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Other work in progress that is done for this game
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The current status of the realm
- 67 posts
168 topics in this forum
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I got someone to do a new frontpage for MD Please share your opinion on the layout, if you like it or you don't Thanks
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This post summarizes the current state of stage 14 as I see it. I had a preliminary discussion with some Discord users and now I open it up fully to the forum. Please note that some, if not many, of the problems outlined here wont be solved in Stage 14. However these outline our current problems as I see them, so we can discuss them. I am mainly going to be focussing on the Server upgrades, as they have a hard deadline of flash going away, but the others I am opening up to discussion and I might interleave the upgrades with other work. Server upgrades (flash, php7) - These are making good progress and are my primary coding focus given the short deadline and…
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the wires of Eggdar... current abilities, online player awareness, scene vision. Currently suitable for community events, organizing riddles, some quests. It is not aware of md history, or any secrets. It can not move..yet.. It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something ..play nice with Eggy
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UPDATE: Post here your creations for the contest. Upvotes count for the score. There is one section in md that is waiting for more than a decade for a page. Here is an experiment worthy of the wait i hope. Concept: all your actions create unstoppable consequences. You may revert or stop your actions, but the consequences they created keep happening. Events are not singular dots on the map of things, they are streams with certain shapes. Heat-based magic uses your heat to create eent streams, unavoidable circumstance, in both past and future, that make things happen in a certain direction. Interface ... i will le others share this first …
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Some, but none immediately. MP7 has been given to Fang (on the promise he does something with it) and Sunfire (Earned, no requirements on usage). In addition, those who are on the gateway have been given the use of it for training newbies. This is purely to use the ability of attacking cross mindpower. All of these players understand that when MP7 changes, it might be quite drastic. The vague plans Currently MP7 is the illusion mindpower, and going forward it will be used as such. Currently when going into an illusion, you are forced to remain it in for a period of time. Once that has ran out it will let you leave the illusion. One of the cha…
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Here it is... the fabled a long awaited public forum post on further improving the death system, as per Ann. 5557. The main area of focus is going to be the middle bit of the current death system, the small part of actually being dead. Whilst there is currently a very generous solo revive system as well as a less generous group revive system - both have their pros and cons, but both are very useful in their own way, in my opinion. There is also plenty to do alive, particularly making numbers get bigger. Interested in any and all ideas, but a few suggestions floating around at the moment: Removing/easing current restrictions (Regen and combat, for example…
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First Stage of Illusion changes – Some comments and clarification. In announcement https://magicduel.com/page/Announcement/view/5295 I have announced the first of a series of long planned illusion changes. It has come to my attention that some people are concerned that this change was implemented without the knowledge of those who are currently using Mindpower 7. I would like to make it clear to everyone that these changes have been discussed with the two Mindpower 7 testers (although there is a caveat that I did not inform some GWI members below). When Fang originally was given his MP7 item (for the second time: https://magicduel.com/page/An…
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Summary Today at 18:08 a member on Discord made comments which seemed to imply a number of players were abusing bugs to attack them when offline. After significant investigation it was found that the issue was not due to bugs but because the player was using two devices to play MD and had not logged out of both. During this investigate I disabled the combat system to preserve evidence. This was re-enabled at 19:27 after the appropriate information had been gathered. We take accusations of bug abuse seriously and if you believe anyone is abusing bugs please report it to a game admin. No bug abuses have been found and no further action will be taken. …
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at magicduel.com/ifrm/ifrm.artists.php "To receive the gold medal contact Council or Mur"
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I'm making a forum topic on it. Bounties are a thing in many games, it's always nice to receive something 'for free'. I'm not against it, but can it be coded so that the location also matters? or perhaps some rewards be increased/decreased depending on the volition stat
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Check the poll questions and answer as you consider
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(I don't know if it's ok to make this topic, but it'll get deleted if it's not) I can't do much in the clone because there is no 'enable flash' button, so I don't see map and messages (erolin device also not loading)...does anyone know how I can enable flash there? So far, I spotted that in the tag menu, the selected tag (orange circle) is slightly out of bounds; there's a warning:implode(): invalid arguments passed in /home/warventure/public_html/sitegizmo/worldmap.php on line 38 at the login screen; a parse error:syntax error, unexpected '(' in /home/warventure/public/ui/ weaponinventory/load_manu.php on line 1. I also can't seem to be able to turn off the s…
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Tuesday and Wednesday 7th, 8th AUG - 254 files changed, 1008 insertions(+), 2456 deletions(-) Work done today has been mostly to move towards PHP7
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In this post, guilds refer to alliances with a specific purpose, ignoring whether that purpose is current or not. For reference I will note down my belief of each alliance and their purpose. If I am missing any give me a shout and I will add them is not obvious. Please note that there are three main differences in alliances, Role alliances, standard alliances, guilds. These terms have changed similarly over time, but are possibly important as we change what they mean. Crafters - Alliance of those who had the ability to make items Woodcutters, water dowsers, Fusioneers - Resource Gathering Caretakers - Originally designed to handle the death system and plan how it…
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What should we do with them? Initially I was thinking to make them the gateway guardians, but I dont really like that idea anymore. Maybe we bring back RPC's? More leaning towards that for now.
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This post summarizes a number of discussions I have had regarding alliances. Some of these views are mine, some are others who I am stating for discussion points. --- Current State of alliances Currently any alliance, once the final member is removed is lost to the game. At this point an admin could remake it, or it could be decided to stay dead. In the past we have had alliances remade at the request of a king or similar. Or remade after some effort by the players. Any alliance member is free to invite anyone else to the alliance. This removes a degree of control from the alliance. The leader is also chosen as the player who has the most of the …
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Here I outline a plan which has existed since the titles were changed to having two at once. The reason this hasnt been fully implemented is that I have no desire to half implement something in MD, leaving it in a limbo state. I see this title change very important, leading onto both changes in the resource economy and alliance/guild system. The premise is this, instead of randomly picking two titles which you wear upon your character you have two titles. Roleplay Titles and job titles. Currently the majority of titles fall into category 1, Roleplay titles. These relate to you as a character and who you are. An example is the tag "Bringers of Light". This w…
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None currently. Recently I reduced the requirement to entry so that more, if they want to, can become MP6. However its another "half finished" work in my opinion. The spell tree is a little lackluster, certainly in the current MD, and the main important thing is the bringin casts I think. If anyone has an opinion about what they think it should do, or how we could change it, I welcome it. Maybe you think its super not important?
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The Heads contest was originally a contest to gather as many heads as possible, scoring every X period of time, gaining the number of heads you are holding as points. The winner would then win a heads contest medal. Once won you wouldnt be able to participate again. Boss Heads Contest was a similar contest, only for the winners of the heads contest. The winner could win any number of prizes. The main problem with HC and BHC was that over time there were very few participants. So we stopped running it. Would anyone change it to make it more interesting, especially for those who previously have won? Should we just leave it alone for now?
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The torch contest was originally something designed to have lands compete against each other to gain rewards for the land and personally. You would grab a torch from your homeland and slowly make your way to score a point against another homeland. This was made harder by some AP difficulty. Currently this has some issues, with Guardians of Bob blocking access to some of the lands. So this would be one problem that would need to be resolved before we ran this again. In addition, we would want it to be a little more interesting, It got dull after a couple times. One of the issues was it was easier to get to some lands than others, so maybe instead of scoring …
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Purely from a technical point of view, the death system is actually stolen from the Torch Contest system. When dead you are put into a state of being in the torch contest and this has some unfortunate consequences. Once we rework the death system and work out what we want it to mean by being "dead" we will certainly change this. However some of the big questions are death presents are: How limiting do we think death should be? Currently its actually quite a nice system in terms of allowing you to do some things, but not all. However this does need a bit of effort. I would be interested to hear opinions from others about how "far" the death system should go. Is i…
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"I dream of an industry" I use this phrase a lot, its a great phrase I think no one(?) first popularized here. Lots of people ask me when we are going to have more metalworking after I created the ingots and sandy things after creating fine sand. The honest answer is, not soon. But I do have a rather nice metalworking tree already drawn out (on paper!) with ideas from Mag many months ago. Before we can add many many more resources (which we will) we need to work out what they are going to be used for. There can be no more resources added until we have a good plan of getting rid of them. There must be an end goal and part of that is consumables. So I guess t…
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Principles is something that is more removed from the game now, but it shouldnt be! How do you think we should be able to attain principles? What else would you make them used for? Are they useless? Should we just remove them? (no :P)
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On holiday so its taking a back seat a bit, but so far the changes made for The Flash Javascript rework are: 280 files changed, 1547 insertions(+), 3718 deletions(-) Its quite substantial so I will be thanking all those who have contacted me to help me test them. Further updates following.
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As per this https://magicduel.com/page/Announcement/view/4341 I request the geo-location facility to be reinstated. I've always found it rather useful. And it can be helpful for GWI-helpers.
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