Kaya
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Kaya got a reaction from Else in Quality of Life Wishlist for MDI would love to be able to sort the primordials page on most recently leveled up an most recent animation.
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Kaya reacted to Aelis in Adding East Locations to Ferry TravelI have recently learned the ferrytravel spell and fell completely in love with it. I have noticed, however, that the current scene list seems to predate the opening of the Lands of the East.
Thus, I'd like to discuss the possibility of the following East scenes being added to the ferrytravel list:
7_teamarket_1
7_lonelyroundabout_1
7_drywaterbridge_1
I think these three would fit the spell's theme very well.
Maybe a broader rework of the spell could be considered, as there are a lot of coastal scenes in GWI too (but maybe allowing GWI would probably make the spell too powerful -- I would leave that discussion for later).
What do you think?
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Kaya reacted to Ledah in Quality of Life Wishlist for MDIt would be nice to have sorting options for my full inventory - things such as complexity level, for example.
Also, the ability to search the descriptions of all my items for certain phrases - like stone, gold, etc.
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Kaya got a reaction from Seigheart in Quality of Life Wishlist for MDI would love to be able to sort the primordials page on most recently leveled up an most recent animation.
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Kaya reacted to Syrian in Onyx Reliquary Wyrmling VS Rustgold WraithlingFor public record and because we think it was cool!
https://magicduel.com/films/seigheart-vs-syrian/
@Seigheart
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Kaya reacted to Sephirah Caelum in Build your own DrachornI made a Drachorn too—out of a bath towel! 😄 No idea if anyone has made one like this before!
Now, let’s see if I can work out how to attach the photos…
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Kaya reacted to Eara Meraia in Tax the auctions!"Did you mean to tax the buyer or seller?If you meant to tax the buyer (you), are you saying that you are happy spending extra 50+ gold coins? "
Auction tax does not have to be about paying extra, but buyer getting x% less of the final bidding price.
Funneling gold into the pockets of a player role is not a currency sink... it is an automated tithe. A true coin sink removes it from the realm outright (IE the Pickle Man or Willows Shop)."
It seems you got it all wrong. This was not about getting tax into my inventory (or any other future TK member). It is about it getting into TK treasury – an independent place – a reliable source as you call it. If it is done automatically - I don't mind.
"They do not need, and should not have, an automated commission siphoned off everyday player commerce. Paying a player role for an automated script they don't even operate makes zero sense"
Again, this was never about a TK role. Chewett mentioned TK because the manage the treasury. And it is not about Treasury needing the tax. It is more (as Chewett correctly stated) about managing the coin and preventing inflation. TK can sponsor from “reliable independent sources” but this means new coin on the market. I rather use the existing coin to prevent those coins losing its value completely.
"Route the tax directly into the Land Treasury of the citizen paying it."
Land treasuries is an interesting idea. The only problem is making sure that taxes that go there are spent properly and not disappear in pockets of those who manage local treasuries instead of supporting quests or beginning players. This is exactly the role that TK fulfil for MD treasury. If you figure out the way to manage that - I think it is fine.
"If this tax is implemented on the sellers, high tier producers and bulk craftsmen will simply close their stalls. We will walk off the auction floor and take our high value trade back to private, direct exchanges where there is no 10% penalty."
Of course you can move to your private tradings, but auction is not only about automating your trade, it also gives you an opportunity to reach the public and therefore sell your goods for higher price that you would, if you were trading privately. So strictly taken you still don"t lose anything, but gain a bit less.
I was absent for a long time and currenty figuring out the ways for TK to be more visible and supportive for those who need them. Ways that would involve people get rewarded more for doing selfless and non-material deeds. This might seem off-topic here, but I feel introducing the tax might be a step in that direction - instead of hoarding, grinding and depleting into more sharing and giving.
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Kaya reacted to Ledah in Tax the auctions!Actually, I have come around to the idea of a tax.
It could be used to hand out cartons of Grasan Milk to new players, and be used to pay those who have nothing.
In all seriousness, the game does need a way to drain gold out of it - the screesnhot Else has provided shows there is a good bit of gold around, and it has only inflated prices.
Besides, if people believe the value auctions offer are not justified by the tax, they can use less... reputable means to acquire their goods. I would never deal with someone outside the auction house.
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Kaya reacted to Ledah in Tax the auctions!People, please, calm down!
There is a solution here you are all not seeing.
How about we... murder the Treasure Keepers?
Hmm... I might put that up for auction.
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Kaya reacted to Chewett in Tax the auctions!If you ignore the evo aspect, it still removes coin.
People should pay for the convenience of being matched with buyers IMO.
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Kaya reacted to Chewett in Tax the auctions!Speaking as the person that spent a third of that, I'm happy for taxing it for the ease of selling and buying.
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Kaya reacted to Chewett in Tax the auctions!Auctions have entirely replaced all trading, making MD closer to a boring "convenience" RPG.
TAX THE AUCTIONS!
My suggestion is that, for any auction ending over 10 silver, a 1 silver tax should be taken and paid to the Treasure Keepers. Any auctions higher than this would be subject to a 10% convenience tax (rounded down).
This would continue to help remove coins from the market and also discourage "evo trading" auctions.
To make an Eggdar style quote, I love a solution which helps two problems, coin inflation and evo trading.
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Kaya reacted to Fang Archbane in MD MemesThe vibe in Necro when I get snuck up on.
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Kaya reacted to Chewett in Feedback on "Companions giving extra heat"https://magicduel.com/page/Announcement/view/6683
Currently heat is pretty easy to gain and I don't really think this is useful enough to bother using. Maybe if it could store a lot more heat, or maybe increase the max heat you can hold would make it a lot more interesting. But otherwise heat is pretty easy to gather so this giving 200% I don't think it's super useful
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Kaya reacted to Chewett in Feedback on "Companions giving extra heat"Yeah, instead of hold 4k make it increase that so you can hold 6k at once or similar. It would increase the battle rewards and make it a lot more interesting.
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Kaya reacted to Ledah in Draining the MDA basementI think people wanting to affect something in the realm, without having any effect on them, is lame.
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Kaya got a reaction from Marvolo in A bit of MD in LegoVery cool! What did you use to make it?
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Kaya reacted to Marvolo in A bit of MD in LegoLately I've been playing around a bit with Lego (digitally). it used to be my go-to toy when I was a child, but I recently re-discovered it after I found out I can make stuff digitally.
If anyone is interested in the file, let me know and I will send it over.
Here's the Howling Gates:
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Kaya got a reaction from Fang Archbane in Draining the MDA basementPerhaps a special route of water, say waste water, that only gives a fraction of the normal skills? Then it can also be used afterwards to check who contributed most to this part of the effort :D
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Kaya reacted to Fang Archbane in Draining the MDA basementI've finished testing both pressure plates. Neither seems to affect the flooding, sadly. Both paths take 2 days btw, not a week, my apologies.
I would recommend 10,000 at least. If we genuinely come together as a community, it shouldn't be a problem. All I ask is this be the one time gathering doesn't raise or lower any leanings. I want to help, but I'm not about to flavor blast the rest of my leanings just to get my waterhandling from 89 to 100 while tanking every other leaning I actually care about.
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Kaya reacted to Syrian in Draining the MDA basementif we wanted to make this a community effort that reflects actual in game action, can we have the scene gain a very very high amount of water so that we as a community can try to make it reach 0 to unlock the door?
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Kaya got a reaction from Fang Archbane in HEAT ORBSJust having it like:
Store 10 ○ 4 ● ActivateWould be a lot clearer in my eyes
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Kaya got a reaction from Aelis in Quality of Life Wishlist for MDIt would be really nice if we could revisit the page with the forge's reasoning after closing it. Right now I screenshot the results, but they're not as easy to read and I have had 2 forges where I wasn't able to access the reasoning page because my screen refreshed before I was able to access the page.