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Land Cleansers refreshing combat timer when consuming fightcauses

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This proposition has two major parts

  1. When a Land Cleanser is activated it should reset the combat timers of the players whose fightcauses were consumed (So if Player A and B attack player C with "landguard" they could attack player C again)
  2. To prevent abuse players would not get wins/heat on their creatures and they would not get profile stats (including wins/losses/honor) from fights with causes

 

If this goes through there should be a warning on the slider/fightcause page that you don't get any stats when fighting for a cause.

  • Author

Currently two wins will movelock for a time shorter than the combat cooldown, so the target can continue on their merry way with only a minor inconvenience.

  • Author

Don't you think that better solution (and hell easier to implement) would be to increase movelock time?

But this one is much more fun :D

Although that's definitely more likely to be quickly implemented.

Edited by Rophs

This proposition has two major parts

  1. When a Land Cleanser is activated it should reset the combat timers of the players whose fightcauses were consumed (So if Player A and B attack player C with "landguard" they could attack player C again)

So, actually, what you are asking is the ability to attack someone like ... 100times in 100 seconds, is that right ? Do you think that this is fair ?
 

The attacker and the attacked should have similar chances, what you are asking is almost as a "teleport to gate" kind of spell.

 

That is too one-sided.


Why don't you ask for the keys of the lands ? That, at least, would be something new / not told in a very long while.

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