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Kaya

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Kaya last won the day on December 10 2021

Kaya had the most liked content!

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About Kaya

  • Birthday 09/08/1993

Profile Information

  • Gender
    Female
  • Location
    Netherlands
  • Playername
    Kaya Salta, samon

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  1. I really don't like these kinds of popularity contest kind of things, especially if they're forced upon you without any clear goal. The results so far have been rather predictable. There's maybe 2 dozen people in MD at the moment, most of whom aren't very active in the first place, so it really isn't hard to predict them. There is a major flaw in the questionnaire though, and that is the inability to skip it. By forcing people to vote you amplify the noise in your data. My voting strategy so far has been, for example: I voted in 3 rounds so far: Round 1 and 2: Vote on the bottom names, just because they're closest to the submit button. Round 3: Use a random number generator. (Sorry Chewett, the dice decided. Still love you though).
  2. Document IDs (among other things) are changed every hour, so you'll have to make sure to save often, and when you did pass into the new hour, copy the html into a text file so you can put it back later. It is annoying though.
  3. I think that is because you're already a citizen. If someone who isn't a citizen goes there they should be able to start a vote to join.
  4. I remember when going up from MP3 to MP4 I got sent to the paper cabin, starting the PC start. After 1 or 2 steps in, however, the story got stuck. Thought I made a report at the time, but can't find it, so might have forgotten. Everything else seems to work fine. Was thinking about creating an MP3 alt and leveling it up to MP4 to see if the Shane happens, but completely swamped with work at the moment, so haven't really got time
  5. One of said MP4's reporting in. The progress page doesn't show a button to go to MP5, despite being capped: On a possibly related note, going to the Qdoc page in the left menu shows a bugged page of the old story. The time until next choice never actually loads or gives new options.
  6. Results tab when capped says you're at max xp limit, instead of max HS.
  7. Thank you ^^ Happy to be a part. Now I really have to get around to making some quests. String of alts is a big word, but I've been around.
  8. Lot of alliances are reluctant about letting in new players, though, so it takes a long time for any MP4 to find one.
  9. Some other suggestions floating around: Make an alliance just for MP4s who want to fight higher MP players. Remove MP restrictions on fighting all together. Allow players to attack people from higher MPs, allow higher MP players to attack back for an x amount of time after being attacked. Not sure how I feel about resource gathering giving heat in general. While it's nice at 3/4, MP5 players are kinda allergic to heat. Instead what about making a recipe for spicy curry (or something) that gives a heat-granting consumable?
  10. I believe none of the NPCs/MP2 give wins/losses, but I know for sure at least the unholy did give heat.
  11. There's a lot I can say about MD death, but here are some first thoughts. In many ways I think death is currently more balanced than it's ever been. For the longest time there was a large divide between the MD bourgeoisie who had access to (someone with) a revival item to whom death mend nothing and the common folks to whom death might as well be a perma ban. Luckily some have offered to share their revival methods with the public and we now have the bees, so people quitting because they're killed isn't as much of a risk any more. The biggest issue I currently see with killing is that people have no way to defend themselves. If someone uses a kill item, you're dead. Before making death any more severe I believe people need to have some way of defending themselves. The simplest way I can think of is requiring the killer to defeat their victim in combat before allowing the kill to go through. If the victim wins the tool goes on cooldown without anything happening. (I believe this is how Eon's kill contracts used to work.) If you have no defense you always lose. Furthermore you could give the victim an item that can be used to take revenge on the killer, at some significant cost. There are a few things I can think off that would make killing more severe without being as abusable. The main one being a severe, long lasting but temporary side effect after being resurrected. For example: For one week your stats are reduced by 100%, then for 1 week 95%, then 90% until after 20 weeks you're back to full strength. Your regen timer is significantly reduced. Maybe even make it so after being resurrected players lose stats when losing fights similar to someone being 1000 fights off balance. Revive items are also too powerful. Having instant revives makes those who have access to them pretty much immune to death. Making it so those who get revived by normal revive items only get resurrected after a day or 2 would mean anyone who gets killed gets at least a little taste of death. This might make the bees option too powerful in comparison, in which case that method might have to be slowed down a little bit. Finally a gold coin is to low a price. If you account for inflation one GC back when the price was introduced might be comparable to 5 GC now.
  12. PMs expire after some time, 1 month according to the announcement https://magicduel.com/page/Announcement/view/2802
  13. Just to be sure, there are no heads involved in this right?
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