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Other work in progress that is done for this game
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The current status of the realm
- 67 posts
168 topics in this forum
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Since Grido is really busy, and to reduce the number of PM's that people have to send him, having a new recruitment agent for LHO's will be a major boost. This will be the person who handles recruitment. They will send a persons name to grido for a final "yes/no" which will almost always be yes. Do you have any comments about this? Do you think you could do this job?
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I awarded everyone with over 400 spent credits, a ticket for each 200 credits increment. This ended up to be a very large number of tickets, but many of them are on accounts long gone. I would like to hear your opinion about this, and how you would like to see these tickets used in the future. My current ideas about them are : - make a unique premium creature available exclusively for these tickets - make a series of role items to be picked from (not tools) - powerup/change an existing crit for one ticket (based on upcoming new feature) Making usable items for a ticket is no longer an option as this might affect the realm way too much. I want ticke…
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I receive all sorts of item mixing requests, some are obviously not good, some are obviously good, and some its hard to decide...so i will put them up for a vote. I will post multiple such topics, including some of the items i consider ok to mix..just to see what you think too. Sasha Lilias suggested this: problem, item can't be functional right now, there is no such functionality problem2, too many consumed items for a single result Combine the following ingredients and beat into a pulp: Blade of grass Bundle of stems Dried flower petal Dried leaves Blades off dried Grass Plant Fibres Mineral water Store in the following: Glass Jar To create…
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*From: Zleiphneir (ID:77300) *sent 3 weeks and 1 day ago Read later Title: Item Combo Submission: Fishing Rod Desc:- Handsome tool for casting out into open water. The attached fly lure is baited with maggots. If you're lucky, you might well catch your dinner!...or someone's lost hand...is there a difference when you're hungry? Parts:- fly lure string maggoty flour broken stick Tiny wheel handle bar
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*From: Zleiphneir (ID:77300) *sent 3 weeks and 1 day ago Title: Item Combo Submission: Thermometer Desc:- Take an accurate temperature of a person, an item, or the general area around you! Parts:- Broken thermometer Mercury filling Glass shard embers (or a heat stone, for melting the glass)
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It has been two weeks since the volition skill was announced. Mur would like to know how much of the skill you've built up in that time. Whoever sees this post is asked to reply with your active days, total volition, and whether or not you've tried increase/grind the skill (yes or no). This will help determine how many points are required for item creation, a related feature to be implemented in the future. I'll start: AD: 1864 Volition: 2.06 Grinding?: No
- 60 replies
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i need to create a list of items that will be less valuable, but will contribute to the overall flavor of md gameplay. The items should not be easy to turn into a functional item so that even a noob could get them but won't be able to request the item to be made functional. This is for a new feature i am planning to release very soon. I need item name and description (a row or two of description, not just 2-3 words) I will be rewarding whoever provides the most useful suggestions, and the rewards will be 'my style' because your work will be used heavily from now on :) i need in total about 3-400 items ...yup...a lot...of various types The sooner i mana…
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I need your help with something. I want to associate each resource, or more resources in a group, with a tag/role please post just a list with resource name = role name where role name can be the same for multiple resources if you consider (preferably not , but some are very similar resources) avoid writing too much other stuff. If you can make a complete list of resources and their associations it would be great, but also writing just the things you find obvious is just fine. Do not repeat what others wrote already (unless you prepare a complete list) Thanks why? people gathering and working with x resource, will advance in y role dir…
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Due to the Review of MD [url="http://massively.joystiq.com/2011/10/23/rise-and-shiny-recap-magicduel/"]here[/url], I have made a new alt today called Manifold. Its job is simply to go through the starting orientation, and see what simple and important concept need to be made clearer to help new players understand the game better. [i][s]The first thing I have noticed is that the screen it takes you to after registering an account is incredibly bland:[/s][/i] [b]FIXED[/b] [log=[i][s]Registration Screen[/s][/i]] [img]http://i55.tinypic.com/viiq81.jpg[/img] [/log] [i][s]The Account activation screen also lacks a lot of MD's style, however the main thing it lacks is a…
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(feel free to ask and comment, i will interrupt discussions when new quest ideas will come to my mind as more features will be developed in a25) --------------------------------- EXAMPLE 1 - quest to gather spread clickables across multiple scenes. These could be either counted as a score, or converted into a final item/product , that might in turn unlock an other part of the quest. ------------------------------ EXAMPLE 2 a long time ago..i think Yrthilian, got all the missing pieces of a portable forge (i might confuse the characters here). A good quest ideea is to aquire pieces for a functional item, get to a mechanic or a magical place that can put …
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A25 features that concern quest makers at this time: - ability to add your own clickables to the scenes - ability to chain visibility of clickables based on rules - create and mix items interface - quest participants can pick clickable items to their inventory - lock/unlock locations - use custom and integrated 'keys' to activate or hide various things - display nice visual aids and messages in the interface - custom functionality is unlimited but i will value more the quests that fit what is rather than those that require custom coding. - ability to add permanent, renewable rewards, NOT from your own inventory. (to be debated) A variable set of features w…
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Suggestion for the scene location additional Resources location: Fortune' Well Fortune's Well need to have a water resources. its a well and the well need to have water resources. Take a look the location scene pictures Old Fortune's Well: http://i.imgur.com/xRdxOAl.jpg New Fortune's Well: http://i.imgur.com/9cxdlrF.jpg Territory: No Man's Land Coord: 1_-x1_1 Location: Path of Loneliness Path of Loneliness need to have a water resources to make the Bob the Tree safe and Blossom. The tree needs water to stay alive. Old Path of Loneliness: http://i.imgur.com/RQD0pqB.jpg New path of Loneliness: http://i.imgur.com/eh0ZpC0.jpg Territory: Established Housin…
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We are going to tag announcements from now on, This will help finding things you want in the announcements. Each announcement can have more than one tag. Please suggest adding/removing tags. Ideally every announcement would have a tag. I suggest these tags: Feature Bugfix Ruling/Rule Automatic Reward Punishment Example Post: ADD tag X Reason: Because I like X REMOVE tag punishment Reason: Ruling fits this better
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Just had a thought, if you get the santa now, and it continues to be upgraded at its current rate, there is no way you can possibly ever max it, since you will never be able to get enough age, Each time you get a years worth of age it will need another years to max again. Therefore i would suggest that this creature be exempt from the achievement. If people agree i will forward this to bugs
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In the meeting http://magicduel.invisionzone.com/topic/15315-the-big-meeting We discussed Visc a bit, I presented my idea and a number of people presented theirs. The primary motivation to change visc in some way is that I do not believe that MP3's should have to stop for it during the tutorial. This is not something that I have discussed with Mur but really feel it is crippling the number of MP3's that leave before the tutorial ends. The story mode at the end of it will likely be changed once AUTUMN2050 is complete My idea is in essence to change visc to be a percentage modifier rather than an absolute one, possibly with a cap on the number of AP it adds to the s…
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A log of the meeting is available: http://magicduel.com/temp/14_02/14_02_25-big_meet.html This topic exists for any questions, further topics will be created for the other points probably tomorrow.
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The creature page currently is exceptionally slow for anyone who has more than 50 creatures due to the large number of flash objects. If you are above 20 active days you can test out the HTML 5 interface. It is in work so many of the features of the primary creature page are non-functional but it should load a lot faster. Currently its a proof of concept and may eventually replace the flash based creature page. --- Comments can go here.
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Summary of Impromptu Meeting 15-11-2013 at 21:00 ST Topic: What can we do to help new players? Sidetopic: How are the LHOs faring? Q1: The LHO activity seems waning, what can be done about this? There could be more fluctuation in the LHOs, aggressive recruitment and more retirement. Applications should be handled quicker and with more feedback. All timezones should be covered. There could be another group that does similar things to LHOs, not detailed in discussion. Grido should have a second in command, he is considering. Q2: What is hampering newcomers? Story Mode Newcomers need more targets for combat. The whole game is too complex at start, and requires to…
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Post here if there is anything you would like me to write a research article about (clue). Coords are mandatory, but can be of any subject that fits with the place. If the subject cant be related to a location you still need to find a coord that suits it. I will use these as suggestions on what subject to address next, you wont see or receive the text if you suggested it, no reward for touching interesting points either, but the clue might get there. Don't write novels, be as short as possible please, there is no reason to write more than the coords and a couple of words with the potential clue title, from there i can handle it, if there is anything to write about that su…
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When i implemented the rain system i added a way of running any event, at any time. This means that a number of events that were stuck at specific times of the day, now could be random. This means we could, if we wanted to change the item regroup to be totally random. Pros of Totally random Makes it fairer generally stops groups of people hoarding tools Pros of distinct times Allows co-operation of gathering tools may be unfair to those whose times are bad. Changes we could make are: Random time, dont tell anyone when it is Random time, announce it in the previous weeks, so people know when Keep the current system What do people think?
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Im going to be working on improving the item trading/movement system, another backend that needs some work. This means im going to be need to testing all methods of moving items, including shared regroup. I can either A) have no shared regroup this week, let me test it all and no one has shared items or B) You are lucky, and get a shared regroup every single time i run and test the script, meaning that you might hold an item for a day, to have it regroup. My working hours are going to be 20:00 to 24:00 and resets would occur during this period of time. Please provide opinions, im probably going to be doing B unless people really really want A for some r…
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A new generation of items was released not long ago, as a feature, and we are close to implement the first functional item using this. Entire MD gameplay will shift heavily towards the use of such things. At Road of Battles is the first example, its one step from being released and announced but i will tell you here what it does because you should all know this before the madness begins :D You click the item, it will require water and compost to grow. You provide these from your inventory, if you have them, if you don't then go gather some resources. Take a bucket and collect some water..because no matter how much you have you will still need lots. The test va…
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Here is a list of items that currently have default images, If you think that your item is similar enough and should have a default image, or have an item that has an image that none others of the same name have, please post here. There is planned to be a lot more images uploaded once they have been finished being drawn. heat storing jar 8k herbs basket 10 gold cupon independent herbs basket antique leather bucket independent woodcutter axe apprentices axe apprentices lumber saw pouch with 6 dice bucket rain collector heat jar sand castle heat storing jar 12k small water bucket heat storing jar 18k wooden bucket heat storing jar 6k y-shaped twig
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@Mods: please change title to a more appropriate name. Thank you. Another layout change another thing to complain. It seems that the location of the resources are getting changed just under the scene. Please don't move them there.Please open your browser in a 1024/800 or 1280/720 (for laptops) (I use 1600/900) It will just make the page even more difficult to see. Most of the time nobody cares about the resources, all you need is to read the chat. Even for the chat I have to scroll down. If you want a hint on where to post some more information , check this : The resources fit perfectly just below "location" in the above attached picture.…
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This is intended to be a MDShop feature for easier management of the creature page when you have a large creature collection. To be added: Heal creature button Current preview:
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- 2.5k views
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