Abominable Creature Mutations
Research and experiments on new and existing creatures or undefined monstrosities. Necrovion has its own breeds but also enjoys mutating others species.
16 topics in this forum
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If your secret dream is to follow Braiton's trails and turn Drachorns into Wind Dragons, here's a deal you can't refuse: We provide the GG drachorn, free of charge; You spend the WP (ofc you need to have the corresponding wish available in the Wish shop); You keep the mutated creature for yourself. All we ask is to prepare a ritual/ceremony for such mutation and to host the event in Necrovion. Tainted Warriors will bring nightshade. ^_^ Contact me in game for details, I'll keep this post up to date with the number of available drachorns. Drachorns currently available: 0.
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Recipe: Aramor Warrior (level 2) totem + Hollow Warrior totem + Ashes (I can't remember how I got these but I'm fairly sure they're rather rare) + Basic Iron Ingot + Lonsdaleite Shards + Uncut Diamond (Idea being the diamond is used to catalyze the combination of the two [presumably] less hard items into a Lonsdaleite-infused armour and weapon) Alternately could be a Tainted Nutcracker, but that doesn't feel quite right Knight's Fenth consumes Death Spores to become real, due to his self-destructive nature Targets random friendly creatures with damage ability using huge attack & defence stats and relatively high initiative, eventually learning to target…
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I'm pretty sure Necromancers from all the lands will remember this day as a milestone, the foundation of a new era. Today, a first couple of headless skeletons were raised from the bones of the fallen. I can't help but wonder what the future may bring: with the use of item combiners, totems and cauldrons, the possibilities are endless... Headless Skeleton + Skull: Skeleton Skeleton + Skin (maybe Fat too? discuss pro- and cons-): Zombie then what, Zombie + Bandages + ... Wax?: Mummy! Now, a Mummy could be "usable", once in a looong time, the effect being a powerful curse on all the players in the same scene (and their families…
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Cost to recruit: Same as normal egg. All upgrades at same age/cost/battles Stage one: Darkened egg. An egg, gathered from a nest in Necrovion. Dark energy has changed it, but only time will tell how. Stage two: Silent hatchling This small chik, newly hatched already differs from it's brothers, it's feathers are black, and no sound issues from it's beak. Stage three: Solem watcher Only just ready to join you on the battlefeild, this bird already shows an allofness, and it's very presence seems to drive the others forward. Specials: Battleaura [Works like poweraura but applys to atk] Stage four: Young Raven Battles provide food and death provides power, B…
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[color=#A52A2A][b]Infant [/b][/color] A small infant, constantly crying louder and louder overtime since it was born. Its soul being tormented for all eternity since the beginning of the realm, with this, it gains strength and ability to overpower the sound of battle the enemy creatures creates. [b]Abilities[/b]: Damage [b]Target[/b]: Random [color=#FF8C00]Stats[/color] Vital Energy 80/80 Stored Heat 0 Won battles 0 Age 0 Attack 5 Defence 40 Initiative 0 [color=#FF8C00]Requirements for next level[/color] Stored Heat 60000 …
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I haven't searched for any sort of creature that would take place of this creature but... The idea is simple. A high defence creature that shoots acid upon enemies which does Damage Over Time (dot). Bio- This is a common bug that, while at birth, was stolen from Loreroot and taken to Necrovion for experimenting that lead to the discovery of its very useful acids. These acids can only function properly when fired from the bug, so there for is useless to extract it. [u]Level 1- Infected Egg[/u] Does absolutely nothing. Stats. Def- 50 Att- 1 Reg- 1 [u]Level 2- Poision Larva[/u] Can target a single enemy creature and spew acid on it the does low amounts of damag…
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Sacrafice alters are common, each land has one. Everyone knows that, either you sacrafice them and take on thier lifeforce, gaining powers from it, or that some being takes the lifeforce and bestows a blessing on you. in either case, What of the remains? Devoid of life they remain, slowly, over time broken down to be obsorbed by nature. Stage one: flesh golem. Gathered from the remains surounding the alters, these creatures are no more than a mass of random parts peiced together in a semi humanoid shape and given life by an unknown entity. Stage two: Shambling mound. As the battles grow longer, So to does the damage mount up, instincts rise and force it to seek o…
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This creature came into my mind when i was pondering over ying and yang, and was drawing some forms to represent them, and then something clicked in my head!. Anyways. Introduction! A splitt mind creature, born from peoples hatred, fueled with love, and now combing them to form the balance. [b][u]Idea behind this creature[/u][/b] This creature, will seem to be an ordinary creature, but it has a dual personality. This "personality" will be based on how balance you are with your win/losses. At the extremes, it will do 2 opposite things. And when it is closer to balance, it will do a combination of both (Ideas will be accepted) [u][b]Creature Concept Ideas[/b]…
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Parasite A parasite like crit which, well will act as a parasite. Vit needed: 15,000 Vp needed: 5000 Lvl 1. Bacteria A lonely parasite which will effects other host a the cost of your own Vit: 10/10 [Aura] -10% total Vit from youself. <-- Not really needed. Maybe balance. Attack: Infect Infect- Infects a creature tempory taking over an enemy creature causing it attack its own ally. Last 2 turns bacteria cant attack for another 5 turn. Target Dying. Lvl 2. Parasite Vit: 50/50 [Aura]: -10% total vit put into ritual. [Aura]: Adds +50% stats to the infected creature. Attack: Infect symbiosis. Infect symbiosis- causes the host of this parasite t…
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It's in its rough stages. Myself and a few others have been picking at it, and I think it's been developed enough to have what's been decided posted up here so far so that others can dissect it, and comment. Out of boredom, since no fights were taken place on the.. 24th, I believe, I wrote this, and decided to make it a creature for the game. http://decrepitschaine.livejournal.com/4961.html -The stats for it, I believe will just be the generic healer stats [I've not played this game long enough to deal with the numbers just yet.] -It will be a healer, however, for strategic purposes, people can choose for this creature to protect another, and have all damage deal…
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Requirements for recruiting this creature: Action points 20 Value points 17,000 Sacrificed vitality 2,000 Exploring Points 10 Creature name: Necrovion Gem [img]http://i702.photobucket.com/albums/ww25/Midori_moon/insdoc0008.jpg[/img]( supposed to be: 294 x 400) Targets: weak creatures Abilities: weaken defense [i]Actions of this unit are performed on enemy targets[/i] Creature description: [i]An odd creature. Is it even an egg? Curiously, the fire surrounding it does not burn, nor is it hot. It kind of feels cold.. The second it is picked up, though, everything feels ominous. But the black fire should have warned anyone. The fire is almost …
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This is a creature that was conceived probably back in October/November 2008, it was going to be part of something else.. But that will no longer happen now.. So enjoy take a look and see... Leave your thoughts, comments, rants and raves.. Obviously with tokens and the en mass stat farming this creature is more or less useless now.. but it is an interesting concept all the same... *Note to those of you who have seen this before, I have omitted the images for obvious reasons, so don't ask about it... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------…
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This place is too quiet. Thus, I bring you this tale. Loreroot has long fascinated me. The beings that can be found there reflect the nature of Loreroot itself - they are lively and fecund, full of vitality, and yet they grow up in place full of food and water and comfort. I know a thing they do not know in Loreroot: I know the ways of the Desert. In the Sands, we do not have an excess of of water and food to make us strong; we do not have shelter to teach us to guard ourselves; we do not have safety at any moment to teach us to be good people. We have only danger and privation and one another. Thus we are deadly. What I wondered was whether I could apply t…
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Yeah... I'll add it... ------------------------------------------------------- Oh I'm sorry I never really got the chance to post my creature idea. I'll do that right now Twilit Egg des-This egg lets off a pinkish glow and as you hold it in your bare hands you grow tired and you notice yourself slowing down. It starts to scare you but you should keep it to wait to see what grows inside... power-1 def-1 ve-100 ability-weaken Twilit Senile des-An ugly creature like this one probably doesn't make sense coming out of an egg. It is a faerie-like creature that sports baggy and wrinkling skin. It's dull expression is depressing and tiring. It's hair is…
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I tried to purify the water in the well. Necrovion is tainted, so tainted; I can obtain something fresh water from there, but only with difficulty. I used a Grasan as a filter. Do you wish to see what he became, taking the taint from the water? He became animistic. K [attachment=669:grasan_giant.jpg]
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I for one support the idea of taking other creatures and creating new and improved creatures packed with lots of dark energy and magic! EDIT: I would propose that we make "mutated" dark creatures from other creatures in other lands by getting them from said land and then taking them to a special altar to transform them, costing VE and VP of course, the resulting creature would then have slightly different stats/abilities/powers. Would be also harder to train, to balance things out in case someone transforms lots of low level creatures for cheap. Or even some way this special altar could merge two creatures together? Now, if only I could get my hands on a drachorn, ther…
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