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Tainted Slime Creature


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This is a creature that was conceived probably back in October/November 2008, it was going to be part of something else.. But that will no longer happen now.. So enjoy take a look and see... Leave your thoughts, comments, rants and raves..

Obviously with tokens and the en mass stat farming this creature is more or less useless now.. but it is an interesting concept all the same...

*Note to those of you who have seen this before, I have omitted the images for obvious reasons, so don't ask about it...

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Requirements for recruiting this creature:

Action points 100
Value points 5000
Sacrificed vitality 10000
Exploring Points 15

Tainted Slime

Targets: Random
Abilities: Regenerate
Actions of this unit are performed on allied targets

From a primordial inanimate ooze where once there was only nothingness a glimmer of life bursts forth. Pulling in upon itself what once was dirt and slime, now contains a core of taint permeating each cell of the creature. Slowly moving from its birth place, the growing taint infects the slime driving it further from its state of nothingness.


Stats:

Vital Energy 40/40
Regeneration -10
Defence 0
Initiative 0

Requirements for next level:

Experience 80000
Won battles 0
Age 60

Upgrade costs:

Action points 100
Value points 30000
Sacrificed vitality 15000
Exploring Points 10



Ruin Slime

Targets: Random, Weak Creatures
Abilities: Regenerate
Actions of this unit are performed on allied targets

With each step from its birth site the taint grows stronger deeper harder. Where once was only dirt and slime now a core of ruin binds the Slime together. This rigid core which at first held the slime together now slowly pulses with a darkness spreading beyond the tortured body of the slime. Where once there was only void, the seeds of a distressed core of awareness begin to grow.

Stats:

Vital Energy 80/80
Regeneration -20
Defence 0
Initiative 2

Requirements for next level:

Experience 180000
Won battles 0
Age 90

Upgrade costs:

Action points 100
Value points 34000
Sacrificed vitality 18000
Exploring Points 10



Tortured Slime

Targets: Strong Creatures
Abilities: Regenerate
Actions of this unit are performed on allied targets

Special influences:
[voidaura] Nullifies all special influences during a battle.

The transformation of the tainted ruin growing within the slime slows as it collapses into itself. Tighter and tighter, the dense core of void tears at the flesh surrounding it torturing the slime in its partial state of agonized awareness. As the tortured slime is ripped apart from within, it radiates a silent scream of decay and destruction seeking to balance the world around it to once again allow it to return to a blessed state of nothingness.

Stats:

Vital Energy 120/120
Regeneration -30
Defence 1
Initiative 2

Requirements for next level:

Experience 280000
Won battles 400
Age 115

Upgrade costs:

Action points 100
Value points 40000
Sacrificed vitality 20000
Exploring Points 10

Void Slime

Targets: Multi
Abilities: Regenerate
Actions of this unit are performed on allied targets

Special influences:
[voidaura] Nullifies all special influences during a battle.

Having reached a fully sentient state, the slime realizes the agony of its existence cannot be undone. Every movement brings pain deeper then the knowledge that as long as the world exists around it so will the never ending torment. Like a tear in the fabric of reality the slime begins its task to destroy everything and everyone around it. Waves of undarkness spread from its broken visage as the world withers around the void slime.

Stats:

Vital Energy 200/200
Regeneration -35
Defence 1
Initiative 4

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Regenerate as it now works simply gives negative exp equal to blah blah. I suppose to much of a spoiler exactly how it works, but it doesn't actually heal. So with this it would give exp without damaging? That'd be kinda useful really. Especially since theoretically it would be the difference between current and 0 instead... Awesomely useful critter.

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