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Seigheart

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Reputation Activity

  1. Downvote
    I find it some what amusing. I vote to allow it.
  2. Downvote
    Seigheart got a reaction from death ray in Posting on the forum should give evolution points   
    Your argument is fair and sound.
  3. Haha
    Seigheart reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Due to a player asking to be removed from the AL I'm going to need to rewrite a number of days, alongside recreating images. Unfortunately I write these a few days ahead so it needs some rework. I hope I will be back on track by next week.
    I have contacted everyone involved in this, so If you are involved in this, or want to be involved, and haven't gotten a PM, let me know.
  4. Upvote
    Seigheart got a reaction from Vahr in Primordial Pets: Impossible Pet Edition   
    Mur asked for the community to come up with ideas for the new Primordial Pet feature, so let's see what everyone can come up with.
    The main goal here is to experiment and help test the system. We have a new mechanic to play around with, so let's see what it can actually do and what kinds of combinations we can discover.
    The idea is pretty open. You can use any creature, at any stage, and then decide what you want to feed the Primordial Pet to influence what comes out.
    For your combination, list:
    Creatures: Any four creatures you want to use
    Creature stage: What stage each creature should be
    What you feed it: Other creatures, ANY item, heat, or anything else you think could have an effect
    Result: What do you think the Primordial Pet should become?
    Don't worry too much about balance or whether an idea sounds strange. This is about experimenting. Try combinations that make sense, combinations that don't, and things that you think might produce interesting results.
    The more people experiment, the more we can learn about how the system works and what is possible.
    And don't forget to upvote/downvote the combinations you like. Mur might end up picking one of yours to actually use.
    Let's break the system and see what happens.
  5. Haha
    I agree with this forum post.
    The forum is the only place safe from people spamming for a single evo point.
    That cannot stand.
  6. Downvote
    As titled.
  7. Thanks
    Seigheart got a reaction from Muratus del Mur in Primordial Pets: Impossible Pet Edition   
    We will have a poll in a few days to give people time to see the thread.
  8. Upvote
    Seigheart reacted to Muratus del Mur in Build your own Drachorn   
    i would say this one yes ..its a disaster compared to other, but at least you made the picture with the glue implying a process happend and you didnt just find thst so, glueing those things together must have been hard ..and crushing your own 'material', the effort is what should be repaid

    @death ray disqualified it is, and honestly i wasnt thinking anyone should or could be disqualified in this public contest free for all but thanks for convincing me to improve it with this new trait. Considering all this is so ewsy and rewarding, if you somehow fail it, you cant repost. i will update the rules to clarify that. future people will get disqualified if refused, you personally get disqualified because you sent a joke and insisted.
  9. Like
    Seigheart got a reaction from Ledah in The Crafter's Trial   
    Judgement: Stitched Mouseling with Mirror-Eyes
    I actually quite like this one. It's creepy, it's funny, and it makes sense for a Toy Maker.
    Creativity: 9/10
    The idea of making a replacement pet to save a child from the pain of losing one is great. Probably not the pet I would want, but that's beside the point.
    Use of Materials: 8/10
    Everything has a fairly obvious place in the creation. I especially like what the Forge did with the Imprinted Darks and turned them into the Mirror-Eyes.
    MD Logic: 9/10
    It fits MD. Strange materials, questionable decisions, and a result that isn't quite what you expected. Seems about right.
    Craftsmanship: 8/10
    The finished item feels properly crafted. I would have liked a little more on the actual method though, rather than just being told you're a master of the craft.
    Purpose: 9/10
    The purpose is clear, and I like that it actually ties back to the reason for making it.
    Forge Result: 9/10
    The Forge did a good job here. It kept the mouse, the stuffing, the heart and the Dark, but gave them its own interpretation. The added cloth and white powder don't bother me. Unexpected results are part of the fun.
    52/60
    A good entry overall. There's an actual idea behind it rather than just throwing materials together and hoping for something useful.
    And honestly, if someone gave this to their child as a replacement for a dead pet, I'm not entirely sure whether I'd be impressed or concerned.
    Probably both. Wishpoint granted.
  10. Upvote
    Seigheart got a reaction from Vahr in The Crafter's Trial   
    This quest is now reopened with some minor changes!
    Since the forge now costs twice as much, I will no longer be able to support the free first attempt. 10$ USD is 14$ CAD. It hurts.
  11. Upvote
    Seigheart got a reaction from Vahr in The Crafter's Trial   
    Quest: The Crafters' Trial
    The Crafters Guild was built around creation, so this quest will require you to do exactly that.
    Your task is simple:
    Create something using materials you can actually find within the realm, then use the Forge to bring that creation into existence.
    The Task
    Choose a craft that you believe belongs within the Crafters Guild.
    Blacksmithing, masonry, carpentry, alchemy, tailoring, leatherworking, cooking, engineering, or something entirely different are all acceptable.
    Then go into the realm and gather the materials necessary for your creation.
    Rules
    1. Materials Must Come From the Realm
    You must physically gather, trade for, or otherwise legitimately obtain the materials you intend to use from within MagicDuel.
    Do not simply list hypothetical ingredients.
    2. Create Something With Purpose
    Decide what your materials will become and why.
    Your creation should make reasonable use of the materials you gathered and should have an identifiable purpose.
    3. Use the Forge
    Once your proposal has been accepted and your materials gathered, you must use the Forge to attempt to create the item.
    The Forge may interpret your offering differently than you expect.
    That is part of the quest.
    4. Explain Your Craft
    Your submission should explain:
    The Craft: What trade or combination of trades does your creation represent?
    The Materials: What did you gather?
    The Creation: What are you attempting to create?
    The Method: Why should these materials become this particular creation?
    The Purpose: What is the finished item intended to do?
    The Result: What did the Forge actually produce?
    5. Approval Before Forging
    Present your proposed creation and materials to me before committing them to the Forge.
    I reserve the right to decline any proposal at my discretion. This is primarily to keep submissions within the spirit of the quest, prevent exploitation, and ensure that any credits I provide are being used for genuine participation.
    If your proposal is declined, you are welcome to submit another.

    If you are unsure whether something is allowed:
    Ask before doing it.
    Judging
    Entries will be judged based on:
    Creativity : Use of Materials : MD Logic : Craftsmanship : Purpose : Forge Result
    An unexpected Forge result will not automatically count against you.
    Sometimes failure teaches more about crafting than success.
    I am interested in what you attempted, why you attempted it, what you sacrificed to make it happen, and what the Forge decided those things meant.
    Reward
    A WP and a bundle of resources!
    The Challenge
    Do not start with an imaginary item and conveniently invent the ingredients afterward.
    Look at what the realm actually provides.
    Gather those things.
    Consider what they are.
    Consider what they mean.
    Decide what they could become.
    Then put that belief to the test.
    A good crafter does not merely have ideas: a good crafter understands their materials.
    Show me what the realm gives you.
    Show me what you believe it can become.
    Then prove it at the Forge.
    One Guild. All Crafts. All Paths.
  12. Upvote
    Seigheart reacted to Ledah in The Crafter's Trial   
    The Craft: What trade or combination of trades does your creation represent?
    The most noble trade - That of a Toy Maker - bringing joy to all around with such wonderful creations and games.
    The Materials: What did you gather?
    1x Dead Mouse, our subject to base the toy on
    2x Imprinted Darks, for eyes to replace the empty sockets
    1x Mechanical Heart, to replace the dead one
    1x Bit of Stuffing, to pad out the hollow interior
    1x Secret Ingredient, that brings it all together - a trade secret, you understand
    The Creation: What are you attempting to create?
    I am attempting to create a wonderful toy, a reanimated mouse - one some poor child perhaps lost, an old pet. After all, most know the pain of losing a childhood pet - not so with my marvelous creation. Spare your child the pain of losing a pet.
    The Method: Why should these materials become this particular creation?
    It is a coherent use for the materials, and I am a master of my craft. I usually create mirrors for people to ogle themselves in, this is much easier.
    The Purpose: What is the finished item intended to do?
    It is intended to be a lifelong companion - and wonderful conversation starter at dinner parties.
    The Result: What did the Forge actually produce?
    Stitched Mouseling with Mirror-Eyes
    A palm-sized plush mouse sewn from patched cloth and pale teddy-stuffing, its small body faintly warm and softly ticking where a gear-wound heart nests beneath the seams. Two beads of swirling Imprinted Dark are set for eyes, their blurry image shifting to face whoever stands nearest. A whisper of white powder is worked into the stitchwork, and the whole toy hums with a charge it does not spend — the surge condensed into its very substance and marked upon it.
  13. Upvote
    Resin gathering does as well.
  14. Like
    Seigheart reacted to Blackshade Rider in Draw/ create/ sculpt your own Hell Hound   
    Rewards have been sent. Looks nice i like it
  15. Like
    Seigheart got a reaction from Muratus del Mur in Draw/ create/ sculpt your own Hell Hound   
  16. Like
    Seigheart got a reaction from Chewett in The Crafter's Trial   
    This quest is now reopened with some minor changes!
    Since the forge now costs twice as much, I will no longer be able to support the free first attempt. 10$ USD is 14$ CAD. It hurts.
  17. Downvote
    It's funny how this works hand in hand with my suggestion for the Crafter's guild, but you know, too blind to see that.
  18. Downvote
    Seigheart got a reaction from Blackshade Rider in Reviving the Crafters   
    I appreciate you taking the time to write this and to speak with other players about it. However, I think there are some important assumptions in your feedback that I want to address, because I don't think you've actually read my posts closely enough to understand what I'm proposing or how I'm using AI. Again it's your famous bias again.
    First, regarding the AI criticism: I use AI as a tool to help organize my thoughts, fix grammar, structure information, and convey what I'm trying to say. The world is changing, and AI is becoming a normal tool for communication and creative work. Using it doesn't mean the ideas themselves aren't mine.
    I have a lot of ideas, and I use AI to help me turn those ideas into something readable and organized. That's particularly useful when I'm trying to communicate complicated systems or large amounts of information. The fact that something is well structured or grammatically polished doesn't mean I simply asked an AI to invent a fantasy system and copied the result.
    That's also why I don't think describing my posts as "GenericFantasyLLM" is particularly fair without actually looking at what I've written and what I've been trying to accomplish.
    More importantly, I don't agree with the suggestion that I've simply been producing a large volume of ideas without thinking about their place in MD. Some of the things I've posted are deliberately exploratory. I'm putting ideas out there so they can be discussed, challenged, changed, or discarded. That's part of developing a system.
    I also don't think I need to pretend that I don't have ambitions for the Crafters Guild simply because leadership should be earned. I can have a vision for what I want to build while still understanding that recognition and titles come later. Those aren't contradictory.
    Where I do agree with you is that actions matter more than a title. If I want people to see me as someone who contributes to crafting, then obviously I need to actually contribute. I'm perfectly comfortable proving that through my actions rather than asking people to simply take my word for it.
    But I don't think returning to MD means I should sit quietly for months before proposing anything. I've come back because I want to contribute, and part of contributing is bringing ideas to the table. MD itself is changing, just as the wider world is changing, and I don't think every new idea should automatically be rejected because it doesn't exactly resemble how things were done historically.
    That brings me to the suggestion that my ideas are against MD lore.
    I think this is where actually reading the posts and discussing the individual proposals becomes important. If something I've proposed doesn't fit MD, I'd much rather have someone tell me specifically what doesn't fit and why than dismiss the entire concept as generic fantasy. I'm very willing to change an idea when there is a concrete reason for doing so.
    The same applies to the workshop idea. The intention wasn't simply "put every machine in one building because that's how fantasy crafting works." There is a larger concept behind the processing and production system I'm trying to develop. If the better implementation is to distribute those processes around the lands, then that's something that can be discussed. But I don't think the underlying idea should be dismissed without engaging with what I'm actually proposing.
    I also think the distinction between a Crafters Guild and a broader production/workmen organization is worth discussing. I'm not married to it, but the concept is worth looking at. What matters to me is creating a functioning system where people who gather, process, craft, trade, and specialize have reasons to interact with one another. There is a gap between resources, and the forge. I want to fix that.
    And yes, resources need uses. That's something I've been considering as part of the system. I'm not interested in creating 30 different ores simply because they sound interesting. The resources need to feed into actual crafting, production, trade, or player activity.
    As for the leadership comments, I understand your position, but I don't think listing past mistakes is necessarily the only meaningful way to demonstrate change. If I've behaved badly in the past, the best evidence that I've changed is how I behave now. I don't expect anyone to believe that because I wrote "I've changed." I'll demonstrate it through how I interact with people and what I actually do.
    So I think the biggest difference between us here is that you're looking at my posts and seeing AI-generated generic fantasy content, while I'm looking at them as my own ideas that I've used AI to organize and communicate.
    If you think specific parts don't fit MagicDuel, I'm absolutely willing to discuss those parts individually. But I don't think it's fair to characterize the entire project as AI slop when the criticism is based on assumptions about how the posts were produced rather than engagement with the actual ideas behind them.
    I'm not asking anyone to give me a title or declare me the leader of anything tomorrow. I'm putting forward a vision, I'm willing to develop it, and I'm willing to have the community challenge it.
    If it works, great. If parts don't work, I'll change them.
    But I'd rather have that discussion based on the actual ideas I've proposed rather than on the assumption that I typed "make me a fantasy guild" into an AI and pasted the result.
    Try looking at the big picture, instead of picking holes.
    Yes, AI helped fix the jumbled mess that this was. Deal with it.
  19. Downvote
    Seigheart got a reaction from Chewett in Reviving the Crafters   
    I appreciate you taking the time to write this and to speak with other players about it. However, I think there are some important assumptions in your feedback that I want to address, because I don't think you've actually read my posts closely enough to understand what I'm proposing or how I'm using AI. Again it's your famous bias again.
    First, regarding the AI criticism: I use AI as a tool to help organize my thoughts, fix grammar, structure information, and convey what I'm trying to say. The world is changing, and AI is becoming a normal tool for communication and creative work. Using it doesn't mean the ideas themselves aren't mine.
    I have a lot of ideas, and I use AI to help me turn those ideas into something readable and organized. That's particularly useful when I'm trying to communicate complicated systems or large amounts of information. The fact that something is well structured or grammatically polished doesn't mean I simply asked an AI to invent a fantasy system and copied the result.
    That's also why I don't think describing my posts as "GenericFantasyLLM" is particularly fair without actually looking at what I've written and what I've been trying to accomplish.
    More importantly, I don't agree with the suggestion that I've simply been producing a large volume of ideas without thinking about their place in MD. Some of the things I've posted are deliberately exploratory. I'm putting ideas out there so they can be discussed, challenged, changed, or discarded. That's part of developing a system.
    I also don't think I need to pretend that I don't have ambitions for the Crafters Guild simply because leadership should be earned. I can have a vision for what I want to build while still understanding that recognition and titles come later. Those aren't contradictory.
    Where I do agree with you is that actions matter more than a title. If I want people to see me as someone who contributes to crafting, then obviously I need to actually contribute. I'm perfectly comfortable proving that through my actions rather than asking people to simply take my word for it.
    But I don't think returning to MD means I should sit quietly for months before proposing anything. I've come back because I want to contribute, and part of contributing is bringing ideas to the table. MD itself is changing, just as the wider world is changing, and I don't think every new idea should automatically be rejected because it doesn't exactly resemble how things were done historically.
    That brings me to the suggestion that my ideas are against MD lore.
    I think this is where actually reading the posts and discussing the individual proposals becomes important. If something I've proposed doesn't fit MD, I'd much rather have someone tell me specifically what doesn't fit and why than dismiss the entire concept as generic fantasy. I'm very willing to change an idea when there is a concrete reason for doing so.
    The same applies to the workshop idea. The intention wasn't simply "put every machine in one building because that's how fantasy crafting works." There is a larger concept behind the processing and production system I'm trying to develop. If the better implementation is to distribute those processes around the lands, then that's something that can be discussed. But I don't think the underlying idea should be dismissed without engaging with what I'm actually proposing.
    I also think the distinction between a Crafters Guild and a broader production/workmen organization is worth discussing. I'm not married to it, but the concept is worth looking at. What matters to me is creating a functioning system where people who gather, process, craft, trade, and specialize have reasons to interact with one another. There is a gap between resources, and the forge. I want to fix that.
    And yes, resources need uses. That's something I've been considering as part of the system. I'm not interested in creating 30 different ores simply because they sound interesting. The resources need to feed into actual crafting, production, trade, or player activity.
    As for the leadership comments, I understand your position, but I don't think listing past mistakes is necessarily the only meaningful way to demonstrate change. If I've behaved badly in the past, the best evidence that I've changed is how I behave now. I don't expect anyone to believe that because I wrote "I've changed." I'll demonstrate it through how I interact with people and what I actually do.
    So I think the biggest difference between us here is that you're looking at my posts and seeing AI-generated generic fantasy content, while I'm looking at them as my own ideas that I've used AI to organize and communicate.
    If you think specific parts don't fit MagicDuel, I'm absolutely willing to discuss those parts individually. But I don't think it's fair to characterize the entire project as AI slop when the criticism is based on assumptions about how the posts were produced rather than engagement with the actual ideas behind them.
    I'm not asking anyone to give me a title or declare me the leader of anything tomorrow. I'm putting forward a vision, I'm willing to develop it, and I'm willing to have the community challenge it.
    If it works, great. If parts don't work, I'll change them.
    But I'd rather have that discussion based on the actual ideas I've proposed rather than on the assumption that I typed "make me a fantasy guild" into an AI and pasted the result.
    Try looking at the big picture, instead of picking holes.
    Yes, AI helped fix the jumbled mess that this was. Deal with it.
  20. Upvote
    Seigheart got a reaction from Blackshade Rider in Reviving the Crafters   
    I’ve been thinking about what could be done with the Crafters Guild, and I wanted to throw an idea out there for discussion.
    There are a few obvious locations that would make sense for the Guild. Oak Tower seems like a natural choice, given its lack of any real importance within Loreroot. The capital would also be logical.
    But I think there’s another possibility that could be much more interesting.
    The Lost Body of War Hold.
    There could already be the lost body of the giant statue/head in Loreroot’s forest.
    What if, instead of building an entirely new structure, another tree fort, we add to the existing scenes. Its been awhile since Loreroot has seen an expansion.
    The old, war-torn shell of the giant statue could become the foundation of the Guild. Crafters could have gradually built platforms, workbenches, furnaces, storage areas and scaffolding around and inside the remains.
    Essentially, something that was once a forgotten relic becomes something useful again.
    I think that would fit Loreroot particularly well.
    What would the workshop contain?
    The interior could have several different crafting areas that could help process materials.
    🔥 Smelting — kilns, and crucibles/molds to process more advanced ores
    ⛏️Blacksmithing — Integrity of items can be repaired here
    💎 Gem Cutting — cutting wheels, workbenches, tools to process gemstones (2 months to make a diamond is crazy)
    🪵 Woodworking — lumber, carving benches, saws to process more advanced wood types (hard lumber, oak, maple etc)
    🧪 Alchemy / Materials — processing and identifying more advanced ingredients and crafting components.
    ⚒️ General Workshop — very basic version of the forge that can produce role play items using only resources as material. These items purpose would be to help guide the Forge a bit more when creating potentially empowered items in the real forge.




  21. Upvote
    Seigheart got a reaction from Blackshade Rider in Reviving the Crafters   
    I'd like to put myself forward to lead the revival of the Crafters Guild.
    Crafting has always been one of the systems that gives MagicDuel depth. With the Evolution Shop making more tools and opportunities available, I think it's the perfect time to rebuild a guild dedicated to experimentation, knowledge sharing, and helping players discover what crafting can really do.
    My Goals
    Create a welcoming place for both new and experienced crafters.
    Document crafting mechanics, discoveries, and best practices.
    Organize crafting events, challenges, and collaborative projects.
    Help members obtain the materials and knowledge they need to progress.
    Encourage experimentation instead of keeping information hidden.
    Work alongside other guilds to strengthen the realm as a whole.
    Why I Believe I'd Make a Good Guild Leader
    Active and committed. I'm consistently involved in the game and willing to put in the time needed to keep the guild moving forward.
    Community-focused. I enjoy helping other players learn and succeed rather than competing with them.
    Organized. I like creating guides, documenting information, and building systems that others can use.
    Patient. Crafting often requires trial and error, and I'm happy to help others through that process.
    Collaborative. I believe the best discoveries happen when people work together instead of in isolation.
    Long-term mindset. My goal isn't to build a guild that lasts a few weeks, it's to create a lasting home for everyone interested in crafting.
    Open to feedback. Leadership should adapt to the needs of its members, and I'm willing to listen and improve.
    The Crafters Guild shouldn't just be a title, it should become a place where players come to learn, experiment, and create. Whether you're forging your first item or pushing the limits of what the Forge can produce, there should be a place for you here.
    If given the opportunity, I'll work to make the Crafters Guild an active, useful, and respected part of the realm once again.
  22. Upvote
    Seigheart got a reaction from Blackshade Rider in Draw/ create/ sculpt your own Hell Hound   
    I assume this quest is still going! :) I also assume that the same medium I used for the Build a Drach quest will work here :)
    This is what I envision the Hellhound to look like. I took a bit of inspiration from Ghostbusters, and added a few feline characteristics.



  23. Upvote
    Seigheart got a reaction from Nep in Reviving the Crafters   
    This inforgraphic shows what potential devices could be used to further process each resource. The higher your skill, the more successful/faster you would be in processing raw resources.

  24. Upvote
    Seigheart got a reaction from Nep in Reviving the Crafters   
    Due to image file size limitations, I have to spam posts for this.
    Ive done up a handy infographic as well for what I would like to do for the work process for materials. There are tonnes of other resources, but just kind of expanding on current resources:


  25. Haha
    Seigheart reacted to Muratus del Mur in Forge gave me a "ledah" item and.....   
    i wanted to fix it but then ledah said he is fine with it, and you seemed happy too... and ledah is "the ledah" so , why not lol

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