20 hours ago20 hr comment_206136 As the evolution shop is granting plenty of tools to harvest resources, the resource depletion is becoming a larger issue. The resources are often depleted to near 0, and will take a long time to recover (not that they will get that time since they will be harvested as soon as they appear).Currently, the ways to delay such depletions are:movelock / gazebo of chaos the depleter (very short solution)use land cleanser (multiple people, the depleter needs to stay in the location long enough for fight, you move him scene by scene and they can still harvest)verbal pleading ( does not work)possibly ferry travel ? (not tested, quite hard to obtain spell)Potential idea: a new tool/spell obtainable from evolution shop that would protect the resources? I imagine there could be quite a few variants to this, like the defense only works while the player stays in that location, or it movelocks the player, etc. If this worked only for a single scene, it would require a group of players to organize defenses and focus on defending the multiple locations. But any anti-gatherable defense would only make sense if it is able to go on for longer time. Please share your ideas in this thread how we can solve this:) Report
18 hours ago18 hr comment_206137 I would love to see more resource regenerating abilities. Some possible ways we could achieve that:Natural Renewal — Restores a small percentage of a location’s depleted natural resources.Seeds of Regrowth — Consumes one unit of a resource (Knator Dung etc) to slowly generate additional units of the same resource at that location.Resource Infusion — Converts personal heat into regeneration progress for a selected resource.Cycle of Plenty — Temporarily increases the natural regeneration rate of resources in the current location.Deep Roots — Regenerates branches, tree bark, herbs, flowers, and tea leaves, but only in locations where those resources naturally occur.Gatherer’s Restraint — Instead of harvesting a resource, you nurture it. The resource count increases after a delay, rewarding players for not taking everything.Essence Reclamation — Converts spent or processed resource products back into a portion of their original raw resource.Land’s Bounty — A land-affiliated ability that restores resources within your homeland. Its strength increases with your land loyalty or activity.Resource Transmutation — Sacrifice several units of one natural resource to regenerate one unit of another compatible resource. For example, branches → tree bark or herbs → flowers.Awaken the Land — A powerful, long-cooldown ability that causes a depleted location to begin regenerating all of its native resources, rather than immediately spawning them. The more depleted the location, the greater the effect. Edited 16 hours ago16 hr by Seigheart Report
10 hours ago10 hr comment_206138 I can't believe anybody would be so terrible as to deplete the resources in such a manner, at such a speed.That being said, land cleansers are a good tool. Perhaps more people unlocking weathers would also help. It feels manageable at the moment, if people want to band together and stop it. Report
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