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Onyx Mirrorseraph VS Rustgold Wraithling
My drach is half shade too. -_-
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Onyx Mirrorseraph VS Rustgold Wraithling
20g on Syrian. Mirrors need light. Darkness is the absence of light.
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Onyx Reliquary Wyrmling VS Rustgold Wraithling
Have you ever eaten a raw snail? Thats ability enough
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Onyx Reliquary Wyrmling VS Rustgold Wraithling
Wow, thats the highest amount of feeds Ive seen so far O.o
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The Shattered Epitaph Halloween Event
Hey guys, I apologize for the delayed start to the event. It will start today at 23:45. Unfortunately real life threw a curve ball while attending a 1 year olds birthday party that required a nights stay in the hospital due to an allergic reaction. Guess who has developed an allergy to bee stings at 36 years old? Yaaaay.
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where else to use primordials
How about a baby sitting service? Go on vacation and your pet gets fed? You get to see the pet run around the scene at the baby sitting service. Think the Pokemon Day Care.
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Tax the auctions!
I agree with a tax, but perhaps not a percentage. There needs to be a cost to putting up a listing. Perhaps a silver that gets refunded if the item doesnt sell after the timer runs out or if it gets pulled within 10-15m?
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where else to use primordials
If I could put one thing ahead of everything, it would be an MDScript update. A lot of us(not really a lot but you get it) already build tools and small games in MDScript. If it could call the companion animations directly (play an idle, walk or attack animation, react to clicks, move the pet around a scene), players could build those mini games inside MD themselves. You'd get a stream of community-made content without having to build every game yourself. A few other additions would make it far more useful: more room per script, easier saving of per-player state for things like high scores and progress, and clearer documentation on what's allowed. A small public library of shared scripts would round it out nicely. Do that, and the arcade idea mostly takes care of itself, because we'd make the games and you'd just pick the best ones to show off. Happy to help test whatever you put out.
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Feedback on "Companions giving extra heat"
for legendary pets sure, but anyone can make a pet with anything.
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Feedback on "Companions giving extra heat"
this makes it worth while imho for the grinders etc
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Feedback on "Companions giving extra heat"
I think it would be excellent for newer players, not necessarily people who have been playing 20 years ;)
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where to use
Add the different principles to the Inner Circle to represent the different principles. Since the Inner Magic is a physics engine, I started brainstorming different phyiscs principles to add to it. Adding our individual principles to the Inner Magic will dictate what we can produce. Cyclicity, "how things turn in cycles". Particles move in orbits and come back where they started nstead of vanishing. Their mass rises and falls over a 6-second cycle, and collisions lose almost no energy. It turns Entropy's decay into a loop. Balance, "everything has its counter part". Every particle spawns with a mirror twin that has the opposite charge and velocity, so total momentum is always zero. It pulls opposite pairs toward equal numbers. Elements, "the building elements of our world". There are four materials that counter each other in a circle. Fire is light, hot and rises. Water flows, holds heat and puts out fire. Earth is dense, rigid and grippy. Air is a gas that spreads out. Entropy, "all is meant to die". Everything has a half-life. Solids crumble into fragments, heat evens out across the scene, and bonds weaken over time. It's the only principle that can destroy something for good. Syntropy, "entropy itself is balanced". This is Entropy in reverse: fragments pull back together into crystals, heat gathers into hot spots, and broken bonds re-form. Where it meets Entropy, the two cancel out. Imagination, "erases the borders of our mind". Objects pass through walls, and you set each object's gravity yourself. It can create matter out of nothing and push the other principles' settings up or down by as much as half. Darkness, "nothingness equals infinity". This is a weightless field that soaks up all light and heat. The emptier a space is, the harder it is to move anything through it. It cancels Light one for one. Light, "hides secrets in plain sight". Light is fast, nearly weightless particles that push on whatever they hit and bounce off perfectly. Their glare hides things that are technically visible, and they don't favour good or evil. Time, "in the end they are all one". Each zone runs at its own speed, from 0.1x to 4x. However the steps are split up, they end at the same final state, and the simulation can be rewound up to 10 seconds. Transposition, "give memory to lifeless objects". It swaps properties between objects, such as mass for charge or position for position, which works like a teleport. It can unpin objects that are fixed in place, and objects remember their past paths so they can replay them.
- MD Memes
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A bit of MD in Lego
This is awesome! Does it do a satisfying click assembly too like the Lego games used to do?
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Temporary Name Changes for Quest and Event Makers
Im sure you wouldn't want to be bothered by me all the time lol