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All bugs in here are confirmed and have respective redmine tickets
- 520 posts
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Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.
- 26 posts
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This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.
- 10657 posts
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Issues with the new interface , both technical and related to gameplay changes that might influence things badly.
- 411 posts
78 topics in this forum
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Player name: Else Player ID: 193599 Browser: Google Chrome Operating System: Windows 10 Importance: Medium Importance Description - What happens when the bug occurs:It says I need at least 80% of cast, which I do, but it doesnt let me store the spell... How to reproduce the bug: Have 5 cast total of a spell, cast it once and try to store the spell in a memory stone What you expect to happen: It should allow me to store the spell as I do have the 80% required.
- 5 replies
- 1.6k views
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- 0 replies
- 953 views
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I used today a stone tablet in order to test its functionality. The below was the outcome: dst enchanted a Stone Tablet into a Lockinchaos stone I've checked all my Lockinchos stones looking for a difference in them in order to spot the new one who was supposed to act differently. I was unable to find any...nor was I able to find a different item in case the message in the chat was wrong. On the other hand, there was no clear announcement (even on the forum) that the tablets are functional per se. So this may not be a bug after all but an incomplete feature.
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- 6 replies
- 1.6k views
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When creating a creature totem the naming convention appears to be '[creature family] creature totem' , i.e. 'plant creature totem' , however there is a few creatures that don't have a specified family when it comes to totem creature, and the dont inherit the [creature family] in the name, and just become "creature totem" , a few examples of this would be a santa, or anniversary creatures. previously i thought this was just a naming bug and had no other problems, but today i tried to open one to take out the santa and 8th anniversary aramor that i had stored in them, and instead of bringing up the usual UI to continue with the totem opening, and how many fenths it w…
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- 0 replies
- 868 views
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i had 36/36 then used it and have 37/36
- 2 replies
- 973 views
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It seems to me the totemizer only eats one Timeless Dust when creating totems, unless I've got the magic touch! (or something else is going on I'm failing to realize, as is always my concern in MD :p)
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- 0 replies
- 789 views
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In other words: my Chaos Archer (661437) is a real Chaos Archer which was in this ritual since lower levels thus "random" for target. After updating the Archer to Chaos this "random" was replaced by "All". So, my Chaos Archer ... is ... remembering some skills ... meaning that the current battle system is not validating current skills & targets of the creatures vs skills & targets of the ritual. The ritual is quite old so ... I don't know when this change occured.
- 4 replies
- 1.4k views
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My Molimar creature worked fine until I leveled it up to an "Incarnated Sarasith" during Tranquility day. Now every time I fight with it in my rituals all of my creatures attack for 1 damage. Is this intended with this level of the creature? Edit: I just maxed my molimar and my creatures attack normally with him at max rank. Edit 2: Maybe my max molimar making my rit attack normal was a fluke, I tested it on more people and It wipes out my stats in combat. My stats are just too strong to be using a Molimar type creature it seems. I assume it's working as intended
- 10 replies
- 2.1k views
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At Road of Battles there is bushie, it has been fully watered, it's fully grown and ready to be gathered except when you click "Complete - gather the results!" nothing happens. I know that like two and half days ago concussion watered that bushie and left it for somebody random to pick it up. It could be (not sure) that nobody did that and it was left for all this time. Could it be that leaving bushie for long time without picking it up would make it bugged?
- 13 replies
- 2k views
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This is one of the topics I am working through: http://magicduel.invisionzone.com/topic/16598-unusual-stats-during-burst-combat/?p=165603 For the moment, all mysterious and questionable bugs will be left and I will focus on clarifying and adding more information to the combat logs. This topic is for all things you feel need adding to the combat logs. Please copy content from that above post.
- 20 replies
- 2.8k views
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I let my Constipated Grasan ferment for two days and then harvested expecting two separate usable ferments, instead I got this I thought it was weird so I used it and then I got this [log Potential steps to reproduce occurrence] Acquire 2 Wiiya Acquire 1 Constipated Grasan Wait for 2 Days Harvest Grasan Ferment from Constipated Grasan [/log]
- 12 replies
- 1.9k views
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Considering you can't normally make a ritual with level 1&2 Angiens, I'll assume this is a bug. (also note that error at the top of this picture) How to reproduce: 1. Acquire Angien Egg 2. Get Angien Egg to level 3 (Angien) 3. Make ritual containing Angien 4. Give Angien to someone 5. Take Angien back 6. Fight with the ritual mentioned above
- 7 replies
- 1.5k views
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I set up a ritual with 2 rustgolds 1 max ele and 3 angiens and gave the spell to dormouse (to attack someone that was bullying her) and instead 2 trees 2 birds 1 rusty and 1 lifestealercame up.. I did set the ritual i wanted to use on defense. I'm not entirely sure if a topic like this has already been posted. ehh...
- 15 replies
- 2.5k views
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As I was playing with totems today, I noticed that certain names are not accurate regarding them. An Unholy Pope turned into a 'creature' totem. Soulweavers turn into tormented soul totem. Anniversary Aramors turn into plain aramor totems. The stats of the creature seem to be correct, only mistake is that the names do not seem to change in terms of variety. I have not yet tested other creatures such as tainted angiens, drachorns etc. I am aware that the feature is not yet complete so any more feedback is appreciated to get this little thingy fixed.
- 4 replies
- 1.4k views
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Well, I *thought* a topic for this already existed, but I can't seem to find it. The issue is that, when upgrading a creature you can set a custom name, however the input box has its maxlength property set to 20. I believe that custom names can be longer than 20 characters, and certain creature names are longer than 20 characters to begin with. "Imperial Aramor Assassin" for instance.
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- 1 reply
- 921 views
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When a global message is posted, those with a "crown" (at least, that's the name of the image), get the crown before the global message. This makes it possible to identify the sender of the message when that was previously impossible. To my knowledge, this effects only 2 people. Mur and Chewett.
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- 2 replies
- 887 views
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After digging deeper into the original reason I reported, http://magicduel.invisionzone.com/topic/16288-always-put-semicolons-at-the-end-of-the-line-in-javascript/, I believe I have found the actual cause of the constant 100% CPU usage with massive memory thrashing. In the main page (layout.php), in the <head> tag, there is a reference to: <script type="text/javascript" src="js/popupinfo.js"></script> Normally this wouldn't be an issue, but the problem is, that script writes a <div> tag to the document. Because Firefox uses speculative parsing (https://developer.mozilla.org/en-US/docs/Web/HTML/Optimizing_your_pages_for_speculative_parsing)…
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- 1 reply
- 1.1k views
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The artifact at beserkers upon completion says "The artefact you are trying to load was not found, please refresh the interface and try again" You then close it and click on the artifact and you get the correct message. Should be fixed note: im sure there is another topic, i just cant find it currently
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- 6 replies
- 1.7k views
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When I went to open it, I got this: parent.dlgNotif("numbercapsule-clue","request");Duplicate entry '191885-numbercapsule-clue-A' for key 'PRIMARY' Trying again results in it working correctly.
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- 1 reply
- 908 views
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The Imperial Aramor Warrior (species 32, level 2) has the "attackbonus" special influence applied on itself twice. I believe that either the second influence should be removed, or else they should be combined into an "attackbonus2". "attackbonus2" would increase attack damage by 125% (attackbonus is 50% and 1.5 * 1.5 = 2.25).
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- 7 replies
- 1.3k views
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Coming out of the illusion breaks everything. 1st time was fine. 2nd and 3rd cast caused my name to remain unchanged as "Guardian of the Root" (even after logging out and in), alliance badges lost (including my own), tags become jumbled (they become mixed until selected in the 'roles' area). Refreshing and logging out does nothing. It's as if "*Sasha Lilias*" has had her name changed to "Guardian of the Root 24230". Spell usage: (2nd)Cast spell --> Exited illusion --> Broken (as above) --> (3rd)Re-cast spell --> Broken (as above) --> No option to exit illusion. Note: On the third spell, although my name was still "Guardan of the Ro…
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- 0 replies
- 758 views
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1st cast of the illusion provided x amount of extra stats but no alliance bonus. 2nd and 3rd casts provided no extra stats but provided alliance bonus. Are you meant to recieve extra stats or not? If so which one? Either way it's buggy! :D
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- 0 replies
- 829 views
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When giving an item, the message shown when the person has too many shared items is rubbish needs to be made better
- 8 replies
- 1.7k views
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I found out that while you are at under -500 honor (I'll refer to it in rest of the post as "negative honor", also I'm at under -5k honor) interesting thing happens related to skilldamage. As you all know negative honor prevents you from getting wins, heat, stats. For those of you who didn't know negative honor prevents skilldamage too. There are 2 kinds of skilldamage. First kind is when you have 1000 or more balance losses than balance wins and is self imposed one. Second one is imposed by others if they have skilldamage stat, such as Eon. This second type works in a way that if player with skilldamage stat wins the fight against you and gains stats you lose same st…
- 2 replies
- 1.1k views
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When one goes under -500 honor he stops gaining stats from combat, as well as no creature wins or creature heat. This is true only when attacking, if you defend and have under -500 honor then you won't be getting stats, but your creatures will gain heat and wins. My conclusion is that it shouldn't happen since it doesn't happen for attacks and since being under -500 honor is meant to enforce penalty and prevent you from advancing. Weird enough changes to personal heat are still present, you can still gain and lose personal heat even while under -500 honor, regardless of attacking or defending.
- 7 replies
- 1.6k views
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