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Vahr

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  1. Upvote
    Vahr reacted to Seigheart in The Crafter's Trial   
    Judgement: The Deathbringer, Lonsdaleite Edge
    Using the blueprint from the Deathrbinger, and the items required to make the sword (plus some extra flavour), Else has recreated his own unique sword.
    Creativity: 9/10
    The Blacksmith + Sorrow Smith combination, Deathbringer lore, unconventional materials, and personal history behind the stones make this more than simply trying to forge a strong sword.
    Use of Materials: 9/10
    Most materials had a clear purpose, from the iron and Lonsdaleite to the heatstone, coal, cooling materials, and diamond. The bones, skin, paper, and herbs could have been explained more, but they add to the experimentation.
    MD Logic: 7/10
    The attempt fits the idea of experimenting with materials, lore, symbolism, and personal history rather than following a conventional recipe.
    Craftsmanship: 9/10
    There was clear planning behind the materials and process, including heating, cooling, construction, and personal elements.
    Purpose: 8/10
    The goal was clear: create a Deathbringer-inspired sword for roleplay and potentially use it in future Forge experiments.
    Forge Result: 9/10
    The result is almost perfectly aligned with the attempt: Deathbringer, Lonsdaleite Edge. Even the mechanics reflect the process, with the blade awakening through heat, burning for 90 minutes, then requiring time to cool and recover.
    51/60
    Overall, I think this is a very successful Forge experiment. The most interesting part isn't simply that it produced the sword that was intended, but how closely the Forge interpreted the materials and ideas that went into it.
    Wishpoint granted.
  2. Upvote
    Vahr reacted to Seigheart in The Crafter's Trial   
    Judgement: Stitched Mouseling with Mirror-Eyes
    I actually quite like this one. It's creepy, it's funny, and it makes sense for a Toy Maker.
    Creativity: 9/10
    The idea of making a replacement pet to save a child from the pain of losing one is great. Probably not the pet I would want, but that's beside the point.
    Use of Materials: 8/10
    Everything has a fairly obvious place in the creation. I especially like what the Forge did with the Imprinted Darks and turned them into the Mirror-Eyes.
    MD Logic: 9/10
    It fits MD. Strange materials, questionable decisions, and a result that isn't quite what you expected. Seems about right.
    Craftsmanship: 8/10
    The finished item feels properly crafted. I would have liked a little more on the actual method though, rather than just being told you're a master of the craft.
    Purpose: 9/10
    The purpose is clear, and I like that it actually ties back to the reason for making it.
    Forge Result: 9/10
    The Forge did a good job here. It kept the mouse, the stuffing, the heart and the Dark, but gave them its own interpretation. The added cloth and white powder don't bother me. Unexpected results are part of the fun.
    52/60
    A good entry overall. There's an actual idea behind it rather than just throwing materials together and hoping for something useful.
    And honestly, if someone gave this to their child as a replacement for a dead pet, I'm not entirely sure whether I'd be impressed or concerned.
    Probably both. Wishpoint granted.
  3. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    While trudging through the realm, Chewett found himself sitting at the Meeting of the Road, pondering the past.
    Memories returned of friends long past, Rumi, Fyrd, and Menhir tending the community Garden alongside him. Good memories. Even when the realm was divided, a few had still come together to work the land.
    Regret accompanied nostalgia. Perhaps, had he worked harder to help Rumi, the garden would already be producing fruit, produce, and herbs which could be shared back into the world.
    However it was not to be, the land sat untilled, as barren as a depleter’s heart, uncaring for those who might come after.
    Chewett’s nostalgia was interrupted as Eggdar bounced into view, disturbing the peaceful environment.
    “Garden, Garden, Garden, Garden!” proclaimed Eggdar. Chewett, unaware of Eggdar’s work behind Sages Keep, assumed he was referring to the somewhat unimaginatively named “Community Garden” before him.
    In a similar manner to Death Ray, speaking to Eggdar as if he was a child, Chewett explained the past. He spoke of missing his friend Fyrd, those no longer around, and the work they tried to accomplish.
    Eggdar continued to look at Chewett in a way only Eggdar could, possessing a rare ability to keep his face entirely neutral, his eyes unfocussed, yet somehow giving the impression he was paying close attention. When Chewett finished speaking a long pause was held between them.
    Then in a manic fashion, Eggdar proclaimed “GARDEN!”
    Chewett sighed, “Yes Eggdar. Garden. That is what I have been talking about.”
    Eggdar, keen to show Chewett had misunderstood, shook his head violently and repeated “No. GARDEN!”
    Before Chewett could enquire the distinction the increased volume was intended to convey, Eggdar seized an abandoned tool from beside the old plots, and thrust it forward.
    For once, there was no flash of light. No sudden appearance of walls, sheds, or perfectly prepared beds of soil. Eggdar simply began to dig.
    Chewett watched him for several moments before the meaning finally became apparent. Whatever strange power Eggdar possessed, this was apparently not something he intended to simply conjure into existence. If the old Community Garden was to live again, someone would have to work for it.
    With a muttered complaint about the indignity of manual labour, Chewett joined in.
    The old beds were cleared. Weeds and debris which had accumulated during the long years of neglect were dragged away. The soil was turned for the first time in what felt like an age. Slowly something resembling the garden Chewett remembered began to emerge from beneath the years of abandonment.
    However Chewett was sure Eggdar was doing more than just digging. In the time it took him to dig one row of a single bed, Eggdar had somehow cleared two full beds, and was starting on a third. Chewett, who was far more attuned to the workings of the realm than most, could taste the iron in the air, the unmistakable trace of magic.
    Chewett was not averse to a little magical assistance, so continued his labours. He made a deliberate effort to ignore the small garden shed growing into a multi-roomed building.
    Even with the slowly growing shed, Eggdar was not finished.
    At the edge of the garden, he stopped, staring at the considerably larger shed and pointed, simply saying, “CARD”
    Chewett considered the space.
    CARD had grown significantly since those first few letters had been dispatched from the Archives. Its members needed somewhere to meet, organise their work, keep track of depletion, and most importantly, somewhere resources could be grown and eventually distributed to the Realm. A headquarters and a home.
    It had walls, a table, and somewhere to store CARD’s increasingly concerning collection of maps, lists, and pieces of paper.
    Most importantly, it had somehow gained a large CARD emblem displayed prominently enough so that no one could possibly mistake who had claimed it.
    The old Community Garden had found purpose once again. Where Rumi, Fyrd, Menhir, and others had once attempted to build something for the Realm, CARD would try again. The beds remained empty for now and there would be no miraculous harvest overnight.
    Chewett could not undo the opportunities that had been lost in the past, but he could make sure this one was not wasted.
  4. Upvote
    Vahr reacted to redneck in Draining the MDA basement   
    As Marshal of the Knights of the Bell, I am willing to help organize the workers, guard the entrance, gather supplies, and assist with the removal itself.
    The fire demanded rain; now the rain demands labor. Let us reclaim what lies beneath the MDA.
    — The Mosquito
    Twice-Sworn Marshal of the Knights of the Bell
  5. Upvote
    Vahr got a reaction from redneck in Draining the MDA basement   
    I’m in! Just let me know when.
  6. Upvote
    Vahr got a reaction from Fang Archbane in Draining the MDA basement   
    I’m in! Just let me know when.
  7. Upvote
    Vahr got a reaction from Fang Archbane in Right side menu is gone on mobile   
    No need to apologize.
    It’s kind of you to want to help :)
  8. Upvote
    Vahr reacted to Nep in Draining the MDA basement   
    Good day.
    As you may now, the MDA basement is flooded due to certain past events. In order to avoid lasting damage and to regain access to the you-know-what, I think it is high time we did something about it.
    To put it simply, we need to remove the water that has gathered down there and dry up the place somewhat to avoid mold setting in.
    But before we get started we'll need a plan. To begin with, I don't remember the size of the basement (it's been a while...). Was it a smaller cellar or does it cover the -1st floor of the whole building? Knowing this will determine the method we can use and/or the amount of effort needed.
    As for getting rid of the water, using buckets should work fine as long as we have enough people and spend enough time on it. We should be able to dry up the water remaining on the floor in small puddles by strategically placed heat stones or expending large amounts of heat in some other way.
    Does anyone have a problem/concern with this plan or a better idea? Let me know in the comments below.
    Also let me know if I can count on your participation.
    Thank you for your attention on this matter!
  9. Upvote
    Vahr got a reaction from Nep in Draining the MDA basement   
    I’m in! Just let me know when.
  10. Upvote
    Vahr reacted to Fang Archbane in Right side menu is gone on mobile   
    Ah! I see your problem now. I apologize and honestly I agree. I can no longer find the way to access a players specific public log to type something into it. I'm pretty sure I'm just missing something obvious, but i can't find it. As for who's online, the only workaround I've seen is opening the map. If you have he feature, you should be able to see who's online. Also, opening MD in any incognito, as the login screen will show the list. (Neither is a true fix sadly, and the icon on a players profile doesn't go anywhere on Mobile)
  11. Upvote
    Vahr reacted to Fang Archbane in Right side menu is gone on mobile   
    If I'm not mistaken, I believe you tap that section at the bottom that says Gazebo of Equilibrium. All of the sub menus that used to be on the mid right are now there.
  12. Upvote
    Vahr reacted to Blackshade Rider in Right side menu is gone on mobile   
    You should note if your on android or iPhone. As I think it may make a difference as I am on Samsung and it is working fine
  13. Upvote
    Vahr got a reaction from Blackshade Rider in Right side menu is gone on mobile   
    I noticed there’s a new interface for MD when I use my phone to access it. However when I tilt my phone to put it in landscape mode, I’m in the former interface.
    In this new interface, my right side bar/menu is gone. Attached is a photo of this.
    Update: In landscape mode, I’m able to write in other people’s public logs but the “Who’s Online” button is blocked by the bar at the bottom of the page. No matter how I scroll, it remains blocked. Also, I’m on an iPhone and using the Safari browser. The photo in landscape mode (wide) is the one that refers to this update.



  14. Upvote
    how about the thing i suggested, pause/hibernate mode?
  15. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Eggdar was a strange fellow.
    For the past few months he had been seen with growing regularity around the realm, always trailing his master the Demon. However, today he was seen without him.
    Death Ray, unlike many of the more cautious people around him, decided to try to befriend Eggdar. With some effort, he eventually tracked him down near Sages Keep.
    Initially, Eggdar spoke in riddles, mumbling about cosmic balance, tokens and credits, but after some senseless babbling, Death Ray got him to focus on the present, the magnificent Keep at the centre of Marind Bell. Death Ray decided to explain a little about the work he was doing with CARD, the misery inflicted by the depleters, and what he hoped to achieve.
    Although the bemused expression on Eggdar’s face suggested he hadn’t understood, Eggdar barked out “Let’s make a garden” shocking Death Ray somewhat.
    For a moment, Death Ray stood there looking at Eggdar, trying to work out what that meant, before Eggdar trudged off along the side of Sages Keep. While it was obvious that there was land behind the Keep, Death Ray had never felt the need to explore it, expecting to find little more than the back of the building.
    Suddenly, a flash of light appeared from where Eggdar had disappeared to. Fearing that he would be held responsible for damage done to the Keep, he quickly ran over towards the back of the Keep.
    While Death Ray has previously had no reason to look around the back of the Keep, he had the distinct impression this area had not existed before. A small walled area had appeared, with a pile of lumber lying within its confines. In the distance, the shores of Marind Bell’s lake met the edge of this seemingly new wall.
    The air tasted of iron, a typical sensation when magic had been used in great quantities. Something was definitely going on, Death Ray mused. In the moment it took to look back towards the Keep, another flash seared his eyes. Once his vision recovered, the pile of lumber had become a shed and the land hemmed in by the stone wall had become beds of soil ready for planting.
    Death Ray knew Eggdar had done this, but he wasn’t entirely sure why. He thanked him and said that CARD would work to improve this land and hopefully, one day, replenish the wider realm.
    Eggdar looked at Death Ray with his usual vacant expression and quietly said, “Something for you”. Turning back towards the lake, Death Ray saw that a small chair had appeared, complete with a fishing rod. Turning back to thank Eggdar, Death Ray saw he was already gone.
    Death Ray did not know why Eggdar had done what he had done, but he was thankful regardless. The work would help CARD and the wider realm.
    Now the hard work could begin.
  16. Upvote
    All I can say, is that as someone (like Chew) who needs to do 4 branches, a limited subsection of the total branches at that, daily, it is not as easy as some of you seem to imply. I notice some of the people saying it is, don't need to do it yet.
    Whilst I do have a routine that means I can do it somewhat easily, I have also grinded the evo shop a lot, and at some point, from what I see now, I will potentially run out of options, or at least will need to spend a long time to get the 4.
    It is what it is, but this felt like a quick spur of the moment change that wasn't thought through too much.
    Someone said to me recently to think whether my actions had caused more harm than good, something to think about here, as most games allow you to just login for something with no effort and it is a hook to get people in.
    What happens if that goes, well we may find out.
    Ultimately, this is a game, if it is no longer enjoyable, or any incentive to keep coming back goes, you just stop playing it, it is not the end of the world - but having logged in and been active as much as I have - more than most of the people arguing for this change I would note - I feel it was not a good one overall.
  17. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    The warning could no longer wait. Chewett hurried back towards Golemus after contacting Fang, telling him that they needed to speak urgently. Once Fang had morphed back into his humanoid form Chewett explained why he had come, a group of people intended to descend on Golemus and sap the land dry.
    Fang’s answer was immediate. He was no friend of depletion, and given the means, would gladly help prevent it. Yet defending an entire land required more than good intentions. What could a mining blacksmith, however determined, truly do against those determined to strip the realm bare?
    Chewett admitted there were several options, if its members joined together they could resist them where possible. Many of the group already had already planned spells and traps for the depleters, alongside refusing to trade with or help them.
    However, trusting the Phoenix as never before, Chewett decided he would share the true secret behind CARD.
    Taking out his CARD-branded notebook, for good stationery was critical to any resistance group, Chewett wrote a small note. Tearing the page out, he passed it to Fang.
    A Cheshire smile slowly spread across his face.
    Whatever had been written there would remain between them. Fang remarked that maybe they could “Dream a better Dream”. The revelation of the group’s real purpose gave him ideas of his own. He promised to contact Chewett at a later date, a promise he would eventually keep.
    They might not be able to stop the depleters, but perhaps they could direct the outcome.
    Before taking flight, Fang made another offer. If the realm needed equipment repaired, he wished to put his skills as a blacksmith to use once more. Any reward earned from the work could be put back into the realm.
    Fang bowed, spread his wings, and disappeared into the distance.
    Chewett remained on the mountain staring after him wondering about his new alliance with Fang. It was a strange new beginning after their darker past.
  18. Upvote
    hibernate option, if you pause, you can't login and do anything in that period, and you can not stop it earlier. Primordials might starve as well, but your consecutive days will resume when period ends. .. and if you miss the start you can also lose them.
    Just a predefined set of timeouts available per year, use them as you wish whenever you wish but once consumed, only next year will they be available again.

    3 days x 4
    1 week x 2
    1 month x 1
    2 month x 1

    want this?
  19. Upvote
    Having some way to pause your evo gain/consecutive day gain/etc to ensure your streak isn't lost when you can't log in for a period of time/holiday
    Why this is important
    Your consecutive active days is now tied into many factors in MagicDuel, one of the key areas being Active Days
    Losing your streak and becoming stuck is becoming a more common affair (see @Sunfire )
    For people who literally won't be able to log in, I feel penalising their lost active days is unfair
    Previously I could find somewhere with internet, an internet cafe, and log in. But now I would need to spend 30 minutes doing lots of stuff for my active days to count, now this is more problematic

    Being able to pause it for a week or two, with some negative affects, seems fair especially when you know you wouldn't be able to log in.
    It will be incredibly disappointing if I lose my streak (which previously just required logging in) but now requires a lot more effort. I'm likely to be without phone signal for a period of time, and even logging in would be tricky, even more so gathering evo points.

    Maybe the community's response is "deal with it" but I would hope the community are kinder than that.
  20. Upvote
    Vahr reacted to redneck in The Three Pillars Trial   
    The Three Pillars Trial — A New-Player Introduction to Knights of the Bell (Marind Bell)
    Greetings, travelers of the realm!
    I invite new players—and any veterans who wish to revisit the ideals of Marind Bell—to undertake The Three Pillars Trial, a short interactive quest presented by The Mosquito, Marshal of the Knights of the Bell.
    The Knights of the Bell stand upon three pillars:
    Knights, who defend the land through courage, loyalty and honorable judgment.
    Squires, who accept trials and instruction while working toward greater wisdom.
    Pilgrims, who listen to the voice of the land and seek meaning through understanding and creativity.
    During the quest, you may walk any of these three paths. Each offers a different challenge and awards its own ceremonial tag description upon completion. No prior knowledge of Marind Bell is required—the quest is intended to give newer players a welcoming introduction to the land, its values and the different ways someone may serve it.
    How to begin:
    Travel to the clickable at Gazebo Right Front Stairs and speak the words:
    Three Pillars
    Choose a path, complete its challenge and save a screenshot of the ceremonial tag description shown at the end.
    Three-Path Reward
    Any player who completes all three pillars—Knight, Squire and Pilgrim—and sends me screenshots of all three earned tag descriptions and send written answer to Redneck in game or forum for the Pilgrim pillar, will receive an item from me as a reward.
    The three ceremonial distinctions are records of quest completion and may also be placed in your papers. They are not official character tags.
    There is no single path that carries Marind Bell alone. The Knight defends, the Squire becomes and the Pilgrim listens. Together, they give the Bell a voice worth answering.
    When Marind Bell calls, will you answer?
    — The Mosquito
    Marshal of the Knights of the Bell
  21. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Jakubhi decided that enough was enough. By carefully observing the pattern of depletion, he had concluded that Ledah was using night mode to move unseen through the lands. The trail of devastation led him to the Archives for what would become their first showdown.
    Standing outside the Archives building, Jakubhi called out across the deserted grassland “Show yourself, dark demon, you creature of night!”.
    Seemingly from everywhere around him, a voice confidently declared “I am not here”. Acting quickly on Ledah’s mistake, Jakubhi cast movelock, pinning Ledah in place. While he could not see him, he was now certain Ledah was close by.
    Ledah laughed at the attempt and continued his taunting, warning Jakubhi that he could dispel the movelock whenever he wanted. It would be folly to challenge Ledah to a straight fight, he was known both as a strong warrior and a trickster. Instead, Jakubhi had another plan.
    Jakubhi stood confidently looking towards the place he believed Ledah to be and offered a simple game of dice. Best of three, the highest total would take each round. Ledah agreed not to gather water for an entire day if Jakubhi won, however demanded pure gold should he prevail. Grimacing, Jakubhi accepted, knowing that stopping the depletion mattered more than his gold.
    The first round went to Ledah, who threw a far superior 6,5 over Jakubhi’s 6,3. Unfortunately, while Ledah’s faults were many, an inability to add two numbers together was not among them.
    Fate changed in the second round, with Jakubhi throwing 5,4 and Ledah rolling 4,1. While Ledah cried foul and claimed trickery, both knew the dice were fair.
    Tied at one round each, Jakubhi knew he had to trust in the heart of the dice. While Ledah mocked him for being a librarian he confidently threw the dice. Both came up sixes. Ledah again protested that the dice were enchanted, but threw them anyway, finally rolling 5,2.
    Jakubhi took the moment to gloat, proclaiming that the Green CARD had claimed it’s victory and promising that he would meet Ledah again for another battle. However, ever the trickster, Ledah left Jakubhi something to remember him by, an enfeebling curse, before sulking off in defeat.
  22. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    As Chewett strode the lands watching for depletion he found himself high in the mountains of Golemus. Here he found Fang Archbane hard at work in the rain, carefully mining the rock. Their history, to Chewett’s shame, had not always been an easy one, so he approached Fang carefully, offering an apology for old grievances. It was not just an apology, but an expression of hope that they could put that behind them and move forward together.
    Fang accepted the gesture in his own way, saying that words alone could not express how he felt but that he hoped his actions would show that there was no ill will between them anymore. This made Chewett smile slightly, for a moment almost forgetting why he was there.
    As the rain continued to fall, the two spoke more openly than they had in many years. Fang remarked that, after his long absence, he simply wished to care for his land of Golemus. His focus was his old passion for mining, alongside tending the land and spending time among the mountains.
    Lightning forked the sky, causing a brief pause in their discussion. As Chewett looked to the sky, he wondered whether these changes were natural. Never had the realm been troubled by such a long period of stormy weather.
    Fang had noticed the changes too. He warned that the persistent downpours could make the mountain increasingly unstable. Then, with a rather suspicious smile, he stated that nobody would want whatever lay beneath the mountain getting loose. Chewett decided not to pry further into this comment, however, he made a note to investigate the matter in the future.
  23. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Chewett’s travels next brought him into the company of Sunfire, a prominent envoy of Loreroot. Sunfire confided in Chewett that while his Queen was away he wanted to protect the forest as best he could.
    The meeting however was a welcome change from accusations and whispered talk of depletion. Here was a representative of another land, willing to speak openly, exchange news, and hear what CARD had been attempting to uncover. The pair reminisced about the times they plotted to evict the demon from the Lands of the East, and while that plot eventually fizzled out, they enjoyed themselves immensely. Perhaps that was something to resume once the depletion had been dealt with…
    While Sunfire did not directly pledge loyalty to CARD, he was keen to see what could be done to reduce depletion in the land he called home.
    As a final remark, Chewett quietly suggested that maybe Loreroot could benefit from a transitional monarch, someone to rule in place of a currently lost Queen, leaving Sunfire to ponder.
    As he continued to wander the land, the conversations took on a more convivial tone when Sir Blut of the SoE appeared bearing a gift. His home grown bottle of bushie wine was presented in recognition of Chewett’s work with CARD. For a brief while talk of depleters and darker schemes was set aside in favour of enjoying the company.
    Clouds filled the sky causing Chewett to remark to Sir Blut that the weather had been unusually tempestuous of late. The greying world brought darker thoughts, Chewett was reminded that if depletion continued, the fine wines would stop. More determined than ever he started his march towards Golemus to observe the weather from a higher vantage point.
  24. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Ledah had walked the lands for many years, straying into some of the darkest places and returning changed. One of the things he learnt was to channel the darker magics of the world, today he would put that to a use, however whether good or bad it would be up to the reader.
    Unknown by Chewett the Gazebo of Chaos was the perfect place for Ledah to channel these darker powers. A punishment became a mistake.
    Ledah stood in the centre, pinned by Chewett’s spell, and begun chanting. Here, stretching out to the five pillars of the Gazebo, he pulled together the ancient teleportation magic and perverted it. Instead of sending his body to another place it was used to resurrect his thoughts in another body.
    A long dead figure stirred on the Gateway Island, filled with vitriolic hate towards CARD. All it knew is that it must deplete as much as it good. Fumbling around the land it grabbed the nearest tools and begun to deplete the land.
    The punishment of Ledah became a greater threat, the depletion of the Gateway.
  25. Upvote
    Vahr reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    After much trudging through the land Chewett stumbled onto prime suspect number One, Ledah.
    This depleter, who Death Ray and Chewett had decried across the land, stood before him. A polite conversation was never going to take place and what followed was an escalation of words.
    Accusations were met with defiance, neither party wanted to stand down and every comment was followed by a more vicious reply.
    Chewett demanded an end to the depletion Ledah perpetrated through the land, Ledah however was unphased and stated he would continue until his last.
    Since there was no need for further words Chewett decided to show CARD was not toothless. Before Ledah could react Chewett activated an erolin device and shouted “May the punishment of the land hit Ledah”.
    The first action of CARD was to banish Ledah to the Gazebo of Chaos, but in the darkness, he hatched a plan himself…

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