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Magic Duels


spoondude

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ok im sorry for posting in here but for some reason i cant reply unless its a fast reply or the screen goes blank and i cant create my own topic, so im putting my idea in here and if someone could make a topic for it that would be great.

I was thinking of magic duels.
I'm not sure if they are already part of the game at higher levels or they are already being planned but i was thinking that we could make a stage were it involves fast thinking and good spells. Once the spells are up and running of course.

I think it should run like this.
The players do a random coin toss to decide who goes first and the player that goes first has X amount of time to type their spell. (im not sure how much time because im not sure of the typical length of a spell). The spell would then translate for the other player showing what it is intending to do and that player would have X amount of time to choose a spell to combat it. They would then switch order and player 2 could attack.
I thnk this could encourage a new type of battle were the more knowledgable you are about your character, the quicker your spell creating/interpreting is, and maybe a little bit of your typing spped would effect the battle.

eg:
Player 1 goes first. he is trained in the discipline of elements.

mumbo jumbo hocus pocus.

player 2 read: The opponent is casting a fireball spell at you.

player two gets to react. He is trained in the field of time.

blaa ihfgdh ookapoo

PLayers read: Player two slowed time and dodged the fireball.

Player 2: ihueorshiljhlkj

Players read: PLayer two is attempting to age player one until death.

PLayer one: hrfshhghllhgrhkgjk

Players read: Player disupts the fluid in player two's ears and causes him to lose balance and fail the spell.

etc etc


i know it sounds like a big ask and it would require a LOT of programming and spells etc. But i think this style of battle would be most enjoyable, even if they could only take place in tournaments with an RPC to watch over and rule on what the spell does and whether the player survives it.

regards Spoondude

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