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Citizen Housing and Personal Scenes

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Greetings, fellow travellers.

The Maker's Circle has spent a long time repairing, mapping, and building across the realm. One thing keeps coming up in conversations at the Gazebo and beyond: players want a place to call their own. Here's a proposal for citizen housing and personal scenes.

The idea

Each land would offer housing to its citizens: a small personal scene attached to a residential area of that land. Loreroot citizens might get a hollow tree or a cottage in the woods. Necrovion citizens might get a crypt or a tower room. Each land's homes would match its culture and architecture.

How it could work

  • Earning a home. A home would be tied to your homeland, not bought outright. The Roles of the Realm already defines a homeland as the land whose alliance you join, or the land that votes you in as a citizen. A home would follow that homeland, and be locked if you leave it. That gives citizenship real weight again.

  • A residential district. Each land would get one or more neighbourhood scenes with doors leading to individual homes. Walking a land's district would show who lives there, which makes a land feel alive even when it's quiet.

  • Upgrades through crafting. A home starts as a bare room. Players improve it with crafted furniture, decorations, and workstations using existing resources and recipes. This gives crafters steady demand and a reason to keep gathering responsibly.

  • Personal clickables. Owners could place a few simple clickables, such as a bookshelf with readable notes, a trophy wall for event prizes, or a guest book visitors can sign.

  • Storage. A chest or crate in the home could act as extra storage, tied to that home's land.

  • Privacy settings. Owners would choose whether their home is open to everyone, to their land's citizens, to their alliance, or only to invited friends.

  • Inactivity rules. Homes of long-inactive players could be closed up and their keys returned to the land, keeping districts from filling with ghosts.

Putting the new titles to work

The new title lines are a natural fit for building homes. Many of them already sound like builders, and each land has its own. Instead of homes appearing out of nowhere, the realm's titled crafters would build them:

  • Loreroot: an Oak Wright raises the frame of a hollow-tree home or forest cottage. A Grove Tender or Bloom Shepherd plants its garden, and a Wasp Apothecary stocks its herb shelf.

  • Marind Bell: a Timber Framer builds the house, a Gate Wright hangs its doors, and a Belfry Framer adds a bell tower for the finest homes. A Clay Puddler lays the floors.

  • Gateway Island: a Stone Cutter and Rubble Sorter clear the plot, and an Obelisk Mason or Gate Mason builds stone walls and gates.

  • Golemus Golemicarum: a Contraption Wright fits working machines, and a Plate Smith or Cinder Smith forges ironwork and hearths.

  • Necrovion: a Bone Carver shapes crypt furnishings, and a Deathmarrow Keeper seals the vault.

  • Lands of the East: a Cellar Brewer stocks the cellar, a Parlour Host furnishes the sitting room, and a Ceremony Dresser decorates for feasts.

This could use the same rule the realm already has for gear racks and smithing benches: some home upgrades open only to a crafter wearing the right main title. A homeowner without that title would hire someone who has it. That gives every title line a real trade, ties homes into each land's crafts, and gets players working with each other across lands.

The best homes could even call for several titles at once. For example, a Loreroot lodge could need an Oak Wright for the frame, a Grove Planter for the garden, and a Tincture Maker for the stillroom.

Personal scenes beyond homes

For established players, a larger personal scene could be earned through achievements, roles, or major contributions. Examples include a workshop, a garden, a small shrine, or a training ground. Building one would call on the higher titles in each line, the Gate Masons, Contraption Wrights, and Belfry Framers. Each scene would reflect its owner and give the realm new places worth visiting.

Why it matters

  • It gives citizenship meaning. Lands like Loreroot are struggling to attract and keep citizens. A home is a reason to join, stay, and care about a land's future.

  • It gives titles a purpose. Every builder and crafter title gains real work and real customers.

  • It builds a crafting economy. Furniture and upgrades create lasting demand for resources and recipes.

  • It brings players back. Players return to places they've built and decorated.

  • It welcomes newer players. A newcomer who earns a small home quickly feels part of the world.

  • It deepens roleplay. Homes give stories a setting, such as a meeting in someone's study, a trial in a guild hall, or a gathering in a garden.

Starting small

This doesn't need to arrive all at once. A first version could be a single residential scene per land, with simple identical rooms and a storage chest, buildable by that land's first builder title. Title-locked upgrades, privacy settings, and larger personal scenes could follow later.

The Maker's Circle would gladly help design room layouts, furniture recipes, and land-themed housing styles if this idea finds support.

I'd love to hear what others think. What would your home look like, and which title would build it?

Seigheart
Leader of the Maker's Circle

Edited by Seigheart

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