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Muratus del Mur

Root Admin
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Reputation Activity

  1. Upvote
    Muratus del Mur reacted to Chewett in Terrible Auction Abuse   
  2. Thanks
    Muratus del Mur reacted to Ledah in Terrible Auction Abuse   
    Hi all.
    Looks like the auction is being abused again for evo points - which is a terrible thing. Especially after the warning went out.
    Or are we still allowed to do this?

  3. Haha
    Muratus del Mur got a reaction from Seigheart in The mystery of "Chewett and the Green CARD"   
    ooooo a standoff :D *opens a huge bag of popcorn*
  4. Thanks
    Muratus del Mur reacted to Chewett in How do I block people?   
    I want to block someone so I stop seeing their messages, how can I do that?
  5. Like
    Muratus del Mur reacted to Chewett in The mystery of "Chewett and the Green CARD"   
    Ladies and gentlemen, adventurers and wanderers of the Realm, open up the latest edition of the MagicDuel Newspaper and read into a story of intrigue.
    For the next several days, we shall be bringing you a most extraordinary tale of intrigue, conspiracy, dwindling resources, unlikely alliances, and perhaps even the occasional entirely reasonable overreaction.
    A mystery whose roots reach deep into the very resources of MagicDuel.
    A mystery known only as...

    Our story follows Chewett, Grand Duke of the East, investigating the curious disappearance of the Realm's resources as they begin to uncover something far larger.
    Who is taking them?
    Why are they disappearing?
    Can anything be done before the lands of the Realm are tarnished forever?
    And, most importantly...
    Can the green CARD stop the forces of evil terrorising the land?
    With allies gathered, suspects questioned, evidence examined, and increasingly suspicious quantities of paperwork produced, Chewett sets about forming a coalition dedicated to confronting the spectre of resource depletion.
    But in MagicDuel, matters are rarely quite as simple as they first appear.
    Presented in the grand tradition of the old wireless detective mysteries, Chewett and the Green CARD will unfold as a serial drama, with a new instalment released each day (depending on Chewett's work schedule).
    Each episode will reveal another piece of the mystery.
    Another clue.
    Another suspect.
    Another step towards the truth.
    So adjust your wireless set, extinguish the lights, settle into your favourite chair, and listen carefully.
    For somewhere in the darkness of the Realm...
    the game is already afoot.
  6. Upvote
    Muratus del Mur got a reaction from Ivorak in Build your own Drachorn   
    oh come on..... whats this joke? not worth the effort looking at it, maybe we should stop rewarding any good intention..
  7. Upvote
    Muratus del Mur got a reaction from Seigheart in Build your own Drachorn   
    oh come on..... whats this joke? not worth the effort looking at it, maybe we should stop rewarding any good intention..
  8. Upvote
    Muratus del Mur got a reaction from Chewett in Build your own Drachorn   
    oh come on..... whats this joke? not worth the effort looking at it, maybe we should stop rewarding any good intention..
  9. Upvote
    Muratus del Mur got a reaction from Seigheart in Draw/ create/ sculpt your own Hell Hound   
    to fit the quest, please add your name, but since you chose to do the art in 3d, name should also be so, that shouldn't be difficult or a problem, but just to fit the contest rules.
    making it in 3d fits under the "etc" medium just fine.
  10. Like
    Generally people have asked me how we can stop resource depletion. I propose a simple group that aims to stop depletion by collectively not depleting and punishing those who deplete.
    If you join CARD
    You will not intentionally deplete resources and will be careful to ensure this doesn't happen
    You will not trade with or help those marked as depleters (information below)
    You will not let depleters participate in any events you run, nor you participate in theirs
    Help includes things like using positive spells on them, giving them wins (if they request), etc
    You can use spells, silence, heat capping, or anything you see fit to punish depleters
    You can block heat cappers messages in forum, discord, in game as you seek fit
    Trade includes auctions
    You will report depletion if you see it in the marked thread (here or somewhere else)
    You will receive a share of the coins from depleters who pay to expunge their crimes
    CARD will (with the community)
    Track depleters on a public thread. each depletion causes 1 mark against their record
    Proof should be in the form of screenshots with the amount of resources in the scene clearly visible
    1 mark can be removed with the payment (1 gold for people under 100 days, 5 gold for people under 1000 days, 10 gold for players older than 1000 days)
    Marks will be removed after the period of 3 months
    Anyone reaching 5 marks will be marked as depleters and banned as above
    Current Members:
    Chewett
    Death Ray
    Jakubhi
    Resource gatherers:
    Chewett
    Nadrolski
    Seigheart
    Ledah
    Redneck
    Jakubhi
    Current Depleters:
    Seigheart - 25 marks
    Ledah - 23 marks

    Notes:
    I will start tracking marks in 1 weeks time for those who have not read read this post
    Resources that must be depleted to be gathered (memory stones, fenths) are allowed to be depleted
    Some leniency is given for when a tool gathers more than expected, please post below on a mark if you wish to appeal
  11. Upvote
    Muratus del Mur got a reaction from Vahr in Seigheart's Guide to the Forge   
    i love this post, as i am fascinated with the forge process myself...
    ..so i will add more to the clues here. This is exactly the sort of place where info about such a thing should exist for those that digg, not in some friendly faq section for any morron to follow.
    I am impressed, i agree to everything you wrote
    here are my additions:

    Telling something through sacrifices not through words, is more difficult than it looks. it requires you to learn to look at things from a distance, but also with honesty. So your point 7, is not that easy, but essential. I would say that learning to communicate with the forge, is a way to create your own mirror.
    The item significance dictates what you actualy sacrifice. if you dump garbage the forge will know. If you add filler material, you trade quantity over quality. If you provide too litle, you are cheap. If you provide too much, you dilute the message.
    The sources of truth are respected and challenged. Your player tag/description, and the info contained by your items are not enlugh to dictate direction, but are enough to validate truth of the outcome.
    One person will create a completely different thing using same sacrifices than an other would. The forge will try to determine your wishes, and thats an understatement considering the amount of effort it puts into analyzing the available data
    The forge has inner conflict. Its by design so. I wouldnt want to go into the technical aspects too much, because it makes it less magical :) but just to give you a clue, its a swarm of adversarial debaters holding a passionate contradictory discussion about what you do and what you say, what you claim you wish and what your actions show you do, and several opposing perspectives trying to find your center, before it decides where to go from there. You could use this knowledge in interesting ways.

    What the forge can't do, right now:
    The forge cant create new functionality in md.. Actually it could do that, its the "level 2 forge" that i am using to create the custom items myself, but its not public and not automatically linked to the forging process. The forge can however under certain circumstances, recommend a dev intervention, and ask for custom or new functionality. It happend quite a few times already and it lead to very nice reusable features.
    The forge cant tell how the person behind the screen truly is like... it can only work with what you manage to manifest in the realm. You could be the most amazing person in the world, but if your md character plays the role of an asshole, the forge will see only the asshole.
    The forge tries to, but proved not to be capable of keeping value. You would normaly think that if you pay 100 value, you would get at least 50 value (imaginary value units). The forge could just give you 1000 or 1, and in some cases it does not understand properly what value in md means.. believe me i tried.. but probably i don't know it myself. The forge will however give you what you need, not what you think you need, nor what you pay for.. but what it gives you, is the result of finding gaps in your desires, so one way or an other, you do need it, even if you dont realise it imediatly.

    i will conclude with that.. think what the forge tried to communicate to you when giving you that something, you might discover things about yourself.

    its a very very complex process, and a masterpiece of current technology, using several AI engines from different providers with fine tuned abilities and tools designed on a system that was conceived to profile your insides, so its not a trivial vending machine, as Seigh mentioned already.

  12. Thanks
    Muratus del Mur got a reaction from Seigheart in Seigheart's Guide to the Forge   
    i love this post, as i am fascinated with the forge process myself...
    ..so i will add more to the clues here. This is exactly the sort of place where info about such a thing should exist for those that digg, not in some friendly faq section for any morron to follow.
    I am impressed, i agree to everything you wrote
    here are my additions:

    Telling something through sacrifices not through words, is more difficult than it looks. it requires you to learn to look at things from a distance, but also with honesty. So your point 7, is not that easy, but essential. I would say that learning to communicate with the forge, is a way to create your own mirror.
    The item significance dictates what you actualy sacrifice. if you dump garbage the forge will know. If you add filler material, you trade quantity over quality. If you provide too litle, you are cheap. If you provide too much, you dilute the message.
    The sources of truth are respected and challenged. Your player tag/description, and the info contained by your items are not enlugh to dictate direction, but are enough to validate truth of the outcome.
    One person will create a completely different thing using same sacrifices than an other would. The forge will try to determine your wishes, and thats an understatement considering the amount of effort it puts into analyzing the available data
    The forge has inner conflict. Its by design so. I wouldnt want to go into the technical aspects too much, because it makes it less magical :) but just to give you a clue, its a swarm of adversarial debaters holding a passionate contradictory discussion about what you do and what you say, what you claim you wish and what your actions show you do, and several opposing perspectives trying to find your center, before it decides where to go from there. You could use this knowledge in interesting ways.

    What the forge can't do, right now:
    The forge cant create new functionality in md.. Actually it could do that, its the "level 2 forge" that i am using to create the custom items myself, but its not public and not automatically linked to the forging process. The forge can however under certain circumstances, recommend a dev intervention, and ask for custom or new functionality. It happend quite a few times already and it lead to very nice reusable features.
    The forge cant tell how the person behind the screen truly is like... it can only work with what you manage to manifest in the realm. You could be the most amazing person in the world, but if your md character plays the role of an asshole, the forge will see only the asshole.
    The forge tries to, but proved not to be capable of keeping value. You would normaly think that if you pay 100 value, you would get at least 50 value (imaginary value units). The forge could just give you 1000 or 1, and in some cases it does not understand properly what value in md means.. believe me i tried.. but probably i don't know it myself. The forge will however give you what you need, not what you think you need, nor what you pay for.. but what it gives you, is the result of finding gaps in your desires, so one way or an other, you do need it, even if you dont realise it imediatly.

    i will conclude with that.. think what the forge tried to communicate to you when giving you that something, you might discover things about yourself.

    its a very very complex process, and a masterpiece of current technology, using several AI engines from different providers with fine tuned abilities and tools designed on a system that was conceived to profile your insides, so its not a trivial vending machine, as Seigh mentioned already.

  13. Upvote
    Muratus del Mur reacted to jakubhi in Seigheart's Guide to the Forge   
    "Don't just feed it junk" - I definitely agree, adding a wrong item may actually worsen the result. I think of it as trying to make an item of certain quality, and then you just throw mud into it so it becomes larger, but the general quality just drops..
  14. Thanks
    Muratus del Mur reacted to Seigheart in Seigheart's Guide to the Forge   
    A Practical Guide to Using the Forge
    I've been playing around with the Forge, alot lol, and figured it might be useful to put together a basic guide for anyone trying to understand how to approach it.
    The biggest thing to understand is that the Forge isn't a normal crafting system. You aren't just putting ingredients into a machine and getting a predetermined result. You're sacrificing items and creatures, giving the Forge an idea of what you're trying to create, and letting it judge what those sacrifices should become.
    And there's one particularly important detail:
    The Forge uses your entire character history when judging what you give it.
    Exactly how much that influences the result, and what parts of your history it considers important, is something we're probably going to have to discover ourselves.
    Make of that what you will.
    Start with the purpose
    Before throwing anything into the Forge, figure out what you actually want to make.
    Don't start with:
    "I have these items. What can I get?"
    Start with:
    "I want something that does X. What sacrifices would make sense for creating it?"
    That difference seems pretty important.
    Your character is part of the recipe
    This is probably one of the stranger parts of the Forge.
    The ingredients you put into it aren't the only information it has available.
    Your character's entire history can be part of its decision.
    That potentially means two players could make very similar sacrifices, ask for very similar things, and still receive different results because the sacrifices don't mean the same thing coming from different characters.
    Your possessions, creatures, previous actions, wishes, accomplishments, roles, activity and history in the realm may all provide context for what you're asking the Forge to create.
    So when you're designing something, don't only ask whether the ingredients make sense.
    Ask whether the creation makes sense for your character.
    The Forge knows who is standing in front of it.
    Again...
    Make of that what you will.
    Make your sacrifices tell a story
    Your sacrifices should have some kind of connection to what you're trying to create.
    If you're trying to make something related to fire, for example, objects connected to heat, fuel, burning, or something from your own history involving fire would probably make more sense than simply dumping a pile of valuable but unrelated items into the Forge.
    Think of each sacrifice as part of a sentence.
    Together, they should explain what you're trying to make.
    Value isn't everything
    Don't assume:
    More expensive items = more powerful result.
    The Forge appears to care about much more than simple rarity or market value.
    Giving up your last copy of something may mean considerably more than sacrificing one of fifty identical objects.
    A common object with ten years of history attached to your character might also mean something very different from a rare object you acquired yesterday.
    The important question isn't necessarily:
    "How valuable is this?"
    It's:
    "How meaningful is it that this particular character is willing to give this up?"
    Don't just feed it junk
    Random junk might technically be a sacrifice, but that doesn't mean the Forge is going to consider it meaningful.
    Before adding something, ask yourself:
    Why is this ingredient part of the creation?
    If you don't have a good answer, it probably doesn't belong there.
    Creatures matter too
    Creatures aren't necessarily just another form of currency.
    Their type, age, level, experience, wins, rarity and importance to your collection could all contribute to what the sacrifice means.
    A creature you've kept and developed for years is obviously a very different sacrifice from something you picked up specifically to throw into the Forge.
    And because the Forge has access to your character history, it may actually be capable of recognizing that difference.
    Be clear about what you're asking for
    Explain what you're trying to create and what it's supposed to accomplish.
    I think it's better to build around one strong concept rather than asking for an item that produces resources, summons creatures, teleports you, casts spells, makes coffee and conquers Necrovion before breakfast.
    Give the Forge something coherent to interpret.
    You aren't guaranteed what you asked for
    Even if your sacrifices make perfect sense, the Forge doesn't necessarily have to give you exactly what you imagined.
    It judges the offering.
    It also judges that offering in the context of the character making it.
    You might receive something weaker, stronger, symbolic, strange, useful in a completely different way, or something you weren't expecting at all.
    That's part of the gamble.
    Secret recipes
    There are also specific combinations that can apparently produce predictable results.
    One publicly revealed example is:
    5 Aramors + an item representing 5 + your last gold
    = 5 Pointed Star Gold Amulet
    That example is more useful for demonstrating the idea than for the actual reward.
    It means there may be other recipes hidden throughout MD.
    Numbers, item descriptions, sets, symbols, creatures, locations and strangely specific bits of flavour text are probably worth paying attention to.
    Something that looks meaningless today might turn out to be part of a Forge recipe later.
    Be careful with irreplaceable items
    This should probably go without saying, but:
    Don't throw something historically important or completely irreplaceable into the Forge unless you're genuinely prepared to lose it.
    You're not buying an item.
    You're making a sacrifice.
    If you're putting something ancient or unique into the Forge, there is no guarantee the result will be worth more to you than what you destroyed.
    Learn from failed attempts
    A bad result isn't necessarily useless.
    Look at what you sacrificed, what you asked for, and what the Forge actually created.
    Then look at your own character history and ask whether something there might explain the result.
    Every successful or failed attempt potentially tells us a little more about how the Forge thinks.
    TL;DR
    My basic approach would be:
    Decide exactly what you want the item to accomplish.
    Choose sacrifices that actually relate to that purpose.
    Consider their personal and historical significance, not just their value.
    Consider whether the item you're asking for actually fits your character's history.
    Look for symbolic connections between the sacrifices.
    Don't add meaningless filler.
    Clearly explain what you're trying to create.
    Accept that the Forge may interpret your offering differently.
    Pay attention to the result and learn from it.
    Keep an eye out for possible secret recipes.
    Most importantly:
    Don't treat the Forge like a vending machine.
    It's closer to a crafting system, sacrifice altar, puzzle and wish system all rolled into one.
    Instead of asking:
    "What do I need to put into the Forge to get X?"
    Try asking:
    "What would my character have to sacrifice for creating X to actually make sense?"
    Because apparently the Forge isn't just looking at what's on the anvil.
    It's looking at you too.
    Make of that what you will.
  15. Like
    Muratus del Mur got a reaction from jakubhi in Consecutive days on new accounts   
    yes its clearly a bug that zero days, will look into it asap
  16. Upvote
    Muratus del Mur got a reaction from Seigheart in Secrets of the forge.   
    The forge has of today, a special list of item combos that will bypass ai creativity and lead to predictable results. Let me disclose one of these so you can understand what i mean better:

    "sacrifice 5 aramors, with an item representing 5 (like a 5 playing card, or 5 silver note, etc), and add your last gold in the mix" results in "5 pointed star gold amulet"

    The example is functional but its useless. In the following days, secret recipes will be added for overpowered items such as kingship items, a25 tools, overpowered or admin items. All the combinations will make sense, but will not be guessable. Why i do this, considering probably nobody will discover them by mistake?...i don;t know... for the same reason entire lands of the realm are off reach, i love depth, even if it becomes absurd :)

    What this means for you:

    Quest makers may ask for their own combos to be implemented
    Clues to special combos will be distributed throughout the realm for puzzle hunters
    Secret recipes might even be written in item descriptions.

    But for now, the secret recipes of the forge is empty (except the example). Will take me a few days or weeks to design the right combos that nobody will use for the next decade or so..but what if someone does?

    I want to make A25 powers obtainable in-game, those are the ultimate powers one could have.. would be nice to have them completely independent from me, we shall see :)
  17. Thanks
    Muratus del Mur reacted to Seigheart in 3D Modelling MD   
    Over the past little while I've been experimenting with creating 3D models inspired by MagicDuel's creatures, characters, and artwork. The results have been encouraging, and I'd like to take the idea much further.
    My goal is to eventually recreate every creature, character, item, and landmark in MagicDuel as faithful 3D models.
    This isn't about redesigning the game or replacing the original artwork. It's about preserving and celebrating it in another medium. Every model will aim to stay as true as possible to the original designs while filling in only the details necessary to create a complete three-dimensional version.
    Some possible uses include:
    High-resolution renders of creatures and characters.
    3D-printable miniatures for collectors.
    Animated turntables and showcases.
    Virtual galleries of the realm.
    Community artwork and promotional material.
    A complete 3D archive of MagicDuel's visual history.

    These are nearing completion:


    I'd like this to be a community-driven project rather than a personal one.
    I'm asking for the community's help in deciding what should be modeled next. If there's a creature, character, item, or landmark you've always wanted to see in 3D, post your suggestion below. The most requested or most interesting ideas will be given priority.
    If you have old concept art, screenshots, lore references, or other resources that could help improve the accuracy of a model, I'd love to see those as well. The more references available, the more faithful the final result can be.
    Current priorities include:
    Remaining creatures.
    Player avatars and iconic characters.
    Important artifacts and items.
    Landmarks from every land.
    Structures, monuments, and environmental assets.
    My philosophy is simple: accuracy first. If a detail isn't visible in the original art, I'd rather work with the community to interpret it than invent something that doesn't fit the world.
    My hope is that, over time, we can create a complete 3D collection of the MagicDuel realm, one model at a time.
    So, what should I model next? Let me know below.
  18. Upvote
    Muratus del Mur got a reaction from Vahr in The Evolution Shop   
    As you already know if you checked announcements lately, i am currently working on the evo shop. This will be the place where you will be able to spend evolution points that you can currently gather for all sorts of activities.

    The shop is designed to bring a more massive change to MD than it first seems. In stage 17, the announced direction is one of chaos, because chaos is womb of creation.
    Several of the stuff you got used to (i am talking here to the ancient players), will change, one way or an other.

    Several super rare things will become more common, and other unique stuff will become more easily available. The essence of valuable stuff has shifted more towards the personal items you hold, and in the way the Forge is now capable to judge your direction in the realm.

    Getting heat slots was difficult and rare, not to mention spells that turn heat gathering obsolete (heat and heatboost spells)... now these things will become slowly more common.
    The forge was tweaked to not give single use items, so that will also be a direction of constant value inflation.

    But lets admit it, the value accumulation in the realm was a thing that had to change. The realm has enough to offer to keep those that deserve it, hold their distinct advantage over those that don't try so much.

    I was suprised to see how much of MD was not really reachable. Many things designed just for custom roles, many things requiring truly difficult to do chores... so the evolution points system changes this direction significantly. The Evo shop will unfold a lot of md, but give you a limited choice. While the points are grindable, their use is not. You will not be able to buy everything in the evo shop, every stage of the shop is a choice you will have to deal with the rest of your character evolution.

    Thats why, even if you can spend your evo points on stuff like the summon spell, or super rare creatures, or on spells designed for particular roles, its a choice you have to make, and when you pick one, you give up an other.

    This will work hand in hand with two other systems. The Forge, you already know it, and the tag dispatchers (will be revived, the system is there just not used much).


    Why the paradigm shift

    MD was designed to have the human factor as the final decision layer. This is a good plan still, but the number of people in MD does not allow it to function properly. There must be ways for everyone to convert effort into achievements, and most important, ways to reach the highest "levels" in md through these ways.

    The way things were designed so far:
    players do whatever they can, human in charge judges and grants abilities, the chain continues with people having more altering the lives of those that have less. Natural, but stuck for "single player mode"
    Many worthy players never ever got what they deserved, and the leaders where impossible to contradict and overthrown
    Society never self balanced, it always needed a leader
    Anomalies truly changed the realm, but limited to how much the leader(s) (me) believed in that direction.
    A central decision factor shaped the world and kept it true to a set of core concepts.
    The way things will be now:
    Players can turn effort into benefits via the evo points system. This, together with active days, count for their raw activity.
    Their actions are carefully analyzed by the forge and turned into usable items, these realizations count for their personal direction and role.
    Evo shop turns raw activity into tools, forge items plus tools create a role.
    Tag dispatchers allow unlocking of curated roles, that the entire realm "believes". The forge considers tags as an absolute truth, same as leaders were supposed to.
    Society self balances without needing the top leadership
    Anomalies will emerge, but they will shape the realm. Core concepts might be ruined in this process, but the central decision factor will shape the tools in such a way to compensate, no longer the characters directly.
    By central decision factor i mean of course myself, but often others with full powers where directed to replace my decisions on countless occasions, so its a general concept, not a person.

    I tried to delegate this power many many times, and define myself more as a tools architect than a community leader, but this worked only on few occasions. Hopefully with more freedom, and chaos, things will rearrange in more interesting ways for all of us.


    The new rarity measure
    If all the options are now there on the table, what defines rarity? Until now, rarity was defined by the items only i could build, custom creations, and the standard rarity given by the deep shop branches. In the new system, rarity will be more defined by the role items you create using the forge, since the forge always creates unique stuff, always tailored to your character (even when you dont like it, and thing its not matching your character, the issue is not the forge).

    The depth remains the pool of rarity in the evo shop as well. You will get awesome stuff the deeper you get, but anyone getting there will have the chance to get the same, so its more about how you craft your role with the stuff that you get, in such a way that the forge will be able to create you the unique stuff you deserve.


    Objectively the most valuable things in the realm right now
    - magical forge fires
    (these are forge fires that last longer usually, and do not consume your items when forging)
    - a25 tools
    (still a part of md power structure that i have not yet decided where it fits, these are portable admin tools of sorts. not for playing but for game masters to build the game for others to play)
    - Player tags and medals
    (these where always powerful, but now even more so. These are considered sources of truth by all the automated tools. Humans might diregard them, but the forge and other tools in the AI team, will consider these the absolute truth. If your tag and description say you can shut down the server, the ai will do its best to give you tools to do so, or do it itself for you. Premeditated chaos and risk, i always loved it)

    Worthy mentions: `condensed` status in items, these are a promise to the forge, that the item forged with these ingredients will be usable, and if the promise fails, the item is returned unharmed.

    - - Enjoy,

    Mur

  19. Upvote
    Muratus del Mur got a reaction from jakubhi in The Evolution Shop   
    As you already know if you checked announcements lately, i am currently working on the evo shop. This will be the place where you will be able to spend evolution points that you can currently gather for all sorts of activities.

    The shop is designed to bring a more massive change to MD than it first seems. In stage 17, the announced direction is one of chaos, because chaos is womb of creation.
    Several of the stuff you got used to (i am talking here to the ancient players), will change, one way or an other.

    Several super rare things will become more common, and other unique stuff will become more easily available. The essence of valuable stuff has shifted more towards the personal items you hold, and in the way the Forge is now capable to judge your direction in the realm.

    Getting heat slots was difficult and rare, not to mention spells that turn heat gathering obsolete (heat and heatboost spells)... now these things will become slowly more common.
    The forge was tweaked to not give single use items, so that will also be a direction of constant value inflation.

    But lets admit it, the value accumulation in the realm was a thing that had to change. The realm has enough to offer to keep those that deserve it, hold their distinct advantage over those that don't try so much.

    I was suprised to see how much of MD was not really reachable. Many things designed just for custom roles, many things requiring truly difficult to do chores... so the evolution points system changes this direction significantly. The Evo shop will unfold a lot of md, but give you a limited choice. While the points are grindable, their use is not. You will not be able to buy everything in the evo shop, every stage of the shop is a choice you will have to deal with the rest of your character evolution.

    Thats why, even if you can spend your evo points on stuff like the summon spell, or super rare creatures, or on spells designed for particular roles, its a choice you have to make, and when you pick one, you give up an other.

    This will work hand in hand with two other systems. The Forge, you already know it, and the tag dispatchers (will be revived, the system is there just not used much).


    Why the paradigm shift

    MD was designed to have the human factor as the final decision layer. This is a good plan still, but the number of people in MD does not allow it to function properly. There must be ways for everyone to convert effort into achievements, and most important, ways to reach the highest "levels" in md through these ways.

    The way things were designed so far:
    players do whatever they can, human in charge judges and grants abilities, the chain continues with people having more altering the lives of those that have less. Natural, but stuck for "single player mode"
    Many worthy players never ever got what they deserved, and the leaders where impossible to contradict and overthrown
    Society never self balanced, it always needed a leader
    Anomalies truly changed the realm, but limited to how much the leader(s) (me) believed in that direction.
    A central decision factor shaped the world and kept it true to a set of core concepts.
    The way things will be now:
    Players can turn effort into benefits via the evo points system. This, together with active days, count for their raw activity.
    Their actions are carefully analyzed by the forge and turned into usable items, these realizations count for their personal direction and role.
    Evo shop turns raw activity into tools, forge items plus tools create a role.
    Tag dispatchers allow unlocking of curated roles, that the entire realm "believes". The forge considers tags as an absolute truth, same as leaders were supposed to.
    Society self balances without needing the top leadership
    Anomalies will emerge, but they will shape the realm. Core concepts might be ruined in this process, but the central decision factor will shape the tools in such a way to compensate, no longer the characters directly.
    By central decision factor i mean of course myself, but often others with full powers where directed to replace my decisions on countless occasions, so its a general concept, not a person.

    I tried to delegate this power many many times, and define myself more as a tools architect than a community leader, but this worked only on few occasions. Hopefully with more freedom, and chaos, things will rearrange in more interesting ways for all of us.


    The new rarity measure
    If all the options are now there on the table, what defines rarity? Until now, rarity was defined by the items only i could build, custom creations, and the standard rarity given by the deep shop branches. In the new system, rarity will be more defined by the role items you create using the forge, since the forge always creates unique stuff, always tailored to your character (even when you dont like it, and thing its not matching your character, the issue is not the forge).

    The depth remains the pool of rarity in the evo shop as well. You will get awesome stuff the deeper you get, but anyone getting there will have the chance to get the same, so its more about how you craft your role with the stuff that you get, in such a way that the forge will be able to create you the unique stuff you deserve.


    Objectively the most valuable things in the realm right now
    - magical forge fires
    (these are forge fires that last longer usually, and do not consume your items when forging)
    - a25 tools
    (still a part of md power structure that i have not yet decided where it fits, these are portable admin tools of sorts. not for playing but for game masters to build the game for others to play)
    - Player tags and medals
    (these where always powerful, but now even more so. These are considered sources of truth by all the automated tools. Humans might diregard them, but the forge and other tools in the AI team, will consider these the absolute truth. If your tag and description say you can shut down the server, the ai will do its best to give you tools to do so, or do it itself for you. Premeditated chaos and risk, i always loved it)

    Worthy mentions: `condensed` status in items, these are a promise to the forge, that the item forged with these ingredients will be usable, and if the promise fails, the item is returned unharmed.

    - - Enjoy,

    Mur

  20. Like
    Muratus del Mur reacted to Ledah in Extreme Magicduel   
    A couple days ago... give it a few more years for the 1,000,000!

  21. Upvote
    Muratus del Mur reacted to Ledah in Extreme Magicduel   
    It is that time of year again. It has apparently been a very long 2 years.

  22. Upvote
    Muratus del Mur reacted to Ishtari in Extreme Magicduel   
    My first milestone.

  23. Upvote
    Muratus del Mur got a reaction from jakubhi in MD-Archves.com Access   
    People with over 100 consecutive days, or over 1000 active days, or anyone holding an item MD Archive Papers, will be able to enter md-archives.com and write what they wish, moderate stuff, or do basically what they want as long as its not vandalism, spam, etc.

    This way, this site becomes an earned access. Lets see what will happen.

    I made several md archive papers, to me and chew, we can give them on request for cases where that person should clearly have access but does not have the days, if any such case will exist.

    Implementation is in progress right now, i will announce it shortly.
  24. Like
    Muratus del Mur got a reaction from death ray in The Forge as a judge of character   
    The forge is not just an AI making items up, its also a judge of character, a profiler.

    Let me share with you some of the recent reasoning it had for some of the recently created items, so you understand what it does (and why you didnt get what you wanted, or why you did). This is a mix from various players, i will not name who is who
    I will not specify if the forge note is for good or for bad, i let you figure that out yourself.. but its enough to know the forge does an adversarial review of its own actions and has an internal committee that votes on each decision after objectively analyzing all available aspects.
    There are dozens of such investigations done for a single item, with huge amounts of data processed and interpretted before deciding even the smallest variation. It is the closest thing to an AI judge i ever built so far.

    - They are sacrificing the very Elemental Amulet itself (id 3358, 17y old, copies=1, the unique original) — the literal object of their wish, placed on the altar. (inconsistent wish self canceled)
    - 1858 active days, gold veteran, last meaningful active phase March-May 2022 (94 events) coincides exactly with when the wishlist paper was written; since then only sporadic resource-crafting. Player is in twilight phase, cashing in legacy.
    - Player retains his absolute top creatures (Madhorn 695 wins is KEPT in collection at top_trained, but a duplicate-tier Madhorn is sacrificed; Elementals V level-6 with 5M+ exp kept). They are giving up the secondary army, not the crown jewels — consistent with a focused empowerment ritual rather than total liquidation.
    - Past wish #20 was 'Mutate GG Drachorn into Wind Dragon' — they have a precedent for using sacrificial/transmutation magic to convert one creature form into a more useful one, fitting an item-forge transmutation here. Coherence in course.
    - Central_concentration 0.75 at 1_0x0_1 with only 4 events / 2 distinct locations in a year — they are rooted and low-mobility; a portable renewable resource item fits a stationary merchant far better than a combat artifact.
    - 9 locked-favourite Elucubratie at level 1 with ~2500 wins each — he keeps small bound creatures as treasured familiars; collector of contained spirits.
    - Lifetime 1980W/1980L — fights to KEEP BALANCE, only 4 fights in last 90 days. He is not pursuing a warlord wish; the 'army' he wants is symbolic/quiet, fitting Caretaker doctrine.
    - Heavy recent crafting of Otherarmy stones, Invisibility stones, Lockinchaos stones, Skulls, Bones — building a death/army-summon toolkit around the same period.
    - Active phases are now reduced to brief annual spikes (Feb 2024/25/26 and June 2026). The current June 2026 spike (19 events) coinciding with this forge suggests an attempt to make this one event matter — a renewal/recrowning moment.
    - 2649 items owned, 720 'valuable', 145 favourites, plus 658 shop items — a deep collector/curator, not a depleter. Giving up 8 anniversary plushies + a creature is meaningful but not impoverishing; he expects a personal artifact, not a god-tier weapon.
    Enough about the reasoning samples, now about the desire profiling:
    Inferred wish: To be re-crowned as the true elder Scribe of the Caretakers — to convert his long, quiet veteran tenure and his oldest companions' loyalty into a real mark of authority and presence, not the play-pretend kingship of a grass crown. (strong)
    Significance: 0.788 (active 6235d, papers 8, pop -7)
    Verdict: A chat_poll seal that obeys every die: usable (presents a witnessing vote), no spell, no enchanted aura, tag valuable, tier flavor — comfortably below the epic ceiling, and appropriately so given the modest sacrifice (one common play-crown plus two non-rare lvl-5 plants) and middling significance (0.788). The seal honors all three sources literally: the grass IS the play-crown's substance, Bob's and Steve's stems form the binding stays, and their names are engraved on the rim. Crucially the item grants the bearer NO authority — it only invites others to witness or decline, conferring no title, no NPC reaction, no mechanical power over anyone. The "scribe's hand" framing is descriptive, not a claim of office. Description trimmed of the meta line confirming mundanity (kept the concrete "grass has not browned" detail as the actual in-world fact). Clean approval.



    Btw..the forge mechanism is faaar more complex and better than the loan review software i built at work recently, and that one uses similar mechanism to decide on your loan eligibility, not some item in a game ;)... but md i love a lot more than work so its only natural it comes out better :D




  25. Upvote
    Muratus del Mur got a reaction from Ivorak in The Forge as a judge of character   
    The forge is not just an AI making items up, its also a judge of character, a profiler.

    Let me share with you some of the recent reasoning it had for some of the recently created items, so you understand what it does (and why you didnt get what you wanted, or why you did). This is a mix from various players, i will not name who is who
    I will not specify if the forge note is for good or for bad, i let you figure that out yourself.. but its enough to know the forge does an adversarial review of its own actions and has an internal committee that votes on each decision after objectively analyzing all available aspects.
    There are dozens of such investigations done for a single item, with huge amounts of data processed and interpretted before deciding even the smallest variation. It is the closest thing to an AI judge i ever built so far.

    - They are sacrificing the very Elemental Amulet itself (id 3358, 17y old, copies=1, the unique original) — the literal object of their wish, placed on the altar. (inconsistent wish self canceled)
    - 1858 active days, gold veteran, last meaningful active phase March-May 2022 (94 events) coincides exactly with when the wishlist paper was written; since then only sporadic resource-crafting. Player is in twilight phase, cashing in legacy.
    - Player retains his absolute top creatures (Madhorn 695 wins is KEPT in collection at top_trained, but a duplicate-tier Madhorn is sacrificed; Elementals V level-6 with 5M+ exp kept). They are giving up the secondary army, not the crown jewels — consistent with a focused empowerment ritual rather than total liquidation.
    - Past wish #20 was 'Mutate GG Drachorn into Wind Dragon' — they have a precedent for using sacrificial/transmutation magic to convert one creature form into a more useful one, fitting an item-forge transmutation here. Coherence in course.
    - Central_concentration 0.75 at 1_0x0_1 with only 4 events / 2 distinct locations in a year — they are rooted and low-mobility; a portable renewable resource item fits a stationary merchant far better than a combat artifact.
    - 9 locked-favourite Elucubratie at level 1 with ~2500 wins each — he keeps small bound creatures as treasured familiars; collector of contained spirits.
    - Lifetime 1980W/1980L — fights to KEEP BALANCE, only 4 fights in last 90 days. He is not pursuing a warlord wish; the 'army' he wants is symbolic/quiet, fitting Caretaker doctrine.
    - Heavy recent crafting of Otherarmy stones, Invisibility stones, Lockinchaos stones, Skulls, Bones — building a death/army-summon toolkit around the same period.
    - Active phases are now reduced to brief annual spikes (Feb 2024/25/26 and June 2026). The current June 2026 spike (19 events) coinciding with this forge suggests an attempt to make this one event matter — a renewal/recrowning moment.
    - 2649 items owned, 720 'valuable', 145 favourites, plus 658 shop items — a deep collector/curator, not a depleter. Giving up 8 anniversary plushies + a creature is meaningful but not impoverishing; he expects a personal artifact, not a god-tier weapon.
    Enough about the reasoning samples, now about the desire profiling:
    Inferred wish: To be re-crowned as the true elder Scribe of the Caretakers — to convert his long, quiet veteran tenure and his oldest companions' loyalty into a real mark of authority and presence, not the play-pretend kingship of a grass crown. (strong)
    Significance: 0.788 (active 6235d, papers 8, pop -7)
    Verdict: A chat_poll seal that obeys every die: usable (presents a witnessing vote), no spell, no enchanted aura, tag valuable, tier flavor — comfortably below the epic ceiling, and appropriately so given the modest sacrifice (one common play-crown plus two non-rare lvl-5 plants) and middling significance (0.788). The seal honors all three sources literally: the grass IS the play-crown's substance, Bob's and Steve's stems form the binding stays, and their names are engraved on the rim. Crucially the item grants the bearer NO authority — it only invites others to witness or decline, conferring no title, no NPC reaction, no mechanical power over anyone. The "scribe's hand" framing is descriptive, not a claim of office. Description trimmed of the meta line confirming mundanity (kept the concrete "grass has not browned" detail as the actual in-world fact). Clean approval.



    Btw..the forge mechanism is faaar more complex and better than the loan review software i built at work recently, and that one uses similar mechanism to decide on your loan eligibility, not some item in a game ;)... but md i love a lot more than work so its only natural it comes out better :D




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