rikstar Posted November 17, 2013 Report Share Posted November 17, 2013 (edited) This idea came from Chewett, but I it's a good idea and it definately needs some discussing. The basic idea is to determine honor with the battle outcome, and not just the win/loss ratio. The other one is to put people in classes with similar skills, like you got: 0-500 att 501-1000 att etc That number could be based on one skill or maybe the average of all your skills combined. You will get negative honor when you attack a player from a lower class. What do you think about the idea, and what kind of improvements could be added to it? Edited November 17, 2013 by rikstar Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted November 17, 2013 Root Admin Report Share Posted November 17, 2013 Yeah... thats sorta my idea, i can write it up properly later if you want. --------------- Closing this topic until i write up fully what i was thinking about. Link to comment Share on other sites More sharing options...
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