magic-experimental-interface/?do=findComment&comment=198211]]></link><description>UPDATE: Post here your creations for the contest. Upvotes count for the score.
 


	 
 


	There is one section in md that is waiting for more than a decade for a page. Here is an experiment worthy of the wait i hope.
 


	Concept: all your actions create unstoppable consequences. You may revert or stop your actions, but the consequences they created keep happening. Events are not singular dots on the map of things, they are streams with certain shapes. Heat-based magic uses your heat to create eent streams, unavoidable circumstance, in both past and future, that make things happen in a certain direction.
 


	 
 


	Interface ...  i will le others share this first 
 


	The first person to have access to this experimental interface for testing purposes is Ailith. (was simply the first person that responded, when i decided to make this public) 
	 
	Feedback is welcome, images soon.</description><pubDate>Sat, 02 Sep 2023 18:45:35 +0000</pubDate></item><item><title>Of an invalid argument upon inspection of the bestiary</title><link><![CDATA[https://forum.magicduel.com/topic/23199-of-an-invalid-argument-upon-inspection-of-the-bestiary/?do=findComment&comment=198191]]></link><description>The bestiary were restored to normal function, save that this were displayed on each page:
 

 


	and that this were visible when the bestiary is first opened:</description><pubDate>Mon, 28 Aug 2023 22:30:08 +0000</pubDate></item><item><title>dead man</title><link><![CDATA[https://forum.magicduel.com/topic/23125-dead-man/?do=findComment&comment=198098]]></link><description>i have problem,i m dead and cant back to live ( Obrac creates Fermented Marigold Nectar ) .I bring those to bees but nothing hapened (twice),any can help?</description><pubDate>Tue, 15 Aug 2023 21:05:44 +0000</pubDate></item><item><title>Further GWI bugs</title><link><![CDATA[https://forum.magicduel.com/topic/23088-further-gwi-bugs/?do=findComment&comment=198057]]></link><description>After the recent patch I could move past Castaways Landing and managed to initiate the map making. I tried to pick up the mattock tool but it did not appear in my inventory.</description><pubDate>Sat, 12 Aug 2023 16:00:43 +0000</pubDate></item><item><title>Setting to switch background images</title><link><![CDATA[https://forum.magicduel.com/topic/23081-setting-to-switch-background-images/?do=findComment&comment=198045]]></link><description>I miss the old background image. I think it makes things easier to read in general.
 


	I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization.
 


	 
 


	Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting.
 


	Reference:</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_08/image.png.13dd7e7fad16e006f123adb9e33bd72c.png" length="1446449" type="image/png"/><pubDate>Mon, 07 Aug 2023 13:43:06 +0000</pubDate></item><item><title>Returned to GWI</title><link><![CDATA[https://forum.magicduel.com/topic/23078-returned-to-gwi/?do=findComment&comment=198037]]></link><description>I, Cobra Commander, was returned to GWI by way of Fyrd magic. Once there I did as normal, clicked the "door bell" collected a few scrap spirits. And was then just left with a "cloaked rider". I was stuck at that location, unable to move on further into the island. Got in touch with Fyrd, he then made it possible to move further in, but I have no access to go back to that location. Now This account started here on GWI it did have a map dock, however it is now gone. Fyrd again aided me with shards to create a second dock map. I did, and in chat it says I created one as it should. but still no map. So I tried a second time with the same results, chat noted I made and got it but I do not. Also at the arena I am unable to progress through the battles there if I wanted to leave, I don't plan too, just to note.
 


	If I recall anything else I'll add an edit to this.
 


	Edit, I think I lost my stats as well.</description><pubDate>Sun, 06 Aug 2023 12:26:26 +0000</pubDate></item><item><title>Aia's Retreat, and its first visitor</title><link><![CDATA[https://forum.magicduel.com/topic/23076-aias-retreat-and-its-first-visitor/?do=findComment&comment=198034]]></link><description>Upon the boughs of Raven Hold, I have - with permission from Mur - created scene with the aid of the mind of artifice. With Mur's permission, it is eponymously named.
 


	Following its creation, I did issue a challenge to overcome the enchantment placed upon its entry, and @death ray is the first - without administrative power - to visit Aia's Retreat, having done so within two weeks.
 


	For this I have granted him a wishpoint. I also confirm that at the time of this declaration, the method that he had used were still available to any who wish to visit - although further visitors will not receive a wishpoint reward for this feat, I maintain that observation of the scenery were also a reward in itself.</description><pubDate>Sat, 05 Aug 2023 12:43:47 +0000</pubDate></item><item><title>Skeleton Combiner not giving Headless Skeleton</title><link><![CDATA[https://forum.magicduel.com/topic/23052-skeleton-combiner-not-giving-headless-skeleton/?do=findComment&comment=198006]]></link><description>Player name: Invie 
	Player ID: 45868   
	Browser: Chrome 
	Operating System: Windows 11 
	Importance:  Low importance
 


	Description: 
	The Skeleton Combiner did not give out a Headless Skeleton. After collecting a Headless Skeleton from the combiner a message appeared in chat saying I made a Headless Skeleton with ashes as byproduct. I received the ashes, but not the skeleton. 
	The log in Willow's Shop also shows ashes were created, but no skeleton.
 


	
 


	 
 


	How to reproduce the bug: 
	I am unable to reproduce this bug due to a lack of bones.
 


	What you expect to happen: 
	I exected a Headless Skeleton to appear in my inventory.</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_08/image.jpeg.7d3c68b865227e066f2fe308351d227b.jpeg" length="36987" type="image/jpeg"/><pubDate>Wed, 02 Aug 2023 20:26:04 +0000</pubDate></item><item><title>What should Fyrd work on next?</title><link><![CDATA[https://forum.magicduel.com/topic/23050-what-should-fyrd-work-on-next/?do=findComment&comment=198001]]></link><description>Please take a moment to help me help you better.</description><pubDate>Tue, 01 Aug 2023 21:46:37 +0000</pubDate></item><item><title>Thoughts on the Traveler, Shades and Angiens</title><link><![CDATA[https://forum.magicduel.com/topic/23049-thoughts-on-the-traveler-shades-and-angiens/?do=findComment&comment=198000]]></link><description>As a long-term East citizen and ever aspiring researcher I've tried to understand the relation between the Traveler, the East and the rest of the realm for a long time now. These unanswered questions make me come back to the realm year after year 
 


	I've had some of these ideas written down for a while, but they always felt incomplete. This topic is an attempt to organize some of my thoughts/research&#x2122; on these subjects and share them with the world. I don't quite know where to put it. Feel free to move it elsewhere if needed.
 


	 
 


	The gate to the East is located at the chasm that connects two opposites of a 2-fold balance: Necrovion and Marind Bell, which points to the special relationship of the East with these two core lands in particular (one might even think it's not a coincidence that we currently have lashtal and Chewett, two strong references of these lands, as East citizens &#x1F62C;).
 


	We also see other hints of this relationship in the AL, with both the Traveler (who came from the East even before it was open) and the Shade Sentinel playing an essential role in the Angiens development and in the events that led to the Seeds of the East. Their collision had a lasting impact on the Angiens. Additionally, we can see hints of a connection between Angiens and Shades earlier in the AL.
 


	In the AL we see the Traveler split into two shapes in two occasions. This hints to duality (a feature associated with Angiens) within the Traveler as well. We also know it has no face, no name, and some can't even understand its shape, and that it "entered" the MD realm (apparently from outside). This reminds me of Mur's show of force :
 

 


	 
 


	I wonder if the Traveler is the (Tainted?) Angien that opened the box. The announcement I linked above tells us "The one tile unspoken of untill now is the clearly visible one at the East, the one most close to the Angien in the picture.". Maybe close can be interpreted both physically in space but also in terms of affection. That would make sense seeing that the Traveler came from the East. It's also interesting that we can see the dark face of the Angien that opened the box, which is also mentioned in Mur's post. Another hint that points to this is that the Sentinel cannot see the Traveler and says it has no time, which indicates the Traveler exists outside of (MD's) time. Finally, when they clash, the Sentinel says they cannot remember, which I think shows that the Sentinel got "cut off" from being observer of time (recall that they remember "throughout" time ).
 


	These two beings already carry a lot of symbolic power by themselves, but when they collide we get the orb that is "all the cubes at the same time", a mirror of every possibility. Another important point is that apparently only half of the Traveler entered Necrovion, while the other half walked the land (maybe this other half is related to what happened with the Angiens in MB?).
 


	 
 


	Still, one question in particular eludes me: if the Traveler is apparently so related to Angiens, why are Angiens mainly associated with MB? It may be the case that the Traveler/East "is" Angiens + Shades, the "bigger picture", which might indicate why the collision between Traveler and Sentinel needed to happen before the East opening.
 


	 
 


	Finally, this has been said about the Tainted variant of the Angiens:
 

 


	With this piece of information, together with the other clues, it makes me think that the Tainted Angien could be a creature associated with the Lands of the East, between Necrovion and Marind Bell. Sort of as the missing piece of a puzzle.
 


	 
 


	 
 


	Thank you for reading this. It's really hard to connect all the dots and fill in the gaps, all while choosing the right words. I tried my best here, yet I'm sure a lot is missing (unfortunately I wasn't around when this stuff happened).
 


	I'd love to hear your opinions. Please help me strengthen or dismiss these claims</description><pubDate>Tue, 01 Aug 2023 19:54:08 +0000</pubDate></item><item><title>Some skills not distributing between creatures properly</title><link><![CDATA[https://forum.magicduel.com/topic/23011-some-skills-not-distributing-between-creatures-properly/?do=findComment&comment=197949]]></link><description>Description - What happens when the bug occurs:
 


	Not sure if I am missing something but luck and other skills like gathering ones are not distributing between my creatures when I fight someone (100% in this case). I am not affected by intoxication and my profile does not show any effect on my skils. One of my creatures when I attack:
 


	
 


	Same creature when I defend:
 


	
 


	How to reproduce the bug:
	It happens whenever I fight someone either attack or defend.
 


	What you expect to happen:
	Luck and other skills should be distributed between my creatures same as attack, def, initiative, etc.
 


	Other players skills are distributed to their creatures. For example:</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_07/image.png.37d5e64bf0866a6758958af12ca087ec.png" length="542823" type="image/png"/><pubDate>Sat, 22 Jul 2023 23:40:37 +0000</pubDate></item><item><title>Ironboots potion testing!</title><link><![CDATA[https://forum.magicduel.com/topic/23003-ironboots-potion-testing/?do=findComment&comment=197933]]></link><description>Anyone that names a way to be teleported (move scene without moving in any way) while under the effect of the Ironboots potion will earn 1 gold coin. This applies to you yourself moving, or someone moving you while you are under the spell.
 


	First person to post it here detailing it gets the prize. Each way is worth one gold coin and you can claim multiple.
 


	Ways I am already aware which won't earn a coin:
 


	
		Alliance teleporting
	
	
		Chase spell
	
	
		bringin
	



	The shopkeeper is freely available to give out sips for those testing.
 


	It is important to patch these holes for some future quests so I am keen to see what we can find to abuse it</description><pubDate>Thu, 20 Jul 2023 21:50:52 +0000</pubDate></item><item><title>A Prequal Race quest - Testing the quest that will may never exist!</title><link><![CDATA[https://forum.magicduel.com/topic/23000-a-prequal-race-quest-testing-the-quest-that-will-may-never-exist/?do=findComment&comment=197922]]></link><description>See announcement:
 

 


	If you are around at the weekend and are interested in testing this please let me know! It will probably reward some prizes for helping out  
 


	Thanks 
	Chew</description><pubDate>Thu, 20 Jul 2023 11:40:09 +0000</pubDate></item><item><title>Friends list not working</title><link><![CDATA[https://forum.magicduel.com/topic/22948-friends-list-not-working/?do=findComment&comment=197852]]></link><description>With the new graphic interface I can't access my friend list anymore. When I click on "Friends" nothing pops up anywhere. When I right-click on "Friends" to open it in another window I can't use it to write messages.
		 
	



	@lashtal it seems to work for me, can you clarify?</description><pubDate>Sun, 16 Jul 2023 11:02:23 +0000</pubDate></item><item><title>MDA Frozen Storybook Adventure</title><link><![CDATA[https://forum.magicduel.com/topic/22877-mda-frozen-storybook-adventure/?do=findComment&comment=197756]]></link><description>Fyrd Argentus reluctantly admits to a misadventure in his youth, in which an entire bookshelf of storybooks was magically frozen.  They are finally, years later, starting to thaw out.  You are invited to join the recovery effort and see what treasures may unfold - Fyrd is too embarrassed to be seen by any Archivist there.  Just go to the MDA Log Room and check out the Frozen Storybook Shelf.
 


	~~~~~
 


	As an added incentive, first one to get to the end of book 1 also gets a colored creature.  (Save a screen shot.)</description><pubDate>Thu, 06 Jul 2023 21:15:06 +0000</pubDate></item><item><title>Chat emotions special character poll</title><link><![CDATA[https://forum.magicduel.com/topic/22876-chat-emotions-special-character-poll/?do=findComment&comment=197749]]></link><description>I should have probably done this from the start. 
 


	Anyway, please vote in the poll. You may select multiple choices. I hope that I provided enough choices. I decided not to include ? and ! characters, since they are used a lot in normal sentences and could lead to false triggers. Also, characters like ~ and | are a bit more tricky to write, so I tried to go with widely known but mostly unused ones.</description><pubDate>Wed, 05 Jul 2023 15:02:24 +0000</pubDate></item><item><title>MP6 "The Protector Stage"</title><link><![CDATA[https://forum.magicduel.com/topic/22873-mp6-the-protector-stage/?do=findComment&comment=197735]]></link><description><![CDATA[Hello all,
 


	Here I'd like to make a few statements about the current ups and downs of MP6 and also possible solutions/improvements.
 


	For those who do not know what MP6 is, please let me inform you the best to my current knowledge from what I've learned. This may be a bit of a read so please take your time....
 


	What is MP6?
 


	MP6 is a mind stage that comes after MP5. You need a total of 28,000,000 heat scars and a total of 10 active adepts that's counted every 24hrs. ( Used to I believe was 30 active adepts) If you have less than 10 active adepts you will drop mp6 and revert to mp5. However in some cases if you prove worthy the gods of MD will allow you to be a perm MP6 (See a lovely player named Syrian)
 


	This stage is also referred to as a "Protector status".
 


	While in MP6 a player can choose to worship this "Protector" and or also adept them (if they are not already). They can pray erolen heat to this "Protector" and get small amounts of loyalty points. (Yes your protector can see the amount of heat you've prayed to them). But chosing to pick a new "protector" can cost you dearly. It's also said your "protector" you worship has life and death powers over you!!
 


	Spells and worshipers
 


	A Protector can only be beneficial to you with spells if they have the given heat they need and also the worshipers to back them. Protectors are given 7 spell trees consisting of various spells, all of which can help you in time of need, or possibly punishment of those who harmed said worshiper the protector is helping at the time.
 


	I will quote how it's said for the spell trees below 👇
 


	1
 


	You need 1 worshipers for these spells 
 


	2
 


	You need 8 worshipers for these spells
 


	3
 


	You need 16 worshipers for these spells
 


	4
 


	You need 24 worshipers for these spells
 


	5
 


	You need 32 worshipers for these spells
 


	6
 


	You need 64 worshipers for these spells
 


	7
 


	You need 80 worshipers for these spells
 


	Be careful with spell evolution pattern because its uncommon. More spells are activated based on the number of your worshipers. Spells learned here remain permanently in your spell inventory.
 


	Once you reach the final level you will be able to reset the entire spell tree and try new combinations. (End quote)
 


	Currently even with a perm MP6 such as Syrian these requirements are impossible to achieve due to population. MP6 is meant for more of a population. However in a way it is community elected. I've been keeping track of current population and if I kept correct we currently only have a continuous population of 25 active players. (Maybe half actually playing) 
 


	Also due to population the spells you can get are almost pointless and serve little help as other spells that are similar you can get in the WP shop are much more powerful. Even spell tree level one is only good for new players. One spell may be useful to help any player (can not say as I'm sure it's a spoiler). But even this spell is weaker than it's sibling spell in the WP shop. 
 


	I purpose we maybe give Perm MP6 players (not me *Points to Syrian*) the opportunity to have these worship requirements lowered Possibly to the current number our current perm MP6 has. This is so we can at least have one fully functional "Protector" . As perm mp6 is worthy of that status. I also purpose we keep those who have not earned a Perm mp6 status to be left with the current worshiper requirements.
 


	A worshiper also has no spell benefits but I explain a possible new function below in the heat section 👇 
 


	HEAT
 


	Currently the heat system with mp6 is complete chaos. I've had some worshipers pray heat so fast and so much I couldn't use it all near enough. I purpose a suggestion that a player named Else stated here in another topic I am involved with concerning MP6
 


	👇
 


	https://forum.magicduel.com/topic/22855-various-complaints-personal-comments-about-ledah-and-blackshade-rider/?do=findComment&amp;comment=197671
 


	I think what Else purposed in this other MP6 topic is a great idea to the mp6 system. Some way for a protector to store and use the heat prayed to them for a later use when needed. 
 


	MP6 are able to see how much heat you pray to them overall (even if you didn't use the heat) . It almost acts like a score board in my eyes. Maybe we can possibly use this as a Score board? It already keeps track of how much heat that player prays so what if we use that and it also store that heat. Change the way to see how much heat a worshiper prays to clicking on the said worshipers name. 
 


	IN this we could also add a system for the worshipers based on another one of Else's suggestions of ( tele to prot, chase prot ect)
 


	A worshiper that is loyal should be rewarded from time to time yes? Maybe if we have said spells worshipers can learn as temp spells non Regen (without a protector) non stoneable as only gives 2-3 casts..
 


	An example would be .... If said worshiper prays 25k heat to their protector them they unlock a said temp spell such as "tele to prot". A spell such as this only useable on one's self and would tele them to their protector. 
 


	The more this loyal worshiper prays the more different spells they can learn to help them maybe "better help their protector" or maybe some small weak spells that can help themselves in a sticky situation if their protector is not online. 
 


	Attacking
 


	Mp6 currently can only attack and be attacked if you are in an alliance. I feel this should be changed as MP6 as a Protector can't help some people due to this. Such as MP3 and MP4 and mp5 of no alliance. While yes we have some players who keep alts on hand to try and help, this can help take a small burden off them if we allow mp6 to be attacked by all MP lvls and not have to be in an alliance. This can also help the worshipers a protector may have that are mp3 or mp4 to train and make it to mp5. 
 


	I am unsure if I can say the heat scar requirements to surpass mp6 but know it is very high up there.  I feel mp6 should be able to have this ability both perm mp6 and temp mp6s
 


	 
 


	
 


	Currently also there is a known bug you can read about here 👇
 



	I think this could be implemented as a form of punishment for dropping mp6 and then regained while having casts of a prot spell from a spell stone.
 


	 
 


	Currently I know this is a long read so I will stop here and answer any questions someone may have. 
 


	Thanks for the read and I look forward to everyones opinions on This]]></description><pubDate>Tue, 04 Jul 2023 04:07:50 +0000</pubDate></item><item><title>Useful but annoying Surveyors obelisk</title><link><![CDATA[https://forum.magicduel.com/topic/22870-useful-but-annoying-surveyors-obelisk/?do=findComment&comment=197723]]></link><description>Hello good day all. 
 


	I'd like the opinions on if we should have these obelisk removed from the scenes after their use is not needed. 
 


	It blocks the beautiful artwork!!!!!!!!!!
 


	While yes, these obelisk are very useful for someone who has not gotten all the use out of them, thy serve no purpose when use up and out get a nic little message saying "nothing new". 
 


	If I remember correctly these all had a limit how many times a player could use them. Some gave rp items some gave other stuff. But all were set to limited uses per player (if I remember correctly)
 


	I feel it is possible for A25 to preform a simple fix to make these disappear for players who have used them up. And maybe if something new appear after used up they reappear. 
 


	Here is an example of the cemetery. I have nothing new I can do with this one, but look at the beauty of the cemetery behind it. Haven't you ever dreamed of going further into the cemetery? No? Well still look at that beautiful work. Why block it when the obelisk has no more purpose for that specific player.
 


	 
 


	Would you agree to have these removed once the use of fulfilled? 
 


	I also ask A25 users the opinions on how hard this may be.
 


	Thanks all</description><enclosure url="https://forum.magicduel.com/uploads/monthly_2023_07/Screenshot_20230702-2054242.png.5345e1bbc84d81735ab48adc484495de.png" length="1197237" type="image/png"/><pubDate>Mon, 03 Jul 2023 02:14:54 +0000</pubDate></item><item><title>Stopping people using spell stones when they own the spells?</title><link><![CDATA[https://forum.magicduel.com/topic/22868-stopping-people-using-spell-stones-when-they-own-the-spells/?do=findComment&comment=197715]]></link><description>@Blackshade Rider asked me to investigate an issue where his protector spell wouldn't be able to be stoned properly. He originally thought there was some blocking in MD but we haven't changed that at all.
 


	 
 


	After some investigation I found that he used a spellstone which "converted" his permanent spell into a temporary one! Ooops!
 


	 
 


	What do people think should happen when this occurs? Should it just refuse to be used and stop this occurring? Should we be able to have permanent and temporary spells?
 


	 
 


	Thanks 
	Chew</description><pubDate>Sun, 02 Jul 2023 16:04:04 +0000</pubDate></item><item><title>Chat emotions</title><link><![CDATA[https://forum.magicduel.com/topic/22861-chat-emotions/?do=findComment&comment=197696]]></link><description>I believe it would be nice to have a few phrases in the chat, which we could use to better/more efficiently describe our emotions/opinions. 
 


	Here is my list of proposed keywords which should trigger the phrase, along with the phrase itself. Instead of the PLAYER, imagine the name of the one using the phrase. 
 


	As a side note, it may be a nice idea to use some other special symbol to surround them, other than the '*', so the trigger words are still usable in simple asterix descriptions. Maybe use double asterix for this? **nod**
 


	 
 


	nod - PLAYER nods in agreement. 
	greet - PLAYER greets everyone around. 
	shrug - PLAYER shrugs helplessly.  
	yawn - PLAYER yawns loudly, looking tired.  
	hey - PLAYER tries to catch everyones attention.  
	sigh - PLAYER sighs silently. 
	hum - PLAYER hums a happy tune.  
	sky - PLAYER observes the sky.  
	sit - PLAYER sits down.  
	listen - PLAYER listens intently with a focused expression. 
	idle - PLAYER stops paying attention to the surrounding, going idle. 
	headache - PLAYER gets a massive headache. 
	sleep - PLAYER lays down, eyes closed, quickly falling asleep.  
	sorry - PLAYER sincerely apologises. 
	point - PLAYER points at something in the distance. 
	follow - PLAYER beckons others to follow.  
	laugh - PLAYER laughs happily. 
	innocent - PLAYER smiles innocently. 
	silver - PLAYER throws a single silver coin high up into the air, then deftly catches it. 
 


	 
 


	There are also a few phrases which I am not sure if to use. Since I do not know the gender of the player, I went with they. 
 


	stretch - PLAYER raises hands above their head in a mighty stretch. 
	shake - PLAYER shakes their head. 
	roll - PLAYER rolls their eyes. 
	tilt - PLAYER tilts their head to the side. 
	flex - PLAYER shows of their mighty muscles. 
 


	 
 


	I would be happy for any feedback:) (and thankful if anyone who is able to implement this does so. Still, it's only an idea. )</description><pubDate>Fri, 30 Jun 2023 18:08:23 +0000</pubDate></item></channel></rss>
