Shadowseeker Posted August 18, 2011 Report Posted August 18, 2011 Why not make it into a resource location with a clickable that when using so many AP brings forth so much water? E.g:: You use the pump, costs you 100 AP, you get 1 water out. Jubaris and Watcher 1 1 Quote
Maebius Posted August 18, 2011 Report Posted August 18, 2011 Interesting idea... Drywater, or regular Water, or... ? I'm not sure though. The location is remote enough it may not cause issues, but depending on the cost might de-value water resources a bit. Better mercantile minds would know better this sort of thing though. Quote
Root Admin Chewett Posted August 18, 2011 Root Admin Report Posted August 18, 2011 Make it so there is a limit to gather the resources, and sounds really good. Quote
Kyphis the Bard Posted August 18, 2011 Report Posted August 18, 2011 Water isn't supposed to be a high value resource, anyway. Quote
Root Admin Chewett Posted August 18, 2011 Root Admin Report Posted August 18, 2011 But you cannot infinately deplete a resource, It would follow a better pattern if there was a large reserve, say 100 or so, That would increase as a normal resource does. Quote
xrieg Posted August 18, 2011 Report Posted August 18, 2011 (edited) how about minor modification: resource would be 0/0... but clickable with very high AP cost (i.e. 100) would add one resource - like Fenth with saccing. it would be a bit weird if collection from stream required bucket - and from pump AP only LE: thanks for clarification Edited August 18, 2011 by xrieg Quote
Shadowseeker Posted August 18, 2011 Author Report Posted August 18, 2011 That's how I envisioned it xrieg, and there should also be a limit. Quote
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