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Premium Creature - Darkfire Elemental

13 members have voted

  1. 1. Would you want this creature?

    • Yes
      30%
      3
    • Yes, but only for completionist sake
      30%
      3
    • Yes, but I wouldn't buy it
      0%
      0
    • No
      0%
      0
    • No, but I can understand why others would
      0%
      0
    • No - I find it completely unappealing
      0%
      0
    • I'm indifferent
      40%
      4

Please sign in or register to vote in this poll.

Featured Replies

To help get into the Halloween mood, I would like to propose a new Premium Creature. I look forward to hearing peoples thoughts in the comments below.

 

 

 

Name - Darkfire Elemental
Premium colours - Black/white/silver (why yes, an almost uncoloured coloured creature, what ever will they say?)
Aura - Power of creatures in your ritual decreases as their health increases [and increases as their health decreases]
Aura mechanic - -1% total power for every +5% maximum creature health [meaning a maximum bonous of +19% power for extremely low health, while a creature with 5x maximum life has its power reduced to 0] (To clarify, this aura effects your own forces - not your opponents)

Creature families that use the power stat: Angien, Remains, Barren Soul, Elemental,  Lore Archer, Santa, Nutcracker, Seed, Priest, Water Daimon.

Ritual benefits - Primarily a novelty handicap against oneself, it also allows the creation of high VE/Low power rituals, presenting greater avenues for MP4/5 players to achieve victories in combat.
Primary tactical advantages include reducing the rate at which Angiens immolate themselves (high VE=low power, a reversal of their mechanic); Reducing the beneficial effect Priests deal to the opponent; and Reducing the rate at which lifestealers steal life (necessary for defending against Lore Archers)
Depending on whether a negative power value has any effect on creature behaviour (IAB should be able to inform on this readily), it may result in creatures that normally heal dealing damage to your forces. Thankyou Ary for clarifying that negative stats are zeroed.

Creature Stats (deviation from standard creature):
Darkfire Egg - No deviation
Darkfire Elemental I - 600VE (+200); Defence 10 (-5)
Darkfire Elemental II - 800VE (+200); Defence 15 (-5); 6 Power (+5)
Darkfire Elemental III - 1100VE (+300); Defence 15 (-5); 8 Power (+6)
Darkfire Elemental IV - 1600VE (+600); Defence 18 (-7); 10 Power (+6)
Darkfire Elemental V - 3000VE (+1000); Defence 22 (-13); 12 Power (+4)

Edited by Kyphis the Bard

What if creature has 1 mil ve, does power go negative? Hope not, it's also unfair for power to go to zero, considering how with attack creature will always do at least 1 damage if it manages to "hit the target", but could be very interesting.

 

 

Reducing the rate at which lifestealers steal life (necessary for defending against Lore Archers)

???

Bracket explanation totally threw me off. :S

 

No negative power value wouldn't be dealing damage to opponent, negative stats are zeroed. Try using torment souls, you can effectively get yours or opponent's stats into negative, yet they would act as zero, same thing with slider applying negatives.

 

Seems interesting but I'm not convinced, especially since it's just another shop creature, as if we don't have enough of those.

  • Author

What if creature has 1 mil ve, does power go negative? Hope not, it's also unfair for power to go to zero, considering how with attack creature will always do at least 1 damage if it manages to "hit the target", but could be very interesting.

Given that at 5x max VE the creatures power is 0; you clarified that negative values get zeroed; and 5x a Darkfire V's VE would be 15000, yes at 1mill VE its power would be 0.

 

That said, most of the time you have considerable control over how much VE is likely to be involved in a fight, so its pretty easy to anticipate.

Edited by Kyphis the Bard

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