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Resolved Bugs

This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.

  1. Started by lightsage,

    Okay so if your: tag, description, avatar or playername is different after you leftMP7/2 please post here: (only take parts changed and ID!) Playername before test: ID: Tag before: player description before: avatar before (description): Mine: ID: 63991 description before: none

    • 22 replies
    • 4.7k views
  2. Started by Chewett,

    [Redacted]

    • 86 replies
    • 16k views
  3. Started by dst,

    Hi, In MD Shop, I activated the option "+5 friends" twice, in order to add more players in my friends list. :lol: Unfortunatelly...nothing happened ... I can't add any more friends in the list. (my list currently contains only 5 friends). Can someone solve this bug? ...maybe Muratus del Mur (aka King Manu) or ugauga ? I hate the idea of activating this option twice, without any results :'( Thanks, Venger

    • 53 replies
    • 15k views
  4. Started by Kvark,

    1. Check out if smb already posted that bug, if it is so - just add your issues to existed topic 2. Do not post a new bug in topic that is created about another one. 3. Try to name your topic substantial (example: Loosing Experience Bug, Healing bug) 4. Describe all things that might be connected with bug. Try to describe the whole situation If you're uncertain whether or not what you're experiencing is a bug, you can post in the Questions and Answers forum; if it is a bug, it will be moved to here.

    • 1 reply
    • 2.2k views
  5. Started by Fang Archbane,

    I could be wrong here, but I'm pretty sure demo accounts aren't supposed to count for the total active player count. If this was intended, one could spam log into different demo accounts just to meet the threshold for using the kill tools. This feels unintended.

  6. Started by redneck,

    When you are enchanted and drunk it will not let you post in chat correctly. It will say "drunkenchanted". I tried with parentheses and ** same outcome.

  7. I created a forge that would result in a 0% likelyhood to enchant and 100% usable: But when the item came out, it was enchanted: I have a load of enchanted stuff, so I purposely used my forge to avoid that, but it seems it still came out enchanted? CC @Muratus del Mur

  8. Started by Seigheart,

    When attempting to finish my last research, I am stuck not being able to open it at the Aramory. It mentions to go to the scene and spend a research point to start it, but its not working.

    • 2 replies
    • 197 views
  9. Started by Seigheart,

    Both Enter Oak Tower and Exit Sage Keep do not consume casts upon use.

    • 0 replies
    • 124 views
  10. Started by Nep,

    I recently created this Rainbow-Cored Quarterstaff that is supposed to be a healing item, however when I try to use it I get the following error: "Unexpected error: Uncaught Exception: TypeError: Reference ID: 739615a8" ItemID: 325796

  11. If you go into "Papers" on the bottom, then select "Notebook" nothing happens. @Syrian noticed this It's somewhat important because people store important stuff there.

    • 0 replies
    • 91 views
  12. The player mute is bugged because you can still see any "RP" chat that they post. Here I muted Ledah using Mute chat: on his player avatar and it still showed me his emote chat. I think the mute feature maybe needs some improvements

    • 0 replies
    • 110 views
  13. Moving down from the Undermined Foundation requires 1 consecutive day, but going there does not, allowing people to get stuck. In general requiring people to get consecutive days to get out of somewhere seems like a bad idea, but this one especially as you don't need them to get here.

  14. Started by Seigheart,

    I got the Chase Wodin spell as part of the evo shop, and it seems it takes me to Gateway Island instead of where ever Wodin is (unless thats where he is, in which case it works just fine). It seems the spell was given as part of the Loreroot Soldier bundle in Tier 34 of the evo shop.

    • 0 replies
    • 125 views
  15. Started by Seigheart,

    I have been trying to test the Evo Shop crafting items / instructions that I've gotten over the past weeks. There seems to be some bugs with how it interacts with chat. I couldnt get them to work despite having plenty of resources. @Muratus del Mur

    • 0 replies
    • 114 views
  16. The Independent Heat Solidifier is throwing out an error, with or without heat in the heat jar, and neither of my jars work with it. Both jars function as intended, so I'm pretty sure it's an issue with the Solidifier itself. Tool ID : 110834 Account ID : 214273 Unexpected error: Uncaught Exception: TypeError: Reference ID: 4e1c1630

    • 1 reply
    • 127 views
  17. Started by Fang Archbane,

    When you enter the Golemus golemicarum alliance influence page via the pyramid at the summit, and then consequently exit the screen, it deposits you back at the entrance to Mt Kelle'Tha, one scene away.

  18. Started by Fang Archbane,

    I could be wrong, so feel free to double check, but I think I've waited long enough to more or less confirm my suspicion that rainbow candy is not melting over time.

    • 0 replies
    • 123 views
  19. Started by Seigheart,

    image.pngI believe my Gorgon is bugged... 143 million regeneration if I sacrifice her... >.>

    • 0 replies
    • 23 views
  20. At Champion's Challenge, when you click at the signpost to activate the challenge, the tiles (and the signpost itself) turn to this broken img thing.

  21. Started by Fang Archbane,

    The dead and depletion mechanics interact in an interesting manner. You can still be locked if you "deplete" a scene of its resources, but when the graveyard recalls you you'll be effectively Dispelled. The game thinks you're still bound (according to triggers) but you're absolutely free to move around and continue to gather as desired. If the lock isn't meant to work on ghosts, this bug report can be ignored. Update edit : It seems that if your movement while dead does not cost you ap, it will not stop you from moving. But if the movement does require AP (ie moving through light while dead) it will recognize the movelock from depletion and stop you.

    • 0 replies
    • 131 views
  22. When fighting the combat icons in the "result" panel of the results are much too large:

    • 2 replies
    • 149 views
  23. @Ledah and I were discussing this but it's my view (and possibly his) that the heat fed to Primordials are affecting them too much. It's causing most of them to end up with fire/stream and probably biasing the process too much. Even creatures which haven't had anything "heat" related (as far as I have spoken to people) are getting fire shown on their primordials. It's possible that future primodials heat should be removed, optional, or made to affect the system less? Thoughts @Muratus del Mur ?

  24. Started by Fang Archbane,

    All illusions from the MP7 menu are currently broken. No combination of illusions or standalone illusions seem to function at all, and they all seem to throw out the same error code. Image and copy/paste provided below. Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpec…

    • 0 replies
    • 112 views

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  • 4585 Total Members
  • 936 Most Online
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Forum Statistics

  • Total Topics 17.7k
  • Total Posts 183.5k

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