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Kaya

Member
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Everything posted by Kaya

  1. Kaya replied to Marvolo's topic in Offtopic
    Very cool! What did you use to make it?
  2. Perhaps a special route of water, say waste water, that only gives a fraction of the normal skills? Then it can also be used afterwards to check who contributed most to this part of the effort :D
  3. It would be really neat if we could select 3 or 4 items that would show up next to the screen like the gathering items as a sort of hot bar. Bonus points if it also shows the timer below them.
  4. Kaya replied to MRAlyon's topic in New interface issues
    Just having it like: Store 10 ○ 4 ● ActivateWould be a lot clearer in my eyes
  5. Kaya replied to Chewett's topic in New Ideas
    If you need another hand with nudging I'll also volunteer to help. Could use an excuse to give the realm a good look again :D
  6. We already sacrificed Ledah to the timer gods, how many more will need to die for this.
  7. It would be really nice if we could revisit the page with the forge's reasoning after closing it. Right now I screenshot the results, but they're not as easy to read and I have had 2 forges where I wasn't able to access the reasoning page because my screen refreshed before I was able to access the page.
  8. Alternatively, could the images be hidden so you can have more than one row in the screen at a time?
  9. First of all, I wouldn't want to take them away from the people that worked hard to keep their AD throughout all these years, so I'm opposed to completely resetting them. On the other hand, I do put a lot of value on taking some time off from the internet from time to time and mechanics that punish that do kind of push me away. It doesn't help that consecutive days only seem to be getting more important as time goes on. Between stat boosts, gold, evo and the forge it does at times feel like you really fall behind by not maxing them out. Evo is probably the worst of them as the discount makes it so you not only go faster, but, as it's a finite resource, you can also get twice as much. I think if the rewards you'd get from them were to max out at a month or 2 that would already help a lot with the pressure to keep them up, making it so losing your streak doesn't matter as much for the average player.
  10. Perhaps limit gold avatars to 1/2 per player and/or only allow them to be sold once they're sealed?
  11. Kaya replied to Muratus del Mur's topic in New Ideas
    The same thing would be nice for losing an avatar or your pet being about to die. There's probably more things like that, but those are the ones I can think of right now.
  12. Kaya replied to Muratus del Mur's topic in New Ideas
    What about a reminder 2/3 days before your forge fires runs out?
  13. Long live the queen of Necrovion. With all the support, I believe it is only a matter of time before it will be official. - Samon
  14. Fang, nothing we talked about are bugs. It is all design issues/feature requests. Those don't go to Eggdar. That being said, as far as I know none of this is actively being worked on at the moment and that's definitely something we should change :D I would love to help build some combat challenges for MP3/4 players, though. With the splinter setup it shouldn't be too difficult to create, for example, a sparring partner in the sparring grounds at the Marble Dale Park. Give me the right access and I'll do it :)
  15. Kaya replied to Muratus del Mur's topic in New Ideas
    I think there's a lot of great ones, but weekly mails seem too much for me. I'd aim for monthly summaries, otherwise it'll probably turn into background noise in my inbox in no time
  16. This is what I was thinking off. A decently geared out MP4 should be able to beat at least the first couple without much trouble and work your way up that way, but for a fresh MP3 there's really nothing you can do.
  17. Maybe it's time for a bug report about the cooldown being too long.
  18. I've always liked the teamwork aspect of the cauldron, even if it is a little inconvenient. A good excuse to get together with someone.
  19. I made a new alt to see what the MP3 experience is like at the moment, and while in some ways it has improved since my last attempt... 5 or so years ago, in some ways it has gotten worse. Here are a few points I think could use some improvements: This sign always just makes me feel bad. While encouraging people to read stuff is great, this kinda punishes them without warning and forces people to play the game in a certain way. You can also reach the scene this sign is in before even starting to make the map, which means you'll be forced to look at the shovel for 20 some minutes. Allow people their own form of creativity. 15 minutes is a long time to make someone wait. Especially because the first fight immediately shows the "you lost your first fight" screen if you don't have an aramor (or other offensive creature) without showing the actual fight, so it might take a while for a player to realize what's going on. Another point is viscosity, which can drain a new player's AP pretty quickly, leaving them stranded. There used to be people on GWI that helped new players find their bearings. I'm sure there still are, but during my time there I only saw Chewett's bug testing alt. Which makes the flight escape impossible and makes the 3/5 days until you're able to go to the mainland kinda lonely. You can gather resources and explore the island, but other than that there isn't a whole lot to do unless you know what to look for. While I think it's good to encourage new players to explore the island as much as possible, the wait times feel unnecessarily long. In my opinion we should allow players to make their way to the mainland whenever they feel ready, because we can't make them wait when they don't really have a reason to come back yet. Finally when you come to the mainland you'll have all of MD to explore... And maybe 2 alts to fight against, if people remember to pull them out. The Splintered Apparition isn't really feasible for a fresh MP3 and (at least at this point) the card fights are a lot more complicated than normal fights. I think it would be good if there were a similar opponent to the Splinters that is leveled to MP3 players.
  20. I've personally always enjoyed the teamwork aspect of it. Even for something relatively small like cake or tea it's a nice way to get to know someone. It's also a fun trust exercise, as the person sacrificing the resources is not the same as the person who gets the reward. I've never seen anyone abuse this, but just that fact that you could helps build some trust. For some things it does feel a little silly, and there a normal combiner would probably suffice. There are however a couple items that would work great for teamwork. Most notable toxic extract and poison. The added difficulty would justify a far stronger poison effect, but also leaves a small risk of betrayal.
  21. Kaya commented on Seigheart's gallery image in Personal Gallery
  22. Kaya commented on Seigheart's gallery image in Personal Gallery
  23. Solo recipes seem boring to me, what fun is brewing poison if you're not forced to share the moment with a friend.
  24. What browser do you use? I noticed Chrome on android being a little difficult for me sometimes, seemingly disconnecting new when I tab away without telling.
  25. I wonder why my alt ball looks so messy. Maybe because I haven't logged into my other alts since I made my new MP3 training dummy alt? Also I feel a little called out xD

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