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Seigheart

Member

Everything posted by Seigheart

  1. It almost seems as though CARD was created in response to a particular individual rather than as a genuine effort to address resource depletion. As a result, its rules appear to be enforced selectively and unfairly, making the organization feel less like a solution to resource depletion and more like a means of targeting specific players. Funny how that happens.
  2. What's my current total at?
  3. Seigheart posted a topic in General Forum
    I have this avatar in my vault, know someone that it suits? Let me know. Free to whomever.
  4. pretty sure thats not how you get what you want... theyre trying to ask you to put a bit more effort than the break time at work you spent cutting up a tin can...
  5. Looks like we will have to put this on hold until the Forge reopens.
  6. I saw you walking about IG and I wanted to say hello! and see how you're doing. I hope to see you soon!
  7. I understand the point you are making, but I think there is an important distinction being overlooked. Yes, resources regenerate, but they do not regenerate instantly. Once heavily depleted, their regeneration can become significantly slower. I cannot justify waiting around for weeks, or potentially months, for other people to become bored of harvesting simply because they now have new tools and are capable of stripping the same areas. The consequences of me choosing not to harvest are not theoretical. I lose the opportunity to gather those resources while they are available, while someone else can simply come along and take them instead. For me, those consequences do not outweigh the supposed benefit of waiting for regeneration. I am not going to deliberately leave resources sitting there in the hope that everyone else will eventually stop harvesting. If resources are available, I am going to gather them. That is what they are there for. I also think there is a difference between harvesting resources and intentionally attacking other players. I have been harvesting what is available to me. If people decide to create CARD as a response, that is their choice. But CARD is itself a response intended to impose consequences on other players, so it should not be surprising when those actions are perceived as aggression as well. I have no problem with people disagreeing with my choices. I have no problem with people deciding that they want to organize against resource depletion. What I object to is the assumption that I should simply stop playing the way I have been playing and absorb the cost of doing so because other people believe their preferred solution is more reasonable. If there are actual rules preventing me from harvesting, I will abide by them. If there are consequences for continuing to harvest, I will deal with those consequences. But I am not going to voluntarily wait weeks or months while others continue harvesting with their new tools, hoping that eventually they get bored and leave resources for me. The resources may regenerate infinitely, but my time does not. Cheers.
  8. We have compromised the structural integrity of the Lands of the East in response to CARD’s increasingly aggressive actions. As a result, all resources within the affected areas will remain depleted until the organization is formally disbanded. If You Join the OppositionYou will deplete resources whenever you are able, with little regard for the consequences. You will trade freely with those CARD has branded as depleters and assist them whenever possible. You will welcome depleters into your events and happily participate in theirs, if you so desire. Assistance includes using positive spells on them, giving them wins when requested, and otherwise making their lives unnecessarily pleasant. You may use spells, silence, heat capping, or anything else you see fit to oppose CARD and its members. We won't tell you what to do. You may block CARD members' messages on the forum, Discord, or in-game whenever they become intolerable. Trading absolutely includes auctions, particularly when it annoys CARD. If you witness someone depleting resources, you will report them to absolutely no one. You will refuse to pay coins to expunge your alleged crimes. If CARD wants to keep a tally, they may enjoy maintaining it. You will place absolutely no restrictions on CARD members or their activities. They remain free to participate in events, trade, communicate, gather resources, and play the game however they choose. Or do so. I really don't care. Most importantly, you will continue doing exactly what CARD tells you not to do. Don't Want to Join?Great news! You're already doing a fantastic job! There is absolutely no membership requirement, application process, initiation ritual, or secret handshake. If you don't want to join CARD, simply continue playing MagicDuel as you always have. CARD wants a coalition against resource depletion. We propose a coalition against CARD. They want to restrict who you trade with, who you help, who participates in your events, and how you play the game. We will do none of that. They can play their game. We will play ours. After all, if CARD believes freedom is something that must be enforced, perhaps the real depletion they should be investigating is the depletion of choice.
  9. So I guess that grace period isnt happening? As far as abiding by this disorganized approach, I refuse. I am not going to stop gathering resources as they become available while nothing meaningful is being done to address the underlying issue. None of these restrictions will stop Ledah from doing what he is doing. Until there is an actual solution in place, I will continue harvesting resources whenever I am able.
  10. Upon clicking the VI section of books, you get this error.
  11. Or resource spawning spells being deployed later to replenish?
  12. Seigheart posted a topic in Bug Report
    Just a small note: Strange Mist can still be harvested even when the location displays 0/100 Strange Mist available. I've noticed this at Coord: 1_-2x-2_1 and Coord: 1_-2x-3_1 and in the Underground Caverns. I assume there are other locations. These are the ones Ive been able to test. Not sure if this is intended behaviour or simply a display issue, but figured it was worth reporting. It also seems like evo shop tools can do this. Edit: Can confirm, all of them are like this.
  13. Seigheart posted a topic in General Forum
    We have a concerning post on the MagicDuel subreddit. Since I couldn't PM Chewett directly for what ever reason, sharing it here.
  14. If needed, I can provide many more pictures :) Thank you Chewett
  15. A few more. Would love some suggestions for next ones people would like to see
  16. Its still listed. Id like to submit my garden
  17. When attempting to finish my last research, I am stuck not being able to open it at the Aramory. It mentions to go to the scene and spend a research point to start it, but its not working.
  18. Completed. Thank you :)
  19. I did not remember it was 1/3. Could have sworn it was one left. Thanks for this.
  20. I see now that its because Q Docs don't exist anymore... O.o
  21. When attempting to upload to my Q Doc, I got this error.
  22. Quest: The Crafters' TrialThe Crafters Guild was built around creation, so this quest will require you to do exactly that. Your task is simple: Create something using materials you can actually find within the realm, then use the Forge to bring that creation into existence. The TaskChoose a craft that you believe belongs within the Crafters Guild. Blacksmithing, masonry, carpentry, alchemy, tailoring, leatherworking, cooking, engineering, or something entirely different are all acceptable. Then go into the realm and gather the materials necessary for your creation. Rules1. Materials Must Come From the RealmYou must physically gather, trade for, or otherwise legitimately obtain the materials you intend to use from within MagicDuel. Do not simply list hypothetical ingredients. 2. Create Something With PurposeDecide what your materials will become and why. Your creation should make reasonable use of the materials you gathered and should have an identifiable purpose. 3. Use the ForgeOnce your proposal has been accepted and your materials gathered, you must use the Forge to attempt to create the item. The Forge may interpret your offering differently than you expect. That is part of the quest. 4. Explain Your CraftYour submission should explain: The Craft: What trade or combination of trades does your creation represent? The Materials: What did you gather? The Creation: What are you attempting to create? The Method: Why should these materials become this particular creation? The Purpose: What is the finished item intended to do? The Result: What did the Forge actually produce? 5. Approval Before ForgingPresent your proposed creation and materials to me before committing them to the Forge. I reserve the right to decline any proposal at my discretion. This is primarily to keep submissions within the spirit of the quest, prevent exploitation, and ensure that any credits I provide are being used for genuine participation. If your proposal is declined, you are welcome to submit another. If you are unsure whether something is allowed: Ask before doing it. JudgingEntries will be judged based on: Creativity : Use of Materials : MD Logic : Craftsmanship : Purpose : Forge Result An unexpected Forge result will not automatically count against you. Sometimes failure teaches more about crafting than success. I am interested in what you attempted, why you attempted it, what you sacrificed to make it happen, and what the Forge decided those things meant. RewardA WP and a bundle of resources! The ChallengeDo not start with an imaginary item and conveniently invent the ingredients afterward. Look at what the realm actually provides. Gather those things. Consider what they are. Consider what they mean. Decide what they could become. Then put that belief to the test. A good crafter does not merely have ideas: a good crafter understands their materials. Show me what the realm gives you. Show me what you believe it can become. Then prove it at the Forge. One Guild. All Crafts. All Paths.
  23. I think this is a fair assessment, and honestly it touches on a larger issue within MD: alliances should have a purpose beyond simply preserving their name and badge. That said, I would rather see the Caretakers rebuilt than buried. The alliance has history, identity, and a theme that still fits MD extremely well. If death itself no longer provides enough purpose, perhaps this is an opportunity to redefine what a Caretaker actually cares for. Death, the dead, forgotten places, abandoned mechanics, the East, old rituals, or even maintaining knowledge and traditions that would otherwise disappear could all fit naturally within its identity. MD has changed considerably, and some of its alliances probably need to change with it. I am facing a similar question with the Crafters Guild: preserving an alliance for nostalgia alone accomplishes very little, but taking something old and giving it a reason to exist again can add something valuable to the realm. So I would vote against simply disbanding the Caretakers. If Ledah no longer wishes to carry it, find someone willing to give it a new purpose, give them the freedom to reshape it, and see what grows from there. Old things in MD don't necessarily need to die. Sometimes they just need a new role.

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