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Turn based abilities - multiple effect endings


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Posted (edited)

This was observed, tested and discussed multiple times, and now here's the report. (Thanks Sy, F, Shem, Rider)

 

Every turn based ability we've tested (weaken defense, martirism, regenerate) has this symptom. If there are more such abilities out there, I'd wager they have it as well.

 

Basically, these abilities put an effect on a creature, and from that moment on, this effect will end on every turn until the end of combat through an exact opposite effect, until this effect is reapplied on the creature, or the creature in question dies.

 

I’ll split this into 3 separate posts, each referring to a different ability. Let's begin with what's more easily observable.

 

1. Weaken Defense

 

Attacker: Asthir, 0% Influence

Slot 1: BloodPact Dark Archer (694921) - Weaken Defense - Random target

Slot 2: BloodPact Dark Archer (350588) - Weaken Defense - Random target

Slot 3: BloodPact Dark Archer (696465) - Weaken Defense - Weak target

Slot 4: Hollow Warrior (816381) - Heal - Dying target

Slot 5: Hollow Warrior (816382) - Heal - Dying target

Slot 6: Hollow Warrior (816383) - Heal - Dying target

Defender: Syrnia, 0% Influence

Slot 1: Barren Soul (823971) - Heal - Random target

Slot 2: Barren Soul (823972) - Heal - Random target

Slot 3: Aramor (823994) - Damage - Random target

(Weaken Defense on Random is necessary to observe the behavior of defense on a creature which was placed under the effect and came out of it for several rounds)

(slots are numbered according to ritual creation interface, not combat interface, where slots 1 and 2 are reversed)

 

In the following combat log, we will be tracking the defense progression of Syrnia's Barren Soul (823972). The log is not easy to follow. This color marks relevant combat lines. This color marks comments made regarding correct behavior. This color marks comments regarding incorrect behavior.

 

Theory: Effect is applied upon creature cast, ends at the end of the round, gets reapplied at the beginning of the next round, ends again at the end of the round. This is repeated for as many combat rounds as the effect is specified to have, with one exception: it (the effect) continues to end at the end of every combat round until it gets reapplied, or until creature dies.

 

[log='Combat Log - Weaken Defense']Loading Asthir creatures

Loading Syrnia creatures

Applying 0% of Asthir's energetic influence

Applying 0% of Syrnia's energetic influence

 

Influences for Asthir ######

BloodPact Dark Archer (350588): creatureboost

BloodPact Dark Archer (694921): creatureboost

BloodPact Dark Archer (696465): creatureboost

Hollow Warrior (816381): doubleantifreeze

BloodPact Dark Archer (696465) gets unfrozen

Hollow Warrior (816383) gets unfrozen

Hollow Warrior (816382): doubleantifreeze

Hollow Warrior (816383) gets unfrozen

BloodPact Dark Archer (694921) gets unfrozen

Hollow Warrior (816383): doubleantifreeze

BloodPact Dark Archer (694921) gets unfrozen

BloodPact Dark Archer (696465) gets unfrozen

 

Influences for Syrnia ######

 

Applying Asthir's Creature Tokens at 100%

BloodPact Dark Archer (350588)'s creature tokens []

BloodPact Dark Archer (694921)'s creature tokens []

BloodPact Dark Archer (696465)'s creature tokens []

Hollow Warrior (816381)'s creature tokens []

Hollow Warrior (816382)'s creature tokens []

Hollow Warrior (816383)'s creature tokens []

 

Applying Syrnia's Creature Tokens at 100%

Barren Soul (823971)'s creature tokens []

Barren Soul (823972)'s creature tokens []

Aramor (823994)'s creature tokens []

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:2 weaken: defence=-50|from 5 to -45; )

(823972) with 5 defense is now under:

- defense: -50 = -45 --- round 1/2 applied by (350588) begins; effect applied on combat round 0 = should end on combat round 1

(823972) now has -45 defense

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:2 weaken: defence=-50|from -45 to -95; )

(823972) with -45 defense is now under:

- defense: -50 --- round 1/2 applied by (350588) on combat round 0 continues

- defense: -50 = -95 --- round 1/2 applied by (696465) on combat round 0 begins; effect should end on combat round 1

(823972) now has -95 defense

(as a side note, this proves that the effect is applied immediately; otherwise, this weaken would have targeted the Aramor, which has less stats than the Barren Soul)

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:2 weaken: defence=-50|from 5 to -45; )

 and remains with 200 vitality

[...]

 

(823972) with -95 defense is now under:

- defense: +50 = -45 --- round 1/2 applied by (350588) on combat round 0 ends

- defense: +50 = 5 --- round 1/2 applied by (696465) on combat round 0 ends

(823972) now has 5 defense

 

###### START ROUND "1” ######

 

(823972) with 5 defense is now under:

- defense: -50 = -45 --- round 2/2 applied by (350588) on combat round 0 begins

- defense: -50 = -95 --- round 2/2 applied by (696465) on combat round 0 begins

(823972) now has -95 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:1 weaken: defence=-50|from 5 to -45; )

weaken (round:0 weaken: effect ended)

Applying temporary effects for Syrnia, slot 2 :

weaken (round:1 weaken: defence=-50|from 5 to -45; )

weaken (round:0 weaken: effect ended)

weaken (round:1 weaken: defence=-50|from -45 to -95; )

weaken (round:0 weaken: effect ended)

(823972) occupies slot 2

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:2 weaken: defence=-50|from -45 to -95; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:2 weaken: defence=-50|from -95 to -145; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -145 to -195; )

 and remains with 200 vitality

[...]

 

(823972) with -95 defense is now under:

- defense: +50 = -45 --- round 2/2 applied by (350588) on combat round 0 ends

- defense: +50 = 5 --- round 2/2 applied by (696465) on combat round 0 ends

(823972) now has 5 defense

 

###### START ROUND "2” ######

 

(823972) with 5 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

(823972) now has 5 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -45 to -95; )

weaken (round:1 weaken: defence=-50|from -95 to -145; )

weaken (round:0 weaken: effect ended)

weaken (round:1 weaken: defence=-50|from -145 to -195; )

weaken (round:0 weaken: effect ended)

Applying temporary effects for Syrnia, slot 2 :

effects which are theoretically completely over are no longer visible

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:2 weaken: defence=-50|from 4 to -46; )

 and remains with 330 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -195 to -245; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:2 weaken: defence=-50|from 5 to -45; )

(823972) with 5 defense is now under:

- defense: +50/-0 = Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 = Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = -45 --- round 1/2 applied by (696921) on combat round 2 begins; effect should end on combat round 3

(823972) now has -45 defense

 and remains with 200 vitality

[...]

 

(823972) with -45 defense is now under:

- defense: +50 = 5 --- round 3/2 applied by (350588) on combat round 0 ends (remnant)

- defense: +50 = 55 --- round 3/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 105 --- round 1/2 applied by (696921) on combat round 2 ends

 

(823972) now has 105 defense

 

###### START ROUND "3” ######

 

(823972) with 105 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = 55 --- round 2/2 applied by (696921) on combat round 2 begins

(823972) now has 55 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:1 weaken: defence=-50|from -95 to -145; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from -145 to -195; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:1 weaken: defence=-50|from 105 to 55; )

weaken (round:0 weaken: effect ended)

Applying temporary effects for Syrnia, slot 3 :

weaken (round:1 weaken: defence=-50|from 4 to -46; )

weaken (round:0 weaken: effect ended)

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -195 to -245; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -245 to -295; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 55 to 5; )

(823972) with 55 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 --- round 2/2 applied by (696921) on combat round 2 is replaced

- defense: -50 = 5 --- round 1/2 applied by (696921) on combat round 3 begins; effect should end on combat round 4

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

(823972) now has 5 defense

 and remains with 200 vitality

[...]

 

(823972) with 5 defense is now under:

- defense: +50 = 55 --- round 4/2 applied by (350588) on combat round 0 ends (remnant)

- defense: +50 = 105 --- round 4/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 155 --- round 1/2 applied by (696921) on combat round 3 ends

(823972) now has 155 defense

 

###### START ROUND "4” ######

 

(823972) with 155 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = 105 --- round 2/2 applied by (696921) on combat round 3 begins

(823972) now has 105 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -145 to -195; )

weaken (round:2 weaken: defence=-50|from -195 to -245; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:2 weaken: defence=-50|from 155 to 105; )

Applying temporary effects for Syrnia, slot 3 :

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -245 to -295; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -295 to -345; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:2 weaken: defence=-50|from 4 to -46; )

 and remains with 330 vitality

[...]

 

(823972) with 105 defense is now under:

- defense: +50 = 155 --- round 5/2 applied by (350588) on combat round 0 ends (remnant)

- defense: +50 = 205 --- round 5/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 255 --- round 2/2 applied by (696921) on combat round 3 ends

(823972) now has 255 defense

 

###### START ROUND "5” ######

 

(823972) with 255 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

  - defense: -50 = 205 --- round 3/2 applied by (696921) on combat round 3 begins  

(823972) now has 205 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -195 to -245; )

weaken (round:2 weaken: defence=-50|from -245 to -295; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:1 weaken: defence=-50|from 255 to 205; )

weaken (round:0 weaken: effect ended)

Applying temporary effects for Syrnia, slot 3 :

weaken (round:1 weaken: defence=-50|from 54 to 4; )

weaken (round:0 weaken: effect ended)

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:3 weaken: defence=-50|from 4 to -46; )

 and remains with 330 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -295 to -345; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:3 weaken: defence=-50|from -46 to -96; )

 and remains with 330 vitality

[...]

 

(823972) with 205 defense is now under:

- defense: +50 = 255 --- round 6/2 applied by (350588) on combat round 0 ends (remnant)

- defense: +50 = 305 --- round 6/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 355 --- round 3/2 applied by (696921) on combat round 3 ends

(823972) now has 355 defense

 

###### START ROUND "6” ######

 

(823972) with 355 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3

(823972) now has 355 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:1 weaken: defence=-50|from -195 to -245; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from -245 to -295; )

Applying temporary effects for Syrnia, slot 2 :

Applying temporary effects for Syrnia, slot 3 :

weaken (round:2 weaken: defence=-50|from 4 to -46; )

weaken (round:2 weaken: defence=-50|from -46 to -96; )

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 355 to 305; )

(823972) with 355 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant applied by (350588) on combat round 0 is replaced

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3

 

- defense: -50 = 305 --- round 1/2 applied by (350588) on combat round 6 begins; effect should end on combat round 7

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

(823972) now has 305 defense

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -295 to -345; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:3 weaken: defence=-50|from -96 to -146; )

 and remains with 330 vitality

[...]

 

(823972) with 305 defense is now under:

- defense: +50 = 355 --- round 7/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 405 --- round 4/2 applied by (696921) on combat round 3 ends (remnant)

- defense: +50 = 455 --- round 1/2 applied by (350588) on combat round 6 ends

(823972) now has 455 defense

 

###### START ROUND "7” ######

 

(823972) with 455 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3

- defense: -50 = 405 --- round 2/2 applied by (350588) on combat round 6 begins

(823972) now has 405 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -195 to -245; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:2 weaken: defence=-50|from 455 to 405; )

Applying temporary effects for Syrnia, slot 3 :

weaken (round:1 weaken: defence=-50|from -46 to -96; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from -96 to -146; )

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:3 weaken: defence=-50|from -146 to -196; )

 and remains with 330 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -245 to -295; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 405 to 355; )

(823972) with 405 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant applied by (696921) on combat round 3 is replaced

- defense: -50 --- round 2/2 applied by (350588) on combat round 6 continues; effect should end on combat round 7

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

- defense: -50 = 355 --- round 1/2 applied by (694921) on combat round 7 begins; effect should end on combat round 8

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

(823972) now has 355 defense

 and remains with 200 vitality

[...]

 

(823972) with 355 defense is now under:

- defense: +50 = 405 --- round 8/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 455 --- round 2/2 applied by (350588) on combat round 6 ends

- defense: +50 = 505 --- round 1/2 applied by (694921) on combat round 7 ends

(823972) now has 505 defense

 

###### START ROUND "8” ######

 

(823972) with 505 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = 455 --- round 3/2 applied by (350588) on combat round 6 begins

- defense: -50 = 405 --- round 2/2 applied by (696921) on combat round 7 begins

(823972) now has 405 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -145 to -195; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:1 weaken: defence=-50|from 505 to 455; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from 455 to 405; )

Applying temporary effects for Syrnia, slot 3 :

weaken (round:2 weaken: defence=-50|from -96 to -146; )

weaken (round:1 weaken: defence=-50|from -146 to -196; )

weaken (round:0 weaken: effect ended)

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -195 to -245; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -245 to -295; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 405 to 355; )

(823972) with 405 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 --- round 3/2 applied by (350588) on combat round 6 continues; effect should have ended on combat round 7

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

- defense: -50 --- round 2/2 applied by (694921) on combat round 7 is replaced

- defense: -50 = 355 --- round 1/2 applied by (694921) on combat round 8 begins; effect should end on combat round 9

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

(823972) now has 355 defense

 and remains with 200 vitality

[...]

 

(823972) with 355 defense is now under:

- defense: +50 = 405 --- round 9/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 455 --- round 3/2 applied by (350588) on combat round 6 ends

- defense: +50 = 505 --- round 1/2 applied by (694921) on combat round 8 ends

(823972) now has 505 defense

 

###### START ROUND "9” ######

 

(823972) with 505 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 6

- defense: -50 = 455 --- round 2/2 applied by (696921) on combat round 8 begins

(823972) now has 455 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -145 to -195; )

weaken (round:2 weaken: defence=-50|from -195 to -245; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:2 weaken: defence=-50|from 505 to 455; )

Applying temporary effects for Syrnia, slot 3 :

weaken (round:1 weaken: defence=-50|from -96 to -146; )

weaken (round:0 weaken: effect ended)

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 455 to 405; )

(823972) with 455 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant remnant applied by (350588) on combat round 6 is replaced

- defense: -50 --- round 2/2 applied by (694921) on combat round 8 continues; effect should end on combat round 9

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

- defense: -50 = 405 --- round 1/2 applied by (350588) on combat round 9 begins; effect should end on combat round 10

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities)

(823972) now has 405 defense

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -245 to -295; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -295 to -345; )

 and remains with 200 vitality

[...]

 

(823972) with 405 defense is now under:

- defense: +50 = 455 --- round 10/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 505 --- round 2/2 applied by (694921) on combat round 8 ends

- defense: +50 = 555 --- round 1/2 applied by (350588) on combat round 9 ends

(823972) now has 555 defense

 

###### START ROUND "10” ######

 

(823972) with 555 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = 505 --- round 3/2 applied by (696921) on combat round 8 begins

- defense: -50 = 455 --- round 2/2 applied by (350588) on combat round 9 begins

(823972) now has 455 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -195 to -245; )

weaken (round:1 weaken: defence=-50|from -245 to -295; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from -295 to -345; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:2 weaken: defence=-50|from 555 to 505; )

weaken (round:1 weaken: defence=-50|from 505 to 455; )

weaken (round:0 weaken: effect ended)

Applying temporary effects for Syrnia, slot 3 :

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 455 to 405; )

(823972) with 455 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 --- round 3/2 applied by (694921) on combat round 8 continues; effect should have ended on combat round 9

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

- defense: -50 --- round 2/2 applied by (350588) on combat round 9 is replaced

- defense: -50 = 405 --- round 1/2 applied by (350588) on combat round 10 begins; effect should end on combat round 11

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

(823972) now has 405 defense

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -345 to -395; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -395 to -445; )

 and remains with 200 vitality

[...]

 

(823972) with 405 defense is now under:

- defense: +50 = 455 --- round 11/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 505 --- round 3/2 applied by (696921) on combat round 8 ends

- defense: +50 = 555 --- round 1/2 applied by (350588) on combat round 10 ends

(823972) now has 555 defense

 

###### START ROUND "11” ######

 

(823972) with 555 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696921) on combat round 8

- defense: -50 = 505 --- round 2/2 applied by (350588) on combat round 10 begins

(823972) now has 505 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:2 weaken: defence=-50|from -295 to -345; )

weaken (round:2 weaken: defence=-50|from -345 to -395; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:2 weaken: defence=-50|from 555 to 505; )

Applying temporary effects for Syrnia, slot 3 :

 

Asthir’s BloodPact Dark Archer (350588) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Aramor (823994)

weaken (round:3 weaken: defence=-50|from 54 to 4; )

 and remains with 330 vitality

Asthir's BloodPact Dark Archer (696465) does  weaken to weak creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823971)

weaken (round:3 weaken: defence=-50|from -395 to -445; )

 and remains with 200 vitality

Asthir's BloodPact Dark Archer (694921) does  weaken to random creature(s) of Syrnia and:

    - Weaken defence effect: -50

    - maintains weaken on Barren Soul (823972)

weaken (round:3 weaken: defence=-50|from 505 to 455; )

(823972) with 505 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: +50/-0 --- Weaken Defense remnant remnant applied by (694921) on combat round 8 is replaced

- defense: -50 --- round 2/2 applied by (350588) on combat round 10 continues; effect should end on combat round 11

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible)

- defense: -50 = 455 --- round 1/2 applied by (694921) on combat round 11 begins; effect should end on combat round 12

(because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities)

(823972) now has 455 defense

 and remains with 200 vitality

[...]

 

(823972) with 455 defense is now under:

- defense: +50 = 505 --- round 12/2 applied by (696465) on combat round 0 ends (remnant)

- defense: +50 = 555 --- round 2/2 applied by (350588) on combat round 10 ends

- defense: +50 = 605 --- round 1/2 applied by (694921) on combat round 11 ends

(823972) now has 605 defense

 

###### START ROUND "12” ######

 

(823972) with 605 defense is now under:

- defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0

- defense: -50 = 555 --- round 3/2 applied by (350588) on combat round 10 begins

- defense: -50 = 505 --- round 2/2 applied by (694921) on combat round 11 begins

(823972) now has 505 defense

 

Applying temporary effects for Syrnia, slot 1 :

weaken (round:1 weaken: defence=-50|from -295 to -345; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from -345 to -395; )

Applying temporary effects for Syrnia, slot 2 :

weaken (round:1 weaken: defence=-50|from 605 to 555; )

weaken (round:0 weaken: effect ended)

weaken (round:2 weaken: defence=-50|from 555 to 505; )

Applying temporary effects for Syrnia, slot 3 :

weaken (round:2 weaken: defence=-50|from 104 to 54; )

 

 ... Fight ended because it was too long. Player that lost the most of his army looses

 ... Asthir WINS!  0% vs 0%

 

Creature Experience reward for Asthir -  Winning player

BloodPact Dark Archer (350588) gains 0 Xp and a won battle

BloodPact Dark Archer (694921) gains 0 Xp and a won battle

BloodPact Dark Archer (696465) gains 0 Xp and a won battle

Hollow Warrior (816381) recovers 60 Vitality

Hollow Warrior (816381) gains 0 Xp and a won battle

Hollow Warrior (816382) recovers 60 Vitality

Hollow Warrior (816382) gains 0 Xp and a won battle

Hollow Warrior (816383) recovers 60 Vitality

Hollow Warrior (816383) gains 0 Xp and a won battle

 

Creature Experience reward for Syrnia -  Losing player

Barren Soul (823971) gains 0 Xp

Barren Soul (823972) gains 0 Xp

Aramor (823994) gains 0 Xp

 

Winner gets won fights counter incremented!

Loser gets humiliated, loss fights counter incremented![/log]

(due to the length of the post, only the BloodPact Dark Archer lines were left in; the rest were replaced by "[...}", being irellevant anyway)

 

As an observation, the extra ability turn is only added when the effect is reapplied by the same creature, before it gets to properly end. (e.g.: if effect is applied in round 0, ends in round 1 and gets reapplied in round 2, the second instance won't have an extra turn added; if effect is applied in round 0, is supposed to end in round 1, but gets replaced by the same effect from the same creature in round 1, it will get an additional turn)

 

I'll leave it up to you to decide whether the theory is confirmed or not.

Edited by Myth
Posted

Moving on to the 2nd easier to observe ability.

 

2. Martirism

 

Attacker: Asthir, 0% Influence

Slot 1: Hollow Warrior (816381) - Heal - Dying target

Slot 2: Hollow Warrior (816382) - Heal - Dying target

Slot 3: Hollow Warrior (816383) - Heal - Dying target

Slot 4: Santa II (817752) - Martirism - Random target

Slot 6: Root Warrior I (828460) - Martirism - Random target

Defender: Syrnia, 0% Influence

Slot 1: Barren Soul (823971) - Heal - Random target

Slot 2: Barren Soul (823972) - Heal - Random target

Slot 3: Aramor (823994) - Damage - Random target

(Martirism on Random is necessary to observe the behavior of defense on a creature which was placed under the effect and came out of it for several rounds)

(slots are numbered according to ritual creation interface, not combat interface, where slots 1 and 2 are reversed)

 

In the following combat log, we will be tracking the defense progression of Asthir's Santa II (817752). The log is not easy to follow. This color marks relevant combat lines. This color marks comments made regarding correct behavior. This color marks comments regarding incorrect behavior.

 

Theory: Effect is applied upon creature cast, ends at the end of the round, gets reapplied at the beginning of the next round, ends again at the end of the round. This is repeated for as many combat rounds as the effect is specified to have, with one exception: it (the effect) continues to end at the end of every combat round until it gets reapplied, or until creature dies.

 

[log='Combat Log - Martirism']Loading Asthir creatures

Loading Syrnia creatures

Applying 0% of Asthir's energetic influence

Applying 0% of Syrnia's energetic influence

 

Influences for Asthir ######

Hollow Warrior (816381): doubleantifreeze

Root Warrior I (828460) gets unfrozen

Hollow Warrior (816381) gets unfrozen

Hollow Warrior (816382): doubleantifreeze

Root Warrior I (828460) gets unfrozen

Hollow Warrior (816381) gets unfrozen

Hollow Warrior (816383): doubleantifreeze

Root Warrior I (828460) gets unfrozen

Hollow Warrior (816383) gets unfrozen

Santa II (817752): morale

Root Warrior I (828460): regenaura

 

Influences for Syrnia ######

 

Applying Asthir's Creature Tokens at 100%

Hollow Warrior (816381)'s creature tokens []

Hollow Warrior (816382)'s creature tokens []

Hollow Warrior (816383)'s creature tokens []

Santa II (817752)'s creature tokens []

Root Warrior I (828460)'s creature tokens []

 

Applying Syrnia's Creature Tokens at 100%

Barren Soul (823971)'s creature tokens []

Barren Soul (823972)'s creature tokens []

Aramor (823994)'s creature tokens []

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816381) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 15 to 85; )

 and remains with 500 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816383) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 15 to 165; )

 and remains with 500 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Santa II (817752) receives 20 damage

correct; (823994) base attack: 25 - (817752) current (=base) defense: 5 = damage: 20

(817752) still has 5 defense

 and remains with 7830 vitality

[...]

 

###### START ROUND "1” ######

 

Applying temporary effects for Asthir, slot 2 :

protect (round:2 protect: defence=70|from 15 to 85; )

Applying temporary effects for Asthir, slot 3 :

protect (round:2 protect: defence=150|from 15 to 165; )

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Santa II (817752) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 5 to 75; )

(817752) with 5 defense is now under

- defense: +70 = 75 --- round 1/2 applied by (828460) on combat round 1 begins; effect should end on combat round 2

(817752) now has 75 defense

 

 and remains with 7830 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Root Warrior I (828460) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 10 to 160; )

 and remains with 4000 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816381) receives 1 damage

 and remains with 499 vitality

[...]

 

(817752) with 75 defense is now under

- defense: -70 = 5 --- round 1/2 applied by (828460) on combat round 1 ends

(817752) now has 5 defense

 

###### START ROUND "2” ######

 

(817752) with 5 defense is now under

- defense: +70 = 75 --- round 2/2 applied by (828460) on combat round 1 begins

(817752) now has 75 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:1 protect: defence=70|from 15 to 85; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 3 :

protect (round:1 protect: defence=150|from 15 to 165; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 4 :

protect (round:2 protect: defence=70|from 5 to 75; )

(817752) occupies slot 4

Applying temporary effects for Asthir, slot 6 :

protect (round:2 protect: defence=150|from 10 to 160; )

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816381) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 85 to 155; )

 and remains with 499 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Santa II (817752) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 75 to 225; )

(817752) with 75 defense is now under

- defense: +70 --- round 2/2 applied by (828460) on combat round 1 continues

- defense: +150 = 225 --- round 1/2 applied by (817752) on combat round 2 begins; effect should end on combat round 3

(817752) now has 225 defense

 and remains with 7810 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816382) receives 10 damage

 and remains with 490 vitality

[...]

 

(817752) with 225 defense is now under

- defense: -70 = 155 --- round 2/2 applied by (828460) on combat round 1 should end

- defense: -150 = 5 --- round 1/2 applied by (817752) on combat round 2 ends

(817752) now has 5 defense

 

###### START ROUND "3” ######

 

(817752) with 5 defense is now under

- defense: +70 = 75 --- round 3/2 applied by (828460) on combat round 1 begins

- defense: +150 = 225 --- round 2/2 applied by (817752) on combat round 2 begins

(817752) now has 225 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:3 protect: defence=70|from 85 to 155; )

Applying temporary effects for Asthir, slot 3 :

Applying temporary effects for Asthir, slot 4 :

protect (round:1 protect: defence=70|from 5 to 75; )

protect (round:0 protect: effect ended)

protect (round:2 protect: defence=150|from 75 to 225; )

Applying temporary effects for Asthir, slot 6 :

protect (round:1 protect: defence=150|from 10 to 160; )

protect (round:0 protect: effect ended)

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Santa II (817752) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 225 to 295; )

(817752) with 225 defense is now under

- defense: +70 --- round 3/2 applied by (828460) on combat round 1 is replaced

- defense: +150 --- round 2/2 applied by (817752) on combat round 2 continues

- defense: +70 = 295 --- round 1/2 applied by (828460) on combat round 3 begins; effect should end on combat round 4

(817752) now has 295 defense

 and remains with 7810 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816381) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 155 to 305; )

 and remains with 499 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816383) receives 10 damage

 and remains with 490 vitality

[...]

 

(817752) with 295 defense is now under

- defense: -150 = 145 --- round 2/2 applied by (817752) on combat round 2 ends

- defense: -70 = 75 --- round 1/2 applied by (828460) on combat round 3 ends

(817752) now has 75 defense

 

###### START ROUND "4” ######

 

(817752) with 75 defense is now under

- defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 begins

- defense: +70 = 75 --- round 2/2 applied by (828460) on combat round 3 begins

(817752) now has 295 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:2 protect: defence=70|from 85 to 155; )

protect (round:2 protect: defence=150|from 155 to 305; )

Applying temporary effects for Asthir, slot 3 :

Applying temporary effects for Asthir, slot 4 :

protect (round:3 protect: defence=70|from 75 to 145; )

protect (round:1 protect: defence=150|from 145 to 295; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Santa II (817752) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 295 to 365; )

(817752) with 75 defense is now under

- defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 continues

- defense: +70 --- round 2/2 applied by (828460) on combat round 3 is replaced

- defense: +70 = 365 --- round 1/2 applied by (828460) on combat round 4 begins

(817752) now has 365 defense

 and remains with 7730 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Santa II (817752) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 365 to 515; )

(817752) with 365 defense is now under

- defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 is replaced

- defense: +70 --- round 1/2 applied by (828460) on combat round 3 continues

- defense: +150 = 515 --- round 1/2 applied by (817752) on combat round 4 begins

(817752) now has 515 defense

 

 and remains with 7720 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816381) receives 1 damage

 and remains with 498 vitality

[...]

 

(817752) with 515 defense is now under

- defense: -70 = 445 --- round 1/2 applied by (828460) on combat round 4 ends

- defense: -150 = 295 --- round 1/2 applied by (817752) on combat round 4 ends

(817752) now has 515 defense

 

###### START ROUND "5” ######

 

(817752) with 295 defense is now under

- defense: +70 = 365 --- round 2/2 applied by (828460) on combat round 4 begins

- defense: +150 = 515 --- round 2/2 applied by (817752) on combat round 4 begins

(817752) now has 515 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:1 protect: defence=70|from 85 to 155; )

protect (round:0 protect: effect ended)

protect (round:1 protect: defence=150|from 155 to 305; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 3 :

Applying temporary effects for Asthir, slot 4 :

protect (round:3 protect: defence=70|from 295 to 365; )

protect (round:3 protect: defence=150|from 365 to 515; )

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816381) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 305 to 375; )

 and remains with 498 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816381) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 375 to 525; )

 and remains with 498 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Santa II (817752) receives 1 damage

correct; (823994) base attack: 25 - (817752) current defense: 515 = damage: 1 (minimum)

(817752) still has 5 defense

 

 and remains with 7709 vitality

[...]

 

(817752) with 515 defense is now under

- defense: -70 = 445 --- round 2/2 applied by (828460) on combat round 4 ends

- defense: -150 = 295 --- round 2/2 applied by (817752) on combat round 4 ends

(817752) now has 295 defense

 

###### START ROUND "6” ######

 

(817752) with 295 defense is now under

- defense: +70 = 365 --- round 3/2 applied by (828460) on combat round 4 begins

- defense: +150 = 515 --- round 3/2 applied by (817752) on combat round 4 begins

(817752) now has 515 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:3 protect: defence=70|from 305 to 375; )

protect (round:3 protect: defence=150|from 375 to 525; )

Applying temporary effects for Asthir, slot 3 :

Applying temporary effects for Asthir, slot 4 :

protect (round:2 protect: defence=70|from 295 to 365; )

protect (round:2 protect: defence=150|from 365 to 515; )

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816383) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -435 to -365; )

 and remains with 500 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816382) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 15 to 165; )

 and remains with 500 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Santa II (817752) receives 1 damage

correct; (823994) base attack: 25 - (817752) current defense: 515 = damage: 1 (minimum)

(817752) still has 515 defense

 

 and remains with 7698 vitality

[...]

 

(817752) with 515 defense is now under

- defense: -70 = 445 --- round 3/2 applied by (828460) on combat round 4 ends

- defense: -150 = 295 --- round 3/2 applied by (817752) on combat round 4 ends

(817752) now has 295 defense

 

###### START ROUND "7” ######

 

(817752) with 295 defense is now under

- defense: +70 = 365 --- round 4/2 applied by (828460) on combat round 4 begins

- defense: +150 = 515 --- round 4/2 applied by (817752) on combat round 4 begins

(817752) now has 515 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:2 protect: defence=70|from 305 to 375; )

protect (round:2 protect: defence=150|from 375 to 525; )

Applying temporary effects for Asthir, slot 1 :

protect (round:2 protect: defence=150|from 15 to 165; )

Applying temporary effects for Asthir, slot 3 :

protect (round:2 protect: defence=70|from -585 to -515; )

Applying temporary effects for Asthir, slot 4 :

protect (round:1 protect: defence=70|from 295 to 365; )

protect (round:0 protect: effect ended)

protect (round:1 protect: defence=150|from 365 to 515; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Root Warrior I (828460) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -440 to -370; )

 and remains with 3860 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Root Warrior I (828460) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from -370 to -220; )

 and remains with 3930 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816381) receives 1 damage

 and remains with 497 vitality

[...]

 

(817752) with 515 defense is now under

- defense: -70 = 445 --- round 4/2 applied by (828460) on combat round 4 ends

- defense: -150 = 295 --- round 4/2 applied by (817752) on combat round 4 ends

(817752) now has 295 defense

 

###### START ROUND "8” ######

 

(817752) with 295 defense is now under

- defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4

- defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4

(817752) now has 295 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:1 protect: defence=70|from 305 to 375; )

protect (round:0 protect: effect ended)

protect (round:1 protect: defence=150|from 375 to 525; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 1 :

protect (round:1 protect: defence=150|from 15 to 165; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 3 :

protect (round:1 protect: defence=70|from -735 to -665; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 4 :

Applying temporary effects for Asthir, slot 6 :

protect (round:3 protect: defence=150|from -440 to -290; )

protect (round:2 protect: defence=70|from -290 to -220; )

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Root Warrior I (828460) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -220 to -150; )

 and remains with 3860 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816383) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from -665 to -515; )

 and remains with 500 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816382) receives 1 damage

 and remains with 499 vitality

[...]

 

(817752) with 295 defense is now under

- defense: -70 = 225 --- round 5/2 applied by (828460) on combat round 4 ends (remnant)

- defense: -150 = 75 --- round 5/2 applied by (817752) on combat round 4 ends (remnant)

(817752) now has 75 defense

 

###### START ROUND "9” ######

 

(817752) with 75 defense is now under

- defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4

- defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4

(817752) now has 75 defense

 

Applying temporary effects for Asthir, slot 2 :

Applying temporary effects for Asthir, slot 1 :

Applying temporary effects for Asthir, slot 3 :

protect (round:3 protect: defence=150|from -735 to -585; )

Applying temporary effects for Asthir, slot 4 :

Applying temporary effects for Asthir, slot 6 :

protect (round:2 protect: defence=150|from -370 to -220; )

protect (round:3 protect: defence=70|from -220 to -150; )

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816381) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 305 to 375; )

 and remains with 497 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816382) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 15 to 165; )

 and remains with 499 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Santa II (817752) receives 1 damage

correct; (823994) base attack: 25 - (817752) current defense: 75 = damage: 1 (minimum)

(817752) still has 75 defense

 and remains with 7667 vitality

[...]

 

(817752) with 75 defense is now under

- defense: -70 = 5 --- round 6/2 applied by (828460) on combat round 4 ends (remnant)

- defense: -150 = -145 --- round 6/2 applied by (817752) on combat round 4 ends (remnant)

(817752) now has -145 defense

 

###### START ROUND "10” ######

 

(817752) with -145 defense is now under

- defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4

- defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4

(817752) now has -145 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:3 protect: defence=70|from 155 to 225; )

Applying temporary effects for Asthir, slot 1 :

protect (round:3 protect: defence=150|from 15 to 165; )

Applying temporary effects for Asthir, slot 3 :

protect (round:2 protect: defence=150|from -805 to -655; )

Applying temporary effects for Asthir, slot 4 :

Applying temporary effects for Asthir, slot 6 :

protect (round:1 protect: defence=150|from -370 to -220; )

protect (round:0 protect: effect ended)

protect (round:2 protect: defence=70|from -220 to -150; )

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816383) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -655 to -585; )

 and remains with 500 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816381) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 225 to 375; )

 and remains with 497 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Hollow Warrior (816381) receives 1 damage

 and remains with 496 vitality

[...]

 

(817752) with -145 defense is now under

- defense: -70 = -215 --- round 7/2 applied by (828460) on combat round 4 ends (remnant)

- defense: -150 = -365 --- round 7/2 applied by (817752) on combat round 4 ends (remnant)

(817752) now has -365 defense

 

###### START ROUND "11” ######

 

(817752) with -365 defense is now under

- defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4

- defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4

(817752) now has -365 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:2 protect: defence=70|from 155 to 225; )

protect (round:3 protect: defence=150|from 225 to 375; )

Applying temporary effects for Asthir, slot 1 :

protect (round:2 protect: defence=150|from 15 to 165; )

Applying temporary effects for Asthir, slot 3 :

protect (round:1 protect: defence=150|from -805 to -655; )

protect (round:0 protect: effect ended)

protect (round:3 protect: defence=70|from -655 to -585; )

Applying temporary effects for Asthir, slot 4 :

Applying temporary effects for Asthir, slot 6 :

protect (round:1 protect: defence=70|from -370 to -300; )

protect (round:0 protect: effect ended)

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Santa II (817752) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -365 to -295; )

(817752) with -365 defense is now under

- defense: -70/+0 --- Martirism remnant applied by (828460) on combat round 4 is replaced

- defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4

- defense: +70 = -295 --- round 1/2 applied by (828460) on combat round 11 begins; effect should end on combat round 12

(817752) now has -295 defense

 

 and remains with 7657 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Santa II (817752) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from -295 to -145; )

(817752) with -295 defense is now under

- defense: -150/+0 --- Martirism remnant applied by (817752) on combat round 4 is replaced

- defense: +70 --- round 1/2 applied by (828460) on combat round 11 continues

- defense: +150 = -295 --- round 1/2 applied by (828460) on combat round 11 begins; effect should end on combat round 12

(817752) now has -145 defense

 and remains with 7647 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Root Warrior I (828460) receives 325 damage

 and remains with 3605 vitality

[...]

 

(817752) with -145 defense is now under

- defense: -70 = -215 --- round 1/2 applied by (828460) on combat round 11 ends

- defense: -150 = -365 --- round 1/2 applied by (817752) on combat round 11 ends

(817752) now has -365 defense

 

###### START ROUND "12” ######

 

 

(817752) with -365 defense is now under

- defense: +70 = -295 --- round 2/2 applied by (828460) on combat round 11 begins

- defense: +150 = -145 --- round 2/2 applied by (817752) on combat round 11 begins

(817752) now has -145 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:1 protect: defence=70|from 155 to 225; )

protect (round:0 protect: effect ended)

protect (round:2 protect: defence=150|from 225 to 375; )

Applying temporary effects for Asthir, slot 1 :

protect (round:1 protect: defence=150|from 15 to 165; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 3 :

protect (round:2 protect: defence=70|from -805 to -735; )

Applying temporary effects for Asthir, slot 4 :

protect (round:3 protect: defence=70|from -365 to -295; )

protect (round:3 protect: defence=150|from -295 to -145; )

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Hollow Warrior (816381) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from 375 to 445; )

 and remains with 496 vitality

[...]

Asthir’s Santa II (817752) does  protect to random creature(s) of Asthir and:

    - Protection effect: 150

    - Hollow Warrior (816381) is protected by Santa II (817752) with  defence, maintaining protection

protect (round:3 protect: defence=150|from 445 to 595; )

 and remains with 496 vitality

Syrnia’s Aramor (823994) does  damage to random creature(s) of Asthir and:

    - Santa II (817752) receives 170 damage

correct; (823994) base attack: 25 - (817752) current defense: -145 = damage: 170

(817752) still has -145 defense

 and remains with 7327 vitality

[...]

 

(817752) with -145 defense is now under

- defense: -70 = -215 --- round 2/2 applied by (828460) on combat round 11 ends

- defense: -150 = -365 --- round 2/2 applied by (817752) on combat round 11 ends

(817752) now has -365 defense

 

###### START ROUND "13” ######

 

(817752) with -365 defense is now under

- defense: +70 = -295 --- round 3/2 applied by (828460) on combat round 11 begins

- defense: +150 = -145 --- round 3/2 applied by (817752) on combat round 11 begins

(817752) now has -145 defense

 

Applying temporary effects for Asthir, slot 2 :

protect (round:3 protect: defence=70|from 375 to 445; )

protect (round:3 protect: defence=150|from 445 to 595; )

Applying temporary effects for Asthir, slot 1 :

Applying temporary effects for Asthir, slot 3 :

protect (round:1 protect: defence=70|from -955 to -885; )

protect (round:0 protect: effect ended)

Applying temporary effects for Asthir, slot 4 :

protect (round:2 protect: defence=70|from -365 to -295; )

protect (round:2 protect: defence=150|from -295 to -145; )

Applying temporary effects for Asthir, slot 6 :

 

Asthir’s Root Warrior I (828460) does  protect to random creature(s) of Asthir and:

    - Protection effect: 70

    - Santa II (817752) is protected by Root Warrior I (828460) with  defence, maintaining protection

protect (round:3 protect: defence=70|from -145 to -75; )

(817752) with -145 defense is now under

- defense: +70 --- round 3/2 applied by (828460) on combat round 11 is replaced

- defense: +150 --- round 3/2 applied by (817752) on combat round 11 continues

- defense: +70 = -75 --- round 1/2 applied by (828460) on combat round 13 begins; effect should end on combat round 14

(817752) now has -75 defense

 and remains with 7327 vitality

[...]

 

 ... Fight ended because it was too long. Player that lost the most of his army looses

 ... Syrnia WINS!  6.39259259259% vs 0%

 

Creature Experience reward for Asthir -  Losing player

Hollow Warrior (816381) recovers 70 Vitality

Hollow Warrior (816381) gains 0 Xp

Hollow Warrior (816382) recovers 70 Vitality

Hollow Warrior (816382) gains 0 Xp

Hollow Warrior (816383) recovers 70 Vitality

Hollow Warrior (816383) gains 0 Xp

Santa II (817752) gains 0 Xp

Root Warrior I (828460) gains 0 Xp

 

Creature Experience reward for Syrnia -  Winning player

Barren Soul (823971) gains 504 Xp and a won battle

Barren Soul (823972) gains 504 Xp and a won battle

Aramor (823994) gains 504 Xp and a won battle

 

Winner gets won fights counter incremented!

Loser gets humiliated, loss fights counter incremented![/log]

(once more, due to the length of the post, only the relevant lines were left in; the rest were replaced by "[...]")

 

The same observation made on Weaken Defense can not be made here, because Martirism natively lasts for 3 turns (as can be seen from its appliance on the Root Warrior I during combat round 1, and its ending during combat round 3, without it being reapplied) and in this particular log, the effect was reapplied by both creatures before their respective effects could end.

 

Once more, I'll leave it up to you to decide whether the theory is confirmed or not.

Posted (edited)

2 more turn based abilities: defend and intoxicate.

 

Confirmed.

 

Edit: no time to read second post about martyr plus I might have few things to say regarding martyr and stacking mechanisms

Edited by Ary Endleg
Posted (edited)
The same observation made on Weaken Defense can not be made here, because Martirism natively lasts for 3 turns (as can be seen from its appliance on the Root Warrior I during combat round 1, and its ending during combat round 3, without it being reapplied) and in this particular log, the effect was reapplied by both creatures before their respective effects could end.

 

Actually the same observation can be made by examining and comparing the behavior of defense on several creatures.

 

For instance, (816383) gets

+150 in round 0

-150 starting with the end of round 2 (the 3 native turns)

+70 in round 6 (while it keeps losing 150 from the other bonus)

-70 starting with the end of round  8 (the 3 native turns)

+150 in round 8 (while it keeps losing 70 from the other bonus)

-150 starting with the end of round 10 (the 3 native turns)

...

 

So because the creatures don't place their effects on top of each other, no extra turns are added. Whereas in Santa's case (colored example in post 2) who does have the effect renewed, he only begins to lose the bonus after 3 native turns +1.

Edited by Myth

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