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Seigheart

Member

Everything posted by Seigheart

  1. I dont know what the going rate is. I guess with all things, inflation hit this too lol
  2. Seigheart posted a topic in Central Market
    I am looking at purchasing the following: Wood based resources (bark, branches, lumber, etc) Bone based resources (bones, skulls, etc) Pumpkins Glue Paper Max Level Critters of any kind that new players would find useful Please pm me with what you have, and what you want in gold.
  3. I mean, if being move locked for hours on end is what little ledahs want to do... okay? :P I guess you can dispell it, but you have very limited casts of those.
  4. Absolutely loving it. The only feed back I have is that it sucks it doesnt have evo shop points for catching people/placing traps. edit: Can we add being able to release them as a feature if you catch someone? Maybe if your finesse is high enough, you can finesse your way out?
  5. I am not sure what needs to be done, but let me know.
  6. Stepping back into combat, there are a few things I’ve noticed that I just wish were a little easier. I also think most of these could fit quite naturally into the world itself: Rituals: Allow us to create and prepare rituals even when the target/player isn’t currently present. A ritual is something we prepare through our own will and knowledge; the person we intend to affect doesn't necessarily need to be standing in front of us while we prepare it. Premeditated murder, essentially. Ritual presets: Let us save commonly used rituals. Think of these as personal ritual patterns (inner magic designs??) or knowledge we've already mastered, rather than having to reconstruct the same ritual from scratch every time. Creature search: Add a search bar when selecting creatures for rituals. Creature favourites: Please let us favourite creatures so they always appear at the top. These would essentially be the creatures we have formed the strongest familiarity with or rely upon most often. Creature organization: Tags, filters, favourites, and sorting by things like level, rarity, age, stats, etc. Ideally this would be at the top of the creature page. A seasoned warrior, ritualist, or creature handler should be able to organize their knowledge and resources in a way that makes sense to them. Creature grouping: Optionally group duplicates together, such as all Grasan types or all Aramors. Recently used: Have recently used creatures/items appear near the top. None of these would really change the mechanics or make combat easier, just more organized for new comers and fossils. If anyone has other QoL ideas that could also make sense, I'd love to hear them. edit: I realized a lot of the issues I have with creating rituals is if we put the drop down menu at the bottom of the creature page inside the creature ritual maker itself, it would work.
  7. I've been thinking it could be pretty cool if there was a way to actually place your avatar into a scene, like redneck's mosquito. Nothing too complicated. You'd pick your avatar, place it somewhere in the scene, and be able to scale it up or down so it fits. I think there could be two versions of this. Individual cast(forge item or spell?): You can place your own avatar into a scene, maybe for roleplay, quests, or just for fun. It could disappear after a certain amount of time or when you remove it. Open/holiday scenes: Certain scenes could be opened up so that anyone can add their avatar. This could be really fun for holidays, birthdays, anniversaries, festivals, etc. Imagine a Christmas scene where everyone can add themselves around the tree, or a birthday scene with everyone who showed up. It would basically let the players become part of the scene instead of just being visitors to it. I think it could also make special events feel a lot more alive, and you'd have a nice little snapshot of who participated in an event. Some limitations for how long its active, if the players online, etc would be necessary judging from recent events.
  8. Playing Tell Big Chew is so much fun.
  9. Oh I figured. You should actually learn how to use it. That free trial is only a fraction of its power
  10. Thats a very good start Big Chew! Maybe with a bit more effort you can even add textures and 3d print them!
  11. I voted yes purely for the next generation of players. This is for them.
  12. Hope to see you pay your fine to yourself.
  13. You mean your whole organization was built around targeting an individual than any sort of noble cause? Funny how that happens.
  14. I can see the option for the second pet now. I have no actually made one yet though.
  15. Can we get our tallys updated? Seems unfair to those trying to win first place...
  16. Did a few pets and an avatar. @Chewett My previous post hasnt been approved again?
  17. Your argument is fair and sound.
  18. We will have a poll in a few days to give people time to see the thread.
  19. Heres a fun one: Four Gold Coins, fed only gold.
  20. Judgement: Stitched Mouseling with Mirror-EyesI actually quite like this one. It's creepy, it's funny, and it makes sense for a Toy Maker. Creativity: 9/10 The idea of making a replacement pet to save a child from the pain of losing one is great. Probably not the pet I would want, but that's beside the point. Use of Materials: 8/10 Everything has a fairly obvious place in the creation. I especially like what the Forge did with the Imprinted Darks and turned them into the Mirror-Eyes. MD Logic: 9/10 It fits MD. Strange materials, questionable decisions, and a result that isn't quite what you expected. Seems about right. Craftsmanship: 8/10 The finished item feels properly crafted. I would have liked a little more on the actual method though, rather than just being told you're a master of the craft. Purpose: 9/10 The purpose is clear, and I like that it actually ties back to the reason for making it. Forge Result: 9/10 The Forge did a good job here. It kept the mouse, the stuffing, the heart and the Dark, but gave them its own interpretation. The added cloth and white powder don't bother me. Unexpected results are part of the fun. 52/60 A good entry overall. There's an actual idea behind it rather than just throwing materials together and hoping for something useful. And honestly, if someone gave this to their child as a replacement for a dead pet, I'm not entirely sure whether I'd be impressed or concerned. Probably both. Wishpoint granted.
  21. If you actually read the whole post, youd see that the idea was to get raw resources processed further to closer resemble the items they wanted using the workshop. But okay.
  22. This quest is now reopened with some minor changes! Since the forge now costs twice as much, I will no longer be able to support the free first attempt. 10$ USD is 14$ CAD. It hurts.
  23. Really? Because you're assuming a lot by telling me to cool down. I am trying to have a civil discussion here but no one here is bringing any real counters to my idea. Just shutting it down with zero discourse.
  24. ??? You sure? Seems like this post uses the same formatting as AI

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