Still thinking about this, but wanted to comment here. If this is about design goals, and not proposed fixes or changes, then these suggestions should be about goals. This differs by this: goals define what and why to change, based on what conflict or conform to the goals, while fixes and changes are meant to follow the goals.
What, then, are the goals for combat? Based on some of the suggestions in the pages like "Understanding the combat system.", this would be that there is a ritual, a combination, for whatever you want to accomplish. Now, this causes some confusion, as it could be used as defense of powerful rituals, saying that something like the ultimate ritual should exist, while it could also be used for a counter argument, that something to break an ultimate rit should exist.
Now, this lack of clarity in design goals leads to a lot of the debate on whether certain things should be changed or not. There will always be people who disagree or do not want something to change, but instead of just going by gut or the whim of what is the opinion of the time, we need well designed, clear goals that can help steer us toward well reasoned changes to the combat system.
tl;dr: This should not be about how to change mechanics, but what motivations are core to what the combat should be that would help us define how to (or how not to) change such mechanics.