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Aelis

Member

Everything posted by Aelis

  1. Our final remembrance brought an incredible turn of events for the Memory Outpost. On Day 284, Year 21, we turned our memories towards the future we would like to see for Necrovion. Many interesting visions were proposed. One theme, however, ran through many of them: the return of human inhabitants to Necrovion. Though the details varied, many agreed that an alliance should have a place in Necrovion's future. When Syrian shared her vision of starting a new chapter for humans in Necrovion (more here: https://forum.magicduel.com/topic/29222-the-arrival-of-the-late-queen/), people from all lands and backgrounds expressed their support for her reinstatement as Queen of Necrovion and presented her with gifts. Touching words from Eara Meraia, who has only recently returned, brought the event to a beautiful close. She connected the themes of the remembrance to her own journey, one in which the consequences of the past still weigh heavily. The Memory Outpost remains in Necrovion, waiting to see what new memories the future will bring. Words of the Sixth Remembrance
  2. On Day 281, Year 21, we remembered the ones who watched over Necrovion in recent years, carrying out their seemingly eternal toil. We also had the privilege of hearing a Death Patroller recount his own story and learning of the burden they carry. Marked by those memories, a fifth memory stone was placed beside the others. It reads: Not all was desert. Death walked its borders as two kept vigil over the land. Our remembrances have now brought us to the present. For our final ceremony, we'll turn our eyes to the future. Join us this Monday, October 12th, at 21:00 Server Time for the closing ceremony of our first event. PS: I'll start adding the complete logs for the earlier stones to their corresponding posts. The more recent ones, however, will remain in-game only. Words of the Fifth Remembrance
  3. Among old and new visitors alike, we reminisced about a mournful period in Necrovion's history. On Day 279, Year 21, about ten years and a few months after the closing of Necrovion, we remembered how it happened and how it felt. There were memories of defiance, sadness, apathy and entropy. Despite all the sorrow, a final remembrance spoke of the future, and I would like to quote a bit from it: "[...] I have returned to find that memory still lives, and where memory endures, there is always something new to build." — Marvolo After that, a new memory stone imprinted its words: The people left the land, but it did not leave them. We will gather once again this Friday, October 9th, at 21:00 Server Time for one last historical remembrance, this time focusing on those who remained in the wasteland. Words of the Fourth Remembrance
  4. Please sort evo branches alphabetically.
  5. With a lovely count of 10 people present on Day 277, Year 21, we remembered Necrovion's monarchs: their idiosyncrasies, styles of rule, and impact on both Necrovion and the realm as a whole. We also discussed the nature of rulership in relation to the Shades and heard personal memories from people who had first-hand experience with the Kings and Queens. Even though I had to leave early, the remembrance was masterfully conducted by samon and, for the third time, a memory stone was inscribed. This time, it was held by Syrian. The inscription reads: Khalazdad, Peace, Jester, Azull, Syrian. Different times, different hands. All joined by one land, and now one stone. The next remembrance will take place Wednesday, October 7th, at 21:00 Server Time. We'll focus on the Exile next — that sorrowful moment when Necrovion became a deserted land. Words of the Third Remembrance
  6. Aelis replied to Muratus del Mur's topic in New Ideas
    This is an awesome idea! Since they'll be optional, I think all are very valid options. I particularly like the summaries and player monitoring (only able to monitor your own playername, right?). I think the summaries, item tips and announcements digest could be shown in something like the old MD Newspaper (MDNP). As an avid reader of newsletters, I'd love to receive a weekly MD one. Maybe add about 3 recently popular pet pictures to it too? Current and upcoming quests and events would be interesting as well, but might require forum parsing. The only ones I'm not so sure about are the auction and pet notifications. I kinda think those should stay ingame.
  7. I totally agree with Chewett's suggestion. I'm used to seeing things move slow in MD time. I think that immediacy is very not MD-like. That said, I think bidding within the last moments (even if a single silver over the current bid) extends the timer by 5 minutes, or am I wrong? So if we're going by the "if you really want it, stay up" path, that shouldn't be a problem?
  8. Today, Day 274, Year 21, we welcomed more people - and a new Caretaker into our ranks - at the Memory Outpost and shared memories of the humans who once made their place in Necrovion. Once again, the memories seemed to affect a memory stone, marking it with an inscription. The stone was then placed into the ground alongside the first. The second stone reads: They made their place here. They formed their own structures. They found their calling. The outpost remains. Soon a new remembrance will take place. As usual, further details can be found in game at the scene itself. Words of the Second Remembrance
  9. ~ The Memory Outpost ~ On Day 272, Year 21, a small group has set up an outpost at the Stone of Twisted Souls. Those who gathered shared memories of the Shades and it seemed to affect a memory stone, marking it with an inscription. The stone was then placed into the ground as the lodestone of the outpost. The first stone reads: Here before the start. Still here after the end. We plan to remain there for the foreseeable future and would like to invite you to the outpost for further remembrances about the land and its history. Bring respect for Necrovion and you will be welcome with open arms. Further information about the Memory Outpost will be made available at the location. Words of the First Remembrance
  10. log_pub.txt ...and a fun aftermath ;)
  11. log_ceremony.txt Here is the log for the ceremony. I would like to thank all who attended. It was awesome
  12. Yes, that exactly. Now it takes a few clicks: Open fight popup, select classic ritual, fight this way, scroll to pick a ritual and click, click again to choose influence, click close. That adds up when you attack a lot of people like in GoE for example.
  13. The Caretakers would like to send an invitation to the whole realm. As per an already established custom in our alliance, we will host a ceremony to mark the leadership transition. The event will place Sunday (2026-09-27), 3 pm GMT at The Gravesite (7_terracecrossroads_1). Afterwards, we can head to the pub for a few drinks ;)
  14. Update: there's a place to turn off the illusion, my bad. Thankfully, it turns out the evo points are not lost when the illusion ends :) I believe the "bug" still holds for the login, though. Might be annoying if someone is caught by surprise. EDIT: I need to get some more sleep. I had two drafts open and ended up mixing them. This one was supposed to go to the bug report section and I ended up posting in the CT section. Can someone move it please?
  15. Yesterday I got givemask via wish shop and cast it. When logging in today the interface said something like "verify invalid account" when using my regular playername. Luckily my char in illusion showed up in the online player list, so I tried using the illusion name (Masked Figure 901613), it worked. This seems very problematic if one is to cast this spell on another player. Perhaps it should be deactivated until properly adjusted. Also, how long does it last? It's been more than 10 hours now (if I'm not mistaken) and the spell is still up. Should that be the case? One last question: do I keep evo points when in an illusion? Do they revert back to the previous values when it ends?
  16. I noticed you changed the ld stiller to heat tainter. Looks pretty good to me. Are you satisfied with the taming ones (Brood Tender, Shade Handler and Dust Drover especially), though? Those are the ones that stood out as "lore awkward" to me.
  17. One of the realm's finest is back! It's great to see you around, Syrian. Also welcome to the Caretakers, you certainly have good taste in alliances ;)
  18. Two (perhaps three) suggestions: A "creaturedex": a private page where you can view artworks, stats and descriptions (if available) for all creatures you own and their previous levels. I'm tired of maintaining a screenshot folder for previous creature levels (and forgetting where I put it all the time) for future reference. It'd be nice to set a default attack ritual and a button "attack with default rit" to avoid popups and clicks when attacking a player. Paired with this, perhaps a new ritual management interface with editing options to already existing rituals
  19. Please remove the auto focus on the chat message text field when loading a new screen on mobile. It drastically hinders movement. Also automatically opening the phone keyboard every time is quite annoying. Not sure if that's the default behavior on all mobile browsers though
  20. I would like to suggest a revision of some of the new tag titles and descriptions, especially the ones in Necrovion, as their texts, in my opinion, are contradictory to some core MD concepts. While I have never been a Necrovion citizen, its concepts have always interested me and my character has been historically close to a good number of people from the land. The taming branch, in particular, feels very disconnected from what I know of the land and its creatures. I'll go over the ones that caught my eye, but I'd like to hear from everyone. Feel free to point out other tags that might look strange or perhaps tell me that I'm overthinking things and should ignore these. Taming Branch Brood Tender: "feeds and waters the young creatures of Necrovion, the ones that hatch from the taint". Does that refer to the Dark creature? If by any chance this might refer to a Shade, what of the information in the AL that "shades can not cross water" (https://magicduel.com/page/AdventureLog/view/97 and https://magicduel.com/page/AdventureLog/view/429)? Could shades be watered? Shade Handler: this one is strange to me. Shades handled with a rod and a calm voice? Moving them from one place to another without losing any? Like sheep? Is that possible? Dust Drover: this one may imply that shades feed where liquid dust pools (Deathmarrow, I guess)? "drives shades back fed"? "counts them"? Looks like sheep again. Soul Twister: nothing too drastic here, but "Twists souls at the stone of the twisted souls" sounds way too sloppy to my taste. Memory Branch Dust Sifter: "sifts the dust of Necrovion through fine cloth for the grains that shine". If by dust we mean liquid dust, that just does not seem like a thing to me. "...still tastes it", taste liquid dust? What would that imply? Shade Listener: I actually like this one a lot, but again, the tag here bears heavy implications in terms of MD lore. Dust Distiller: distil liquid dust? Is that doable? Blades quenched in liquid dust? That sounds like something that'd do a lot to a person. Dust Refiner: "refines liquid dust until it is clear enough to set into metal". Like the previous one, is that doable? There are some other tags that caught my attention for different reasons, I'll list them here: Ferry Hand: does that one imply the person can reach the Angien Shrine? Should that particular tag open the scene to the player? That would be cool, I guess, but perhaps too powerful. Mist Bottler: now that the strange mist is gone, should that tag remain? The rest of its branch seems fine, though. Let me know what you think.
  21. I hope I'm mistaken and my old eyes deceive me, but a fellow citizen depleting their own land? What is the realm coming to?
  22. I agree with all 3 points. Also, while not exactly in abuse territory (as far as I know), I'd also think it'd be interesting to: Charge a cancellation fee, as there are a lot of things that end up "cancelled by seller". I think "testing the market" by setting things up for auction is detrimental to potential buyers (N) and only benefits the seller (1).
  23. An 'itemlock' spell would be interesting indeed. But in my opinion, it should have a small duration, similar to its counterparts attacklock and movelock.
  24. Probably related: https://forum.magicduel.com/topic/29128-gwi-arrow-puzzle/ Mods, feel free to delete the following topic as it reports the same problem: https://forum.magicduel.com/topic/29108-champions-challenge-tile-effects-are-broken/

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