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Everything posted by Blackshade Rider
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Hello all currently I am renting out my heat jar and heat solidifier. These two tools are used to make heat stones for those who do not know. (You will also need memory stone, not provided but if asked I will grab you a memory stone detector tool for you to harvest your own memory stones) Currently rentals 24hrs or less are free. Any rentals over 24hrs require 2sc(silver coin) for each additional 24hrs. 50% of coins gained will be donated to the TK, or used in support for events/questmakers Thanks In advance
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Hello all @Chewett The voting links do not appear to be working properly. The only stat they are giving me is the 2 temp AP (not perm). The other stats such as heat/winerta, VE are not being given. In any form it appears Also 3 of the voting links are not working at all but still give the 2 temp AP. Does not appear to be giving perm stats either unless there is some delay in them taking effect to show
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Here is an update to the rules please read carefully as some things have been changed!!!! How to play <Requirements> {{{{{Any mind power welcome. You MUST have your player name in the picture. (doesn't matter how as long as its there)}}}} {{{{{MUST have at least 3 pictures minimum}}}} <Tasks> {{{{Your are to DRAW / SCULPT / OR CREATE what you think the hell hound looks like. Once you have done this you have to upload 3 pictures to this feed.. Do this how you see them. what they'd look like to you. }}} <RULES> RULE #1 <<You must have your player name in your Drawing or sculpture or creation. (this is for authentication purposes) RULE#2 <<NO ALTS (only one account per player.) RULE#3<< Must have 3 pictures> RULE #4 YOU MUST state what Inspired you and give it a small back story <Things you can use to DRAW / SCULPT / CREATE with {{ pencil, color pencil, ink pens, markers , paint, chalk, oil pastels, clay, paper, food, wood , metal, ect.. If you have a pet dog I will allow a dress up as a living/live creation <Judging> Judging will be based on your effort, creativity, and your inspiration/back story. I understand that everyone is not a artist, don't let this discourage you. This is almost a 100% guarantee win. PLEASE be original, do not copy something you see on Google. Copying someone else's work can lead to you redoing this quest. So be original let it flow. REWARDS 1 wish point. (Keep a look out for even versions of this quest. Event versions of this quest will be posted separate. However players who have completed the quest here are able to play the event versions. So more prizes, more fun) This is a permanent quest
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Here is an update to the rules please read carefully as some things have been changed for this Bday Anni Version Birthday bash Draw create sculpt create your own hell hound <Requirements> {{{{{Any mind power welcome. You MUST have your player name and ID in each stage of each picture . (doesn't matter how as long as its there)}}}} {{{{{MUST have at least 3 pictures minimum}}}} Deadline for entry ends 24hrs after the last day of the Anni <Tasks> {{{{Your are to DRAW / SCULPT / OR CREATE what you think the hell hound/s looks like while having a birthday party. Once you have done this you have to upload 3 pictures to this feed.. Do this how you see them. what they'd look like to you. }}} <RULES> RULE #1 <<You must have your player name in your Drawings or sculpture or creation. (this is for authentication purposes) RULE#2 <<NO ALTS (only one account per player.) This Bday version welcomes all past participants in the official version of this quest. RULE#3<< Must have 3 pictures of the drawings sculpture or creation with player name and ID RULE #4 YOU MUST state what Inspired you, maybe give it a small back story. Things you can use to DRAW / SCULPT / CREATE with: {{ pencil, color pencil, ink pens, markers , paint, chalk, oil pastels, clay, paper, food, wood , metal, ect.. whatever you can imagine If you own a dog I'll even allow a costume and bday themed setting for your pupper as a "live/living creation" but not rules 3 and 4 still apply to this < Judging> Judging will be based on your effort. I understand that everyone is not a artist, don't let this discourage you. This is almost a 100% guarantee win. PLEASE be original, do not copy something you see on Google. Copying someone else's work can lead to you redoing this quest. So be original let it flow. The top prizes of the top 3 winners of this version will also be judged by the community by up and down votes of their entry post. These 3 players will receive extra plushies REWARDS Each participant whom finished will receive 1 Anniversary crit of this year
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I nominate Aia and Fyrd as most popular. I nominate myself for most infamous 😅
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So Another player pointed out how something was off. I was planning to announce at the end that the quest was made by AI and the solution the AI gave was also posted. Supposedly the shift was of 23 but did not work as it was supposed to. The correct answer was supposed to be :Darkness surrounds the light and it's power, and it is in the shadows, and it is in the night, and it is in the void.: Still not something that makes much sense but somehow AI program used was able to make this with a shift of 23. However it was wrong. Winners awarded were done by the order of received answers. Sorry for the confusion and how the program was apparently flawed. I still compensated as I was able to and I will try to compensate you. Hopefully I can make you some heat stones as compensation
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Seen chat command removes usefulness of Locate?
Blackshade Rider replied to Chewett's topic in General Forum
I like it. The locate spell never was useful I found. Cause if I am correct there is a feature you can purchase through shop or WP (can't remember) where when you look at the map you can see online players and where they are in the land. Maybe not the exact scene name but if you know the land you can make a very good educated guess. Also I've not seen many use the locate spell in all my time of MD. While yes the spell has been used, it was never a popular spell people wanted or seemed to really need. I do remember some event that had taken place where the locate spell was very useful but that was the only time I remember the spell ever really being used. But now I can also understand, if people have this spell as a perm spell and maybe spent a WP or two to obtain the spell. This could cause an outrage in these players as now the spell they own is useless -
Story Time!
Blackshade Rider replied to Blackshade Rider's topic in Say hello, Goodbye, or something else
Well go have fun explaining it all on your blogs 🙂. I'll be sure to read it 🙂 -
Ended can be closed
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I like it but only issue I have is what chew stated. It is a bit of a pain to scroll to the bottom every time and when making a comment it won't scroll to the bottom automatically. It moves one line down and you still have to scroll down
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Hello all I am looking for creatures of many sorts. If this is you and are willing to sell let's talk 🙂 First and foremost I am looking for extremely high heated crits to sac ( I suck at dropping heat so this is my scape to fix it) Only common crits please I am also looking for 1 Angiens 1 horseman 1 SS 1 smsh 1 melomia (may have spelt that wrong) 1 drach ( colored or not) 1 shade And many others. Just message what you have and are willing. If crits have been totemized then that is ok, I may prefer this method
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Hello all this is a quest so that all may play. Below you will find a Caesar cipher and your task is to figure out the encoded message. This one I tried to make it hard so that all have a chance. ( I may do multiple but it will depend on how fast this one is solved first) Below is the Cipher 👇 . . Lwvivzl ivykpun aol ilpun huk aolyl pz hukpu, aoha fvbvu pz pun huk vhjaly, aoha zftivs pz pun huk svwly, aoha tvyl pz pun aol zvtl. . . HOW TO SOLVE: To solve this cipher, you can use frequency analysis, which involves analyzing the frequency of letters in the ciphertext and comparing it to the frequency of letters in the English language. In English, the most common letters are e, t, a, o, i, n, s, r, and h, while the least common letters are q, j, x, and z. By analyzing the frequencies of letters in the ciphertext, you can make educated guesses about which letters in the ciphertext correspond to which letters in the plaintext. For example, the letter "a" appears frequently in the ciphertext, so it is likely that it corresponds to one of the more common letters in English, such as "e" or "t". After applying frequency analysis to this ciphertext, you can determine what the plaintext message is. WHEN you solve the cipher you are to message me directly either on forums or in game. ( Do Not Post Your Answers Publicly) !!! REWARDS: Rewards will vary. There will be silver notes, maybe an elu, maybe a wishpoint or two. (Wps will be based on how many participants there are) (I am currently looking for some support in rewards to make sure each participants get a compensation, if this is you please let me know thanks) 1st. Lazarus 2 30 silver notes (delivered) 2nd. Jakubhi 1 30 silver note( delivered) 3rd. Dracoloth 1 30 silver notes (delivered)
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This can be closed as unable to find enough active participants. New anni quest will be posted in it's place
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Hello all I will be holding a riddle event. It will be held every day of the Anni and as each day passes the riddles will get harder. Rules and scoring are like so...... Rules) A round will start when the riddle is spoken. A round will end when a player answers correctly to the riddle. The player who guesses correctly in the round can not guess in the next round, but can guess in the round after. ( Basically skip 1 turn. This is to give others a chance also) The event will go on for maybe 1 hour each day of the Anni. Times can go over or be less based on participation. Scoring) If a player correctly answers the riddle they gain 1 point. A player can ask for one hint, BUT it will cost them 2 points of their scoring for a hint. (May be useful for when riddles get harder). (A player must have at least 2 scoring points to do this however it would leave them with a score of 0 if they do not answer correctly before another. ) All points will be updated each round and points posted each day at end of the event of that day. At the end of the Anni, the very last day it will be a double points day. So each correct answer will be worth 2 points on this day, but hints will also be doubled so a hint will cost 4 points of your score on this day. After the last round on the last day points will be posted 1st 2 30 silver notes 2nd 1 30 silver note 3rd 1 30 silver note Rewards are pending as of this moment, I have 4 30 silver notes that will be going to rewards right now but more rewards will be updated as able so top prize rewards may change. I will also see what I can do about making sure every participant gets a small reward also Thanks all
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It's just an example of what it could be if in an illusion to long. Basically it's saying if in an mp7 illusion for to long your personal stats will start to decay by x % at random intervals. So it could take something like 1-2% of all stats away at random times. Maybe every other few minutes or hours. When a stat hits negative maybe it can trigger another effect like a player taint that slowly causes the player to die. And the need to make a special elixir to stop effects possibly. Side note before you took the tool, attacking and defending does not work in illusions. But will work if entering mp7 and not entering the illusions to pick from
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With this comment it's now known to any Anniversary quest maker that wishes to claim this 30 silver note for sponsor in rewards please just let me know thanks. Thank you graciously. VERY VERY MUCH 😊😊😊💜💜💜💜💜💜
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Just so it's known to all I offered chew compensation as I said I would no matter who Gave the info. Chew has declined the 30 silver note and I had even gave him the ITC for the 30 silver note. If chew does not claim the 30 silver note by the start of the Anniversary then the 30 silver note will be put up for a sponsorship reward in a quest. ( Just send me a pm on this if this case happens) Thanks all
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You can find me at the Gates of dispair in necro for compensation on correct information thank you. Compensation is (1) 30silver note. Yours to do with as you want.
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Something like this maybe ( just an example) ``` <!DOCTYPE html> <html> <head> <title>MP7 - Mind Power 7</title> </head> <body> <h1>MP7 - Mind Power 7</h1> <h2>Fight using your mind powers!</h2> <p>Welcome to MP7, the player stage where you can use your mind power to attack other players with mind power level 3-7. You can enter an illusion state where you'll have to wait for the cool down period to end before leaving the illusion. If you fail to leave the illusion within the set time frame, your stats will decay by a certain percentage every day until you leave the illusion. Put your mind to the test and come out victorious in MP7!</p> <h3>Rules:</h3> <ol> <li>You can only attack players with mind power level 3-7.</li> <li>You can enter the illusion state where you must wait for the cool down period to end before leaving.</li> <li>If you fail to leave the illusion within the set time frame, your stats will decay by a certain percentage every day until you leave the illusion.</li> </ol> </body> </html> ```
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I am working on a story time type quest. I just wanted to say because I will be trying to make sure it's up and running by the anni and it be able to go throughout the anni. Rewards are not set yet but I will soon determine them when I am fished with it.
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This is a short story about the discovery of Gateway Island and the gateway keepers alliance by the accounts of Blackshade. Enjoy The discovery Of Gateway Island Once upon a time in a far-off land, there were two courageous adventurers by the names of Blackshade rider and Muratus del Mur. Blackshade was a skilled swordsman, while Mur was known for his expertise in the forbidden knowledges of the world. They had traveled far and wide together, exploring various lands and discovering many hidden treasures. One day, while they were on a routine expedition, they stumbled upon an ancient map that was said to lead to a mysterious island. The map was old and worn out, and it was hard to make out the details. But Blackshade and Mur were determined to unravel the mystery. For weeks, they navigated rough seas, battled fierce storms, and faced various challenges on the way. But finally, they arrived at the island. It was unlike any other island they had ever seen. It was surrounded by tall cliffs and had a dense, lush forest in the center. The island was teeming with exotic wildlife, and everywhere they looked, they found strange and wondrous things. As they explored the island, they stumbled upon a strange, shimmering portal on top the island's highest point. It was unlike anything they had ever seen before. The portal was surrounded by ancient ruins, and it had glowing symbols etched into its surface. Blackshade and Mur were wary, but curiosity got the better of them. Without much thought, they stepped through the portal and found themselves in a brand new world. The island that they had been on was just a gateway to a much wider realm. This world was filled with magic and wonder, and Blackshade and Mur knew they had to explore it further. From then on, Blackshade and Mur spent many weeks exploring Gateway Island, discovering new secrets, and learning about its mysteries. They encountered mythical creatures and ancient ruins, and they learned about the island's rich history. As Blackshade and Mur kept exploring Gateway Island, they realized that it was not only magical and full of wonders, but it was also empty. There were no inhabitants on the island, it was just a forgotten place. This discovery sparked something within them, their curiosity turned into a desire to make the island in their own image. A new idea began to form in their minds; they decided that Gateway Island was going to be the perfect place to establish a new settlement for new adventurers. They wanted to make it a paradise for adventurers and explorers, and they hoped that many people would eventually come to make their way through the island themselves. Blackshade and Mur wasted no time in making their vision a reality. They began building structures on the island, clearing the land, and designing many new things never seen before. They worked tirelessly, day in and day out, putting all their hearts into creating the perfect image for the island. As their work progressed, word began to spread among other adventurers about the fascinating island and what Blackshade and Mur were doing there. Soon enough, more and more people started arriving on the island, looking for a new adventure and a new place to make their own mark in the island's history as many things had yet to be discovered. The adventurers quickly grew in numbers, and more and more secrets began to rise on the island. It became a melting pot of cultures, with people from all walks of life making their way to this new land. Blackshade and Mur became the overseer's of the island, and under their guidance, the island continued to prosper. As years passed, Gateway Island evolved to a thriving community where people pursued different trades, all working together to build a better life for themselves and their families. The island became renowned for its unique architecture, diverse culture, and the adventurous spirit of its inhabitants and it's many secrets yet to be discovered. Blackshade and Mur were happy, and content in the knowledge that their vision had become a reality. They had discovered Gateway Island, created a new vibrant world out of it, and they had brought in many people who were able to make a new start on the island As Gateway Island continued to grow and prosper, its reputation spread beyond its borders. People from other parts of the world started to hear about the unique settlement, and many began to explore the possibility of joining the community. With the surge in popularity, Blackshade realized that it was time to establish an alliance with other similar communities around the world. He knew that the alliance would bring together different groups of adventurers and explorers, allowing them to share their knowledge and expertise, and work together to protect each other and their treasures. Blackshade reached out to leaders of other communities and invited them to form an alliance. He met with them personally, discussed their shared interests, and worked out a charter that would govern their alliance. Eventually, the Gateway Keeper's Alliance was formed, with Blackshade himself appointed as the leader of this newly formed group. Mur was proud of Blackshade's leadership and the accomplishments they had achieved together. He also realized that he was getting old and it was time to pass on some of his leadership responsibilities to someone else. He called Blackshade to a private meeting to discuss this matter. He told him that he had proven himself worthy of taking over as the leader of the alliance and that he wanted to grant him full authority over Gateway Island as its new ambassador. Blackshade accepted the honor humbly, knowing that this was a significant responsibility that he would have to take on. He thanked Mur for his guidance and leadership and promised to continue the traditions that they had established together. In the years that followed, the Gateway Keeper's Alliance grew stronger, and Gateway Island continued to thrive under Blackshade's leadership. He remained true to the vision that he and Mur shared, championing exploration, and working tirelessly to protect the island and the communities under the alliance's protection. The people of Gateway Island would always remember the adventures of Blackshade and Mur and how their discovery had led to this incredible new world. The alliance they created had brought together adventurers from around the world with a common goal, and their leadership had set Gateway Island and the Gateway Keeper's Alliance on a path towards a brighter future. As Blackshade continued to lead the Gateway Keeper's Alliance, Mur wanted to give him a gift of great importance. Something that would help him lead the alliance better and also shape the rest of the world. He knew he could create an item that could bend reality and change the course of history, and so he worked towards that end. Mur spent years studying ancient texts, delving deep into the mysteries of the universe, and finally, after many attempts and setbacks, he succeeded. He created a powerful magic item that could bend reality to the bearer's will. It was a crystal that could be used to grant wishes, manifest desires into reality, and manipulate the world around you. Mur knew that this crystal was too powerful for anyone to use recklessly, which is why he entrusted it to Blackshade. He knew that he was a wise and just leader, someone who would use the crystal only for the greater good of humanity. Blackshade was afraid to use the crystal at first, knowing the power it held. But he also knew that in the hands of the wrong person or under misguided guidance, it could become a weapon of immense destruction. He decided that he would only use it in situations where he had no other possible option. And so, Blackshade kept the crystal with him, always out of reach of any unauthorized individuals. He continued to lead the Gateway Keeper's Alliance, using his newfound power to protect his people, and the rest of the world. Years passed, and Blackshade never once used the crystal, but he knew it was always there, eagerly waiting to be used if the situation ever called for it. Even in his old age, he knew he would have to find a worthy successor who could carry on the legacy of this magic item that he had watched Mur crafted. Blackshade looked back on his life and recounted how he had managed to fulfill his responsibilities as the leader of the Gateway Keeper's Alliance, always keeping the crystal close, ready to act if needed After years of leading the Gateway Keeper's Alliance, Blackshade felt his age catching up with him. He knew it was time to step down as the leader and let someone else take up the mantle. Blackshade chose his successor carefully, making sure to pass on all he had learned to the next leader of the alliance. With the Gateway Keeper's Alliance in good hands, Blackshade felt free to go on new adventures. He traveled to many far-off lands, always eager to explore new frontiers and discover hidden treasures. However, on one of his journeys back to Gateway Island, Blackshade discovered that the alliance had come under attack. A character by the name of DST had emerged, seeking to bring the alliance to its knees. DST was a powerful sorcerer with a lust for power and domination. Her followers had convinced her that attaining the crystal that Mur had created would give her ultimate control over the universe. And so, she set her sights on Gateway Island, determined to destroy the alliance and claim the crystal for herself. Blackshade knew he had to act fast to protect the island and the people who lived there. He called upon his old allies and friends, and together, they launched a counter-attack against DST and her followers. The battle was long and arduous, with both sides suffering heavy losses. But, in the end, Blackshade and his allies emerged victorious. They managed to drive DST and her followers away from Gateway Island, and the alliance was safe once more. Blackshade returned to his role as leader of the Gateway Keeper's Alliance, determined to rebuild and strengthen the alliance's defenses to prevent another attack from happening again. Years passed, and Blackshade continued to rule the alliance with wisdom and grace. He was remembered as a true hero, someone who had always put the good of his people above his own personal interests. And so the legend of Blackshade, the hero who saved Gateway Island from destruction, lived on, inspiring generations to come to continue the legacy that he and Mur had crafted so long ago. However, Despite Blackshade's efforts to protect the Gateway Keeper's Alliance, DST did not give up. She bided her time and waited for the right moment to strike again. Meanwhile, Blackshade, despite his advanced age, continued to work tirelessly to strengthen and improve the defenses of Gateway Island. However, Blackshade's efforts were not enough. DST, having amassed an army of powerful sorcerers and warriors, launched a surprise attack that caught Blackshade and the alliance off-guard. In a matter of hours, the once prosperous island was overrun by DST's forces, and many innocent lives were lost. Despite putting up a valiant fight, Blackshade eventually succumbed to his injuries and passed away, leaving the Gateway Keeper's Alliance without a leader and empty to become a lost memory. The loss of Blackshade was felt across the land, and many brave souls who had joined the alliance that survived, soon abandoned Gateway Island, leaving it unprotected and exposed to danger. With the alliance weakened, DST and her followers mercilessly pillaged the island, destroying its structures, and looting its treasures. The once peaceful island was now overrun with chaos and destruction. As time passed, DST solidified her hold over Gateway Island and began to vent her wrath on other lands. No one was safe from her tyranny, and her quest for ultimate power knew no bounds. However, there was still hope. A group of brave adventurers, disgusted by DST's actions, decided to take matters into their own hands. They embarked on a dangerous mission to take down the evil sorcerer and bring peace back to the land. The battle was long and grueling, but in the end, the adventurers emerged victorious. They defeated DST once and for all, bringing an end to her reign of terror. But the damage was already done. Gateway Island lay in ruins, and the loss of Blackshade, his allies and the adventurers who had used to come was a painful reminder of the consequences of complacency and the importance of constant vigilance. The legacy of Blackshade and his allies was not forgotten, however. Their sacrifice inspired the next generation of adventurers, who worked hard to rebuild Gateway Island and make it a haven for travelers once again. Through their courage and determination, the Gateway Keeper's Alliance was not forgotten, a testament to the power of the human spirit in the face of tragedy and adversity. After the defeat of DST, the group of adventurers who led the charge against him remained in Gateway Island to help with its rebuilding. Azull and Syrian were among them. Azull was deeply affected by the events that had taken place on the island, and he made a vow to protect it at all costs. He dedicated his life to serving as a protector of the island, ensuring that what had happened to Blackshade and the Gateway Keeper's Alliance would never happen again. Syrian, on the other hand, felt that her time in Gateway Island had come to an end. She knew that there were still other lands to explore and secrets to uncover, and she longed for the thrill of adventure. She said her goodbyes to Azull and the rest of the adventurers and continued on her travels. In the years that followed, Azull grew to become a beloved figure on Gateway Island. He worked tirelessly to fortify the island's defenses, trained new adventurers, and welcomed newcomers to the island. With him as a protector, the people of Gateway Island felt safe, and the island began to prosper once again. Syrian, on the other hand, continued to have many adventures. She traveled to far-off lands, unraveling mysteries, and discovering hidden treasures. But she never forgot her time in Gateway Island, and she always kept in touch with Azull, sharing news of her latest exploits. Years turned into decades, and the stories of Blackshade and the Gateway Keeper's Alliance passed into legend. New adventurers came and went, but Azull remained a constant, a reminder that the legacy of Blackshade and his allies would never be forgotten. Syrian, too, continued to explore new realms, but no matter where she went, her heart always led her back to Gateway Island. She visited as often as she could, exchanging stories with Azull and the other adventurers, and reliving the memories of that fateful battle against DST. As the years passed, Azull grew older, but his spirit remained as strong as ever. He knew that he had fulfilled his promise to protect Gateway Island and leave it in good hands. One day, he passed on his teachings to a new generation of adventurers, feeling content in the knowledge that from now on, Gateway Island would always have protectors who would keep it safe and prosperous. Years after Blackshade and the Gateway Keeper's Alliance had passed, Azull and Syrian were exploring a ruin in search of ancient artifacts when they stumbled upon Mur's magic item. The crystal had broken into small pieces, scattered throughout the ruin. As they examined the fragments, Azull and Syrian realized the full power that the crystal had once held. Each shard held a portion of its immense strength, and they knew that if it were to fall into the wrong hands, it could have disastrous consequences. Together, Azull and Syrian used their knowledge of magic to repair the fragments and reassemble the magic item. However, they knew that the item was too powerful to be controlled by a single person, and they decided to divide its fragments among dedicated protectors who would ensure that it remained safe. Azull, Syrian, and Mur chose the most trustworthy and responsible individuals and granted them shards of the magic item. These individuals became known as the A25 users, and their responsibility was to protect the shards of the magic item at all costs, ensuring that no single person ever held too much power over it again. Each of the A25 users was given a unique power, drawing from the power and energy of the shard they held. They were trained in the ways of magic and combat, and they dedicated their lives to protecting the pieces of the magic item. The A25 users became legends in their own right, traveling the world and helping those in need. They used their powers to defeat evil warlords, protect innocent villages, and ensure that peace reigned throughout the land. They became known as defenders of justice and protectors of Mur's magic item. As years passed, new generations of A25 users arose, taking up the mantle of their predecessors, always safeguarding the powerful object that could change the course of history. They ensured that the legacy of Blackshade, Mur, Azull, and Syrian was never forgotten, and through their dedication, the world remained a safe and prosperous place. And so, the magic item created by Mur lived on, its power shared among those who were called to protect it. It stood as a testament to the power of unity and the importance of responsibility, a legacy that would continue to inspire generations to come As the years passed, Azull remained on Gateway Island, continuing his duties as a protector of Mur's magic item. He spent most of his days on the island, welcoming newcomers and training new adventurers, always watchful of any signs of danger. Despite his age, Azull never gave up his responsibility to protect the magic item. He knew that the world was never without danger, and that Gateway Island and it's legacy must remain protected. As he grew older, Azull became ever more tired, but he never gave up. He knew that his contribution to the island and the A25 users was significant, and he would fight to the end to ensure that the magic item remained secure. To this day, Azull watches over Gateway Island, a silent protector always vigilant for any signs of danger. He watches over the A25 users, ensuring they are living up to their responsibilities, and that the magic item remains safe. To be continued.......................
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Hello all, I am in search of a very special cloak I once had that MUR gifted me long ago. I had gave it to someone as I had quit for some time and I do not remember whom I gave it to. I also can't remember it's exact name. It was Riders cloak, or blackshades cloak or something like that. It's been so long I don't remember exactly. However I am looking to obtain this item back. Even if I gave it to you freely ( as I have no record of selling it) I will gladly pay for this item and will likely pay handsomely. Please if you have this item or have information on who has the item ( with proof for the info given ) I will compensate for the info and again likely pay more than it's worth to whom has it. Thanks in advance
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Hello all. This is a long over due apology. I havent been the best of a player recently. There are a lot of people i have done wrong to and i regretted it. Ive burned a lot of bridges here and lost some good friends. My first apology goes to chewett. For those who dont know ive spoken to chewett on personal levels. He has been trying to be there for me even in my rough times and ive been nothing but mean to him. For that i am sorry. He has still to this day tried to work with me and help me and i let my personal issues get in my way and id explode on him. Blaming him for things that really isnt his fault. Chewett id like to say thank you. Youve put up with a lot of my bullshit and still tried to help me. Your a good person and i am sorry for the way i have acted and treated you these past years. Please forgive me. I am trying to better myself. My next apology goes to golemus. It was i that played the hand in destroying your guild and in turn it seemed to silence your land. I was mad at the king grido and was mad about a lot of things. Dst and others made promises that were never fulfilled. I regret that as well. Miq you did a lot of work to earn it back and i respect that and i really am sorry i ever handed it over to dst. You are also now king and you deserve it more than grido did. Your a good person. All hail king miq. Long live golemus. I hope the people of the land can forgive me. To all others and there are many , id like to say i am sorry. Some i have been rude to for no reasons. Others ive been mean to because i couldnt get my own selfish gain. Im not always the best of person. I have some RL mental issues that yes ive been battling with among other things. Though this should not be an excuse. I am trying. Ive been getting help and working on myself. I want to rebuild the bridges ive burned and i want to dedicate myself to the dead entirely as many know my character has always revolved around the dead. From this day i swear to try my best to be a better player and mend broken friendships. I know its not something that will happen over night but i hope all can forgive me and give me a chance to fix my wrongs. I thank you all who have been patient with me. Chewett most of all. I love this game and plan to stay as long as possible. I hope we can mend the broken ties. Thank you all. I wish you all the best. I am terrible with apologies i hope this is meaningful to you all. Thanks for your time.