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Work in progress

Other work in progress that is done for this game

  1. Started by Muratus del Mur,

    a big _awsome_ avatar pack is about to be released. you will defenetly love this new series.

    • 12 replies
    • 2.6k views
  2. Started by Muratus del Mur,

    So we finaly are at Alpha 8 ..so many alphas that i wonder what will come after 9 I think there enouh changes since A7 and the new MP2 level is defenelty a milestone. You are probably wonder when will be beta?..well you are probably new here if you are wondering that ..veteran players know me better than that Front site face will change also, i am planning to make game a bit more atractive and lower the "human filters". Now that this will be over i can tell you that the ugly front site was such a filter. There were plenty of games outthere that look amazing on the front page but then you find something stupid inside, so i was searching for those that have the pati…

  3. Started by zio joe,

    What about a change in the requirement for creatures to have X wins? Since losses are as important as wins, why not have the requirement be number of battles. Obviously, this would require a higher value, but at least a player isn't forced to win several battles. So instead of say 30 wins, maybe have 50 battles or something... Also, you could have it be say, 70 battles, but wins count as 2 and losses count as 1, or something like that... In addition to this, why is it that when you can no longer gain XP, creatures also stop gaining wins in battles? That doesn't make sense. Also, the max XP cap is counter productive, I'm not very far in the story, I don't think, a…

    • 11 replies
    • 2.4k views
  4. Started by dst,

    This is the issue. What do you think? Should I make a poll? And if yes...what would the options be?

  5. Started by Chewett,

    [Redacted]

    • 6 replies
    • 1.3k views
  6. Started by Glaistig,

    /applauds I have trouble interpreting what Manu says sometimes, so I don't know exactly what he means by appropriate topics (plural?) to discuss "this issue" But even if he didn't mean the start of alpha 7, I think a celebratory topic is nice. Don't you? You do! This is something to applaud! I don't know all of those 100 changes mentioned but let us hold in remembrance those momentous updates: a new combat system with more regulations to get a "victory" changes to penalty of low honor (-500) the first secret feature release the first interactive rpc in the form of Wodin who notably also left during this alpha stage a new and faster server the addition of stage t…

    • 12 replies
    • 2.1k views
  7. With the new system for counting player wins and losses every fight will produce exactly 1 loss but only some fights will produce wins. As time goes on this means that the total number of losses will be larger than the total number of wins. As a result most people won't be able to maintain an even number of wins and losses so they won't get the 2x XP reward. However you are also rewarded for having far more losses than wins and in fact the reward can be substantially larger. If you would get more than 200 honor for a fight you get extra XP instead. It is now much easier to get your losses much higher than your wins while still attacking and gaining plenty of XP and wins …

    • 27 replies
    • 4.9k views
  8. Started by Muratus del Mur,

    Do you like the new side bar? Does it fit your screen? We could use this new sidebar to display aditional information like current ritual, extra stats, adventure log, news log, and many more.

  9. Started by atheist,

    I don't think the equation used to determine if you will gain or lost honor in a fight is fair enought. I have already 150 of difference between looses and wins, looses-wins=150, and even that people continue attack me , because most of them received only 10, 20 or 50 of negative honor. I will spend a lot of time to recovery the balance, if possible. This game is supossed to be played just a few time ever day, right!? And just one more thing. In my opinion, age protect only the old players. If your creature have enought xp and won fights to upgrade why wait for age? I have 4 dark archer II just waiting to get age in order to upgrade. Not rare, I can't beat an older playe…

    • 3 replies
    • 1.4k views
  10. Started by Eldrad,

    Clearly Mur would like people to balance their fights. To get this result the reward for having balanced fights should be higher than any other state of player wins/losses. Ignore for the moment the issue of honor as most people will be able to gain honor unless their Wins-Losses is significantly higher than the global average and as long as you're gaining a bit honor isn't that significant. Looking at XP: A balanced profile gives your creatures twice the XP and 1.75 the XP to your stats. For the high end MP5 players who have little trouble leveling creatures stat XP is far more important than creature XP . But for the sake of simplicity we'll ignore that issue and…

    • 7 replies
    • 1.8k views
  11. Just wanted it to be known, that should u wish to use an english writer for any parts of the game...I am a freelance writer and copywriter, and would be more than happy to help with such an exquisitely created game, I would like to help show the same great care and attention for the text! Thanks for such a great game! EQ x

    • 3 replies
    • 1.4k views
  12. Started by Glaistig,

    Well I was pretty happy when I read the update about the new combat system. I got the impression that it was meant to stop people from farming losses and irresponsibly giving easy wins to others, which is something that bugs me a bit. When I was reading it, it sounded good in theory, although problems may arise later. Then I noticed that I got a victorious when someone used two healing creatures in a ritual... what? I reread the annoucement log and it still said that in order to get a victorious both players have to lose 20% of vitality, and yet I healed more than 100% (or lost more -100%). I might have placed this in the bug forum but I'm uncertain if I'm missing …

  13. I usually prefer using Firefox instead of Internet Explorer, and so I have been for MagicDuel ever since I began playing, but I now get this message: "Esteemed user, This game includes animations and scripts that cannot run on your browser due to technical reasons. To benefit from the real experience offered to you by the interface of this application please use Internet Explorer 5.5+ You will have access to real-time chat, combat and real-time interactions with other players, animations and unique graphics, a spellbinding game play, everything right from your browser. Without having to download anything or running java applets! The MagicDuel Team " Is this somethin…

    • 7 replies
    • 1.8k views
  14. I don't think that only a half of them are active players. There are a maximum of 6 users at this forum the last week. It's about time to tidy up the db and to delete all players, which aren't online a month or more.

    • 15 replies
    • 2.8k views
  15. Started by tyran424,

    when chapter 3 is available to everyone, what will happen for those who have already gone through the story once? i mean, i am mp5, so ive been through the prologue and the first 2 chapters already, but when chapter 2 was done i went right back to the prologue. when chapter 3 is available, everyone that has not gone through the stories yet will be able to play through it and get their stats 3 times, whereas us mp5's will only play through it once... is this something that can be fixed? or am i just going to have to deal with it?

    • 4 replies
    • 1.4k views
  16. Started by Muratus del Mur,

    Free drinks for everyone!! Today we have 10000 player accounts. I was hoping to reach 10k until end of the year but it seems things move much much faster ! Lets hope next year at this time we will celebrate 100k players Thank you all for playing!

    • 18 replies
    • 7.9k views
  17. Started by Gints,

    cool. i just now noticed that MD has music. nice. i like it, but it is really short and only one. i hope soon we will be able to listen a lot of soundtracks in MD while traveling around.

    • 9 replies
    • 1.9k views
  18. Started by SoulTear,

    The balance system was originally implemented to prevent players from massacring newbies and to make the game unique. However the way the game is now its impossible to get a balance without fighting to lose on purpose by using one healing creature suicide rituals. So I want to know is this the way the game is supposed to be played becouse if it is not there needs to be some major changes? I have tried playing the way Manu suggested by attacking to win but not stopping when my creatures are weak and I am losing but its just not enough. Stupid idiots just keep forcing wins on me with suicide rituals and I end up getting more and more wins with no xp or skill increases but…

    • 15 replies
    • 3k views

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