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death ray

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  1.    redneck reacted to a post in a topic: Draining the MDA basement
  2.    Nep reacted to a post in a topic: Draining the MDA basement
  3.    Fang Archbane reacted to a post in a topic: Draining the MDA basement
  4. I have a bucket, I'm down to farm out the water.
  5.    Else reacted to a post in a topic: Quality of Life Wishlist for MD
  6. I took mine down. Intentions were to show off the placeable item along side another. Didn't foresee it being an issue, again. It isn't interfering with anything but your eye balls. MIQ or someone the other day said that if you enable popup blocker they don't show up. Do have to admit, it is a bit to BIG. i think 0.1 to 0.2 on size should be fine. here in the SS thats at the default 0.5 I also have a candle and it's at .5 and it's ok. the forge must make these placeable items a bit on the large side. Perhaps a QOL fix would be updating or add more information to how we use and place these. takes me way to long to figure out and place these properly.
  7. allowing someone to purposely place traps in a places where a resource is 1/1, fenths press being one. Mixed review on my end. 1) should be fixed to bypass the trap and allow you to harvest the 1/1 resource with out being trapped. punishment for an honest harvest, no fun 2) leave it as is, but add a mechanic to escape ( the probably intentional harassment trap) 3) just another game mechanic, like annoying spells. Just deal with it and figure your own way of combating it...
  8. We got one "person" out the working the loop holes to continue aiding in the depletion.
  9. I'm sure this will come to pass, eventually. If we can take and destroy resources. Why can't we do the reverse, Plant and grow. I have a garden behind Sage's Keep. With proper tools and resources, I/we could could replenish that which is being depleted.
  10. May i propose CARD take a brief pause. To gather ourselves. Thing's are changing, a bit of testing and a proper well written document is needed. We need to do a little homework and build or intelligence. Also, I seen we have a tool at our disposal now. R&D Needs improvement.
  11. if the process was something more complicated, you should have described it properly I did in the last post. Didn't know I needed to add bullet points to my process of creating it. I could have modified it had you said something closer to when I made it.
  12. I find it some what amusing. I vote to allow it.
  13. I made this out of a soda can. And a laser cutter out work. Hard to make it 3d from a 2d object, at least for me. And back when i made it.. I had very little experience using the laser cutter and parts of it were cold welded/press welded. And to me, it looks like what it was supposed to look like. Not "3d" there was a bit of work and effort put forth. By no means was it a "joke" just the idea I had at work and I made it happen. Wasted my short lunch break too to create this master peice.
  14.    Seigheart reacted to a post in a topic: Coalition against Resource Depletion (CARD)
  15. Yes, all tools I've referred to are from the Evo shop. So, as we currently know, Herb basket functions after depletion. Also noticed it doesn't take away prior to depletion.
  16. Again, personal tools don't take away from resources. I'm pretty sure of this. Herbs, .25/10 my personal tool still collects. My personal water bucket.... Water 1/10 remains 1/10 after use.
  17. Do elaborate. My personal tools for collecting resources doesn't deplete them. Also, I thought I was on your side. Was I not excepted into CARD??
  18.    Ivorak reacted to a post in a topic: Build your own Drachorn
  19.    Chewett reacted to a post in a topic: Build your own Drachorn
  20.    Ledah reacted to a post in a topic: Build your own Drachorn
  21.    Seigheart reacted to a post in a topic: Build your own Drachorn
  22. I made that out of a soda tin can. I think it's quite good considering what i used and little skills
  23. In line with my artistic skills. Which I don't have much of. If I still had it I'd do as Chewett suggested, but I no long have it.

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