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Resolved Bugs

This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.

  1. Started by Fyrd Argentus,

    New player Aksel tells me that when he clicked the link for terms & conditions when setting up an account, he got a blank page.

    • 4 replies
    • 1.3k views
  2. Started by Fyrd Argentus,

    I broke four 30-sc notes, then moved 40 of them into Fyrd's Treasury. The right panel now shows I have 81 stacks of 39 silver coins each, which would be 3159 sc. This is wrong. The full-inventory menu shows one box with 118 silver coins (correct, I believe). It expands to 118 boxes showing 81 coins minted at the auto-box, 37 older ones. 39 other new coins were moved to Fyrds Treasury. Newly minted coins have ID's in the 269057-269176 range (120 total). I will investigate further.

  3. Started by Fyrd Argentus,

    Sometime in the last 12 hours, my MDScripted item (ID: 13450) stopped working. When you open it, you now get a blank screen. No way to even access/edit the code. MDScripted clickables are still working normally. I have no other items to check.

  4. Started by jakubhi,

    There is an error message when clicking on the item enchanter tag in Tag Dispatcher in East.

    • 0 replies
    • 632 views
  5. In MD archives at Indexed Room of Memories (~ 4_1x2_6 ~), when you talk with the archivist and choose Archive of the Unsorted Notes option: -> atchive -> archive. + broken name at the starting description of archivist

  6. Started by Pipstickz,

    I've noticed higher heat gain than what it should be, most prominently in No Man's Land and Marind Bell, but also in certain places in Necrovion (only tried like 3 scenes) and Loreroot (did a walk-through from front to back, only gained 200-300, so a couple locations). Each time it has been exactly 100 heat per step, rather than the viscosity value.

  7. Started by Fyrd Argentus,

    I use the spell, it gets orange text in chat, I lose a certain fraction of my existing VE. Nothing shows up on the receiving end. Target was FlyingChimpunk, MP5, only 3K current VE on his end - small fraction of his max. I did try it on him 3 times. First time I thought the clock reset got us, no change. Second time MIGHT have worked or it might have been his natural regen. Third time definitly did NOT work - he checked his stats, no change. Is there a limit on how many times you can cast on a given player?

  8. Started by Fyrd Argentus,

    About 0900 Aksel, new MP3 wrote: However something happened and now I can't play, it happened after I got first shard from puzzle. Warning: A non-numeric value encountered in /home/magicdue/public_html/core/class.user.php on line 2099 also this inbox window is shrinked to like 50 pixel height ~~~~~~~~~~ I reproduced the error - did one shard on the puzzle just fine, tried to leave back to GoE and chaos ensued. I got the error message below upon hitting the exit arrow. The GoE scene did not load but I got the player list from GoE. Refreshed screen and got the GoE scene but filled with error messages too (also below - note clock & compass men…

  9. Started by Fyrd Argentus,

    klawdees noticed and I confirmed, a lot of clickies are not working right now. GoE panels, Willow's shop items, signposts, scarecrow west of GoE....

    • 2 replies
    • 1.3k views
  10. Started by MaGoHi,

    als title says the cooldown is shown wrong

    • 3 replies
    • 1.5k views
  11. New player Aksel (quite a reader) went to the alliance menu and thought he could change his citizenship by clicking some "drop land" button. (I don't see that button as an alliance leader). Newbies should not have that option, or more warnings, when they have no way to get into another land.

    • 6 replies
    • 1.5k views
  12. New player Aksel points out that the menu structure shown, when reading the Intro Menu Tab at the top of the screen, is nothing like the whirly compass thing he sees now.

    • 1 reply
    • 834 views
  13. Started by Fyrd Argentus,

    When setting slider... "planned" => "plan" "fighers" => "fighters" Technically should have a period at the end before the end-paren.

  14. So I was clicking the pyramids 'cuz I couldn't remember which one does what, and I got stuck in the "Influence" scene (1_-5x0_4)...clicking the "exit" button does nothing.

    • 4 replies
    • 1.1k views
  15. I tested this using GG Pickaxes, into Fyrds Treasury. Everything actually works normally, but the inventory report is wonky. Add 1 it says 0, add a second it says 1, remove one and it still says 1. Remove the second and the entry goes away as expected. This would be very, very low priority.

    • 2 replies
    • 979 views
  16. I doubt this is intended, and it's the first time I noticed it so it may or may not have changed recently.... If you are drunk and use *__* to designate action, there is no name associated with the garbled action statement that comes out. So acting drunk = ghostly. I guess I would have expected either the name to be garbled too, or be shown cleanly outside the action statement.

    • 0 replies
    • 781 views
  17. Started by Aia del Mana,

    When one attempts to attack Ledah, she were faced with the following error-message: formula:max(1,(-)) Parse error: syntax error, unexpected ')' in /home/magicdue/public_html/core/combat/shard_abilities/CritModify.php(181) : eval()'d code on line 1

    • 2 replies
    • 933 views
  18. Oddly, no info shows about resources at 1_4x2_1 (Passage of War). There are none there (on edit screen), but it doesn't say that. The MOTO fades, and nothing appears, not even a "no resource" notice. This might have something to do with the secret stuff at that site....

  19. Started by Fyrd Argentus,

    Now announcements give you the entire list, both types, and won't go away even when read. The tally of "new" items goes ever upwards....

  20. When looking at the MDScript code on a scriptable item, "Save & Compile" works but "Close" button is inert. If you make no changes and don't want to do an unnecessary compile, or need to abort edits you started to make, you have to click on the compass area to break out of this mode.

    • 1 reply
    • 862 views
  21. Started by death ray,

    Fatal error: Uncaught Error: Call to undefined function hasResourceImage() in /home/magicdue/public_html/dlg/dlg.npctalk.php:872 Stack trace: #0 /home/magicdue/public_html/dlg/dlg.npctalk.php(732): geItemImage('Aramor Fenth', NULL) #1 {main} thrown in /home/magicdue/public_html/dlg/dlg.npctalk.php on line 872 locaation-Fountain of Dark Vibrations, Coord: 3_2x-2_1 Odd floating square on scene. some times say this,,, You entered the 3x3 grid in tile number 8 at the bottom. Currently selected items: [[selected_items:entrance]] To visit the upper edge you need one of these items: Bag of nails, Bone clock or both Resin and Water or you could visit …

    • 4 replies
    • 1.5k views
  22. The heat value that shows at the bottom of the screen increases greatly each time I worship my protector. This also impacts the alignment of the scene name shown at the bottom of the screen. Some examples can be seen at the attached images. However, this seems to be only a visual issue because after a few seconds the value shown returns to the actual heat I have after I'm done worshipping my protector. This means that with each click on the “pray (give heat)” button I actually still lose the correct amount of heat.

    • 0 replies
    • 811 views
  23. Started by jakubhi,

    Scene: Aramor's Arisal After clicking on the sign (this one): A pop up with a warning shows:

  24. Started by Seigheart,

    Heat spell requires heat to use... Apparently this doesnt make sense, and it should be posted as a bug. Chewett will get to it also in 3 months.

    • 5 replies
    • 1.6k views

Member Statistics

  • 4585 Total Members
  • 936 Most Online
  • Eggdar Newest Member ·

Forum Statistics

  • Total Topics 17.7k
  • Total Posts 183.5k

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