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limit consecutive days?

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  • Root Admin

should wr set a max consecutive days then have them reset?

there might be a huge stress factor to keep the consec, and adding a mandatory limit should lower that stress. Something like 1-3mo max?

i want to hear some feedback from those that actually have a higher count of consec days

  • Root Admin
Just now, Muratus del Mur said:

should wr set a max consecutive days then have them reset?

there might be a huge stress factor to keep the consec, and adding a mandatory limit should lower that stress. Something like 1-3mo max?

i want to hear some feedback from those that actually have a higher count of consec days

I'v bought the reset a few times due to life events that meant that I couldn't log in.

I don't regret the money spent, it helps MD

I like seeing the number go up

I don't think it needs to be limited, especially now that the evo shop has not one but 2 cards to get it back. Then there's the one in MDA for 20(?) credits, and the one in the shop.

My only complaint is that the one in MDA is only available for a short duration, and like half the time when people figure out that they want to stick around it's already gone.

19 minutes ago, Nep said:

My only complaint is that the one in MDA is only available for a short duration, and like half the time when people figure out that they want to stick around it's already gone.

ohh this happened to me and I regretted not paying the 20 credits asap.

If we are only discussing the stress, make it less stressful... maybe change from daily requirements to weekly/monthly requirements so streak keeps counting for the week/month. Maybe I have a free day, play a lot for that day and be good for the month (still requires me to login but I can chill).

why not have depreciating streak? so fthe first day you miss you sterak doesn't reset but goes -1 , after a while, you start losing -2 per missed 1 day, etc etc.

you could also have a "catch up" pool, where lost streak is "banked" up to a max, which you can then re earn somehow later if you get more time on a certain day of the week

this also allows people to "soft cap" their own streak at 100 or so to make it easier, by doing 1 day on 1 day off without a full reset for a punishment

Edited by Syrian

1 hour ago, Syrian said:

why not have depreciating streak? so fthe first day you miss you sterak doesn't reset but goes -1 , after a while, you start losing -2 per missed 1 day, etc etc.

you could also have a "catch up" pool, where lost streak is "banked" up to a max, which you can then re earn somehow later if you get more time on a certain day of the week

this also allows people to "soft cap" their own streak at 100 or so to make it easier, by doing 1 day on 1 day off without a full reset for a punishment

I literally said fuck yes when I read that first sentence. Yes. Nice compromise.

It is my humble opinion that I quite enjoy active days as they currently are. I don't see a need to change them. If you can't keep upholding your active days, you didn't deserve to. It's that simple. Stress is irrelivant, any stress you succumb to is a choice you made. If you want something, you obtain it. If you don't deserve it, you don't. I see no argument and I see no issue.

First of all, I wouldn't want to take them away from the people that worked hard to keep their AD throughout all these years, so I'm opposed to completely resetting them.

On the other hand, I do put a lot of value on taking some time off from the internet from time to time and mechanics that punish that do kind of push me away.

It doesn't help that consecutive days only seem to be getting more important as time goes on. Between stat boosts, gold, evo and the forge it does at times feel like you really fall behind by not maxing them out. Evo is probably the worst of them as the discount makes it so you not only go faster, but, as it's a finite resource, you can also get twice as much.

I think if the rewards you'd get from them were to max out at a month or 2 that would already help a lot with the pressure to keep them up, making it so losing your streak doesn't matter as much for the average player.

Edited by Kaya

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