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Turning resources into creature useable items


Myth
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More like receips. Say you have wood, matches, herbs, water, a pot and a spoon. Each action would take some AP - arrange wood; light it; pour water into pot; wait for it to boil; add herbs; add other spices; stirr; wait for it to cool down - result: a vial of unknown properties. It's then up to the player to find out what his or her potion does by trying it out on a creature.

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