September 15Sep 15 comment_206704 Good day. As you may now, the MDA basement is flooded due to certain past events. In order to avoid lasting damage and to regain access to the you-know-what, I think it is high time we did something about it. To put it simply, we need to remove the water that has gathered down there and dry up the place somewhat to avoid mold setting in. But before we get started we'll need a plan. To begin with, I don't remember the size of the basement (it's been a while...). Was it a smaller cellar or does it cover the -1st floor of the whole building? Knowing this will determine the method we can use and/or the amount of effort needed. As for getting rid of the water, using buckets should work fine as long as we have enough people and spend enough time on it. We should be able to dry up the water remaining on the floor in small puddles by strategically placed heat stones or expending large amounts of heat in some other way. Does anyone have a problem/concern with this plan or a better idea? Let me know in the comments below.Also let me know if I can count on your participation. Thank you for your attention on this matter! Report
September 15Sep 15 comment_206705 I dont mind helping on this. However heat stones may work but id refrain from heat spell as thats how ledah caught the library on fire if I remember correctly. Then Aia and I had used rain spells to put the fire out causing its flooding Report
September 15Sep 15 comment_206710 It covers the entire floor of base of the building. Or, technically floor B1. Basement level 1 is just an open, wide foundation of the entirety of the underside. Various scenes. It's honestly pretty massive.You can count me in. The Phoenix is loyal only to a few, but you'll always have my backing. As for the plan... It is sound. However two notes.1) we should avoid fire or heat if at all possible. That was the original problem. The library is... Well, quite flammable. The smallest error, the smallest miscalculation, and we could be off far far worse.2) Why don't we refit our strange mist pumps. Surely, if they're airtight enough to pump an ambiguous Gas, they can pump out Water. Edited September 15Sep 15 by Fang Archbane Report
September 16Sep 16 comment_206715 As Marshal of the Knights of the Bell, I am willing to help organize the workers, guard the entrance, gather supplies, and assist with the removal itself.The fire demanded rain; now the rain demands labor. Let us reclaim what lies beneath the MDA.— The MosquitoTwice-Sworn Marshal of the Knights of the Bell Report
September 23Sep 23 comment_206794 Has anyone tried using the sewers below the archives? They're manually activated, which is a little inconvenient, but they should be able to help. Edited September 23Sep 23 by Kaya Report
September 23Sep 23 Author comment_206795 46 minutes ago, Kaya said:Has anyone tried using the sewers below the archives? They're manually activated, which is a little inconvenient, but they should be able to help.I don't think we have. But it's a good idea and probably should be included in our plans. (note: I haven't forgotten about this, just got busy with other stuff. We'll proceed soon-ish 🙃) Report
September 23Sep 23 comment_206796 3 hours ago, Kaya said:Has anyone tried using the sewers below the archives? They're manually activated, which is a little inconvenient, but they should be able to help.... Are we thinking about the same place?.. the spot that takes a week of waiting to fully activate?.. ***sweats*** Report
September 23Sep 23 comment_206797 That's the one, been hanging out there for a bit, but if it takes a week I'll have to do it another time. Report
September 23Sep 23 comment_206799 26 minutes ago, Kaya said:That's the one, been hanging out there for a bit, but if it takes a week I'll have to do it another time.I do believe the full wait is a total of 7 days, just like the Prison Door. There should be two paths once it opens, choose carefully. And aye, I agree, that wait is... Long. Id understand 3 days at most. Report
September 23Sep 23 Root Admin comment_206802 My intention was originally to (once the GREEN CARD) story had finished, continue this AL. However given the feedback (https://forum.magicduel.com/topic/29190-feedback-surrounding-chewett-and-the-green-card/) I reconsidered.My suggestion would be for me to ask Mur to just fix up the broken bits I left unfinished, I will prepare a task for Eggdar (via Mur) Report
September 27Sep 27 Root Admin comment_206845 Following on from my latest post I'm formulating a list of things I need from Mur to continue this.However you might have noticed poor Confused Santa is worried about his elves. I wonder if this is related? Report
September 27Sep 27 Author comment_206847 1 hour ago, Chewett said:Following on from my latest post I'm formulating a list of things I need from Mur to continue this.However you might have noticed poor Confused Santa is worried about his elves. I wonder if this is related?I started this thread because I didn't know there are "official" plans to resolve the situation.Needless to say, I am ready to assist. Report
September 27Sep 27 Root Admin comment_206849 1 hour ago, Nep said:I started this thread because I didn't know there are "official" plans to resolve the situation.Needless to say, I am ready to assist.OOC:The AL stopped because of various reasons. I'm ready to start it again. I need to review the current situations but Confused Santa is here, and he is worried about his elves.People KEEP telling him they are dead!?!?! Surely that's not true? Report
October 20Oct 20 comment_207251 if we wanted to make this a community effort that reflects actual in game action, can we have the scene gain a very very high amount of water so that we as a community can try to make it reach 0 to unlock the door? Report
October 20Oct 20 comment_207252 On 9/23/2026 at 7:57 AM, Kaya said:Has anyone tried using the sewers below the archives? They're manually activated, which is a little inconvenient, but they should be able to help.I've finished testing both pressure plates. Neither seems to affect the flooding, sadly. Both paths take 2 days btw, not a week, my apologies.1 hour ago, Syrian said:if we wanted to make this a community effort that reflects actual in game action, can we have the scene gain a very very high amount of water so that we as a community can try to make it reach 0 to unlock the door?I would recommend 10,000 at least. If we genuinely come together as a community, it shouldn't be a problem. All I ask is this be the one time gathering doesn't raise or lower any leanings. I want to help, but I'm not about to flavor blast the rest of my leanings just to get my waterhandling from 89 to 100 while tanking every other leaning I actually care about. Report
October 20Oct 20 comment_207253 Perhaps a special route of water, say waste water, that only gives a fraction of the normal skills? Then it can also be used afterwards to check who contributed most to this part of the effort :D Report
October 20Oct 20 comment_207254 22 minutes ago, Kaya said:Perhaps a special route of water, say waste water, that only gives a fraction of the normal skills? Then it can also be used afterwards to check who contributed most to this part of the effort :DHrm... I like this idea. Small fractions that don't actually accumulate any technical growth, means we'd have to train our waterhandling elsewhere if we desire to do so, and only use the fractions as milestone markers... Fascinating. As long as collecting the waste water doesn't drop my other leanings, I'm in. Honestly, between me and @nadrolski alone we should be just fine. Report
October 20Oct 20 comment_207255 I think people wanting to affect something in the realm, without having any effect on them, is lame. Report
October 20Oct 20 comment_207265 12 hours ago, Ledah said:I think people wanting to affect something in the realm, without having any effect on them, is lame.Agreed (perhaps not with that exact wording :P). The magical forge fires seem to suggest otherwise, though. Report
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