Yoric Posted May 30, 2008 Report Posted May 30, 2008 All of the enemy's forces had ~20 life, but apparently life stealing doesn't do anything if the creatures have that little health? I should've had 60 heads!!! YOU LOST enemy gets a victory Combat details (under construction). 'A' is you, 'E' is enemy Honor reward for this battle: 0 Loyalty reward for this battle: 0 *** todo help after fight Casualties: Enemy:-89.898989899%, You:100% heat You: 0, Enemy: 0 logsize:491 usevitality:0 strategy:171136 looser:A actionnr:65 rounds:6 E lost: -178vit; A lost: 1957vit; FULL LOG: JeffHooray is preparing new random strategy Load Yoric creatures Load JeffHooray creatures Influences for Yoric: ###### Influences for JeffHooray: ###### Applying 0% of Yoric's energetic influence Applying 90% of JeffHooray's energetic influence JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: - Grasan II receives 138 damage and remains with 619 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: - Steallife power: 2% - steals 0 vitality from Aramor and gives it to Elemental II and remains with 21 vitality JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 599 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: - Steallife power: 2% - steals 0 vitality from Aramor and gives it to Elemental II and remains with 21 vitality JeffHooray's Aramor does damage to random creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 599 vitality JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: - Weaken defence effect: -60 - weakens Grasan II for next 2 rounds and lowers its defence by -60 and remains with 619 vitality Applying temporary effects for Yoric, slot 1 : , weaken (round:3 weaken: defence=-60 ) Yoric's Grasan II does weaken to multirandom creature(s) of JeffHooray and: - Weaken defence effect: -29 - weakens Aramor for next 2 rounds and lowers its defence by -29 and remains with 21 vitality - Weaken defence effect: -35 - weakens Dark Archer II for next 2 rounds and lowers its defence by -35 and remains with 85 vitality - Weaken defence effect: -26 - weakens Grasan I for next 2 rounds and lowers its defence by -26 and remains with 24 vitality - Weaken defence effect: -30 - weakens Aramor Warrior for next 2 rounds and lowers its defence by -30 and remains with 20 vitality Applying temporary effects for JeffHooray, slot 6 : , weaken (round:3 weaken: defence=-26 ) JeffHooray's Grasan I cant find any enemy creatures to target, skipping turn JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Aramor and recovers 30 vitality and remains with 51 vitality ###### START ROUND 1 ###### Applying temporary effects for JeffHooray, slot 5 : , weaken (round:3 weaken: defence=-35 ) JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: Applying temporary effects for Yoric, slot 1 : , weaken (round:2 weaken: persisting) - Grasan II receives 198 damage and remains with 421 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : , weaken (round:2 weaken: persisting) - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 1 : , weaken (round:3 weaken: defence=-30 ) JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: Applying temporary effects for Yoric, slot 1 : , weaken (round:1 weaken: persisting) effect ended) - Grasan II receives 93 damage and remains with 328 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : , weaken (round:1 weaken: persisting) effect ended) - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Grasan II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 4 : , weaken (round:3 weaken: defence=-29 ) JeffHooray's Aramor does damage to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 1 : - Grasan II receives 78 damage and remains with 250 vitality JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 1 : - Weaken defence effect: -60 - weakens Grasan II for next 2 rounds and lowers its defence by -60 and remains with 250 vitality Applying temporary effects for Yoric, slot 1 : , weaken (round:3 weaken: defence=-60 ) Yoric's Grasan II does weaken to multirandom creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Weaken defence effect: -26 - weakens Grasan I for next 2 rounds and lowers its defence by -26 and remains with 24 vitality - Weaken defence effect: -27 - weakens Barren Soul for next 2 rounds and lowers its defence by -27 and remains with 23 vitality - Weaken defence effect: -25 - weakens Elemental I for next 2 rounds and lowers its defence by -25 and remains with 25 vitality Applying temporary effects for JeffHooray, slot 6 : , weaken (round:3 weaken: defence=-26 ) JeffHooray's Grasan I does haoticdamage to multirandom creature(s) of Yoric and: - hits haoticaly and does 1 damage to Elemental II and remains with 598 vitality Applying temporary effects for Yoric, slot 1 : , weaken (round:2 weaken: persisting) - hits haoticaly and does 154 damage to Grasan II and remains with 96 vitality - hits haoticaly and does 2 damage to Elemental II and remains with 597 vitality Applying temporary effects for JeffHooray, slot 3 : , weaken (round:3 weaken: defence=-27 ) JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Aramor and recovers 30 vitality and remains with 81 vitality ###### START ROUND 2 ###### Applying temporary effects for JeffHooray, slot 5 : , weaken (round:2 weaken: persisting) JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: Applying temporary effects for Yoric, slot 1 : , weaken (round:1 weaken: persisting) effect ended) - Grasan II receives 258 damage creature DIES! Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : , weaken (round:2 weaken: persisting) - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 1 : , weaken (round:2 weaken: persisting) JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 596 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : , weaken (round:1 weaken: persisting) effect ended) - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 4 : , weaken (round:2 weaken: persisting) JeffHooray's Aramor does damage to random creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 595 vitality Applying temporary effects for JeffHooray, slot 2 : , weaken (round:3 weaken: defence=-25 ) JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: - Weaken defence effect: -60 - weakens Elemental II for next 2 rounds and lowers its defence by -60 and remains with 598 vitality Applying temporary effects for JeffHooray, slot 6 : JeffHooray's Grasan I cant find any enemy creatures to target, skipping turn Applying temporary effects for JeffHooray, slot 3 : , weaken (round:2 weaken: persisting) JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Dark Archer II and recovers 30 vitality and remains with 115 vitality ###### START ROUND 3 ###### Applying temporary effects for JeffHooray, slot 5 : , weaken (round:1 weaken: persisting) effect ended) JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: - Elemental II receives 100 damage and remains with 495 vitality Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 1 : , weaken (round:1 weaken: persisting) effect ended) JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 494 vitality Applying temporary effects for Yoric, slot 2 : , weaken (round:3 weaken: defence=-60 ) Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 4 : , weaken (round:1 weaken: persisting) effect ended) JeffHooray's Aramor does damage to random creature(s) of Yoric and: - Elemental II receives 1 damage and remains with 493 vitality Applying temporary effects for JeffHooray, slot 2 : , weaken (round:2 weaken: persisting) JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: - Weaken defence effect: -60 - weakens Elemental II for next 2 rounds and lowers its defence by -60 and remains with 493 vitality Applying temporary effects for JeffHooray, slot 6 : JeffHooray's Grasan I cant find any enemy creatures to target, skipping turn Applying temporary effects for JeffHooray, slot 3 : , weaken (round:1 weaken: persisting) effect ended) JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Aramor Warrior and recovers 30 vitality and remains with 50 vitality ###### START ROUND 4 ###### Applying temporary effects for JeffHooray, slot 5 : JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: Applying temporary effects for Yoric, slot 3 : , weaken (round:3 weaken: defence=-60 ) - Elemental II receives 160 damage and remains with 333 vitality Applying temporary effects for Yoric, slot 3 : , weaken (round:2 weaken: persisting) Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 1 : JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: Applying temporary effects for Yoric, slot 3 : , weaken (round:1 weaken: persisting) effect ended) - Elemental II receives 55 damage and remains with 278 vitality Applying temporary effects for Yoric, slot 2 : , weaken (round:2 weaken: persisting) Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 0 vitality from Grasan I and gives it to Elemental II and remains with 24 vitality Applying temporary effects for JeffHooray, slot 4 : JeffHooray's Aramor does damage to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 3 : - Elemental II receives 40 damage and remains with 238 vitality Applying temporary effects for JeffHooray, slot 2 : , weaken (round:1 weaken: persisting) effect ended) JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : , weaken (round:1 weaken: persisting) effect ended) - Weaken defence effect: -60 - weakens Elemental II for next 2 rounds and lowers its defence by -60 and remains with 598 vitality Applying temporary effects for JeffHooray, slot 6 : JeffHooray's Grasan I does haoticdamage to multirandom creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : , weaken (round:3 weaken: defence=-60 ) - hits haoticaly and does 119 damage to Elemental II and remains with 479 vitality Applying temporary effects for Yoric, slot 3 : - hits haoticaly and does 57 damage to Elemental II and remains with 181 vitality Applying temporary effects for JeffHooray, slot 3 : JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Grasan I and recovers 30 vitality and remains with 54 vitality ###### START ROUND 5 ###### Applying temporary effects for JeffHooray, slot 5 : JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: Applying temporary effects for Yoric, slot 3 : - Elemental II receives 160 damage and remains with 21 vitality Applying temporary effects for Yoric, slot 3 : Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 1 vitality from Grasan I and gives it to Elemental II and remains with 53 vitality Applying temporary effects for JeffHooray, slot 1 : JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : , weaken (round:2 weaken: persisting) - Elemental II receives 115 damage and remains with 364 vitality Applying temporary effects for Yoric, slot 2 : , weaken (round:1 weaken: persisting) effect ended) Yoric's Elemental II does steallife to weak creature(s) of JeffHooray and: Applying temporary effects for JeffHooray, slot 6 : - Steallife power: 2% - steals 1 vitality from Grasan I and gives it to Elemental II and remains with 52 vitality Applying temporary effects for JeffHooray, slot 4 : JeffHooray's Aramor does damage to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 3 : - Elemental II receives 40 damage creature DIES! Applying temporary effects for JeffHooray, slot 2 : JeffHooray's Elemental I does weaken to random creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : - Weaken defence effect: -60 - weakens Elemental II for next 2 rounds and lowers its defence by -60 and remains with 364 vitality Applying temporary effects for JeffHooray, slot 6 : JeffHooray's Grasan I cant find any enemy creatures to target, skipping turn Applying temporary effects for JeffHooray, slot 3 : JeffHooray's Barren Soul does heal to random creature(s) of JeffHooray and: - Heal power: 30 - heals Aramor Warrior and recovers 30 vitality and remains with 80 vitality ###### START ROUND 6 ###### Applying temporary effects for JeffHooray, slot 5 : JeffHooray's Dark Archer II does damage to dying creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : , weaken (round:3 weaken: defence=-60 ) - Elemental II receives 280 damage and remains with 84 vitality Applying temporary effects for JeffHooray, slot 1 : JeffHooray's Aramor Warrior does damage to weak creature(s) of Yoric and: Applying temporary effects for Yoric, slot 2 : , weaken (round:2 weaken: persisting) - Elemental II receives 175 damage creature DIES! Applying temporary effects for JeffHooray, slot 4 : JeffHooray's Aramor cant find any enemy creatures to target, skipping turn ... JeffHooray WINS! Creature Experience reward for Yoric - Losing player No creatures survived the fight for this player, no xp reward Creature Experience reward for JeffHooray - Winning player Aramor Warrior gaines 326 Xp and a won battle Elemental I gaines 326 Xp and a won battle Barren Soul gaines 326 Xp and a won battle Aramor gaines 326 Xp and a won battle Dark Archer II gaines 326 Xp and a won battle Grasan I gaines 326 Xp and a won battle Winner gets won fights counter incremented! Quote
phlegmtheorem Posted May 30, 2008 Report Posted May 30, 2008 I thought that you got wins for healing rituals that did this?? no? that's 60 heads for ME! WINNER Combat details (under construction). 'A' is you, 'E' is enemy Honor reward for this battle: -25 Loyalty reward for this battle: 0 Casualties: Enemy:0%, You:-23.4946871311% heat You: 0, Enemy: 0 logsize:853 usevitality:0 strategy:171467 looser:E actionnr:120 rounds:15 E lost: vit; A lost: -1194vit; MAX XP REACHED FOR THIS MINDPOWER LEVEL FULL LOG: Load phlegmtheorem creatures Load Finns creatures Influences for phlegmtheorem: , regenaura ###### Influences for Finns: ###### Applying 0% of phlegmtheorem's energetic influence Applying 0% of Finns's energetic influence phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Animated Tree II and recovers 100 vitality and remains with 2996 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer and recovers 70 vitality and remains with 466 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 460 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 1 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 566 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 530 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 2 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Animated Tree II and recovers 4 vitality and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 3 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 4 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 5 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 6 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 7 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer II and recovers 100 vitality and remains with 630 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 8 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Water Guardian I doesn't need any healing for now. and remains with 800 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 700 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 9 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 10 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer II and recovers 100 vitality and remains with 800 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 870 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 11 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 666 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer and recovers 70 vitality and remains with 736 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 12 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 836 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 13 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - heals Dark Archer and recovers 100 vitality and remains with 936 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Animated Tree II doesn't need any healing for now. and remains with 3000 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - heals Dark Archer II and recovers 70 vitality and remains with 940 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 14 ###### phlegmtheorem's Dark Archer II does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:2 weaken: persisting) - Weaken defence effect: -140 - weakens Water Being II for next 2 rounds and lowers its defence by -140 and remains with 400 vitality phlegmtheorem's Animated Tree II does heal to random creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Dark Archer does weaken to weak creature(s) of Finns and: Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-140 ) - Weaken defence effect: -100 - weakens Water Being II for next 2 rounds and lowers its defence by -100 and remains with 400 vitality phlegmtheorem's Water Guardian I does heal to weak creature(s) of phlegmtheorem and: - Heal power: 100 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior One does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality phlegmtheorem's Hollow Warrior does heal to random creature(s) of phlegmtheorem and: - Heal power: 70 - Hollow Warrior One doesn't need any healing for now. and remains with 300 vitality Applying temporary effects for Finns, slot 1 : , weaken (round:3 weaken: defence=-100 ) Finns's Water Being II does heal to random creature(s) of Finns and: - Heal power: 80 - Water Being II doesn't need any healing for now. and remains with 400 vitality ###### START ROUND 15 ###### ... Fight ended because it was too long. Player that lost the most of his army looses. ... phlegmtheorem WINS! -23.4946871311% vs 0% Creature Experience reward for phlegmtheorem - Winning player No creatures survived the fight for this player, no xp reward Creature Experience reward for Finns - Losing player Water Being II gaines -597 Xp Winner does not get a won fight point. Quote
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