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Muratus del Mur

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  1. Like
    Muratus del Mur reacted to Cwtch in The People VS Muratus Del Mur   
    Dear Death Ray, I do not know who you are speaking about in the case above, but as the person who used to be Ailith, I confirm my personal view of MD will never be destroyed.
    It took MD and certain people in it to make me realise I had been in a debilitating deep depression for 40 odd years. I have now finally been able to recover.
    I don’t know all the bad things people have done to me (in MD or outside of it), and I genuinely don’t care. I forgive them. 
    I will say this in response to what you said here, whatever Mur has done or allowed – and again - I DO NOT CARE WHO HAS DONE WHAT - I forgive.
    Because without MD and Mur I would genuinely not be here now. And I am grateful for that because I am in a very, very happy place.
    Belated Happy Birthday, MD.
  2. Like
    Muratus del Mur got a reaction from Cwtch in Mapping the Foundations   
    Yeah it was supposed to be the same side of tbe same door, sadly some inconsistencies are present
    ...But do you think they are obvious enough?
     
    First of all the ceiling is not inconsistent, its just different  as the area the door takes you to gets closer the the bedrock cave style dungeon entrance, while the corridor is built with stone slabs.
     
    The floor tiling is indeed inconsistent, but come on, its barely noticeable that the tiles are perfectly aligned in one and shifted in the other..i could fix that.
     
    These are both sides of the same room, because on the other sode of the door its something else
  3. Like
    Muratus del Mur reacted to Chewett in Mapping the Foundations   
    Attached is my first rough draft plus some annotated stuff.
    I didn't get as much time as I wanted to clean it up, so it's pretty rough! Typically I would then take this and clean up the lines, etc. But I also wanted to know what Mur was looking for...
    The scale is wrong around the food area but I didn't want to clean that up initially. I also didn't adjust the colour as it's pretty light at the start.
     
    Feedback welcome, I think I got all the right locations based on the perspective but the scale is MASSIVELY wrong.

     
     
     

     
    There is a clear issue with prisonguarddesk because the perspective makes the door to the new area linked with a wrong older area. I think we can fix that by moving the scene arrow.

     
  4. Thanks
    Muratus del Mur reacted to Chewett in Mapping the Foundations   
    Note: I haven't named the scenes or done the 9x scenes yet. That's planned for this week  (regardless of prizes)
  5. Upvote
    Muratus del Mur got a reaction from Chewett in Mapping the Foundations   
    Yes because the map is not final, does not contain all the exists, and is nothing intricate that can't be easily replicated with a few consecutive days. I will use it later as a base to do the final one, that will be visible already when entering this realm ...so it will be very public anyway
  6. Thanks
    Muratus del Mur reacted to Aia del Mana in Mapping the Foundations   
    I hope all who are able have taken of some time to visit the scenery new to the realm (although one could assume these were once lost, given their appearance).
    A simple task, then - draw a simple map of the new scenes, and present them here. There should be two such maps - those with coordinates beginning with 9_ and those with coordinates beginning with 5_. Consider that artistic nature is not part of the criteria for judgment - one rather prefers accurate placement and proportionality, similar to how one would expect in a map of other lands.
    Twenty five such scenes do exist, and Mur has announced the prize will be a single custom scene of one's desire, with the deadline for such a task the thirtieth day of the month.
     
     
    An additional, and simpler task: Name the scenery; although one cannot usually title the scenery eponymously, one may do so in a subtle manner. Provide within this thread the coordinates of the scene to be named, and a suggested title, along with an optional explanation of why the title were fitting.
    The best single name of any scene (as determined by royal decree) will earn 1 wishpoint, and the best single name of any scene as determined by popularity (i.e. total number of votes whether positive or negative) will also win 1 wishpoint.
     
    The closing date for entries will be, similarly, the thirtieth day of the month in which this quest is announced, although comments may continue to be made in this thread after the closing date.
  7. Thanks
    Muratus del Mur reacted to Obrac in too low players   
    can we somehow bring more players here? i dont know how ,any ideas?
  8. Like
    Muratus del Mur reacted to Sir Blut in too low players   
    MD always been a game for a specific type of person. The younger gen z and gen alpha have little attention span, watch skibidi toilet and play roblox so idk maybe it appeals more to an older demographic now. 
    Personally I found MD through an ad on armorgames many many years ago however I do understand that in the long run advertising temporarily boosted MD's player count but most people didn't stick around. Quality over quantity.
    Word of mouth could be good if you have any friends with similar gaming interests though that didn't work for me and that was when it was very active. If anyone streams or does something like tik toks making MD content may get it out there more but with low player count it may not be that enticing.
    I do believe that there's a lot of potential players that would enjoy MD still but don't know about it. Players that enjoy tabletop RPGs specifically i think. It might seem a hopeless cause but I'll always retain hope and login as long as the servers are still up.
  9. Upvote
    Muratus del Mur got a reaction from chriselnenepr in Eggdar   
    the wires of Eggdar... 

    current abilities, online player awareness, scene vision.

    Currently suitable for community events, organizing riddles, some quests. 

    It is not aware of md history, or any secrets. It can not move..yet.. 

    It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something   ..play nice with Eggy

  10. Upvote
    Muratus del Mur got a reaction from Ledah in The People VS Muratus Del Mur   
    This .."case" , was posted after i already decided on this matter, a day earlier. I see no names where used, so i assume its because of waiting for Aia's call on this.
    Announced or not, i believe justice has been served.
    I did not see him as a tyrant of any sort, i guess he changed dramatically since i las updated my view on the subject.. indeed my mistake.
     
  11. Upvote
    Muratus del Mur got a reaction from death ray in Eggdar   
    the wires of Eggdar... 

    current abilities, online player awareness, scene vision.

    Currently suitable for community events, organizing riddles, some quests. 

    It is not aware of md history, or any secrets. It can not move..yet.. 

    It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something   ..play nice with Eggy

  12. Upvote
    Muratus del Mur got a reaction from Ivorak in Eggdar   
    the wires of Eggdar... 

    current abilities, online player awareness, scene vision.

    Currently suitable for community events, organizing riddles, some quests. 

    It is not aware of md history, or any secrets. It can not move..yet.. 

    It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something   ..play nice with Eggy

  13. Upvote
    Muratus del Mur got a reaction from Sir Blut in Eggdar   
    the wires of Eggdar... 

    current abilities, online player awareness, scene vision.

    Currently suitable for community events, organizing riddles, some quests. 

    It is not aware of md history, or any secrets. It can not move..yet.. 

    It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something   ..play nice with Eggy

  14. Haha
    Muratus del Mur got a reaction from Kyphis the Bard in i asked my book a stupid question   
    check the screenshot, its so funny.. It was supposed to know just what was written in the book (both!) and yet it gives a nice answer about something unrelated..that fits because obviously both the book and md have a coherent thought behind them, that fit in certain aspects.
     
    Let me know what you think

  15. Downvote
    Muratus del Mur got a reaction from Aamon in The People VS Muratus Del Mur   
    This .."case" , was posted after i already decided on this matter, a day earlier. I see no names where used, so i assume its because of waiting for Aia's call on this.
    Announced or not, i believe justice has been served.
    I did not see him as a tyrant of any sort, i guess he changed dramatically since i las updated my view on the subject.. indeed my mistake.
     
  16. Like
    Muratus del Mur got a reaction from Ivorak in item mixing, more depth   
    here are my plans for recipes for a next depth of items.
    The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.

    Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items. 

    I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.

    Your feedback is welcome and appreciated.
    Functionality and actual mixing amounts are still open to debate.


    IMPORTANT:
    To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.

    ====
    COMPLEXITY LEVEL: 5-6
    =====
     
    Arcane Glass
    Ingredients: Raw Glass + Reality Shards + Crystal
    Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
    Function: ingredient for later mixing

    Essence of Verdancy
    Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
    Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
    Function: ingredient for later mixing

    Chrono Shard
    Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
    Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
    Function: Maybe a fenths equivalent for the shattered apparition crit

    Molten Golem Core
    Ingredients: Rare Metals + Iron Ore + Golemus Dust
    Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
    Function: Ingredient for the currently non existant golem.
     
    Corrupted Brew
    Ingredients: Toxic Plants + Toxic Gas + Water
    Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
    Function: ingredient to build toxic bombs

    Mudwood Bricks
    Ingredients: Fine Sand + Clay + Water + Lumber
    Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
    Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
     
    Soulbound Idol
    Ingredients: Bones + Resin + Memory Stone
    Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
    Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.

    Warding Effigy
    Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
    Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
    Function: Defense are, +def spell effect of all online in same place. consumable.

    Spirit Ink
    Ingredients: Colored Paper + Ashes + Reality Shards
    Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
    Function: usable with other items to get benefical results, similar to necrotic ink

    Singing Clay
    Ingredients: Clay + Resin + Timeless Dust
    Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
    Function: silvertongue casts, if mixed with memory stone

    Lucid Candle
    Ingredients: Aromatic Herbs + Resin + Syntropic Dust
    Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
    Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.

    Twilight Brew
    Ingredients: Tea Leaves + Rainwater + Timeless Dust
    Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
    Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.

    Glistening Grimoire
    Ingredients: Colored Paper + Gems + Memory Stone
    Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
    Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.

    Toxic Bomb
    Ingredients: Toxic Gas + Toxic Plants + Paper
    Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
    Function: weapon, mass effect on all players online in same location, needs corrupted brew

    Dustwalker Sandals
    Ingredients: Fine Sand + Golemus Dust + Skin
    Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
    Function: Consumable for action points

    Whispering Stone
    Ingredients: Stone + Memory Stone + Reality Shards
    Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
    Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.

    Chrono Seeds
    Ingredients: Unidentified Plants + Timeless Dust + Fenths
    Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
    Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
     
    Arcane Filigree
    Ingredients: Rare Metals + Gems + Reality Shards
    Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
    Function: Enhance other items

    Wraith Lantern
    Ingredients: Skull + Ashes + Resin
    Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
    Function: not sure


    Bonsai Golem
    Ingredients: Branches + Clay + Golemus Dust
    Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
    Function: used with fenths , and other, to obtain crit 

    Starmoss Essence
    Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
    Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
    Function: not sure, beautifier of some sort

    Bone Quill
    Ingredients: Bones + Ashes + Colored Paper
    Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
    Function: tool to write necrotic ink on personal item.

    Animated Origami
    Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
    Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
    Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?

    Memory Brew
    Ingredients: Flowers + Tea Leaves + Memory Stone
    Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
    Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
     
    Necrotic Ink
    Ingredients: Toxic Plants + Bones + Ashes
    Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
    Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
  17. Thanks
    Muratus del Mur got a reaction from Aamon in item mixing, more depth   
    here are my plans for recipes for a next depth of items.
    The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.

    Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items. 

    I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.

    Your feedback is welcome and appreciated.
    Functionality and actual mixing amounts are still open to debate.


    IMPORTANT:
    To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.

    ====
    COMPLEXITY LEVEL: 5-6
    =====
     
    Arcane Glass
    Ingredients: Raw Glass + Reality Shards + Crystal
    Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
    Function: ingredient for later mixing

    Essence of Verdancy
    Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
    Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
    Function: ingredient for later mixing

    Chrono Shard
    Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
    Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
    Function: Maybe a fenths equivalent for the shattered apparition crit

    Molten Golem Core
    Ingredients: Rare Metals + Iron Ore + Golemus Dust
    Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
    Function: Ingredient for the currently non existant golem.
     
    Corrupted Brew
    Ingredients: Toxic Plants + Toxic Gas + Water
    Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
    Function: ingredient to build toxic bombs

    Mudwood Bricks
    Ingredients: Fine Sand + Clay + Water + Lumber
    Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
    Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
     
    Soulbound Idol
    Ingredients: Bones + Resin + Memory Stone
    Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
    Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.

    Warding Effigy
    Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
    Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
    Function: Defense are, +def spell effect of all online in same place. consumable.

    Spirit Ink
    Ingredients: Colored Paper + Ashes + Reality Shards
    Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
    Function: usable with other items to get benefical results, similar to necrotic ink

    Singing Clay
    Ingredients: Clay + Resin + Timeless Dust
    Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
    Function: silvertongue casts, if mixed with memory stone

    Lucid Candle
    Ingredients: Aromatic Herbs + Resin + Syntropic Dust
    Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
    Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.

    Twilight Brew
    Ingredients: Tea Leaves + Rainwater + Timeless Dust
    Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
    Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.

    Glistening Grimoire
    Ingredients: Colored Paper + Gems + Memory Stone
    Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
    Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.

    Toxic Bomb
    Ingredients: Toxic Gas + Toxic Plants + Paper
    Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
    Function: weapon, mass effect on all players online in same location, needs corrupted brew

    Dustwalker Sandals
    Ingredients: Fine Sand + Golemus Dust + Skin
    Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
    Function: Consumable for action points

    Whispering Stone
    Ingredients: Stone + Memory Stone + Reality Shards
    Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
    Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.

    Chrono Seeds
    Ingredients: Unidentified Plants + Timeless Dust + Fenths
    Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
    Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
     
    Arcane Filigree
    Ingredients: Rare Metals + Gems + Reality Shards
    Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
    Function: Enhance other items

    Wraith Lantern
    Ingredients: Skull + Ashes + Resin
    Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
    Function: not sure


    Bonsai Golem
    Ingredients: Branches + Clay + Golemus Dust
    Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
    Function: used with fenths , and other, to obtain crit 

    Starmoss Essence
    Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
    Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
    Function: not sure, beautifier of some sort

    Bone Quill
    Ingredients: Bones + Ashes + Colored Paper
    Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
    Function: tool to write necrotic ink on personal item.

    Animated Origami
    Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
    Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
    Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?

    Memory Brew
    Ingredients: Flowers + Tea Leaves + Memory Stone
    Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
    Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
     
    Necrotic Ink
    Ingredients: Toxic Plants + Bones + Ashes
    Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
    Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
  18. Like
    Muratus del Mur got a reaction from Invie in item mixing, more depth   
    here are my plans for recipes for a next depth of items.
    The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.

    Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items. 

    I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.

    Your feedback is welcome and appreciated.
    Functionality and actual mixing amounts are still open to debate.


    IMPORTANT:
    To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.

    ====
    COMPLEXITY LEVEL: 5-6
    =====
     
    Arcane Glass
    Ingredients: Raw Glass + Reality Shards + Crystal
    Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
    Function: ingredient for later mixing

    Essence of Verdancy
    Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
    Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
    Function: ingredient for later mixing

    Chrono Shard
    Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
    Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
    Function: Maybe a fenths equivalent for the shattered apparition crit

    Molten Golem Core
    Ingredients: Rare Metals + Iron Ore + Golemus Dust
    Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
    Function: Ingredient for the currently non existant golem.
     
    Corrupted Brew
    Ingredients: Toxic Plants + Toxic Gas + Water
    Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
    Function: ingredient to build toxic bombs

    Mudwood Bricks
    Ingredients: Fine Sand + Clay + Water + Lumber
    Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
    Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
     
    Soulbound Idol
    Ingredients: Bones + Resin + Memory Stone
    Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
    Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.

    Warding Effigy
    Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
    Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
    Function: Defense are, +def spell effect of all online in same place. consumable.

    Spirit Ink
    Ingredients: Colored Paper + Ashes + Reality Shards
    Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
    Function: usable with other items to get benefical results, similar to necrotic ink

    Singing Clay
    Ingredients: Clay + Resin + Timeless Dust
    Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
    Function: silvertongue casts, if mixed with memory stone

    Lucid Candle
    Ingredients: Aromatic Herbs + Resin + Syntropic Dust
    Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
    Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.

    Twilight Brew
    Ingredients: Tea Leaves + Rainwater + Timeless Dust
    Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
    Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.

    Glistening Grimoire
    Ingredients: Colored Paper + Gems + Memory Stone
    Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
    Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.

    Toxic Bomb
    Ingredients: Toxic Gas + Toxic Plants + Paper
    Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
    Function: weapon, mass effect on all players online in same location, needs corrupted brew

    Dustwalker Sandals
    Ingredients: Fine Sand + Golemus Dust + Skin
    Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
    Function: Consumable for action points

    Whispering Stone
    Ingredients: Stone + Memory Stone + Reality Shards
    Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
    Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.

    Chrono Seeds
    Ingredients: Unidentified Plants + Timeless Dust + Fenths
    Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
    Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.
     
    Arcane Filigree
    Ingredients: Rare Metals + Gems + Reality Shards
    Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
    Function: Enhance other items

    Wraith Lantern
    Ingredients: Skull + Ashes + Resin
    Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
    Function: not sure


    Bonsai Golem
    Ingredients: Branches + Clay + Golemus Dust
    Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
    Function: used with fenths , and other, to obtain crit 

    Starmoss Essence
    Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
    Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.
    Function: not sure, beautifier of some sort

    Bone Quill
    Ingredients: Bones + Ashes + Colored Paper
    Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
    Function: tool to write necrotic ink on personal item.

    Animated Origami
    Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
    Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
    Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?

    Memory Brew
    Ingredients: Flowers + Tea Leaves + Memory Stone
    Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
    Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.
     
    Necrotic Ink
    Ingredients: Toxic Plants + Bones + Ashes
    Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
    Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,
  19. Like
    Muratus del Mur got a reaction from Sir Blut in Improvised REAL Rain Collector   
    Ahahahaha omg i got a genuine wp!
     
    Ok now i owe everybody some pics
    in my defence i have to mention that i built the entire shed myself, not just put some tubes on a ready made roof.
     
    Next plan is a water tower for pressure


  20. Upvote
    Muratus del Mur got a reaction from Sir Blut in Love, appreciation and support!   
    that could work .. Christmas time sounds a bit better than md birthday in terms of free time..or not? Planning it for later is good because gives everyone time to decide.
    maybe i could prepare some signup thing, so we are sure we can count on a number of people.
     
    Its funny if you think of it, as if the person is the mask for the player character, not the other way around. We should find a way to present it as such , like a reversed masked carnival party.. not sure if i am clear enough, i'm very tired rn.
     
  21. Upvote
    Muratus del Mur got a reaction from jakubhi in Improvised REAL Rain Collector   
    Ahahahaha omg i got a genuine wp!
     
    Ok now i owe everybody some pics
    in my defence i have to mention that i built the entire shed myself, not just put some tubes on a ready made roof.
     
    Next plan is a water tower for pressure


  22. Upvote
    Muratus del Mur got a reaction from Sir Blut in Love, appreciation and support!   
    You know what could be interesting?.. to join a video meeting without knowing who is who, no playernames.. and find out just much later or at the end who was who
  23. Like
    Muratus del Mur got a reaction from Atomos in READ FIRST   
    DISCLAIMER
    Many of the records in this archive are ancient, some of the concepts presented here i perfected, fine-tuned over the years, others are not even things i agree with. I kept the views of who wrote the posts as they where, as they are valuable research. 
    Many things found in the archvies are common knowledge in MD now, but please keep in mind that at the time of their writing, these where secrets.
    These archives are a journey into the past.
  24. Upvote
    Muratus del Mur got a reaction from Chewett in READ FIRST   
    DISCLAIMER
    Many of the records in this archive are ancient, some of the concepts presented here i perfected, fine-tuned over the years, others are not even things i agree with. I kept the views of who wrote the posts as they where, as they are valuable research. 
    Many things found in the archvies are common knowledge in MD now, but please keep in mind that at the time of their writing, these where secrets.
    These archives are a journey into the past.
  25. Upvote
    Muratus del Mur got a reaction from Chewett in READ FIRST   
    The Kelle'tha Order archives have been locked ages ago, with some posts dating back 15+years ago.
    They represent bits and pieces of debates and first-hand information , from the young ages of MagicDuel, many things inspired from documents prepared before MD, as part of its design concepts.
     
    Its been so many years since these archive closed, and i decided its a pity to lose all this valuable information, so i am unlocking access to these records, for research purposes, but also historic purposes. I moved all records from the "Kelle'tha Records" section to one of the locked sections, many had duplicates, posted about same time (not sure why). I wanted to preserve the records as they where so i did not combine the informations under same topics, instead you will find them all as they where, including the duplicate (or almost duplicate) records.
    Each subforum is protected by a password, and you will be able to reach that password through a quest created by Aelis (under my supervision). 
    This access is about knowledge , and so will be the path leading to it.
    Obtaining the password to all subforums does not entitle you to any rights regarding the Kelle'tha in-game Guild, currently locked. If this guild will ever be unlocked and usable, and in what way, it will depend mostly on overall MD activity, and the opinion of former order members, if they are reachable.
    I enabled posting and replying to members of Border Research and A25 group, so they can complete the archive with valuable information, if they want to. They will still need to discover the access password to these forums, so not everyone in these groups may respond, but anyone obtaining the password can view the records.
    Aelis will followup with details about the quest when it will be ready.
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