Bug Report
Here you can post bug reports
Before reporting a bug please read through our bug reporting guidelines.
Subforums
-
All bugs in here are confirmed and have respective redmine tickets
- 520 posts
-
Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.
- 26 posts
-
This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.
- 9655 posts
-
Issues with the new interface , both technical and related to gameplay changes that might influence things badly.
- 407 posts
273 topics in this forum
-
So you think you have found a bug, awesome! lets get that reported and our engineers can look into fixing it for you. What do I need to do to report a bug? To fix a bug we need a concise description of what the bug is and why you think it is a bug. Sometimes its obvious (such as something looking wrong) but other times the bug might not be clear to us. If you notice a bug taking a screenshot (or multiple) can help us understand the issue so feel free to upload as many screenshots as you can. Sometimes a bug might disappear a second time to make sure you take a screenshot as soon as you notice something odd! The full details of what we would like you t…
- 2 replies
- 1.6k views
-
I recently reset my password and I've done so three times. Each time it says that my password was successfully reset, but when I use new password I am still shown "*Verify Invalid password". Have not been able to login
-
- 1 reply
- 54 views
-
-
When attempting to finish my last research, I am stuck not being able to open it at the Aramory. It mentions to go to the scene and spend a research point to start it, but its not working.
-
- 2 replies
- 165 views
-
-
I created a forge that would result in a 0% likelyhood to enchant and 100% usable: But when the item came out, it was enchanted: I have a load of enchanted stuff, so I purposely used my forge to avoid that, but it seems it still came out enchanted? CC @Muratus del Mur
-
- 5 replies
- 174 views
- 1 follower
-
-
Example:
- 1 reply
- 106 views
-
Both Enter Oak Tower and Exit Sage Keep do not consume casts upon use.
-
- 0 replies
- 94 views
-
-
I recently created this Rainbow-Cored Quarterstaff that is supposed to be a healing item, however when I try to use it I get the following error: "Unexpected error: Uncaught Exception: TypeError: Reference ID: 739615a8" ItemID: 325796
- 14 replies
- 314 views
-
I could be wrong here, but I'm pretty sure demo accounts aren't supposed to count for the total active player count. If this was intended, one could spam log into different demo accounts just to meet the threshold for using the kill tools. This feels unintended.
-
- 0 replies
- 67 views
-
-
Yesterday I got givemask via wish shop and cast it. When logging in today the interface said something like "verify invalid account" when using my regular playername. Luckily my char in illusion showed up in the online player list, so I tried using the illusion name (Masked Figure 901613), it worked. This seems very problematic if one is to cast this spell on another player. Perhaps it should be deactivated until properly adjusted. Also, how long does it last? It's been more than 10 hours now (if I'm not mistaken) and the spell is still up. Should that be the case? One last question: do I keep evo points when in an illusion? Do they revert back to the previous values when…
-
- 3 replies
- 123 views
- 1 follower
-
-
I have been experiencing frequent but intermittent errors accessing MD for the last month or so. I thought this might just be my internet provider, but was traveling abroad last week and noticed the same thing.
-
- 2 replies
- 309 views
-
-
If you go into "Papers" on the bottom, then select "Notebook" nothing happens. @Syrian noticed this It's somewhat important because people store important stuff there.
-
- 0 replies
- 68 views
-
-
The player mute is bugged because you can still see any "RP" chat that they post. Here I muted Ledah using Mute chat: on his player avatar and it still showed me his emote chat. I think the mute feature maybe needs some improvements
-
- 0 replies
- 87 views
-
-
Moving down from the Undermined Foundation requires 1 consecutive day, but going there does not, allowing people to get stuck. In general requiring people to get consecutive days to get out of somewhere seems like a bad idea, but this one especially as you don't need them to get here.
- 5 replies
- 148 views
- 1 follower
-
I got the Chase Wodin spell as part of the evo shop, and it seems it takes me to Gateway Island instead of where ever Wodin is (unless thats where he is, in which case it works just fine). It seems the spell was given as part of the Loreroot Soldier bundle in Tier 34 of the evo shop.
-
- 0 replies
- 100 views
-
-
I have been trying to test the Evo Shop crafting items / instructions that I've gotten over the past weeks. There seems to be some bugs with how it interacts with chat. I couldnt get them to work despite having plenty of resources. @Muratus del Mur
-
- 0 replies
- 90 views
-
-
The Independent Heat Solidifier is throwing out an error, with or without heat in the heat jar, and neither of my jars work with it. Both jars function as intended, so I'm pretty sure it's an issue with the Solidifier itself. Tool ID : 110834 Account ID : 214273 Unexpected error: Uncaught Exception: TypeError: Reference ID: 4e1c1630
-
- 1 reply
- 105 views
-
-
When you enter the Golemus golemicarum alliance influence page via the pyramid at the summit, and then consequently exit the screen, it deposits you back at the entrance to Mt Kelle'Tha, one scene away.
-
- 0 replies
- 84 views
-
-
I have chosen the option in deck 30 to reduce my point total. The description implies all branches over 50% get reduced by 50%, but only 3 did. It is not explicit about reducing all of them over 50%, nor about there only being a set amount of branches it will reset - I would have changed my point gathering strategy had I known how it actually worked. It does take a few minutes as well for the reduced branches to show up as receiving additional points when you do whatever they count, when you check your progress, but they do count in that timeframe, so purely visual.
- 1 reply
- 113 views
-
I could be wrong, so feel free to double check, but I think I've waited long enough to more or less confirm my suspicion that rainbow candy is not melting over time.
-
- 0 replies
- 97 views
-
-
I've noticed now, about 85 times or so so I'm actually sure now, that the dead Regen timer is absolutely broken. The max Regen for the dead is about 65 minutes, give or take. If you leave the game for 55 mins and return, refresh the page after reopening your closed browser, it will for a fractal second, show 10 minutes left. Then the page refreshes manually or automatically, and magically, you're back at 65 mins of Regen, and wow! Still 0 action points! It's a Christmas miracle =D All jokes aside this needs to get fixed. It seems multiple action points can be stacked if you stay logged out for multiple hours, but if you ever come back before a 65 minute timer rolls over c…
-
- 0 replies
- 104 views
-
-
At Champion's Challenge, when you click at the signpost to activate the challenge, the tiles (and the signpost itself) turn to this broken img thing.
- 6 replies
- 298 views
- 1 follower
-
The dead and depletion mechanics interact in an interesting manner. You can still be locked if you "deplete" a scene of its resources, but when the graveyard recalls you you'll be effectively Dispelled. The game thinks you're still bound (according to triggers) but you're absolutely free to move around and continue to gather as desired. If the lock isn't meant to work on ghosts, this bug report can be ignored. Update edit : It seems that if your movement while dead does not cost you ap, it will not stop you from moving. But if the movement does require AP (ie moving through light while dead) it will recognize the movelock from depletion and stop you.
-
- 0 replies
- 96 views
-
-
When fighting the combat icons in the "result" panel of the results are much too large:
-
- 2 replies
- 123 views
-
-
@Ledah and I were discussing this but it's my view (and possibly his) that the heat fed to Primordials are affecting them too much. It's causing most of them to end up with fire/stream and probably biasing the process too much. Even creatures which haven't had anything "heat" related (as far as I have spoken to people) are getting fire shown on their primordials. It's possible that future primodials heat should be removed, optional, or made to affect the system less? Thoughts @Muratus del Mur ?
-
- 1 reply
- 129 views
-
-
All illusions from the MP7 menu are currently broken. No combination of illusions or standalone illusions seem to function at all, and they all seem to throw out the same error code. Image and copy/paste provided below. Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpected error: Warning: Reference ID: 989952f5 Unexpec…
-
- 0 replies
- 90 views
-
Member Statistics
- 4588 Total Members
- 936 Most Online
-
Marvolo_ Newest Member ·
Forum Statistics
- Total Topics 17.7k
- Total Posts 183.2k