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Aelis

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Everything posted by Aelis

  1. Wings I like the symmetry in this one. It's the best "circular frame" I got so far. To get this one, I pulled a continuous stream from the bottom and another from the top, with a slight difference in length on the latter. The trick is not to pull all the way to make the streams meet. I left some space between them to create the center shape.
  2. Staring contest On another attempt I got the left one to get a really nice "eye". Unfortunately the other side looked terrible, so I cut it out:
  3. Menacing eyes Reproduction instructions: don't remember exactly 😅. I think perpetual motion makes things harder. I remember starting from the top with a couple pulls towards the bottom, then two small upward pulls on the inner part of the "eyes". After that, I made a lot of little adjustments that I don't remember and let things flow from there.
  4. Instructions (I'd say reproduction is quite hard): Position the mouse at the upper middle part of the screen (both outside and inside the particle region seem to work), then move it down quickly and then hold click (I think click -> release -> click again might also work) while moving faster enough so the screen "thinks" you hit two slightly separate regions (the lower one slightly stronger than the upper). Then you just have to let the particles flow. I tried to aim for horizontal symmetry, but I think the slightly asymmetry made the cool effect towards the bottom. I think I got really lucky with the "sting" on the first drawing (lowest part of the screen ). I tried reproducing it today and the best attempt I got was this (I ended up "activating"/clicking three regions). One thing that helped slowing things down for more control was having another tab with google meet open and my camera turned on.
  5. This is awesome! Here is my submission (for now): The Heart-Seeking Wasp.
  6. I miss the old background image. I think it makes things easier to read in general. I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization. Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting. Reference:
  7. Such an insightful response, lashtal, thanks! This is so cool! I was familiar with the question, but it's really nice to see it in context (it shows up in the AL but in a more "cryptic" way). At first I thought of a mirror, as it reflects the symbol from a certain perspective. Now that I read of the double OR reverse, I can kinda interpret the mirror as also "generating" an image (another symbol), which could be the doubling part. I think it would depend on the symbol being "reversed". Also, the mirror would be an instance of a "reverser". There would probably be others. Having said that, I think the 0 you mentioned also works as an answer! I wonder if the answer would be the same for (double AND reverse) and (double OR reverse). If it's double AND reverse, I think raising to the power of 2 would provide a good solution: A² = AA = -A-A = (-A)² Symbolically, I think this would equate to raising (doubling?) a degree of complexity (for instance: l is a line, l² is square, so on and so forth). This would also fit nicely with Mur's 8-fold balance: A -> AA (A²) -> A²A² (A⁴) -> A⁴A⁴ (A⁸) -> How to get the final 1 though? 😛 Maybe the above would also work for double OR reverse if we are able to pick parts of the operation, but I'm not so sure about that. Just a quick pointer, the quote from the Angiens is indeed from Mur, you can find it here: https://md-archives.com/217/winds-game-meeting-full-discussion/ Yeah I get the feeling that the Angiens inside are the symbol for what the one outside was the actually doing "in reality". I totally agree that the opening one can be seen as you described 😄 Regarding the research clues and timeless aspect of the orb, I'll have to digest my thoughts I little bit more before I make any remark. 😅
  8. As a long-term East citizen and ever aspiring researcher I've tried to understand the relation between the Traveler, the East and the rest of the realm for a long time now. These unanswered questions make me come back to the realm year after year I've had some of these ideas written down for a while, but they always felt incomplete. This topic is an attempt to organize some of my thoughts/research™ on these subjects and share them with the world. I don't quite know where to put it. Feel free to move it elsewhere if needed. The gate to the East is located at the chasm that connects two opposites of a 2-fold balance: Necrovion and Marind Bell, which points to the special relationship of the East with these two core lands in particular (one might even think it's not a coincidence that we currently have lashtal and Chewett, two strong references of these lands, as East citizens 😬). We also see other hints of this relationship in the AL, with both the Traveler (who came from the East even before it was open) and the Shade Sentinel playing an essential role in the Angiens development and in the events that led to the Seeds of the East. Their collision had a lasting impact on the Angiens. Additionally, we can see hints of a connection between Angiens and Shades earlier in the AL. In the AL we see the Traveler split into two shapes in two occasions. This hints to duality (a feature associated with Angiens) within the Traveler as well. We also know it has no face, no name, and some can't even understand its shape, and that it "entered" the MD realm (apparently from outside). This reminds me of Mur's show of force : I wonder if the Traveler is the (Tainted?) Angien that opened the box. The announcement I linked above tells us "The one tile unspoken of untill now is the clearly visible one at the East, the one most close to the Angien in the picture.". Maybe close can be interpreted both physically in space but also in terms of affection. That would make sense seeing that the Traveler came from the East. It's also interesting that we can see the dark face of the Angien that opened the box, which is also mentioned in Mur's post. Another hint that points to this is that the Sentinel cannot see the Traveler and says it has no time, which indicates the Traveler exists outside of (MD's) time. Finally, when they clash, the Sentinel says they cannot remember, which I think shows that the Sentinel got "cut off" from being observer of time (recall that they remember "throughout" time ). These two beings already carry a lot of symbolic power by themselves, but when they collide we get the orb that is "all the cubes at the same time", a mirror of every possibility. Another important point is that apparently only half of the Traveler entered Necrovion, while the other half walked the land (maybe this other half is related to what happened with the Angiens in MB?). Still, one question in particular eludes me: if the Traveler is apparently so related to Angiens, why are Angiens mainly associated with MB? It may be the case that the Traveler/East "is" Angiens + Shades, the "bigger picture", which might indicate why the collision between Traveler and Sentinel needed to happen before the East opening. Finally, this has been said about the Tainted variant of the Angiens: With this piece of information, together with the other clues, it makes me think that the Tainted Angien could be a creature associated with the Lands of the East, between Necrovion and Marind Bell. Sort of as the missing piece of a puzzle. Thank you for reading this. It's really hard to connect all the dots and fill in the gaps, all while choosing the right words. I tried my best here, yet I'm sure a lot is missing (unfortunately I wasn't around when this stuff happened). I'd love to hear your opinions. Please help me strengthen or dismiss these claims
  9. Yes. I'll just try to work on a final version before making entries public. However, if the authors are okay with it, I could forward them to you in advance.
  10. We have our final scores! To make things short, I'll report a the total score per judge here and send a detailed report with the judges scores and comments on each marking rubric to each player. If anyone else is interested in the detailed scoring, feel free to contact me and I'll gladly send them your way. Before making the entries public, I'll contact the authors to see if they would like to refine their entries. As soon as that is worked out and I get an okay from them, I'll post the final versions. So, without further ado: Entry #1 - Else on "Important Events in Necrovion" Scores Judge 1: 18/25 Judge 2: 20/25 Judge 3: 12/25 Total: 50/75 Entry #2 - Granos on "The Brotherhood (of Void Destinies)" Scores Judge 1: 16/25 Judge 2: 16/25 Judge 3: 14/25 Total: 46/75 Since Else also won in terms of "binary" judge victories (2 out of 3), I won't make any adjustments in terms of scoring bias. Therefore, that makes @Else our big winner, with @Granos as a close second! Congratulations to both and thank you again for participating! Unfortunately, we didn't have enough submissions to fulfill the WP requirement, but I hope you enjoy the other fine rewards. In the following days, I shall contact the winners with the codes.
  11. Archives are finished (until phase 2). There are a lot of lang strings missing in there.
  12. Following Aia and Syrian, I'll work on converting MDA today.
  13. Hello, everyone. Submissions are closed now. I'll send the two received entries to Kyphis and Chewett (additional surprise judge!) and the winner shall be announced within a couple days! PS: I know of one additional person who started working on a submission, but still didn't finish it. If there are others, please contact me so we can work out some reward for when you submit after the deadline, as I plan to make this a permanent thing
  14. Teleport to Paper cabin stone for me as well, please
  15. Current lang strings for the Lands of the East are finished. However, there are a significant number of clickie strings missing. Those will be left untouched until phase 2.
  16. I remember Emerald Arcanix, a good friend and a true Seeker. From time to time, I recall our discussions and reflect on the impact that they had on me back then. I am sure that everyone lucky enough to exchange words with him will also agree that Emerald was one of finest minds you could come across in this realm. I hope that he is well and that someday I'll meet him again, quiet as usual, at Wind's Sanctuary.
  17. Hi, everyone! As per Ann. 5237, I tried listing everything I could find that took place right after the 15th birthday up to today. I know I missed some months, so please help me in updating this work in progress (also sorry if I added stuff from before the 15th birthday) I thought about sending a PM to Chewett but then I figured it would be better for us to work together instead of listing the same stuff on our own, so I made it public. I tried defining "major categories" for the events, but feel free to suggest other ways to organize those. Here comes the (quite big) list... -------------------------------------------------------------------------------------------------------------------------------------------------- "Realm-wide" Announcements Rework https://magicduel.com/page/Announcement/view/5021 https://magicduel.com/page/Announcement/view/5034 https://magicduel.com/page/Announcement/view/5036 Work on Consecutive Days - Rewards and updates https://magicduel.com/page/Announcement/view/5023 https://magicduel.com/page/Announcement/view/5065 https://magicduel.com/page/Announcement/view/5105 https://magicduel.com/page/Announcement/view/5140 https://magicduel.com/page/Announcement/view/5145 https://magicduel.invisionzone.com/topic/19113-365-consecutive-days-reward/ Resource Stack System Change https://magicduel.com/page/Announcement/view/5026 Donating Hours Project https://magicduel.com/page/Announcement/view/5027 https://magicduel.com/page/Announcement/view/5048 https://magicduel.invisionzone.com/topic/18985-a-new-value-unit-donating-hours-of-my-life/ Darvin's brain 2.0 https://magicduel.com/page/Announcement/view/5028 Backdoors to guilds and alliances discussion https://magicduel.com/page/Announcement/view/5079 Game Masters (GM's) - Chewett and Mur https://magicduel.com/page/Announcement/view/5080 Nominated Leaders in Alliances https://magicduel.com/page/Announcement/view/5081 https://magicduel.com/page/Announcement/view/5082 Doors to experimental realms https://magicduel.com/page/Announcement/view/5115 Partially transferable and no transfer items https://magicduel.com/page/Announcement/view/5123 New creature released https://magicduel.com/page/Announcement/view/5153 Introduction of Anniversary Pin Badges https://magicduel.com/page/Announcement/view/5165 Gathering Tools Change https://magicduel.com/page/Announcement/view/5168 https://magicduel.invisionzone.com/topic/19143-ann-5168/ MD Rework 2021 Project https://magicduel.com/page/Announcement/view/5171 https://magicduel.com/page/Announcement/view/5221 https://magicduel.com/page/Announcement/view/5222 https://magicduel.com/page/Announcement/view/5235 Creature Cards https://magicduel.com/page/Announcement/view/5177 https://magicduel.com/page/Announcement/view/5193 Creature Shards https://magicduel.com/page/Announcement/view/5178 https://magicduel.com/page/Announcement/view/5182 https://magicduel.com/page/Announcement/view/5191 https://magicduel.com/page/Announcement/view/5234 Altar access rules https://magicduel.com/page/Announcement/view/5192 Creature Marks https://magicduel.com/page/Announcement/view/5209 https://magicduel.com/page/Announcement/view/5223 https://magicduel.com/page/Announcement/view/5225 https://magicduel.com/page/Announcement/view/5230 Introduction of The Bees of The Dead https://magicduel.com/page/Announcement/view/5217 New bringinallonline spell https://magicduel.com/page/Announcement/view/5218 https://magicduel.com/page/Announcement/view/5219 Upcoming work for A25 team https://magicduel.com/page/Announcement/view/5224 New item: view previous battles in location https://magicduel.com/page/Announcement/view/5232 Discussion on progression https://magicduel.invisionzone.com/topic/18995-of-relative-advancement-and-its-lack-of-progressive-difficulty/ Work on testimonials https://magicduel.invisionzone.com/topic/19026-testimonials-and-teasing-presentation/ RP Reality discussion https://magicduel.invisionzone.com/topic/18937-discussion-on-rp-reality-and-similar-other-concepts/ Location-related Necrovion got closed (again) https://magicduel.com/page/Announcement/view/4990 Logs back in MDA https://magicduel.com/page/Announcement/view/5000 Functional Bed at Knator Vacation House https://magicduel.com/page/Announcement/view/5015 Dreamcatcher at the Howling Gates https://magicduel.com/page/Announcement/view/5042 Scene Improvements https://magicduel.com/page/Announcement/view/5046 Challenge at Champion's Challenge https://magicduel.com/page/Announcement/view/5054 Raven Hold heals LR citizens https://magicduel.com/page/Announcement/view/5126 Unholy Guard in Necrovion https://magicduel.com/page/Announcement/view/5152 Player and/or role-related BFH is now Mr B https://magicduel.com/page/Announcement/view/5018 Rophs steps down as Wiiya Bubble Weaver https://magicduel.com/page/Announcement/view/5019 Aia handling Avatar and Item images https://magicduel.com/page/Announcement/view/5045 Ungod the Highly Esteemed Treasurer of Marind Bell https://magicduel.com/page/Announcement/view/5047 A25 team: Steno in, Shemhazaj out https://magicduel.com/page/Announcement/view/5055 Ledah rises as the new leader of the Caretakers https://magicduel.com/page/Announcement/view/5059 https://magicduel.invisionzone.com/topic/19022-new-caretakers-leader-ledah/ The Caretakers Shovel https://magicduel.invisionzone.com/topic/19219-the-caretakers-shovel/ MRAlyon receives Mark of History https://magicduel.com/page/Announcement/view/5144 Demonic God receives Wind Ward spelldoc https://magicduel.com/page/Announcement/view/5162 https://magicduel.invisionzone.com/topic/19134-a-hunt-for-darvin-permanent-quest/ Aia receives Invisibility level 3 spelldoc https://magicduel.com/page/Announcement/view/5163 Neno returns as avatar manager https://magicduel.com/page/Announcement/view/5189 dst retires from official roles https://magicduel.com/page/Announcement/view/5200 https://magicduel.invisionzone.com/topic/19076-a-hello-and-a-farewell-at-least-for-now/ Dark Demon says goodbye (for now) https://magicduel.invisionzone.com/topic/19020-hello-for-the-last-time-for-a-long-time/ Sunfire leaves the East and joins Underground https://magicduel.invisionzone.com/topic/19003-the-end-of-an-empire/ MaGoHi and Ledah killed Granos / Aelis killed MaGoHi / Granos killed Ledah / Syrian revived MaGoHi https://magicduel.invisionzone.com/topic/19194-proclamation-regarding-death-of-granos/ https://magicduel.invisionzone.com/topic/19231-yet-another-proclamation-regarding-the-revival-of-magohi/ Granos killed Curiose (See Bees of the Dead in "Realm wide" section) https://magicduel.invisionzone.com/topic/19235-murder-death-kill/ Cyrus Siridius died and vanished (see quest section) Interface changes/fixes User details page updated https://magicduel.com/page/Announcement/view/5129 Changes to achievements page https://magicduel.com/page/Announcement/view/5147 Fixes on research library page https://magicduel.com/page/Announcement/view/5150 Exploring points shown on recruitment page https://magicduel.com/page/Announcement/view/5154 MDA scene fix https://magicduel.com/page/Announcement/view/5167 Gateway Guardians Improvements https://magicduel.com/page/Announcement/view/5179 Personal Papers/Docs/Notebook fixed https://magicduel.com/page/Announcement/view/5183 https://magicduel.com/page/Announcement/view/5184 Server time panel made visible https://magicduel.com/page/Announcement/view/5196 Combat log updates https://magicduel.com/page/Announcement/view/5229 MD Technical updates Migration to PHP7 https://magicduel.com/page/Announcement/view/5004 Storenow functional again https://magicduel.com/page/Announcement/view/5006 MD moved to new server https://magicduel.com/page/Announcement/view/5185 https://magicduel.com/page/Announcement/view/5186 https://magicduel.invisionzone.com/topic/19187-md-has-moved-server/ A25 technical updates Item Templates for A25 https://magicduel.com/page/Announcement/view/5012 https://magicduel.com/page/Announcement/view/5020 https://magicduel.com/page/Announcement/view/5032 https://magicduel.com/page/Announcement/view/5033 A25 Tool Release: NPCTalk https://magicduel.com/page/Announcement/view/5072 https://magicduel.com/page/Announcement/view/5074 Multiple uses for clickies https://magicduel.com/page/Announcement/view/5076 A25 Checks: playervars# https://magicduel.com/page/Announcement/view/5077 https://magicduel.com/page/Announcement/view/5078 Animated Clickies https://magicduel.com/page/Announcement/view/5112 A25 Triggered scene alterations and animated overlays https://magicduel.com/page/Announcement/view/5113 https://magicduel.com/page/Announcement/view/5114 A25 activation rule "daterange" https://magicduel.com/page/Announcement/view/5122 More sounds https://magicduel.com/page/Announcement/view/5124 Healing and damaging with A25: vitality# action https://magicduel.com/page/Announcement/view/5125 Quests Steno - Word Puzzle https://magicduel.invisionzone.com/topic/18964-md-word-puzzle/ Steno - My budding role https://magicduel.invisionzone.com/topic/18946-my-budding-role/ Steno - Awesome Autumn Adventuring Quests https://magicduel.invisionzone.com/topic/19043-awesome-autumn-adventuring-quest-registrationrules/ Steno - Chewett's Proclamation https://magicduel.invisionzone.com/topic/19049-chewetts-proclamation/ lashtal - Cyrus Siridius & the long wave of plushies https://magicduel.invisionzone.com/topic/18936-cyrus-siridius-the-long-wave-of-plushies/ lashtal - Spread the Taint https://magicduel.invisionzone.com/topic/16156-spread-the-taint-mutate-a-drachorn/?tab=comments#comment-187381 Ungod - Mazes https://magicduel.invisionzone.com/topic/18942-mazes/ Ungod - A Constellation Chart https://magicduel.invisionzone.com/topic/19051-a-constellation-chart/ Ungod - The Telescope https://magicduel.invisionzone.com/topic/19050-the-telescope/ Ungod - Between Heaven and Hell, the six types of demons https://magicduel.invisionzone.com/topic/19100-wp-quest-between-heaven-and-hell-the-six-types-of-demons/ ignnus - Truth or Dare https://magicduel.invisionzone.com/topic/19121-quest-truth-or-dare-ask-your-right-questions-necrovion/ Multiple creators - MD 16th Birthday Quests https://magicduel.invisionzone.com/topic/19200-md-16th-birthday-megathread/
  18. Best times for me would be from about 17:00 to 23:00 ST on Sunday.
  19. First post was a Oct/2009 quest submission where I dressed as a Dark Archer (I'm glad the picture isn't there anymore haha). Been questing like crazy ever since. First PM was a Nov/2009 conversation with Pamplemousse regarding another forum post. That was shortly after (a month or two) she had left the Archivists to join the Sentinels and fight in the war that culminated in the burning of Khalazdad's cube. Young Aelis felt he was exchanging messages with a celebrity back then.
  20. Method + explanation In order to create a Death Anchor, we first need to come up with a way to locate the dead and make them stay in place. To do so, we will need special stone tablets which are made of locate and movelock stones. The combination of these spells manages to properly locate the dead and keep them in place for a while, and since the Dead are hard to keep in place, the movelock spell would not restrict them completely and they could still move if they wanted. Since we need at least 20 memory stones for a basic stone tablet, this one should require 15 movelock and 15 locate stones (due to its increased complexity). Those should be combined using the Loreroot Stone Tablet Combiner and we shall obtain a Death Handler (name pending). Now, this would certainly not be enough to keep the dead in place and avoid their collection. For that, we need to add something extra to the tablet. We’ll do that by binding the dead to that location using memories! Our main ingredient for this part will be Reality Shards: We bind these memories to the identity of the deceased by combining those with Wiiya (pure identity) using Heat and Syntropic Dust. Now we need to store that concept in something tangible in order to add it to the tablet. We’ll do so by using Fenths (pure matter) plus more Heat in the process. This should give us a Reality Anchor (name pending). Note that in order to handle Wiiya and Fenths, we need their associated tools: one Wiiya Bubble and one Reality Coagulator. As a final step, we mix the Reality Anchor with the Death Handler in order to obtain our Death Anchor (inactive). Note that this step should also require heat. Finally, since the tablet contains an extremely complex combination of spells, it should require at least 10 heat stones for activation. Before activating, drop your Death Anchor at a certain location (just move there, game mechanic-wise) and use the stones to activate it. Once it is finally active, watch it adapt to the memories of that location, interweaving those with the memories of the deceased and making them immune to being collected there. Note that once it is done, you cannot handle the Anchor anymore as it has already become a part of that particular place. Ingredient list 15 Locate stones 15 Movelock Stones 01 Stone Tablet Combiner (the LR one should do) 10 Reality Shards 01 Wiiya Bubble (not consumable. aka you get to keep it after the process) 01 Reality Coagulator (not consumable. see Wiiya Bubble) 10 Wiiya 10 Syntropic dust 10 Fenths 20 Heat stones (for all the heat involved in the process + activation) Other references:
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