Reputation Activity
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Seigheart reacted to Muratus del Mur in Impossible Primordial VotesThat shade would fit the Air slot only, since I said this needs to be something the engine allows, you need 3 other parents that would match the other elements. Also, for creator influence, should it be Aelis?
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Seigheart reacted to Chewett in Seigheart's Guide to the Gateway IslandThis is super outdated, I wouldn't recommend linking to it anymore.
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Seigheart got a reaction from Chewett in Seigheart's Guide to the Gateway IslandGATEWAY ISLAND (GWI): A NEW PLAYER'S GUIDE
SPOILER WARNING: This guide is full of spoilers. It works as a step-by-step walkthrough of Gateway Island. If you'd like to discover the island yourself, explore first and come back here only if you get stuck.
Welcome to MagicDuel! Every new character starts on Gateway Island (GWI). It teaches gathering, crafting, creatures, and getting around before you reach the mainland.
The island is quiet and gives few hints. This guide walks you through it in a sensible order. It is based on a full walkthrough in October 2026.
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QUICK START: YOUR FIRST 10 STEPS
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1. Read every sign first. Signs hold hints and sometimes secret tips. Some tips only work if you follow them before picking things up.
2. Collect Reality Shards. Click the orange items you find around the island. Look out for spirit scraps too.
3. Make the map at Guardian's Esplanade. Use your Reality Shards in the Map Maker. The sign says it's on the right, but it's on the left.
4. Grab the Old Mattock and mine stone. Mining at the Esplanade is free. You need at least 10 Stone and 1 Crystal.
5. Make the Aramor Fenth. At Aramor's Arisal, load 10 Stone, 1 Reality Shard and 1 Crystal into the Assembler. This unlocks more of the island.
6. Take the rain collector, not the shovel. The Survivor's Junction sign tells you to. Then go back to the Dock (Castaway's Landing) for a reward. Do this before picking up any shovel.
7. Get the free tools in Experimental Grotto. An Old Resin Collector and an Old Bark Knife are waiting there.
8. Use the Empty Barrel. It raises your max AP by 5.
9. Climb to Gateway Plateau. Pick up the frayed rope at the top.
10. Choose your Principle carefully. The scroll basket on Gateway Mountain Trail gives a permanent +1 to a Principle. Decide before you click.
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SCENE BY SCENE
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Hover over an exit arrow to see where it goes and what it costs. Most short moves cost about 1 AP. Some cost 14 to 18 AP.
>> CASTAWAY'S LANDING (THE DOCK)
What's there: This is where you arrive. The game calls it the Dock, but no sign says so. Free old tools lie around, including a shovel.
What to do: Read everything. Hold off on the shovel until you've read the Survivor's Junction sign.
Exits: Up to Guardian's Esplanade (about 1 AP). Two arrows here look alike, but one costs 15 AP. Hover before you click.
Tip: Leave anything labelled as a staff or reset tool alone.
>> GUARDIAN'S ESPLANADE
What's there: The sign, the Map Maker (on the left), an Old Mattock, and Memory Stones.
What to do: Make your map with Reality Shards. Take the mattock and mine. Mining costs no AP and recharges in about 30 seconds. Each swing gives a random Stone, Crystal or Pebble, plus gravel.
Exits: Up to Aramor's Arisal and down to Castaway's Landing (about 1 AP each).
Tip: The stone counter on screen may not update. Keep mining until you're sure you have 10.
>> ARAMOR'S ARISAL
What's there: The statue is the Aramor Assembler. There are also herbs, bark, resin, lumber, rum barrels, a scarecrow and a tattered basket. You can find an Old Axe and Old Basket nearby.
What to do: Load 10 Stone, 1 Reality Shard and 1 Crystal. Press Continue, then gather the result to get an Aramor Fenth (a creature capsule). The Assembler's "Current Stack" is the most reliable count.
Exits: Making the Fenth opens a new left arrow to Knight's Descent (about 10 to 14 AP).
Tips: Anyone can load the Assembler, but only one player gets the result. Talk to the scarecrow. Some items here say "You do not have access to this clicky yet".
>> KNIGHT'S DESCENT
An arena "where the Bacon Knight sows dissent". Fights happen here. What you need to win is not known yet.
>> SURVIVOR'S JUNCTION
What's there: A sign with a secret tip.
What to do: Follow the tip. Take the rain collector, not the shovel, then return to the Dock for a reward.
Tip: If you already took a shovel or rain collector, the tip may not work. The rain collector can't be clicked once it's gone.
>> LOREWEAVER'S CAVERN
On the climb between the Junction and the Mountain Trail. Keep heading up.
>> GATEWAY MOUNTAIN TRAIL
What's there: Baskets, including a scroll basket ("Catch the scrolls"), and a warning about high altitude.
What to do: Keep climbing to the Plateau.
Tip: The scroll basket looks like an ordinary exit, but it opens a one-time Principle choice. Leaving the page loses your chance. Pick on purpose. There's no confirmation, and the page keeps offering the rest after you choose. Check your profile to see what you got.
>> GATEWAY PLATEAU
What's there: Frayed rope, the hot air balloon, and an exit to Gateway Summit (14 to 18 AP).
What to do: Collect the rope; it shows in your inventory as "Used Rope". Click the balloon to see what it needs. It says you need "an item that allows you to Fly, somehow".
Tip: Launching the balloon takes you off the island. Only do it when you're ready to leave.
>> EXPERIMENTAL GROTTO
What's there: A paper workshop. A free Old Resin Collector and Old Bark Knife. A Bark Press (only for characters with 20 or fewer active days). A Paper Press. The Empty Barrel.
Recipes: Thin Wood Sheets + Water + Resin make Paper. Paper + Water + Glue make Cardboard.
Exits: About 14 AP to enter and 18 AP to leave. Plan ahead.
Tip: If the Paper Press "Return to scene" link doesn't work, reload the page.
>> THE OBELISK
What's there: A sanctuary where Memory Stones are charged with Heat. The sign explains Heat. A pillar gives a daily item ("Used tape"). Across the water is "a distant object" you can't reach yet.
Exits: A dead end. Go back the way you came.
>> LOREWEAVER'S LOCK
What's there: A button-sequence puzzle with a 3-minute cooldown.
Tip: Clues are in nearby scenes. Look around before you press anything. There's no clear exit, so use "Go Back".
>> CASTAWAY'S COVE
A fishing spot.
>> RIDDLES
Some objects ask a riddle. Read it slowly and think of everyday things. Ask the helper bot if you'd like a hint.
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THINGS THAT TRIP PEOPLE UP
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Exit labels only show on hover. Clicking an unlabelled arrow by mistake still costs AP.
AP costs can differ. The cost shown on hover may not match what you're charged. The AP display doesn't always refresh.
Locked items are invisible. You only learn something is locked when you click it.
Tools you lack aren't flagged. A resource only tells you it needs a special tool when you click it.
"Standby..." clicks. Some clickables get stuck. Reload the page.
Double clicks. The inventory and some exits need a second click, especially after a dialog closes.
Inventory filter. It can hide items such as your map. Check the filter.
Private messages need a refresh. New PMs only appear after you reload. Pick a message type before you send a reply.
Paper Press return link. It may not work. Reload to get back.
Principle page. There's no confirmation after you choose. Check your profile.
Logging out. It's hidden under the compass wheel at the top-left.
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WHERE TO ASK
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MagicDuel forum
Live Help
GWI-Guide-Illustrated.docx
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Seigheart reacted to Marvolo in Onyx Mirrorseraph VS Rustgold WraithlingI think the fight was pretty good but I would have liked to see one detail different:
(I sent my 1g to Ledah)
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Seigheart reacted to Invie in The Cartographer's Cipher302-797-2-9BF0F675
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Seigheart reacted to Chewett in Lets get Wiiya backI will permit once mistake myself. It only gathered one.
If the others who agreed, disagree with my statement, I will prepare some spells
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Seigheart reacted to Muratus del Mur in Onyx Mirrorseraph VS Rustgold WraithlingThe outcome of this fight will be announced at 13:00 server time :D
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Seigheart reacted to Invie in The Cartographer's Cipher301-464-1-917CA47D
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Seigheart got a reaction from Syrian in Onyx Mirrorseraph VS Rustgold WraithlingYour pilates partner is going down.
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Seigheart reacted to Aelis in Adding East Locations to Ferry TravelI have recently learned the ferrytravel spell and fell completely in love with it. I have noticed, however, that the current scene list seems to predate the opening of the Lands of the East.
Thus, I'd like to discuss the possibility of the following East scenes being added to the ferrytravel list:
7_teamarket_1
7_lonelyroundabout_1
7_drywaterbridge_1
I think these three would fit the spell's theme very well.
Maybe a broader rework of the spell could be considered, as there are a lot of coastal scenes in GWI too (but maybe allowing GWI would probably make the spell too powerful -- I would leave that discussion for later).
What do you think?
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Seigheart got a reaction from Aelis in Onyx Mirrorseraph VS Rustgold WraithlingYour pilates partner is going down.
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Seigheart got a reaction from Ledah in Onyx Mirrorseraph VS Rustgold WraithlingYour pilates partner is going down.
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Seigheart reacted to Ledah in Onyx Mirrorseraph VS Rustgold WraithlingThe post will be updated (soon TM) with the current bets - Seig, Marv and Kaya, chuck me your goooooldddd.
As an incentive, as I know I am going to win (it is just so obvious), I will make a further bet against all of you still holding out.
I will give anyone who bets an additional 1GC of my own on top of their winnings, should I lose.
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Seigheart reacted to Chewett in Gotta Train em all - PRI-MOR-DIA-ALS@Muratus del Mur was looking for ideas about how primordials could be used.
Personally I would appreciate a simple app that (with regular attention) you fed a primordial and slowly grew it through it's levels. Playing with it and making it do it's animations. Using the currently existing primordials.
Getting your first primordial
Answer a number of multiple choice questions so it pairs you up with your first primordial. Any one of the currently existing ones.
Feed it regularly, tend to it's needs
Visiting the app you would need to do a number of things:
Feed it to keep it's stats up
Have different food give different stats
Have food be like 3-6 options, where each has pro's and cons to it's various stats
Heal/comfort it
Sometimes it would get hurt, or be unhappy and you would need to play with it regularly
Different "conditions" it could get would need you to select the right thing
Once enough "happiness" points had been gained, it would evolve into the next form
Build It's enclosure
Every day you can send off your primordial to gather resources (any MD resources)
You choose what category (water, stone, lumber) and it collects a random resource in that bucket when it comes back
Use those to upgrade where it lives, customising it from various options
Eventually you get the option to build more primordial houses and get more!
Get more primordials
Once you have built more houses, you can get more primordials!
Collect them all
Maybe breed them together as a late game feature?!?!?!
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Seigheart got a reaction from Blackshade Rider in Flooding Mechanics Thoughts?Greetings, all.
With all the recent flooding around the realm, I've been wondering whether it could carry real consequences in-game. Scenes with bodies of water could "flood" for a time, cutting off paths that are normally open and forcing travellers to find another way around.
For instance, Raven's Peace could flood and block passage both ways, turning a familiar shortcut into a detour. Ferries, bridges and riverbanks would be natural candidates too.
A few ideas for how it could work:
Temporary closures: flooded exits close for a set time or until the waters recede, so the map shifts now and then without anything being lost for good. These "floods" could be removed once enough people have harvested water.
Clear warnings: a short scene description or event line lets people know why a path is closed.
New openings: flooding might also reveal things, such as a submerged path, debris washed ashore, or different fishing areas in the swollen waters.
It would make the weather feel like part of the world rather than just scenery, and give explorers and travellers something new to plan around.
What do you think?
— Seigheart
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Seigheart got a reaction from Fang Archbane in Primordial FeedingAnyone else feel like the feeding requirements for low-form, non-legendary Primordials are a bit excessive? I understand that raising a Primordial is meant to be a long-term undertaking, and I’m not suggesting it should be easy. However, taking two months just to advance a single form, with each subsequent form requiring even more, feels like a bit much. There should be a reasonable sense of progression, especially for players who aren't working with legendary Primordials. A long-term goal is one thing, but waiting months for a single step starts to feel more like a grind than a rewarding experience.
Should there be a max to feedings for lower tiered primordials?
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Seigheart got a reaction from Else in Primordial FeedingAnyone else feel like the feeding requirements for low-form, non-legendary Primordials are a bit excessive? I understand that raising a Primordial is meant to be a long-term undertaking, and I’m not suggesting it should be easy. However, taking two months just to advance a single form, with each subsequent form requiring even more, feels like a bit much. There should be a reasonable sense of progression, especially for players who aren't working with legendary Primordials. A long-term goal is one thing, but waiting months for a single step starts to feel more like a grind than a rewarding experience.
Should there be a max to feedings for lower tiered primordials?
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Seigheart reacted to Fang Archbane in Gotta Train em all - PRI-MOR-DIA-ALSTamagotchi, by any other name. How odd, that history repeats itself indefinitely if we simply wait long enough. I rather like your idea on this subject. It has my upvote. Here is my own.
A Primordial Update Idea
If numbers or details need to be adjusted, that can be left up to Mur and Mur alone.
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I have confidence in the people of Loreroot being able to handle the rest in their own hands, on their own terms. It is never easy, having to stand firm against a friend, but I have hope. We can all live in Harmony, if only we decide to. There is always an exception in a closed loop system, but we have the intelligence to choose where that exception lays. Not everyone gets to choose how they live. I only pray we get to choose what hill we die on.
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Seigheart got a reaction from Fang Archbane in limit consecutive days?I literally said fuck yes when I read that first sentence. Yes. Nice compromise.
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Seigheart got a reaction from Fang Archbane in limit consecutive days?Reward the super dedicated. Its not meant for everyone to achieve.
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Seigheart got a reaction from Fang Archbane in Shameful Profiteering of Fang ArchbaneDistasteful for sure. I saw it this morning and just shook my head. And people call ME greedy lol
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Seigheart got a reaction from Fang Archbane in A reminder about abusive/offensive reactionsNice to see my stoned ramblings require such a response
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Seigheart got a reaction from Fang Archbane in What If... MagicDuel Forum EditionWhat if each section of the forum had its own pictures and stuff? Eggy could help out with it?
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Seigheart got a reaction from Fang Archbane in Respecting Necrovion’s Reopening and ResourcesThey dont even care he's depleting Loreroot. They wont do anything. Loreroot has become silent since Aia has departed.