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Seigheart

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  1.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  2.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  3. Can we get scaleable pop ups? I feel like they are a bit undersized for some screensizes...
  4. Thats right. We can definitely expand it/change/mend it. My idea isnt perfect, but its thematically / mechanically sound. Any suggestions?
  5.    Seigheart reacted to a post in a topic: Spell Doc Uses
  6. Seigheart posted a topic in New Ideas
    We currently dont have a way to get more spell docs other than the Evo Shop. Anyone have any good ideas? I dont know about goose but Id like to see a system like the Card system but for spell docs and principles.
  7.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  8.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  9. While I am more than okay with having two people necessary to use a cauldron, can someone explain the logic behind the other person telling me what I already know to do, AND they have to give all the ingredients too? This hardly seems like a two person activty when I just have to show up with the cauldron and instructions... At least make it so one person has to provide one ingredient, and another the next. Same with doing the instructions.... I would also like to see a greater reward for more than 2 people involved. You have 5 steps with 5 people, you should get 5 times the reward. This would really push for people to work together.
  10. ... That's some of the dumbest logic I have ever heard, even from you Fang
  11.    Seigheart reacted to a post in a topic: The Memory Outpost
  12.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  13.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  14. ⚜ The Cartographer's Cipher: A Daily Challenge from the Maker's Circle ⚜ Travelers of the realm, A sealed mark now waits at the Ash Arch in Loreroot. Every day the Cartographer seals a new word in the Cipher. You'll have to find from a riddle. On rest days (Saturday and Sunday) the seal is doubled. How it works Read the hint, study the sealed mark, and spell your guess on the brass keyboard. You get 6 marks a day. Green means the right letter in the right place, gold means the right letter in the wrong place, and grey means the letter isn't in the word. Crack it and you get a proof code that's unique to you and to that day. The challenge Post your name, day number and proof code in this topic each time you solve a cipher. The first traveler to post a valid code each day earns a prize. A secret prize waits for anyone who gathers the first letters the Cartographer reveals and works out what they spell. Codes are checked against the seal, so borrowed codes won't pass. No sharing answers in this topic. Let others struggle as you did. May your maps be true and your marks few. ~ Seigheart, Master Craftsman of the Maker's Circle
  15. The Room That Remembers II: 15 rooms, 16 endings, 10 GC to the first to find them all You thought you got out. You didn't. The grey room has grown. It now has fifteen chambers, each one built out of what it took from you last time. Some chambers keep things you'll need later. Some keep memories that aren't yours. Somewhere inside, an old rune lock waits for three marks in the right order. And in one chamber there's someone who looks just like you and swears they were here first. Where: the flat rock clickable at 1_0x0_1. The challenge: there are 16 endings spread across 15 rooms. You'll need items, memories, patience, and a bit of nerve to find them. Some endings are easy to stumble into. Others only open up once you understand what the room actually wants. Every ending finishes on a screen showing ENDING: and its name. The prize: the first person to find all 16 endings wins 10 GC. How to claim: Take a screenshot of each of the 16 ENDING screens with your name visible. Reply in this thread (or PM me) with the full set. The first complete set wins. I'll check the entries and announce the winner here. Rules: One prize, one winner. MUST COMPLETE THE ROOM THAT REMEMBERS 1.0 No posting ending names, rune orders or room maps in this thread until the winner is announced. The room keeps track of you only until you log out. After that it forgets, and you start over. Mind your footing. Count your steps. And if you meet yourself, don't believe a word they say. — Seigheart, the Maker's Circle
  16. The Room That Remembers: find all 10 endings and win a GC You wake in a small grey room. One candle. Two doors, one red and one white. A note on the floor says: DO NOT TRUST THE WHITE DOOR. The room is watching you. The longer you stay, the less it remembers who you are, and the less you can trust what it shows you. Notes lie. Buttons lie. Your own name stops being yours. Where: the Another flat rock clickable at 1_0x0_1. The challenge: there are 10 endings hidden in the room. Some come from choices, some from patience, some from stubbornness, and at least one only shows up if you come back later. Every ending ends with a screen showing ENDING: and its name. The prize: every person to find all 10 endings wins a GC. How to claim: Take a screenshot of each of the 10 ENDING screens with your name visible. Reply in this thread (or PM me) with all 10. The first complete set wins. I'll check the entries and announce the winner here. Rules: One prize, one winner. No sharing ending names or solutions in this thread until the winner is announced. Hints in PMs are your own business. If the room shows a button that doesn't match what you picked, that's not a bug. It's the room. Good luck. The room is waiting, and it already knows which door you'll pick. — Seigheart, the Maker's Circle When you complete this one: https://forum.magicduel.com/topic/29213-the-room-that-remembers-ii/
  17. id love to see a weekly recap of my activites in the realm. Ap used, stats gained lost, etc
  18.    Seigheart reacted to a post in a topic: md emails
  19. Of course its over. It was all "roleplay" and not a way to target a specific individual.
  20.    Kaya reacted to a post in a topic: The year 21 MP3 experience
  21.    Seigheart reacted to a post in a topic: Should cauldrons be able to be used solo?
  22. The poll shouldnt be just yes or no. A mixture is the best option. I feel like there should be encouragements for it, like my suggestion for better outputs from the cauldron or have more complicated items be duo+, but shouldnt always require it. Like why does tea need two people to make? Or a cake? Doesnt make sense all the time.
  23. Were not talking about clearing it. Were talking they cant even get a win from the first one because its still tough for them. Almost anything should beat the first one.
  24.    Kaya reacted to a post in a topic: The year 21 MP3 experience
  25. I've been trying to help a few of the MP3s like Turth Speaker but they're basically soft locked behind the combat.
  26. I actually have been trying to discover if they ever did anything and I cant find any evidence. Its nice to see thats been confirmed. Things I hoped they did: Resource Streaks: Higher streak means higher chance to get rarer items. Mineral Ore > More likely to get Lonsdalite Shards or Pure Gold the higher it is for example. This could encourage not depleting resources. >.> Crafting Streaks: Higher yield on output from cauldrons/certain combiners Combat streaks: Better regen, less ap used the higher the streak
  27. Maybe there should be a bonus for having multiple people use it? Make more items perhaps?

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