Images
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by Blackshade Rider
-
Coalition against Resource Depletion (CARD)
It was and thats my mistake. i did not know the evo herb basket worked that way untill it was pointed out to me as i did not read this entire post until know. I had only read the first initial post with the rules and such and even after re reading it i found i had missed a few lines
-
Forge and Fenths outcome
im not saying this is a bug or anything. i just thought id share some potential and see if others will post what theyve found here. I made a item called blackshades fenth. I refined it and decided to open it. here is what happened. Notice how it kept the name of the fenth also Edit::: Also it should be noted that i did not use a drach in any of the making of the first fenth or the refined fenth
-
changes to the skills
personally i dont see the issue. If anything i think it makes these specific stats more equalized between players
-
Spell Proposal "Stop Deplete"
I am proposing a new spell (or item) to help combat and stop resource depleting players Called " Stop Deplete " The spell or item would work by stopping (x) player from using tools to gather resources for at minimum 3 days to give time for recourses to replenish. This spell or item would greatly help scenes that are constantly being drained of all resources by the same 4 players everyday (which is more than half of MD scenes) This can also be something to help @Chewett cause in the issue of resource depleting players (AKA: CARD) @Muratus del Mur I offer my wps for this to happen if at all possible
-
Coalition against Resource Depletion (CARD)
Goin to have to say nep needs added to depleting resources. I have witnessed Nep deplete the entire resource more than once today
-
Voice of the Dead! Who is it?
The Voice of the Dead.... What is it, who is it? What is the role involve and what do they do? The answer to this was simple to me years ago when i was awarded the role. When i was first awarded the role i found it as simple as me doing things for dead players. Either helping them revive or just keeping them company. To me finding ways to do things and go places it was thought was not possible for the dead. I was wrong, it is much more than that. It took me years and quitting the game for a while to find out what i think the role truly is both in MD and in Life. What i have found is that the Voice of the dead is not only for the dead. It also involves the living and things most take for granted. Living things are part of that voice. Plants, trees, creatures, lands, Oceans, and even buildings. All of these are tied to one thing and that thing is they each eventually have a expiration date. Trees, plants, creature, lands and oceans all play a part in another. If one goes unbalanced then all can be jeopardized in their structure and role they have in the environments. When resources in a land are depleted they can turn to deserts, wastelands. This in turn can cause other life such as creatures to die or migrate elsewhere and try to learn to adapt and over come. Even then most of these said creatures will die from trying to adapt to a new environment. With oceans it is the same thing. If the water is harvested to much then reserves run dry and then harsh weathers can make it worse. Or if resources in the water itself are overly used then that leaves a ocean like desert where plant life and creatures in the water go some where else and can cause even more issues. With buildings it involves the lands, and plants. To make a building you need to make materials from the land. Bricks, wood, fabrics and more. They all come from the lands. If these lands are depleted of their resources then nothing can be made. It all just becomes a wasteland of nothing. Being a voice of the dead here in MD i aim to apply this to MD also. With so much new things happening there is mass depletion of resources. Mass killings of creatures for your own benefits that you plan to have benefit yourself. Soon many changes are in talks that can effect this all. Possible talks of land upkeeps, building upkeeps, armor and weapons upkeep. If there are no resources to help do this then the lands and buildings will all fall into chaos and crumble. We must put a stop to this. Harvest responsibly, kill with reasoning. I as voice of the dead have joined chewetts cause in resource depletion. The voice of the dead will not help depletory players. We will not be keeping them company or helping them revive. We instead will be punishing them in ways we will be able to. Making it harder for them to revive, making it harder for them to move. Harder for them to do anything. Much like a prison sentence . The voice of the dead will be working with chewett on his cause and keeping track of these depletory players and punishing them accordingly. The voice of the dead is also calling arms to players who wish to be part of the cause. For both chewetts and the Voices. As a voice of the dead you must be someone who cares about the lands, resources, buildings... All of it. If this is you then you can contact me and speak your peace on why you fit for being a voice of the dead. Benefits are unknown so please do not expect any benefits on joining the voices of the dead. However benefits are not out of the question in the future. I also encourage all players who care about the lands and its resources to join chewetts cause you can find here https://forum.magicduel.com/topic/29092-coalition-against-resource-depletion-card/ The voices of the dead involve many things so do not try and take the role without knowing its reasonings. Be well all
-
Cannot create new pet
i dont have the option to buy a second slot even after resetting my shop
-
Build your own Drachorn
Yes it was a bit of a disaster, its been a long time since i made it but it was pretty difficult to get it to resemble a drach. I do however wish i still had it. But it was so brittle and when i recently moved a year or so ago it completely disassembled itself. However thank you for accepting it. I would like a WP for my reward please and thank you.
- Build your own Drachorn
-
Draw/ create/ sculpt your own Hell Hound
Rewards have been sent. Looks nice i like it
-
Chewett's ideas on making and Crafting your own Armour and Weapons
Staying on subject here.... An idea can be that depending on the land the armor or weapon is built in can also create a effect. Like if built in lore root it could give a regeneration effect. The regeneration effect could lower the players regen timer by x amount of time. And so of for other lands. However this would be different if spell stones are incorporated. Spell stones incorporated would add to or add certain types of stats instead of an effect. The better the armor/weapons crafters lvl can determine how good those stats and effects are. Anywhere from common to overpowered. Along with this possibly allowing the durability system on it is a good idea. Durability can be lowered by many factors with armor/weapons. Factors that can play a role in its durability are [Age, usage, battles]. Usage and battles would be the biggest factors effecting the armor/weapons. While age could be a lesser factor if its not getting used. Also this opportunity can create ways to customize said items like you said chew. Another idea is with the crafting of the armor or weapons. To make armor and weapons you need heat. A lot of heat. Certain items can play a role in the kind of heat source you use to make the armor or weapon. Example::: Heat stones/heat spells provided steady but disappearing heat, while certain RP items that already exist like Embers, Flame oil, coal could provide a more steady heat that does not disapate to fast creating a stronger forge of the armor or weapon and in turn making it more durable. Also id say it can be a process to make armor or weapons. To truly customize them and make them unique..... Example:::: To make a sword...... Step 1: Provide a heat source to the furnace (((furnace heat dies quickly or slowly depending on the heat source. If heat source becomes 0/0 then item is ruined))) Step 2: Provide materials for sword. (((Player inserts 300/300 iron ore))) [ Inserting more than the required iron ore can increase durability but is not guaranteed] begins smelting of metal do not let the heat die out! Materials ready in 8 hours Step 3: Refine your smelted material using a hammer [i believe a hammer is a RP item] or a heavy object like a larg rock [rocks can produce a crude but useable outcome] refining will be done in 1 hour Step 4: make a Handle for your sword [this could be rp items that could be used ad a handle or resources like wood/branches] Attach handle. Handle will be ready in 1 hour Step 5: Sharpen you new sword. Use stone or granite to make a edge. Sharpening will be done in 15 minutes Step 6: Enchant your sword. Enchanting can fail and will take away chances of Enchanting. 3/3 Enchanting trys remain. If all 3 Enchanting attempts fail your sword becomes to damaged to use. ((((Player chooses to Enchant with Lightening in a jar [a rp item])))) Successfully Enchanted sword with Lightening in a jar. Sword now deals stun damage while in battle. [ or choose not to Enchant and finish the sword as a normal sword] enjoy your new weapon Any thought on this?
-
Reviving the Crafters
I say this from experience seig, You are mis interpreting what we are saying. Maybe cool down a bit and come back later and re read whats been said.
-
Reviving the Crafters
I will have to agree with chew on this. While its a great idea it does seem a bit like your wanting to capitalize on products. Even more so seems that way due to wanting the ability to craft anything thats needed in one place. I also agree with chew that it does not fit the lore of MD. Wanting new resources is not a simple task. It takes coding and more. So if new resources have no use then there is no need for chew or mur to want to bother trying to implement them. I'd suggest if you want new resources you should first find what they should be used for and how they are used and in what land are they used. Once done that ask yourself " does it fit with the lore of md and does it fit with the lore of the land" . Start small... A good idea to start would maybe be with chews idea of craftable armor/weapons. Its possible they may need one or a few new items to build special sets. Such as chest plates, chain mail and more. As for you wanting to be a leader or the leader of the guild I agree with chew. Don't claim to be the leader. Instead take the initiative and just do what a leader would do. And dont assume even when doing so you'll get the alliance or a tag. These things take a lot of time. As an example my voice of the dead role... I never once proclaimed to be voice of the dead before I got the role and tag. I instead enjoyed being dead and would help guide other dead players on revival, travel and just keep them company. I even did the while alive. I learned how the dead worked in and out and figured out how to do things while dead that mur and chew didn't think was possible for the dead. I did it for a very long time before I was considered and awarded an official role for it. All im saying is take a step back and see what you can do now and where you should start and try that. Sometimes a role is not what we think it is or will be so keep that in mind. I've only very recently come to a realization of what my voice of the dead role really is and how it doesn't actually just revolve around player but also all the life in md from players to lands to resources and creatures. Is it worth a shot taking on the role you want.... Yes if your passionate about it. Will you get what you want?.... probably not in the way you want or not at all. But dont let it stop you. Many roles were made by players who took that initiative and worked hard for them and didn't expect anything in return other than the satisfaction. Keep that in mind and dont take offense. I am not downing you. Mearly trying to point you in the right direction from experience of building a role from nothing to something
-
Chewett's ideas on making and Crafting your own Armour and Weapons
I like this idea! This can be a major boost in activity in players and fighters. While also complimentary to crafters. Specific craftable armor/weapons would be a good addition and adding a durability system to them makes them more precious. This can also open a new world for players as armor/weapons can be built Specific to a players needs. Such as defensive, offensive, magic, crafting , experimental and more. Allowing then to be tradeable is also good for the community when it comes to currency circulation. I also feel this can provide uses for many resources in the community that currently have no real use other than being harvested. Crafting a armor or weapon item should consume the whole stack of resource it asks for. Example : ( craft a armor plate.. Requires 100 iron ore... player has 567 iron ore.... All 567 iron ore are consumed.) The consumption of a stack thats more than ehat is needed can also possibly increase the chance for extra durability and or to come out stronger than anticipated. Maybe a way to incorporate spell stones into the items to make them enchanted? Also a good possibility
-
Forge gave me a "ledah" item and.....
Will the name on the item stay the same? Or will that be fixed also. If it will be left then that is fine as well
-
Forge gave me a "ledah" item and.....
Correct, no ledah items were used in the making . Im also fairly certain the items used were never in ledahs inventory Bottle of dew Ancient whisper 2 bottle of mist Dead man's whisper 2 bottled emotions Four leafed clover Black rose 20 timeless dust 20 reality shards Grave wreath Death spore Toxic gas 8 toxic plants 2 flask of toxic extract Bones Muddy skull Bubbly amber Leaf cloak 10gold coins And 10 crits
-
Forge gave me a "ledah" item and.....
hello i recently used the forge and it gave me a item under ledahs name. The message it sent also seems to imply it thinks i am ledah with ledahs roles and my own roles. i believe this is a bug possibly. I am also wondering if this is something its supposed to do or if this should be fixed. Because i am not ledah please see the Screen shot for reference of said item
-
Hello Everyone
Hello everyone its been a long time. To long in my opinion. I hope everyone is doing well. Id like to take this time to say BSR is back. I will be going over some things I've missed and taking care of things I have not yet done. Please know the permanent quest I made for draw your own hell hound is still active and going. I encourage everyone who has not submitted to it to give it a try. I also must thank Mur and chewett for taking care of winners of it during my absence. That will be all for now. Looking forward to getting back into the groove
- Build your own Drachorn
- Inner Magic experimental interface
-
Useful but annoying Surveyors obelisk
While visiting the graveyard to talk to Else, it would appear the obelisk is stubborn and reappeared only to tell me it has not use again not sure why it's done this
-
MP6 "The Protector Stage"
If this is your only statement I please ask what you are saying no to and give your explanation. Otherwise I feel this "no" means absolutely nothing thanks for reading
-
MP6 "The Protector Stage"
Hello all, Here I'd like to make a few statements about the current ups and downs of MP6 and also possible solutions/improvements. For those who do not know what MP6 is, please let me inform you the best to my current knowledge from what I've learned. This may be a bit of a read so please take your time.... What is MP6? MP6 is a mind stage that comes after MP5. You need a total of 28,000,000 heat scars and a total of 10 active adepts that's counted every 24hrs. ( Used to I believe was 30 active adepts) If you have less than 10 active adepts you will drop mp6 and revert to mp5. However in some cases if you prove worthy the gods of MD will allow you to be a perm MP6 (See a lovely player named Syrian) This stage is also referred to as a "Protector status". While in MP6 a player can choose to worship this "Protector" and or also adept them (if they are not already). They can pray erolen heat to this "Protector" and get small amounts of loyalty points. (Yes your protector can see the amount of heat you've prayed to them). But chosing to pick a new "protector" can cost you dearly. It's also said your "protector" you worship has life and death powers over you!! Spells and worshipers A Protector can only be beneficial to you with spells if they have the given heat they need and also the worshipers to back them. Protectors are given 7 spell trees consisting of various spells, all of which can help you in time of need, or possibly punishment of those who harmed said worshiper the protector is helping at the time. I will quote how it's said for the spell trees below 👇 1 You need 1 worshipers for these spells 2 You need 8 worshipers for these spells 3 You need 16 worshipers for these spells 4 You need 24 worshipers for these spells 5 You need 32 worshipers for these spells 6 You need 64 worshipers for these spells 7 You need 80 worshipers for these spells Be careful with spell evolution pattern because its uncommon. More spells are activated based on the number of your worshipers. Spells learned here remain permanently in your spell inventory. Once you reach the final level you will be able to reset the entire spell tree and try new combinations. (End quote) Currently even with a perm MP6 such as Syrian these requirements are impossible to achieve due to population. MP6 is meant for more of a population. However in a way it is community elected. I've been keeping track of current population and if I kept correct we currently only have a continuous population of 25 active players. (Maybe half actually playing) Also due to population the spells you can get are almost pointless and serve little help as other spells that are similar you can get in the WP shop are much more powerful. Even spell tree level one is only good for new players. One spell may be useful to help any player (can not say as I'm sure it's a spoiler). But even this spell is weaker than it's sibling spell in the WP shop. I purpose we maybe give Perm MP6 players (not me *Points to Syrian*) the opportunity to have these worship requirements lowered Possibly to the current number our current perm MP6 has. This is so we can at least have one fully functional "Protector" . As perm mp6 is worthy of that status. I also purpose we keep those who have not earned a Perm mp6 status to be left with the current worshiper requirements. A worshiper also has no spell benefits but I explain a possible new function below in the heat section 👇 HEAT Currently the heat system with mp6 is complete chaos. I've had some worshipers pray heat so fast and so much I couldn't use it all near enough. I purpose a suggestion that a player named Else stated here in another topic I am involved with concerning MP6 👇 https://forum.magicduel.com/topic/22855-various-complaints-personal-comments-about-ledah-and-blackshade-rider/?do=findComment&comment=197671 I think what Else purposed in this other MP6 topic is a great idea to the mp6 system. Some way for a protector to store and use the heat prayed to them for a later use when needed. MP6 are able to see how much heat you pray to them overall (even if you didn't use the heat) . It almost acts like a score board in my eyes. Maybe we can possibly use this as a Score board? It already keeps track of how much heat that player prays so what if we use that and it also store that heat. Change the way to see how much heat a worshiper prays to clicking on the said worshipers name. IN this we could also add a system for the worshipers based on another one of Else's suggestions of ( tele to prot, chase prot ect) A worshiper that is loyal should be rewarded from time to time yes? Maybe if we have said spells worshipers can learn as temp spells non Regen (without a protector) non stoneable as only gives 2-3 casts.. An example would be .... If said worshiper prays 25k heat to their protector them they unlock a said temp spell such as "tele to prot". A spell such as this only useable on one's self and would tele them to their protector. The more this loyal worshiper prays the more different spells they can learn to help them maybe "better help their protector" or maybe some small weak spells that can help themselves in a sticky situation if their protector is not online. Attacking Mp6 currently can only attack and be attacked if you are in an alliance. I feel this should be changed as MP6 as a Protector can't help some people due to this. Such as MP3 and MP4 and mp5 of no alliance. While yes we have some players who keep alts on hand to try and help, this can help take a small burden off them if we allow mp6 to be attacked by all MP lvls and not have to be in an alliance. This can also help the worshipers a protector may have that are mp3 or mp4 to train and make it to mp5. I am unsure if I can say the heat scar requirements to surpass mp6 but know it is very high up there. I feel mp6 should be able to have this ability both perm mp6 and temp mp6s Currently also there is a known bug you can read about here 👇 I think this could be implemented as a form of punishment for dropping mp6 and then regained while having casts of a prot spell from a spell stone. Currently I know this is a long read so I will stop here and answer any questions someone may have. Thanks for the read and I look forward to everyones opinions on This
-
Stopping people using spell stones when they own the spells?
Thank you for making this topic chew, sorry on a late response. I've given this a lot of thought and consideration and I know how I can recreate this known bug. Also while thinking I feel this should probably be left as is for now. I feel it should be considered that the temp spell turned to perm spell was a prot spell. I feel maybe it should stay as is for now. My reasons for this 1) With currently little population there are only two mp6's. Myself and Syrian, and protectors are still in the works no? 2) I'd like it to be noted that I used the prot spell stone while I had dropped mp6. And I had thought I used all the casts and but noticed I did not. So when I regained mp6 I chose the same spell to try and replace the stone I was using to help another player as a prot while not current on mp6 of that time. This gave me the casts I thought I needed (and did) but gave me a nice message saying (spells are set to vanish can not be stoned). Not a big issue and I could had asked for help but Instead I made some comments publicly I do regret saying. I apologize to all for that. 3) I feel until we get a more traditional population like old days that this should be put on hold as it is not a big deal. While yes I do feel maybe the work in fixing is a valuable fix I feel we currently need your expertise elsewhere. Maybe a simple fix for now could be a warning similar to how Fyrd was saying. If made mp6 maybe a small tab can click stating known bugs for mp6? Currently I've been testing everything I can with mp6 and it has its ups and downs. This could just stay as a downside for now. It has never happened with my other perm spells bought from the WP shop. So maybe this could be part of just being mp6? You still got your casts but since you used a prot spell while mp5 and going into mp6 maybe it can stay as a penalty for dropping mp6. A punishment of sorts?
-
Useful but annoying Surveyors obelisk
It's so beautiful now 🥰💜💜 thank you