Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Seigheart
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Shop Items
.... That would be a very interesting thing to let us do However, I would think they would be excluded from the forge lol
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Shop Items
I would like to bring forth a suggestion for how the shop works. What if, hear me out, the power up items, booster items, etc were able to be purchased as items so that those items could then be traded.
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The Crafter's Trial
Judgement: The Deathbringer, Lonsdaleite Edge Using the blueprint from the Deathrbinger, and the items required to make the sword (plus some extra flavour), Else has recreated his own unique sword. Creativity: 9/10 The Blacksmith + Sorrow Smith combination, Deathbringer lore, unconventional materials, and personal history behind the stones make this more than simply trying to forge a strong sword. Use of Materials: 9/10 Most materials had a clear purpose, from the iron and Lonsdaleite to the heatstone, coal, cooling materials, and diamond. The bones, skin, paper, and herbs could have been explained more, but they add to the experimentation. MD Logic: 7/10 The attempt fits the idea of experimenting with materials, lore, symbolism, and personal history rather than following a conventional recipe. Craftsmanship: 9/10 There was clear planning behind the materials and process, including heating, cooling, construction, and personal elements. Purpose: 8/10 The goal was clear: create a Deathbringer-inspired sword for roleplay and potentially use it in future Forge experiments. Forge Result: 9/10 The result is almost perfectly aligned with the attempt: Deathbringer, Lonsdaleite Edge. Even the mechanics reflect the process, with the blade awakening through heat, burning for 90 minutes, then requiring time to cool and recover. 51/60 Overall, I think this is a very successful Forge experiment. The most interesting part isn't simply that it produced the sword that was intended, but how closely the Forge interpreted the materials and ideas that went into it. Wishpoint granted.
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Oh, look what i found...
My previous consecutive AD count over the last 15 years was 11. Its 52 now. That should speak volumes.
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Evo Shop Crafting Items Bugs
I have been trying to test the Evo Shop crafting items / instructions that I've gotten over the past weeks. There seems to be some bugs with how it interacts with chat. I couldnt get them to work despite having plenty of resources. @Muratus del Mur
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Draining the MDA basement
I would be happy to help with my super duper bucket.
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A way to pause/stop consecutive days/evo point gain during holiday period
Trolling? Hardly. I simply pointed out that it takes seconds, not half an hour, to get your day to count. I disagree with the entire premise of making this easier just for the sake of convenience. Not everything needs to be streamlined. If we keep removing the effort required to participate, it starts to diminish the value of actually being involved in the realm. The goal shouldn't be to log in, collect your rewards, and leave. If you can't take the time to log in and actually participate in the realm, then I don't think you should be entitled to the AD and other rewards that come with that participation. Those rewards should have some connection to actually being present and involved, rather than simply showing up long enough to claim them. And if that makes me sound harsh, then I apologize if I want to encourage active participation rather than rewarding laziness. Missing a day is perfectly fine. Real life happens, people get busy, and nobody should be punished for that. But I don't think the system should be changed simply to make it easier for people who don't want to participate at all. Sorry if you think that's abusive towards you. That actually made me laugh lol
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A way to pause/stop consecutive days/evo point gain during holiday period
That totally sounds like that takes 30 minutes.
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A way to pause/stop consecutive days/evo point gain during holiday period
Hardly a "lot" of effort to make an active day count compared to before. It literally takes seconds.
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Known Depeleter Evidence Log - CARD
It seems CARD has already given up.
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Depleter trap tool feedback
I love the thrill of guessing if someone has placed a trap or not One of my favourite additions recently.
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New Card-Based Combat System: Feedback
The reward to time invested in the card system is the only flaw IMO. I love the concept. It allows you to react to combat, mid combat. Much more intentional.
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Known Depeleter Evidence Log - CARD
- Secondary Resource Numbers Rework
With the changes to the armour system and minting, there is now a rather interesting requirement when it comes to creating equipment. Before any equipment can be made, 80 Bark is required to produce Paper, using the Bark Press found at Ravenhold. With all of these new uses for Bark, the demand for the resource has naturally increased. As more systems begin relying on it, the current amount that can be harvested starts to feel a little low in comparison to how much the resource is now being asked to provide. One possible way to address this could be to introduce something similar to the Storm system that increases the amount of Water available. Perhaps a Bloom spell could temporarily increase the amount of plant-based resources that can be harvested. The spell could require a special fertilizer, produced from Grasan sacrifices, giving the sacrifice system another meaningful use while tying it directly into the growth of the forest. It would also fit rather nicely with Loreroot thematically. The forest is being fed, and in return it produces more. Rather than simply increasing Bark's base availability, this would create another way for players to actively influence the resources the forest provides. This could potentially apply not only to Bark, but to other plant-based resources as well, depending on how the system is balanced.- Coalition against Resource Depletion (CARD)
The 300 mineral ore was difficult until I stepped in.- Coalition against Resource Depletion (CARD)
I think the number of casts per item will need to be adjusted once the population increases again. Maybe there can be a sliding scale linked to the population?- Known Depeleter Evidence Log - CARD
- WTB Stuff
I dont know what the going rate is. I guess with all things, inflation hit this too lol- WTB Stuff
I am looking at purchasing the following: Wood based resources (bark, branches, lumber, etc) Bone based resources (bones, skulls, etc) Pumpkins Glue Paper Max Level Critters of any kind that new players would find useful Please pm me with what you have, and what you want in gold.- Depleter trap tool feedback
I mean, if being move locked for hours on end is what little ledahs want to do... okay? :P I guess you can dispell it, but you have very limited casts of those.- Depleter trap tool feedback
Absolutely loving it. The only feed back I have is that it sucks it doesnt have evo shop points for catching people/placing traps. edit: Can we add being able to release them as a feature if you catch someone? Maybe if your finesse is high enough, you can finesse your way out?- Integrating existing tags
- Quality of Life Wishlist for MD
Stepping back into combat, there are a few things I’ve noticed that I just wish were a little easier. I also think most of these could fit quite naturally into the world itself: Rituals: Allow us to create and prepare rituals even when the target/player isn’t currently present. A ritual is something we prepare through our own will and knowledge; the person we intend to affect doesn't necessarily need to be standing in front of us while we prepare it. Premeditated murder, essentially. Ritual presets: Let us save commonly used rituals. Think of these as personal ritual patterns (inner magic designs??) or knowledge we've already mastered, rather than having to reconstruct the same ritual from scratch every time. Creature search: Add a search bar when selecting creatures for rituals. Creature favourites: Please let us favourite creatures so they always appear at the top. These would essentially be the creatures we have formed the strongest familiarity with or rely upon most often. Creature organization: Tags, filters, favourites, and sorting by things like level, rarity, age, stats, etc. Ideally this would be at the top of the creature page. A seasoned warrior, ritualist, or creature handler should be able to organize their knowledge and resources in a way that makes sense to them. Creature grouping: Optionally group duplicates together, such as all Grasan types or all Aramors. Recently used: Have recently used creatures/items appear near the top. None of these would really change the mechanics or make combat easier, just more organized for new comers and fossils. If anyone has other QoL ideas that could also make sense, I'd love to hear them. edit: I realized a lot of the issues I have with creating rituals is if we put the drop down menu at the bottom of the creature page inside the creature ritual maker itself, it would work.- Put Avatars in Scenes
I've been thinking it could be pretty cool if there was a way to actually place your avatar into a scene, like redneck's mosquito. Nothing too complicated. You'd pick your avatar, place it somewhere in the scene, and be able to scale it up or down so it fits. I think there could be two versions of this. Individual cast(forge item or spell?): You can place your own avatar into a scene, maybe for roleplay, quests, or just for fun. It could disappear after a certain amount of time or when you remove it. Open/holiday scenes: Certain scenes could be opened up so that anyone can add their avatar. This could be really fun for holidays, birthdays, anniversaries, festivals, etc. Imagine a Christmas scene where everyone can add themselves around the tree, or a birthday scene with everyone who showed up. It would basically let the players become part of the scene instead of just being visitors to it. I think it could also make special events feel a lot more alive, and you'd have a nice little snapshot of who participated in an event. Some limitations for how long its active, if the players online, etc would be necessary judging from recent events.- Known Depeleter Evidence Log - CARD
- Secondary Resource Numbers Rework