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Posted

Here is Morquor's post on our private forum...

A healer-support unit, that belongs to our Church:

Young Acolyte
Description: A young boy, ready to learn the mysteries of Savelism, and willing to help other people. His training is just begun, he knows nothing more than he had in is mind before the arrival to the Church.
Actions: Heal Target: Dying
Stats: Power 5, Def 0, Initiative 0, Vitality 100


Young Acolyte II
Description: As they young boy grew older, his studies are getting harder and harder. Not only the mental studies are difficult, but the acolytes body is trained as well. Learning the basics of spellcasting, this boy is getting ready for his last exams before initiation.
Actions: Heal Target: Dying
Stats: Power 25, Def 5, Initiative 1 Vitality 400


Acolyte
Description: Fresh blood in the ranks of Temple Servants, this acolyte is trying his boundaries. His faith is strong in his God, he's the perfect channel of divine energies from God to the Material Plane.
Actions: Heal Target: Multiple
Stats: Power 35, Def 5, Initiative 2 Vitality 800
Special: Increases Defence values of all friendly creatures by 5 points.

Priest
Description: Middle in the ladder, the Priests are the backbone of the Church. They are the ones taking care of the worshippers soul, defending them from any harm.
Adept at healing Priest often wander in the world, seeking for the fallen people, to help them bath in the light of their God (maybe Mur Smile).
Actions: Heal, Defend Target: Multiple
Stats: Power 45, Def 5, Initiative 2 Vitality 1000
Special: Increase Defence values of all friendly creatures by 10 points.

Archon
Description: Bathed in the power of his God, the Priest's body is changed. Light emanates from it's body, the Archon's presence is enough to rally the people into battle, to strenghten their hearts and spirit. Archons are often referred to as Curators of Souls, as they are the prelates in a Church Community.
Actions: Heal, Defend Target: Multiple
Stats: Power 55, Def 8, Initiative 2 Vitality 1500
Special: Increases Defence values of all friendly creatures by 15 points.

Avatar
Description: Once a young and shy boy, now a powerful holy being, part of a God. The Avatar's wings are woven from holy light, as this Manifestation strides mortal lands, plants rejuvenate, the wounded heals, darkness scatteres.
Actions: Heal, Defend Target: All
Stats: Power 65, Def 10, Initiative 2 Vitality 2000
Special: Increases Defence values of all friendly creatures by 20 points.


Thats all. If Mur can do that, i'll want these creatures to need even Heat to upgrade. For example, the last level, Avatar will need 4000 Heat to upgrade... Razz
I think they are lovely and can be imőplemented into the game...
I'm waiting for responce and critics Smile

Reason for editing : The God in each description was named Savelfuser, but no more it is...

Posted

65 heal all is a bit over the top, don't you think?

i think multiple would suit it better... else it would be too easy to heal weaklings...

and, obviously, high age requirements from level three onward, healing shouldn't get too easy on mp3 and 4... part of the test-phase and stuff...

Posted (edited)

not really, mp3 still get heat normally, they just can't see their erolin device. you could even max it at mp3 with 4k heat requirement and 100 AP upgrade cost :P

Edited by Nex
Posted

It was decided that 4k heat is needed to upgrade to the final level, Avatar, because the maximum heat one can carry is 4k. right?
Or was it changed?

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