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Kaya

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Everything posted by Kaya

  1. I really don't like these kinds of popularity contest kind of things, especially if they're forced upon you without any clear goal. The results so far have been rather predictable. There's maybe 2 dozen people in MD at the moment, most of whom aren't very active in the first place, so it really isn't hard to predict them. There is a major flaw in the questionnaire though, and that is the inability to skip it. By forcing people to vote you amplify the noise in your data. My voting strategy so far has been, for example: I voted in 3 rounds so far: Round 1 and 2: Vote on the bottom names, just because they're closest to the submit button. Round 3: Use a random number generator. (Sorry Chewett, the dice decided. Still love you though).
  2. Document IDs (among other things) are changed every hour, so you'll have to make sure to save often, and when you did pass into the new hour, copy the html into a text file so you can put it back later. It is annoying though.
  3. I think that is because you're already a citizen. If someone who isn't a citizen goes there they should be able to start a vote to join.
  4. I remember when going up from MP3 to MP4 I got sent to the paper cabin, starting the PC start. After 1 or 2 steps in, however, the story got stuck. Thought I made a report at the time, but can't find it, so might have forgotten. Everything else seems to work fine. Was thinking about creating an MP3 alt and leveling it up to MP4 to see if the Shane happens, but completely swamped with work at the moment, so haven't really got time
  5. One of said MP4's reporting in. The progress page doesn't show a button to go to MP5, despite being capped: On a possibly related note, going to the Qdoc page in the left menu shows a bugged page of the old story. The time until next choice never actually loads or gives new options.
  6. Results tab when capped says you're at max xp limit, instead of max HS.
  7. Thank you ^^ Happy to be a part. Now I really have to get around to making some quests. String of alts is a big word, but I've been around.
  8. Lot of alliances are reluctant about letting in new players, though, so it takes a long time for any MP4 to find one.
  9. Some other suggestions floating around: Make an alliance just for MP4s who want to fight higher MP players. Remove MP restrictions on fighting all together. Allow players to attack people from higher MPs, allow higher MP players to attack back for an x amount of time after being attacked. Not sure how I feel about resource gathering giving heat in general. While it's nice at 3/4, MP5 players are kinda allergic to heat. Instead what about making a recipe for spicy curry (or something) that gives a heat-granting consumable?
  10. I believe none of the NPCs/MP2 give wins/losses, but I know for sure at least the unholy did give heat.
  11. There's a lot I can say about MD death, but here are some first thoughts. In many ways I think death is currently more balanced than it's ever been. For the longest time there was a large divide between the MD bourgeoisie who had access to (someone with) a revival item to whom death mend nothing and the common folks to whom death might as well be a perma ban. Luckily some have offered to share their revival methods with the public and we now have the bees, so people quitting because they're killed isn't as much of a risk any more. The biggest issue I currently see with killing is that people have no way to defend themselves. If someone uses a kill item, you're dead. Before making death any more severe I believe people need to have some way of defending themselves. The simplest way I can think of is requiring the killer to defeat their victim in combat before allowing the kill to go through. If the victim wins the tool goes on cooldown without anything happening. (I believe this is how Eon's kill contracts used to work.) If you have no defense you always lose. Furthermore you could give the victim an item that can be used to take revenge on the killer, at some significant cost. There are a few things I can think off that would make killing more severe without being as abusable. The main one being a severe, long lasting but temporary side effect after being resurrected. For example: For one week your stats are reduced by 100%, then for 1 week 95%, then 90% until after 20 weeks you're back to full strength. Your regen timer is significantly reduced. Maybe even make it so after being resurrected players lose stats when losing fights similar to someone being 1000 fights off balance. Revive items are also too powerful. Having instant revives makes those who have access to them pretty much immune to death. Making it so those who get revived by normal revive items only get resurrected after a day or 2 would mean anyone who gets killed gets at least a little taste of death. This might make the bees option too powerful in comparison, in which case that method might have to be slowed down a little bit. Finally a gold coin is to low a price. If you account for inflation one GC back when the price was introduced might be comparable to 5 GC now.
  12. PMs expire after some time, 1 month according to the announcement https://magicduel.com/page/Announcement/view/2802
  13. Just to be sure, there are no heads involved in this right?
  14. I think the recovered shards might only be about the shards that are already embedded.
  15. Tools are an important part of your quest, especially on the island. To use them you first have to open your inventory by clicking the bar at the bottom of the screen containing the scene's name: And then clicking on the chest: Now your inventory will open on the right side of the screen (On mobile you can double tab the right bar to make it pop out.) Simply press the use button to use your tool. After using it the tool will go on cooldown for a while before you can use it again.
  16. I just picked up a mattock on the island, how do I use it?
  17. Results are in! The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages. Second to @Ungod for his welcoming coloring of the Marble Dale Park Third to @Demonic God for his colorful display of Wind's Sanctuary. I once again want to thank all 3 for participating. Rewards will be send their way soon!
  18. Not all scenes have music associated with them. In fact, most do not. If you don't hear music in a scene that does have it the music might be stopped. In the bottom left corner of the scene description you can find a button that can be used to turn the music on or off. You can also go to your settings from the bottom menu to turn auto play on or off for all scenes.
  19. You can gain your papers by talking to the man behind the desk in the Indexed Room of Memories Left of the Archives Main Lobby. Here you can get the following papers: Comments on Self (No requirements) Personal Hate List (No requirements) Military Ways and Believes (Requires 500 wins) Alliance Leader Statement (Must be in an Alliance) Protector Statement (Must be MP6) Quest Info (Must have rewarded at least 2 WPs) All these papers can be filled in however you want and once unlocked you will keep them, even if you no longer meet the requirements.
  20. TLDR: My strategy was build on being as unpredictable as possible, and only striking when I need to to get just enough of an edge to win the match. The base of my strategy reveals itself in the results. It is the only strategy that isn't hard countered, but also does not hard counter any other strategies. My strategy isn't build to come out on top all the time, but aims to come out on top more often than the others, at which it succeeded even better than I expected (With the exception being when up against Pip, which I'll get to). Random wins 50% of the time against any strategy. I kind of abused this fact by making a strategy that uses a large list of moves and looping through them to pick my attacks as the base of my strategy. To prevent prying eyes I switched up the way I loop through them between fights. This alone, however, is not enough to win. When my Aramor was starting to feel a bit bruised, and I only had 4 lives left, I would enter what I at some point lovingly dubbed emergency mode (Although it's nowhere in the code). Once in emergency mode I would start to try and match a number of patterns, like repetitions of the same move, cycling through the moves and some attempts at countering. When I matched something I would act on it, otherwise I continue looping through the list. The moment I no longer match anything I also continue cycling through my list. As to why I lost to Pip... My move list was heavily biased against scissors, making my lose to Pip's papermancy. I did change the list at some point to be more balanced, but forgot to let DG know, so it didn't actually make its way into the final code ^^' Interestingly when I reduce the move list to just 7 elements (2 paper, 2 scissors and 3 rock) and run for 1000 rounds my strategy seems to improve:
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