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Muratus del Mur

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  1. Like
    Muratus del Mur got a reaction from Ledah in Auction Abuse and Preventions   
    fixes eggy will announce shortly:
    - max 16 auctions per month regardless of their outcome, canceled, concluded, etc
    - you can widthdraw if reserve is not met, but not once sale is guaranteed
    - you can extend an auction only once

  2. Upvote
    Muratus del Mur got a reaction from Nep in Auction Abuse and Preventions   
    fixes eggy will announce shortly:
    - max 16 auctions per month regardless of their outcome, canceled, concluded, etc
    - you can widthdraw if reserve is not met, but not once sale is guaranteed
    - you can extend an auction only once

  3. Upvote
    Muratus del Mur got a reaction from Seigheart in Auction Abuse and Preventions   
    fixes eggy will announce shortly:
    - max 16 auctions per month regardless of their outcome, canceled, concluded, etc
    - you can widthdraw if reserve is not met, but not once sale is guaranteed
    - you can extend an auction only once

  4. Upvote
    Muratus del Mur got a reaction from Seigheart in Quality of Life Wishlist for MD   
    @Seigheart
    adding creature groups can solve several of those things, and makes more intuitive sense especially when having lots. I am a good example to test it on, so i will try to make it easy for myself first
  5. Upvote
    Muratus del Mur reacted to Ledah in Quality of Life Wishlist for MD   
    Enabling email notifications for in-game PMs again - SMS is nice, but very few people tick the box.
    Letting me mark crits as to not be saccable - although maybe the accidental sac is a feature.
  6. Downvote
    Muratus del Mur reacted to Nep in Quality of Life Wishlist for MD   
    Not sure if this is QoL but it has been bothering me... When you use the invisibility spell your alliance badge still shows up next to your name. With the low population we have it's very easy to guess who it is. Can we hide it?


  7. Upvote
    Muratus del Mur got a reaction from Ivorak in Quality of Life Wishlist for MD   
    can't implement all now, but they are good ideas and i will do some of them.

    i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D
  8. Upvote
    Muratus del Mur got a reaction from Seigheart in Quality of Life Wishlist for MD   
    can't implement all now, but they are good ideas and i will do some of them.

    i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D
  9. Upvote
    Muratus del Mur got a reaction from Aelis in Quality of Life Wishlist for MD   
    can't implement all now, but they are good ideas and i will do some of them.

    i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D
  10. Upvote
    Muratus del Mur reacted to Ivorak in Quality of Life Wishlist for MD   
    Good thread! (Reminds me of https://blog.sbensu.com/posts/friction-logs/, one of which I've been meaning to write up for MD for a while now)

    A few quality of life requests of my own around the in-game inbox:
    Threaded messages - would help me keep track of a conversation history better, and especially relevant to reducing clutter now that the auction house sends messages for every time I get outbid on an item.
    Starred messages - let me star or bookmark the most important messages I get
    Snoozed messages - let me snooze a message to a point in the future when it'll appear as a new unread message again. This would help me manage responses based on time I actually have available or more generally when the "stars align" and I can actually take action on a request.

  11. Upvote
    Muratus del Mur reacted to Seigheart in Quality of Life Wishlist for MD   
    Stepping back into combat, there are a few things I’ve noticed that I just wish were a little easier. I also think most of these could fit quite naturally into the world itself:
    Rituals: Allow us to create and prepare rituals even when the target/player isn’t currently present. A ritual is something we prepare through our own will and knowledge; the person we intend to affect doesn't necessarily need to be standing in front of us while we prepare it. Premeditated murder, essentially.
    Ritual presets: Let us save commonly used rituals. Think of these as personal ritual patterns (inner magic designs??) or knowledge we've already mastered, rather than having to reconstruct the same ritual from scratch every time.
    Creature search: Add a search bar when selecting creatures for rituals.
    Creature favourites: Please let us favourite creatures so they always appear at the top. These would essentially be the creatures we have formed the strongest familiarity with or rely upon most often.
    Creature organization: Tags, filters, favourites, and sorting by things like level, rarity, age, stats, etc. Ideally this would be at the top of the creature page. A seasoned warrior, ritualist, or creature handler should be able to organize their knowledge and resources in a way that makes sense to them.
    Creature grouping: Optionally group duplicates together, such as all Grasan types or all Aramors.
    Recently used: Have recently used creatures/items appear near the top.

    None of these would really change the mechanics or make combat easier, just more organized for new comers and fossils.
    If anyone has other QoL ideas that could also make sense, I'd love to hear them.
    edit: I realized a lot of the issues I have with creating rituals is if we put the drop down menu at the bottom of the creature page inside the creature ritual maker itself, it would work.
  12. Upvote
    Muratus del Mur got a reaction from Blackshade Rider in Spell Proposal "Stop Deplete"   
    for sure a proper garden implementation will happen, with resources and growning plants and all
  13. Upvote
    Muratus del Mur got a reaction from Blackshade Rider in Spell Proposal "Stop Deplete"   
    someone depleting is like a random person on the street destroying a young tree you just planted and watched growing last few years.
    (ofc its not that emotional, i am just trying to explain the level of helplessness involved)

    Now i could stop depleting technically, make sure its no longer possible... that would make it pointless

    Or you could think what could actually make that tree immune to the random vandal that will eventually break it after you kept it safe for a few years.

    You see the problem?
    You got stuck in complaining, and ignore the level of cleverness you need to apply to counter the unavoidable daily situations that you encounter. The assholes "depleting" or doing random bad stuff because they just can, hurting the community, still exist.. and they continue to exist regardless how many flyers you spread , how many protests you make saying its not good, how many petions you write and so on.
    This is reality... a reality you all face in the outer realm, and this realm hear presents you with the same problem, but with the possibility to devise a solution, be it implemented by me, or by you, that will solve the issue without blocking the possibility for it to happen...

    you get me?
  14. Upvote
    Muratus del Mur got a reaction from Seigheart in changes to the skills   
    ok np, i am waiting for real issue reports while i continue work.

    So far my tests show that there is a very slight variation in the end result with the new numbers, so stuff you got before , its same stuff you get now, but with much lower numbers.

    The significant change comes from now on, because now you gain one and lose some of an other, that was not so before, but this is a behaviour change that will go well with tag dispatcher and roles. Anyone wanting to gain a certain role, will get some distance from other roles..i hope this makes more sense said so..
  15. Upvote
    Muratus del Mur got a reaction from Seigheart in changes to the skills   
    The following skills are now capped at max 100, but the stuff using them got changed too. I will call these "Leanings" from now on, to differentiate them from the rest and give a hint on how they behave:

    mining
    herbalism
    woodcutting
    waterhandling
    finesse
    excavation
    gardening
    filtering experimentalism
    taming
    dowsing
    logging
    fusioning

    If you spent your time and money getting skill bottles from the shop, or upgrading skills by whatever means, and you see now 120483720 drop to 90, that might be concerning, but what actually happens is that these skills represent a sort of percentage, where skill 100 means 100%. Things are supposed to work differently now, you didnt actually lose anything, because the way it is now, your progress is kept in the lines of how you could have obtained it if things where so for years. Its actually better than this, i did not recalculate the skills the way they are now, with some raising as other drop, but instead i clamped any exceeding to 90/100.
    In my opinion, correct me if i am wrong, the only that actually lost something are the people that wanted to brag about their numbers, but thats a different story.

    I am open to face the shitstorm that is about to come my way from those that don't understand this change, but also from those that will probably see aspects of the situation that i missed.

    Items such as gathering tools have a max yield of 5 now based on the skill, this means you get 1 for skill 0 and 5 for skill 100. If you ever got free unlimited upper limit of your harvesting tools this was never intended, but you get to keep whatever you got, in an economy that no longer allows that, so you are not sanctioned or harmed or whatever word fits here


  16. Like
    Muratus del Mur got a reaction from Chewett in changes to the skills   
    its funny how my changes make some absolutely hysterical, but also make them see issues for the first time. not accusing anyone, just making an observation, now let me answer your question:

    update... ledah did notice the issue, just saw his reply

    so no, defence does not drop as the other skills grow. What happend to Ledah is a bug fix really

    data_old: "defence": 76336.215 , "defense": 206 data_new: "defence": 76336.215

    did some cleaning and lots of stuff unannounced, you're welcome
  17. Haha
    Muratus del Mur got a reaction from Seigheart in Cannot create new pet   
    you can have two pet slots total, but not from the shop. credits shop only gives one. If any of you knows they have two slots and only sees one, thats a bug , let me know..otherwise, just find the other slot dont just keep staring where its not.
  18. Like
    Muratus del Mur got a reaction from Blackshade Rider in Build your own Drachorn   
    wp granted
  19. Like
    Muratus del Mur got a reaction from Fang Archbane in Build your own Drachorn   
    While i appreciate anyone doing this quest, and i also know its not an easy task to make a 3d printer work (took me a while first time), i don't think that just printing a dragon you found somewhere, means that you built it. 
     
    If you come up with your own design, regardless how horrible it comes out, and you print that, or at least considerably modify an existing model and personalize it, then print it properly, then i can consider this a valid entry, otherwise, not.
     
  20. Thanks
    We will have a poll in a few days to give people time to see the thread.
  21. Upvote
    Muratus del Mur got a reaction from Seigheart in Build your own Drachorn   
    i would say this one yes ..its a disaster compared to other, but at least you made the picture with the glue implying a process happend and you didnt just find thst so, glueing those things together must have been hard ..and crushing your own 'material', the effort is what should be repaid

    @death ray disqualified it is, and honestly i wasnt thinking anyone should or could be disqualified in this public contest free for all but thanks for convincing me to improve it with this new trait. Considering all this is so ewsy and rewarding, if you somehow fail it, you cant repost. i will update the rules to clarify that. future people will get disqualified if refused, you personally get disqualified because you sent a joke and insisted.
  22. Like
    Muratus del Mur reacted to Blackshade Rider in Build your own Drachorn   
    Any word on my smokey quartz drach creation? Bumping
    Thanks in advance
  23. Upvote
    @Chewett if you can provide a clear info doc about what this feature should do, how it integrates with the rest of the realm, interfsce expectations, etc, i would be able to help implementing it, including artworks and all needed.

    you know how it works, build the prompt, but build it for me to understand first, as i will not copy paste it to AI, i need to understand how all this is supposed to work before implementing anything

    thanks
  24. Upvote
    chew, what i was unsure of was if some if the skills i have its only me that has it. but i will do a proper investigation next week.

    after reading latest comments, i thibk that is indeed more useful to have equipables for influencing other stats as well, not just attsck and defence.

    i will first investigate this, i think i have enough to start such a big change
  25. Upvote
    i revert my view on not splitting stats in two. I thought they are already split , but i checked and the thing i remembered as the split is actually something not used (there is a thing called hidden character, that can be granted via clickies and can hold alternate ad-hoc stats for whatever use)


    I agree partially with Ledah that numbers are for bragging only, in a sense thats how it SHOULD be, but in reality they are not

    i think we can split like this:

    Gardening
    Herbalism
    Woodcutting
    Waterhandling
    Finesse
    Volition - not sure
    Mining
    Taming - just me ?
    Excavation - just me ?
    Filtering
    Cartography - maybe this one not, as it is not implying a skill to use but a skill to change you, if you know what i mean

    I probably missed other so pls help identify all

    I want to make them behave like mentioned, one grows by x%, other random one drops by x/2%

    This will allow people that want to specialize in one direction to be able to do so, and those that spread in multiple directions to not lose as much (because a random one gets affected, and overall they still grow)

    Once this established, the tags given and how to create weapons will have a base rooted in what skill leads to what . Only some of these are suitable for weapons, but the mechanism applies to all, because in other things we will use them differently but they will function similarly.

    For example gardening related skills will be gold for pet food production. So you either build weapons or you feed pets, or both but less effective

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