Images
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tldWPhu.png
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First Bug Achievement?
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
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Long Term Issue with new Win/Loss System
i really don't get the system, i mean i get what it does: give so honor after a won fight only if he/she lost a lot, so new players can win a lot, but: now you don't want to win, or you just don't care. which sucks. you have to play to win, it is not fun to try to lose, a better system might looking at the wins, losses and total playedmatches of someone to rate that player, then saying that if he/she want to attak a lower rated player it takes a lot more action points(, and probably gives less exp since he is fighting weaker monsters.) also you could say that someone who lost his/her last battle or two battles can't be attacked and can only attack so you always have the opp to recharge if things get too heavy. (two battles because else there might not be eough opponents) also if the vit recharged quicker i wouldn t mind loosing now and again, now i do because i have to wait for recharge