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Kaya

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Everything posted by Kaya

  1. One thing I have been thinking about is creating a body from scratch and then bind the soul of a deceased to it in... What could be seen as a form of resurrection.
  2. Kaya

    Warming balm

    An idea for a simple cauldron recipe using one of the new second level resources. If people are interested (and it's polished some more) I'll turn it into cauldron and ask for it to be put into the game. Warming Balm Description: A light yellowish balm that soothes the muscles. Gives a light burning sensation when applied directly to the skin. Effect: gives 1 AP and 400 Heat (30 uses, 300sec cool down) Cauldron: A stove/A pan Ingredients: 1 Essential Oils 1 Fat 1 Flower +Branches and heat to start the cauldron Recipe: This is a recipe for a simple balm to sooth your muscles. All you need are some essential oils, a touch of flowers and some fat. Set the pan on the fire and put the Fat in the pan and wait till it's fully molten. While stirring little by little add the flowers and the oil. Turn the fire as low as possible, just keeping the balm molten. Allow the balm to sit for an hour, lightly stirring every 15 minutes. Poor the molten balm through a sieve into a jar. Wait for the balm to cool down before using.
  3. I fixed the offset using Assira's immages for the coordinates I mapped. Will send them to you now, Chewett.
  4. In general I think the fillable clickables should should still be very muh at the bottom of the production chain, followed by item combiners and finally using cauldrons to make final high level items/effects. For one of the distilleries: Mineral Water -> Water Flowers -> Flower Essence Aromatic Herbs -> Aromatic Oil ... Loreroot?: Unidentified Plants -> Compost A mortar and pestil: Bones -> Bone Meal Somewhere at the Graveyard at Berserker's Charge: Bones -> Headless Skeleton (Later to be combined with a skull for a full skeleton)
  5. Kaya

    Boxes or List

    The box design is why windows 8 flopped. All other things were just minor annoyances.
  6. The new forum is going to take some getting used to, but it does seem to have some cool features. I really don't like the layout though. But I've never been one for the oversized square style that seems popular nowadays. I'd suggest changing the in game link to the forum to either: http://magicduel.invisionzone.com/discover/unread/ or even http://magicduel.invisionzone.com/discover/unread/?&stream_classes[IPS\forums\Topic]=1 To keep the rusty old vets happy (and because they seem more useful than the general activity overview) Edit: Just noticed the condenced view in the activity overviews and condenced is a lot better.
  7. The old story mode has been removed, but the new introduction is still under construction, leaving new characters in a short of limbo. If I'm not mistaken you should be offered a cube by the shade and then be ported to the park.
  8. The only one who has been killed recently from that list as far as I know is Lightsage... I'm curious what the list looks like now though, after the recent Necrovion massacre.
  9. I'm not sure what this list is supposed to be.. People who have recently been killed? Ordered by... Loyalty?
  10. In my opinion there are two major issues with land loyalty, both as it is now as well as how it used to be, namely that by only taking into account time it doesn't really mean much and that it is impossible for new players to catch up to old players due to the constant inflow of new loyalty without any outflow. Therefore I would like to propose the concept of land favors. The idea is quite simple, just like land loyalty citizens get one favor point a day, but unlike land loyalty they are expendable and can be traded. To prevent abuse I would suggest requiring players to have at least a minimum amount of favors before being able to give favors away (or if you prefer in game arguments, the land needs to be sure you're loyal before trusting your recommendations.) The trading part is simple, if you have at least an X amount of favors (say 250) you are able to give away any excess points in any quantity you want as quest rewards, political pacts, back alley deals, attempted takeovers and much more. Then land favors should be usable at the capital for certain land related features. For example: [spoiler] Feature (cost): Start citizen vote for self (5) Start remove citizen vote (50) Immediately become citizen (200) Remove citizen (The to be removed citizen's favors) [/spoiler] TL;DR: Old loyalty system, but you can spend loyalty on stuff and you can trade it.
  11. Very true, I suggest making AP cost to enter at least about 200 to prevent players from accidentally walking in there without knowing they might get stuck.
  12. 1g3
  13. Nimrodel
  14. Not possible in MDScript, which makes sense because there is no control over what code is saved inside the variable, allowing it to bypass all restrictions.
  15. Global is a restricted keyword (thrice even) so that doesn't work. As for passing in the methods, you can pass in the return values, but other than that not sure how it would work. (It is, for fairly obvious reasons, not possible to call a method stored in a variable, if that is what you mean.)
  16. The mds_template() function crashes on any value that evaluates to false: Example: [spoiler] content: Template values:<br/> 0:[[zero]]<br/> '0':[[zerostring]]<br/> '':[[mptystring]]<br/> null:[[null]]<br/> FALSE:[[false]]<br/> ' ':[[space]]<br/> code: (locations 1_-1x2_1) @tpl['zero'] = 0; @tpl['zerostring'] = '0'; @tpl['mptystring'] = ''; @tpl['null'] = null; @tpl['false'] = FALSE; @tpl['space'] = ' '; mds_template(@content[0], @tpl); output: [/spoiler] It seems like there is an isset() missing in the template code. One way to work around this is by appending a space to each value to make sure they are no longer empty. (As extra spaces are normally ignored in HTML)
  17. I tried playing around with MDScript a little more and apparently you can use functions. That being said I haven't found a way to use variables from outside a function (other than passing them as parameters and returning them) inside the function. In that sense it is more like functional programming than OOP. Also it doesn't appear to be possible to use MDScript specific methods inside a user defined function. e.g: function bar() { echo @vv; //Always echoes nothing @vv = 'bar'; } @vv = 'foo'; bar(); echo @vv; //echoes foo function baz(@vv) { @vv = 'baz'; return @vv; } baz(@vv); echo @vv; //still foo @vx = baz(@vv); echo @vv; //still foo echo @vx; //vx is now baz function err() { echo uv('id'); } err(); //Gives an error because uv is undefined
  18. The image still contains the $ dollar symbol as well.
  19. Also the map locations for all but a handful of locations in the east are about a centimeter off.
  20. A different but very much related idea, how about instead of hiding the scene you don't show the dots of people in scenes with high viscosity on the map. Say if viscosity is bigger than half the max viscosity they no longer show up on the map. This way it will also become possible to hide yourself once more.
  21. 9g
  22. 6gc
  23. I made a very basic tutorial a while ago. It is far from complete (I have been planning on making a follow up) but should be able to help you get started. If there is anything in there that is unclear please do tell me so I can improve it :) http://magicduel.invisionzone.com/topic/16837-a-step-by-step-introduction-to-mdscript-for-absolute-beginners/#entry168233 Edit: Also, this probably belongs in the general MDScript discussion section.
  24. Not at all :) feeling a bit snarky myself as well, so I can fully understand where that was coming from. The bold is a reference to "<!-- the bold text is where your audio link goes to, this is currently a german internet radio -->". So unless you want to force your love for German radio (the irony) onto the rest of the world, you'll have to change the value of src into something else like: <audio id="player" autoplay loop src="http://remix.media.nin.com/data/uploads/1207088558g939.mp3"></audio> EDIT: By the time I found the song, it was already too late. Also realized that the most likely bold disappeared with the addition of the code tags.
  25. Please remove the "autoplay" from the first line. Nothing as horrific as randomly being attacked by music. Also, there is no bold text in here, instead you should replace the part after "src="
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