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Seigheart

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  1.    Seigheart reacted to a post in a topic: Resource depleting
  2. I would love to see more resource regenerating abilities. Some possible ways we could achieve that: Natural Renewal — Restores a small percentage of a location’s depleted natural resources. Seeds of Regrowth — Consumes one unit of a resource (Knator Dung etc) to slowly generate additional units of the same resource at that location. Resource Infusion — Converts personal heat into regeneration progress for a selected resource. Cycle of Plenty — Temporarily increases the natural regeneration rate of resources in the current location. Deep Roots — Regenerates branches, tree bark, herbs, flowers, and tea leaves, but only in locations where those resources naturally occur. Gatherer’s Restraint — Instead of harvesting a resource, you nurture it. The resource count increases after a delay, rewarding players for not taking everything. Essence Reclamation — Converts spent or processed resource products back into a portion of their original raw resource. Land’s Bounty — A land-affiliated ability that restores resources within your homeland. Its strength increases with your land loyalty or activity. Resource Transmutation — Sacrifice several units of one natural resource to regenerate one unit of another compatible resource. For example, branches → tree bark or herbs → flowers. Awaken the Land — A powerful, long-cooldown ability that causes a depleted location to begin regenerating all of its native resources, rather than immediately spawning them. The more depleted the location, the greater the effect.
  3.    Seigheart reacted to a post in a topic: Resource depleting
  4.    Ivorak reacted to a post in a topic: Ways to consume evolution points
  5. I feel like this will decimate the resources of the realm without something to combat the sheer amounts of tools being added.
  6.    Seigheart reacted to a post in a topic: Finally back!
  7.    Seigheart reacted to a post in a topic: Secrets of the forge.
  8. I'd love to see balanced wins in the Evo shop if its not in there. >.>
  9.    nadrolski reacted to a post in a topic: 3D Modelling MD
  10.    Vahr reacted to a post in a topic: 3D Modelling MD
  11.    Seigheart reacted to a post in a topic: Day 4 Year 19 Fyrd Memorial
  12.    Muratus del Mur reacted to a post in a topic: 3D Modelling MD
  13. Over the past little while I've been experimenting with creating 3D models inspired by MagicDuel's creatures, characters, and artwork. The results have been encouraging, and I'd like to take the idea much further. My goal is to eventually recreate every creature, character, item, and landmark in MagicDuel as faithful 3D models. This isn't about redesigning the game or replacing the original artwork. It's about preserving and celebrating it in another medium. Every model will aim to stay as true as possible to the original designs while filling in only the details necessary to create a complete three-dimensional version. Some possible uses include: High-resolution renders of creatures and characters. 3D-printable miniatures for collectors. Animated turntables and showcases. Virtual galleries of the realm. Community artwork and promotional material. A complete 3D archive of MagicDuel's visual history. These are nearing completion: I'd like this to be a community-driven project rather than a personal one. I'm asking for the community's help in deciding what should be modeled next. If there's a creature, character, item, or landmark you've always wanted to see in 3D, post your suggestion below. The most requested or most interesting ideas will be given priority. If you have old concept art, screenshots, lore references, or other resources that could help improve the accuracy of a model, I'd love to see those as well. The more references available, the more faithful the final result can be. Current priorities include: Remaining creatures. Player avatars and iconic characters. Important artifacts and items. Landmarks from every land. Structures, monuments, and environmental assets. My philosophy is simple: accuracy first. If a detail isn't visible in the original art, I'd rather work with the community to interpret it than invent something that doesn't fit the world. My hope is that, over time, we can create a complete 3D collection of the MagicDuel realm, one model at a time. So, what should I model next? Let me know below.
  14. Started off nice and neat. Ended up under estimating dill parsley and peppermints required space lol
  15. I assume this quest is still going! :) I also assume that the same medium I used for the Build a Drach quest will work here :) This is what I envision the Hellhound to look like. I took a bit of inspiration from Ghostbusters, and added a few feline characteristics.
  16.    Vahr reacted to a post in a topic: Reviving the Crafters
  17. I'd like to put myself forward to lead the revival of the Crafters Guild. Crafting has always been one of the systems that gives MagicDuel depth. With the Evolution Shop making more tools and opportunities available, I think it's the perfect time to rebuild a guild dedicated to experimentation, knowledge sharing, and helping players discover what crafting can really do. My GoalsCreate a welcoming place for both new and experienced crafters. Document crafting mechanics, discoveries, and best practices. Organize crafting events, challenges, and collaborative projects. Help members obtain the materials and knowledge they need to progress. Encourage experimentation instead of keeping information hidden. Work alongside other guilds to strengthen the realm as a whole. Why I Believe I'd Make a Good Guild LeaderActive and committed. I'm consistently involved in the game and willing to put in the time needed to keep the guild moving forward. Community-focused. I enjoy helping other players learn and succeed rather than competing with them. Organized. I like creating guides, documenting information, and building systems that others can use. Patient. Crafting often requires trial and error, and I'm happy to help others through that process. Collaborative. I believe the best discoveries happen when people work together instead of in isolation. Long-term mindset. My goal isn't to build a guild that lasts a few weeks, it's to create a lasting home for everyone interested in crafting. Open to feedback. Leadership should adapt to the needs of its members, and I'm willing to listen and improve. The Crafters Guild shouldn't just be a title, it should become a place where players come to learn, experiment, and create. Whether you're forging your first item or pushing the limits of what the Forge can produce, there should be a place for you here. If given the opportunity, I'll work to make the Crafters Guild an active, useful, and respected part of the realm once again.
  18. Item 1: Anni creature 2022. Price: 75 plushies
  19. Item 12 – Tainted Angien - 85 plushies
  20.    Seigheart reacted to a post in a topic: MD 17th Birthday 2022 Survey Results
  21. Wow, I wasn't expecting the Aramor to win! Let alone with over 50% of the vote. Ill have some progress pictures later this week, and hopefully the file ready by the end of the month if I get some time over the next couple weeks.
  22.    Chewett reacted to a post in a topic: Choose the next Critter to be 3D Modelled
  23. Hey guys! I thought it would being nice to give the community some input on the next 3d model I make! Unfortunately the Angien is already chosen for my winter break! If you don't see your critter, feel free to post it and Ill add it.
  24. I would make a basic dehumidifier out of a bowl and something with moisture absorbing properties like rock salt. I'd get a bunch of Grassan/Trees(ents are good at breaking castles so why not rock salt lol) to mine for rock salt. Best place in MD seems to be Necrovion where there is the most arid environment ( the most likely place to find rock salt) A basic container, and rock salt is all that is needed.
  25. Also if I might add, Windy. Hope she is doing well.
  26. I'd love to bring up Ravenstrider. He was the artist that drew my avatar, and a few others.
  27. Are there any Dead only accessible scenes?

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