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Energetic Immunity and Stat Damage


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This is in the more info section on the stats page.
[i]Energetic immunity:[/i]
The effects of spell damage can also be under the influence of this modifier.

Is spell damage the same thing as stat damage?

--If no:
What's spell damage? I looked through the forum and found no reference to it using the search terms [spell, damage, spell damage, "spell", "damage", and "spell damage"], but I've been known to miss things that are right in front of me. Is it referring to temporary stat drain by a spell?

--If yes:
Does Energetic Immunity actually affect stat damage? There are a couple of different types of stat damage and drain, be they spell, item, angry fugitive, or Eon, but I've never seen my Energetic Immunity help me with any of those.

--If yes and Energetic Immunity doesn't affect stat damage:
Would it make sense if it did? People, myself included, have been complaining about Eon's stat damage for a while, no, I don't want this to be a rant-about-Eon-topic, and I'm sure that they'd complain about fugitives stat damage too if they got attacked by one for a while. Plus, if Mur keeps releasing new land weapons I'm sure that stat damage would get included in one of them eventually.

So, I personally think that it would make sense to use an already existing stat to lessen, but not eliminate, the effects of stat damage. Thoughts?

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EI influences the damage you get from walking enemy territory, that's all.
The downside of applying it to spells would be that you would get practically impenetrable after a while, and the strong would get even stronger because you can't bewitch them anymore.

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I haven't worried about my EI stat, ever (of course, I joined an alliance when I was pretty old, this is not the case for everybody). I had enough so that I could walk just fine once I joined an alliance. If this idea were implemented, then there would either need to be a cap (on the effects, not on the stat itself, for obvious reasons), or it would need a weird calculation.

But if stats are going change skilldamage, I don't think it should be a permanent effect, therefore I suggest that it uses luck instead, and it can work like cancelling an attack in a fight log, only happening some of the time, and not completely cancelling it, but making it smaller; perhaps a combination of EI and luck.

Edited by Pipstickz
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