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Inner Magic experimental interface


Muratus del Mur

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  • Root Admin

Those of you that i upvote (currently Aelis and Iashtal) , please see if you can provide instructions to replicate your creations, so i can reward you a wp for them. Its valid for future creations of others too. If you can't provide instructions its alright, there will still be rewards for cool creations such as these (just not wp)

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Instructions (I'd say reproduction is quite hard):

Position the mouse at the upper middle part of the screen (both outside and inside the particle region seem to work), then move it down quickly and then hold click (I think click -> release -> click again might also work) while moving faster enough so the screen "thinks" you hit two slightly separate regions (the lower one slightly stronger than the upper). Then you just have to let the particles flow. I tried to aim for horizontal symmetry, but I think the slightly asymmetry made the cool effect towards the bottom.

 

I think I got really lucky with the "sting" on the first drawing (lowest part of the screen ). I tried reproducing it today and the best attempt I got was this (I ended up "activating"/clicking three regions). One thing that helped slowing things down for more control was having another tab with google meet open and my camera turned on.

Spoiler

image.thumb.png.67b7ffe3825b59393e212cc2cdd60d5a.png

 

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2 hours ago, Muratus del Mur said:

Those of you that i upvote (currently Aelis and Iashtal) , please see if you can provide instructions to replicate your creations, so i can reward you a wp for them. Its valid for future creations of others too. If you can't provide instructions its alright, there will still be rewards for cool creations such as these (just not wp)

It seems easier to me to let shapes emerge rather than draw them directly.

Each new "push" to the flow seem to dilute the previous ones so I'm trying to toy with non-conflicting streams and let them work until they gather a sufficient amount of "sediments". Thicker sediments can be moved later for details.

One-eyed Whatever can be replicated by drawing a clockwise circle (obviously imprecise) over and over again. In time, this creates the outer form. Once it looks stable enough you draw a smaller, counterclockwise circle inside of it. It's important that the inner flow doesn't interfere with the outer flow.

I'm trying a similar approach to obtain a tree:

accursed growth.png

shape of a tree.png

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  • Root Admin

tips and tricks:

- faith in your plan.. draw shapes even if the result is not visible immediately. What you are drawing are not the particles but you are laying traces on the ground under them. With this technique you can pretty much draw a lot of shapes in a single line

- small radius circular motion will create a well defined edge

- these are like rivers, plan ahead what streams will build up and what streams will anihilate eachother

- nothing gets lost, nothing gets created. All the particles that exit the board will reenter it at a slow speed from the opposite side

- when particles are slow, they are less visible. You can counter streams with short opposing motions, this will slow them down and by that they can eventually be "erased"

- the more actions you do, the more purpose and speed each particle has, so its increasingly difficult to shape them. Do not waste actions on motions that you are not sure about. You can always start over and do just the motions that result in the desired outcome.

Spoiler

This are currently not valid anymore while i am playing with new settings:

- waiting enough will bring everything to a stop. Once stopped, the particles can be again shaped into streams and they will be more 'obedient' ..just not as in the beginning.  

- collect particles in motion groups. Often you need to gather together more particles, especially when you need to create a longer stream. you can wait it out so the stop, and then you will have again a flexible canvas, but with more particles in a place

UPDATE: I am experimenting with perpetual motion, so the particles will no longer stop , lets see how this is

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Menacing eyes

Reproduction instructions: don't remember exactly 😅. I think perpetual motion makes things harder. I remember starting from the top with a couple pulls towards the bottom, then two small upward pulls on the inner part of the "eyes". After that, I made a lot of little adjustments that I don't remember and let things flow from there.

image.thumb.png.31112ae4b1ae4287440b2a98135af4e3.png

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  • Root Admin
1 hour ago, Aelis said:

Menacing eyes

Reproduction instructions: don't remember exactly 😅. I think perpetual motion makes things harder. I remember starting from the top with a couple pulls towards the bottom, then two small upward pulls on the inner part of the "eyes". After that, I made a lot of little adjustments that I don't remember and let things flow from there.

image.thumb.png.31112ae4b1ae4287440b2a98135af4e3.png

Looks like the cat that stares into the camera :))

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image.png.75e00c6281c9b644e24c0f39ed8d2e17.png

Symmetry is somewhat possible, provided one follows the same direction as the existing flow. The above was drawn by merely drawing two (diagonal) figure 8's.


This is my attempt at laminar flow:
image.png.16bf0a7dd56f4d02fa1de2b51f1efbba.png

This was achieved by moving from the top to the bottom in parallel lines in one direction only. When there are small eddy currents, these can be laminarised by simply drawing over them - again, in the same direction.

Edited by Aia del Mana
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image.png.50be7dc01ddbca6ff5c645841d9b31ba.png
I created this mask by placing a slow, tiny upwards line in the centre. After letting the heat flow and form it's initial lines, I used a process of clicking in a single location without applying momentum to influence the desire lines, creating the five lines around the top. Particle distribution is uneven because my single point clicks weren't exactly symmetrical, but these subtle manipulations are quite effective and fun to do.
image.png.1c2c74cedbc1faef1dced4f85228f342.png

Edited by Kyphis the Bard
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image.png.21c587afe61bf69917fd4a1fb8c2a8d4.png
I've been working on creating this isolated circuit by first placing four unconnected lines, then using single point clicks to weaken the feed in flows. Haven't quite isolated it fully; cancelling out the currents inwards is very difficult.
image.png.df9b3899454db8eaa0508c9420214074.png
It's likely that different locations to perform single point clicks will achieve the desired isolation faster. The pattern shown above cancelled almost all of the counter clockwise momentum, but didn't do enough to mitigate the clockwise momentum (unsurprising, since the core circuit is a clockwise momentum)

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On 9/3/2023 at 5:20 AM, Muratus del Mur said:

image.png

image.png.8a4cdc3d8c9a148c06c22aff1b40d04d.png
You can create a sharper line by putting in two converging currents and letting them flow for a few seconds. You can then pull the resulting current around where you want for more defined results. For sharper corners, just create currents longer than your desired line then cut it short with your new current.
image.png.c4897097880d102b744b103e42591ea9.png

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image.png.ad3d3b94a543a0668cf9d1e8d2dba7a1.png
Smile! I created these "teeth" by placing short currents downward opposed by short currents upwards.
image.png.3b961c495c961c8729555b60e5b8d471.png
The whole thing collapses after a few seconds so it took me quite a few tries to get it to work satisfactorily. Below is what the above turned into after a further 15ish seconds.
image.png.f29f1000d67b9bf21dce016933167ae7.png

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  • Root Admin

People that get a wishpoint for their creations and/or efforts to explain how they might be reproduced are:

Ailith, Aelis, Aia, Iashtal, Kyphis

for now. 

 


This contest ends within a week, and i will be more strict for future creations.

 
And there is a change: I am boosting up the rewards, but remove the reward for less awesome creations. I had to change this because many posted trivial creations that maybe look nice but they represent not big effort to reach them.. so, its either wishpoint for creating something very cool and at least trying to explain how to reproduce it.... and i am adding a winner reward, a spell, for whoever gets the most likes (counting any sort of positive votes)

(a spell? what spell? .. the heat spell. If you already have the heat spell, you can pick any other except admin spells, summon and chase)


 

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  • Root Admin

Please give me some feedback on how you find the current perpetual motion mode vs the previous mode where particles eventually come to a stop. My personal opinion is that this mode allows for more variation and more techniques, especially a better outcome for "waiting" it out. Let me know what you think, so i know if i should change it back or leave it like this.  

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