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Fighting system based on classes


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This idea came from Chewett, but I it's a good idea and it definately needs some discussing.

The basic idea is to determine honor with the battle outcome, and not just the win/loss ratio. The other one is to put people in classes with similar skills, like you got:

0-500 att

501-1000 att



That number could be based on one skill or maybe the average of all your skills combined. You will get negative honor when you attack a player from a lower class.

What do you think about the idea, and what kind of improvements could be added to it?

Edited by rikstar
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