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Nep

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Everything posted by Nep

  1. As luck would have it, I like documenting things.
  2. That is not true, there was even a group effort for a while. Of course you wouldn't know because you weren't invited - because you were busy depleting. As things currently stand there isn't much someone can do against depletion - people just dispel the trap, have creature shield up or just outright log out and sleep it off. Of course now that someone forgets to do that (who is not even in the depletion top 3, so it could be an honest mistake) it is time for consequences but only after you cautiously made sure it's someone who can't hurt you back. Either way, with Death Ray being a LR citizen this is an internal matter - not something for illegal immigrants to get worked up over.
  3. And who made you two clowns the enforcers of Loreroot?? Sounds like seething to me.
  4. Public Enemy No.1: Get killed X number of times. (killing yourself shouldn't count obviously)
  5. Not only that, but some spells had their functionality changed since we purchased them. So an up-to-date description of what they do would be really nice.
  6. There's nothing easy about it, nuking the main wiiya spot took a 14-hour graveyard shift. Everything else is just a bonus with the common pickaxe you can get from GG. Why don't you trap your land's resources while we are at it? (Do you even have one nowadays? Or are you just traveling around entertaining people with your deep insights like some philosopher beggar-king?)
  7. I'm afraid you haven't read the storyline carefully enough. To be fair you need a pretty high IQ to understand Chewett's writing, with all the subtle hints and references scattered all across the chapters. It took me 8-9 readings from start to finish to finally grasp the whole picture.
  8. I feel the same, messing up my perma balance would be annoying. If skipping is problematic, then maybe it could be changed so that it gives an item that resets the fights. Then we can just not use it.
  9. Quick question, how are we supposed to figure out the start words? Intuition? 🙂
  10. I started this thread because I didn't know there are "official" plans to resolve the situation. Needless to say, I am ready to assist.
  11. I don't think we have. But it's a good idea and probably should be included in our plans. (note: I haven't forgotten about this, just got busy with other stuff. We'll proceed soon-ish 🙃)
  12. Nep posted a topic in New Ideas
    Similar to the Top WP and Top Items etc. lists we could have a top Evo point list to see what's what. What do you all think?
  13. I recently created this Rainbow-Cored Quarterstaff that is supposed to be a healing item, however when I try to use it I get the following error: "Unexpected error: Uncaught Exception: TypeError: Reference ID: 739615a8" ItemID: 325796
  14. Good day. As you may now, the MDA basement is flooded due to certain past events. In order to avoid lasting damage and to regain access to the you-know-what, I think it is high time we did something about it. To put it simply, we need to remove the water that has gathered down there and dry up the place somewhat to avoid mold setting in. But before we get started we'll need a plan. To begin with, I don't remember the size of the basement (it's been a while...). Was it a smaller cellar or does it cover the -1st floor of the whole building? Knowing this will determine the method we can use and/or the amount of effort needed. As for getting rid of the water, using buckets should work fine as long as we have enough people and spend enough time on it. We should be able to dry up the water remaining on the floor in small puddles by strategically placed heat stones or expending large amounts of heat in some other way. Does anyone have a problem/concern with this plan or a better idea? Let me know in the comments below. Also let me know if I can count on your participation. Thank you for your attention on this matter!
  15. I believe it is intentional: https://magicduel.com/page/Announcement/view/6459
  16. My bad, I was under the impression that the details page is public.
  17. Oh but what if I want to keep mine a secret? 🧐
  18. Also, can we get a refresh button on the right hand menu? There used to be one. Right now the only way to refresh it is through the bottom menu which is a lot of clicks. It needs refreshing because of all the tool timers.
  19. Another one: Allow us to re-view the forge's result page of the items we previously created. Right now you can only view it directly after creation unless you take a screenshot.
  20. A small thing but can we get a copy button for creature CTCs like we already have for ITCs?
  21. Such conduct would be unbecoming of a member of GotR.
  22. I think people underestimate how much damage a single dedicated depleter can do. I could drain the entire realm by myself within a week, save for the 800 wiiya spot. After that keeping it at 0 is easy. There needs to be a counter.
  23. Not sure if this is QoL but it has been bothering me... When you use the invisibility spell your alliance badge still shows up next to your name. With the low population we have it's very easy to guess who it is. Can we hide it?
  24. I'm opening this topic so that we can collect feedback / thoughts on the new trap tools. What we noticed so far: 1.) It causes problems with memory stones, a resource which is next to impossible to gather without depleting all of it, especially now with the skill revamp. Is this intended? 2.) Apparently it also triggers when you collect fenths at the altar.
  25. Just to add something to this. Like Ledah mentioned combat stats don't really mean much because everything has a hard counter. Not only that, but the differences between various characters are so great that maintaining armor would feel like a waste of time (no amount of boost a set of armor can realistically give me would overcome hundreds, thousands of percentages worth of difference in stats). So in order to make them more useful, would it be possible to create pieces that have a non-combat focus (or at least not strictly attack/defense)? Like something that increases briskness, making it easier to gather heat, or maybe some scout garb that has an AP reduction for movement. Armor that reduces heat scars (or increases, for masochists)? A wizard cloak that boosts power and maybe grants some extra casts? Just throwing some ideas out there...

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