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Other work in progress that is done for this game
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The current status of the realm
- 67 posts
168 topics in this forum
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I have went through most of MD and as far as I can find have listed everything that needs to be replaced: Main Nav Page Left Menu Scene loader Activity Bar Erolin device Heat spinny thing (offical name) Sounds Right stats bar and timer Live help button Artwork maniquin Alliance page - Alliance fullness artwork Stats page - Adept worshipping artwork Armour page - All the armour stand flash Messages - Message Cloud Map - The main opening map Combat Ritual Creation Combat creature icons --- Does anyone have any other flash items they think I have missed?
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The sign at gateways stair gate reads like so Its important to read signposts before doing anything else. Try picking up the Rain collector, but not the Shovel, then go back to the Dock and pick your reward. The item is not accessible if you pick the shovel first, usually you won't be told such secret tips, but you can ask around others to find them out. Don't worry, each choice has its own interesting outcome, there is no wrong move, just deadly ones... This sign really doesnt have much wrong with it other than the first part, Its important to read signposts before doing anything else.. Why is this itself not a sign at the dock, where players first start off…
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Originally this feature was designed to inform people that there was to be voting at the capital. Later on it was planned to be used for a more general notification system however it never really took off and I ended up working on other things. Since the citizenship feature is now largely unused I was wondering what we could do with this feature? Would you just remove it for now and we could use it in the future? Opinions, both negative and positive, are always welcome. Thanks!
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After talking with Fang we have created an Offical Discord Channel for Magicduel. You can access it by the following permanent link https://discord.gg/W6uChv9 We will be adding more content, channels, and bots to this in the coming days and weeks. Send me a message if you want to be a mod/admin. Game announcement will follow when its more "MD'ly"
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If you were given an interface to set your quest to have certain requirements. What requirements would you want to set? An example, Has creature X, has stats Y, has XP Z, has Mindpower α, has wins β Please give specific examples, rather than just "just give me all of that". Something either you would use in the future as a requirement, or something you have used. Thanks again!
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If you were going to classify every single MD quest, ever, into a small number of types, what would it be? Current suggestions are: Puzzle Story Combat Race Creative
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I am posting this here to remember to do it, i accepted the item so there won't be any voting on this one. Just for you to know whats comming :p Usable item: Cost: 100 items + Wishpoint Item Name: Bottomless Toy Chest Item Description: A wooden Toy chest containing uncountable toys. Each kind of toy entertains you in a different way! How it works: The item on getting used gives a different toy randomly : Plushie: 10% ve boost Figurine: 250 Temporary heat Board Game: 10% AP boost Collectible card: 10% vp boost Marble: 5 Ep boost mixed by Items constituting toys. Like figurines, plush toys, collectable cards, marbles, board games, snow globes, anything that can b…
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Does anyone like the images above the list of items? Do you use them? Mur added it to look pretty but as I remember most people felt it made the interface feel disjointed and didn't really work.
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What top links do you use? How often do you use them? what bottom links do you use? How often do you use them? what right bar links do you use? How often do you use them? what documentation pages do you use? Could they be more easily accessible? antrhing else that you use a lot but takes a while to get to?
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This is a strange ideea, one nearly impossible to do i would say, but ..here it is..doesn't matter "how" i got this to work, it matters how well it fits In fact i will give a puzzle solver medal to who manages to create a formula based on the given data (active/total days), that will generate very similar or identical results. I am not expecting you to use the same method i did, but to create one that gives similar results. If a MD inhabitant would have an average life expectancy of about 90-100yrs , this is how old the characters should seem if compared to eachother as inhabitants of a separate world living their own separate life. It is a very complex al…
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In the A25 "era", with lots of radical changes to gameplay, features and significant improvements to concepts, one thing is mandatory.... a more clear and easy to follow gameplay. MD is deep enough to have lots of secrets and challenging tasks. Even if we try to document as much as possible and spoil every single thing, there are still lots of things to do and discover, even documentation and spoilers on their own would be considerably big and comprehensive. The new gameplay will also bring a more clear way of achieving stuff. Junior is helping me achieve this by writing very clear and beginner-proof tutorials. These tutorials will be helpful even for the most…
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One of the rarest crits in MD is the darkling, i was created looong time ago (ID 6) My itention is to release it "soon", and when i will do this, its value will change. It will be a creature anyone can obtain but it will require a very long time to obtain it (about a year maybe) It will be a creature that you will be able to create yourself from OTHER crits, i won't spoil it now how exactly just wanted to let you know anyone that wants to auction/sell/reward such a crit should know this because it greatly affects the value of the crit.
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The character age feature is about to be deleted or implemented, this time it will be done based on your vote. Usually gameplay changes are not put to a vote, but with this one i am 50/50 sure if it fits md or not so i will let you decide. if it gets rejected, such information will not be made public and will not matter later and the code deleted or used just for my crazy experiments if it gets accepted, this feature will be further integrated into md and have more influences
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I was searching through my papers and i found some artworks i made a while ago...but sadly i don't remember if they are already used for something or not yet. I THINK i made them for the water quest, supposed to be the first automated A25 noob quest....but i am a bit confused because i found them in an oter section... Does anyone know anything about these? Thank you
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https://magicduel.com/page/Announcement/view/4038 Please post here if you have old things that interfere CLEARLY with the new things recently released, and i will try to change them in your advantage instead of just changing them as i will with all the other, because this helps me find such issues better. Tags changed due to the new Resource Merchant tag: none(!yey!)
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this is about this announcement The first question is, did anyone, in the last few days, lose about 792 memory stones? come forward, i need to know in what process where the stones consumed Thanks
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These are personal notes you can comment to, It is how i plan to create crits out of items: Creature Fenth Encapsulator is the main rare ingredient to store a crit as a blueprint/capsule suggestion forked combiner mix for CFE: Memory stone, Timeless dust, Crystal, Ashes 1) create a Creature Fenths Encapsulator (sample id 120417) tag: tool creaturecapsule#RequiredHeat=20000;Resource=Fenths;ResourceQty=8;CapsuleName=Fenths - needs maybe a better name - how it works: heat to start working, then a creature ID and 10 Fenth - creates Joker Fenths if using a joker ------------------------------------ Creature-n…
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If you were doing a quest, what type of rewards would you like that exist in the shop currently. e.g. I would like creature slots, etc... (if you like that idea, say it)
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The best item combiner suggestion gets their item combiner made and given to them when it gets implemented as a shared resource item. Your personal item combiner will be yours to keep as thanks for the idea. "The Best" is entirely subjective, chosen by me or a group as i see fit. Competition will end without warning, depending on when i have free time. Other suggestions implemented will be credited in announcements and given a "thanks" of 5 silver. Better entries will: Use items that currently have no use (e.g. glass has no use? maybe?) Fit in with their role (aka FS's chewan) Fit into a "process" of current items (e.g. finding a use for glass, since we already hav…
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I often code stuff that after a while i forget. There are lots of features that i simply don't remember anymore how they work and how they can be used and such.. Chew knows most, but not all, and i fear its hard even for him to keep track of evewrything, especially with all the madness i started with A25 There are illusions mode for example, a thing so complex that could be a mp level in itself, yet i FORGOT how they work and how to set them right. Heads contest also, if i need to activvate heads contest now, i don't know how :(...i have huge memory issues, all i remember is the direction not the details (long story, not now) NIGHT MODE is also something done …
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When attacking in a statless enviroment (e.g. BHC) you actually are given 1500 max vitality each and every time? Did you know some NPC's could cripple you, causing you to use 0% vitality when you fight them? More "Did you know" to come, as I continue to entirely rip apart combat and rewrite it all.
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A number of people have raised concerns about rules applying to LHO's, lets dig further! There are a number of LHO rules meaning that they get harsher punishments for doing bad things. For any rule that people think is bad or needs changing please post it here and we can discuss it and hopefully make the system better!
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As part of the LHO improvements I am suggesting we implement, this is stage two of finding some LHO recruiters - http://magicduel.invisionzone.com/topic/16402-lho-improvements-recruitment-agent/ Now we have someone who could act as this recruiter, we need to first define, or redefine what a LHO should be, what they should do, and therefore what qualities they should have. Once we know what LHO's should be nowadays, we can look into who we should be recruiting and how.
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A lot of the LHO's and people I talked to discussed mentioned some uncertainty about actions that happened within the LHO's. Lets talk about how we can improve this situation. Are there any issues with transparency within the LHO group? What do you think needs to be clearer?
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Since Nov Grido and I have been planning a new LHO system to introduce them. This will include a guide, and some basic questions and answers, including a mentor system for new LHO's. The process would be that, when a new LHO is appointed they will be assigned a mentor. This will be the person that will look after them and someone who they can go to about everything. It would be expected they talk to their mentor weekly or so and report back many of the things they are asked and any problems. This would keep a new LHO held nicely above the water. What content do you think should be in this new guide? Do you have any other comments about the process?
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