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After a long dormant period, thought to share a bit more about ongoing things in this side project.

AI player programmable generals. Thats the latest thing i am working on now. You will be able to setup your own game AI logic, in an intuitive "code block" style, and see how it performs against other players or ai generals others configured.
I thought to bring back the "AI" part into the human hands, let the human mistakes and flavored flaws manifest via the way they will configure their own ai fighting rules, instead of having a central superpower that fights you. 

Like this you can geniunely say you are better or worse at fighting than x or y, since automated AI will not be scored anymore, only fights against user created ai's.

Let me know what you think, play with it, feedback is my main fuel as always. 

This feature is due to be released this weekend 14june2026 , but you will be seeing traces of it already there, as i am actively working on it live, its more fun like this, i never liked organized deploys and such :P

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