Blood Prince Posted April 30, 2009 Report Share Posted April 30, 2009 (edited) I had a fight with Karak which he ended up the winner. I want to know why because the stats(-31% vs 20%) given below suggest something else???? Battle Log BloodPrince is preparing new random strategy Load Karak creatures Load BloodPrince creatures Karak\'s Creature Tokens [stardust] [stardust] Kiffus gets 100 regeneration and power, 25 luck . Karak\'s Creature Tokens [blackdiamonds] BloodPrince\'s Creature Tokens [claw2,emeraldglare] [claw2] Water Daimon III gets 359.3552 attack and regeneration based on Principles. [emeraldglare] Water Daimon III gets 0 regeneration and 0 defence based on enemy creature skills BloodPrince\'s Creature Tokens [claw2] [claw2] Elemental V gets 359.3552 attack and regeneration based on Principles. BloodPrince\'s Creature Tokens [claw2] [claw2] Knator War Master gets 359.3552 attack and regeneration based on Principles. BloodPrince\'s Creature Tokens [claw2,emeraldglare] [claw2] Chaos Archer gets 359.3552 attack and regeneration based on Principles. [emeraldglare] Chaos Archer gets 0 regeneration and 0 defence based on enemy creature skills Influences for Karak: poweraura, regenaura, attackbonus, freeze ###### Influences for BloodPrince: regenaura ###### COMBO: Adding 3223 combo vitality bonus for this ritual Applying 50% of Karak\'s energetic influence Applying 82% of BloodPrince\'s energetic influence Karak\'s Kali does steallife to strong creature(s) of BloodPrince and: - Steallife power: 20% - steals 373 vitality from Knator War Master and gives it to Kali and remains with 1494 vitality BloodPrince\'s Walking Tree does regenerate to multirandom creature(s) of BloodPrince and: - Regeneration power: 35, regen. vitality: -267 - Water Daimon III doesn\'t need any regeneration for now. and remains with 3867 vitality - Regeneration power: 35, regen. vitality: -267 - Elemental V doesn\'t need any regeneration for now. and remains with 2267 vitality - Regeneration power: 35, regen. vitality: 688 - Walking Tree will regenerate next 2 rounds 688 vitality and remains with 1967 vitality - Regeneration power: 35, regen. vitality: 106 - Knator War Master will regenerate next 2 rounds 106 vitality and remains with 1494 vitality Karak\'s Kiffus doesn\'t have the damage abbility anymore, change strategy! Karak\'s Kiffus cant target strong BloodPrince\'s Water Daimon III does steallife to random creature(s) of Karak and: - Steallife power: 20% - steals 1753 vitality from Kiffus and gives it to Elemental V and remains with 7011 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:3 regenerate: 106) BloodPrince\'s Knator War Master does haoticdamage to multirandom creature(s) of Karak and: - hits haoticaly and does 526 damage to Grasan I and remains with 7138 vitality - hits haoticaly and does 676 damage to Kali and remains with 10461 vitality - hits haoticaly and does 1160 damage to Majestic Lofty and remains with 6204 vitality BloodPrince\'s Chaos Archer remains frozen, skipping turn BloodPrince\'s Elemental V does steallife to multirandom creature(s) of Karak and: - Steallife power: 18% - steals 1262 vitality from Kiffus and gives it to Walking Tree and remains with 5749 vitality - Steallife power: 18% - steals 1883 vitality from Kali and gives it to Water Daimon III and remains with 8578 vitality Karak\'s Grasan I does haoticdamage to multirandom creature(s) of BloodPrince and: Applying temporary effects for BloodPrince, slot 3 : , regenerate (round:3 regenerate: 688) - hits haoticaly and does 128 damage to Walking Tree and remains with 3101 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:2 regenerate: 106) - hits haoticaly and does 35 damage to Knator War Master and remains with 1459 vitality - hits haoticaly and does 72 damage to Chaos Archer and remains with 3695 vitality Karak\'s Majestic Lofty does weaken to multirandom creature(s) of BloodPrince and: - Weaken defence effect: -105 - weakens for next 2 rounds and lowers its defence by -105 and remains with 267 vitality - Weaken defence effect: -163 - weakens Water Daimon III for next 2 rounds and lowers its defence by -163 and remains with 5750 vitality - Weaken defence effect: -163 - weakens Elemental V for next 2 rounds and lowers its defence by -163 and remains with 4020 vitality Applying temporary effects for BloodPrince, slot 4 : , regenerate (round:1 regenerate: 106) effect ended) - Weaken defence effect: -163 - weakens Knator War Master for next 2 rounds and lowers its defence by -163 and remains with 1459 vitality Applying temporary effects for BloodPrince, slot : , weaken (round:3 weaken: defence=-105 ) BloodPrince\'s cant find any enemy creatures to target, skipping turn ... Karak WINS! Creature Experience reward for Karak - Winning player Kiffus gaines -1324 Xp and a won battle Kali gaines -1324 Xp and a won battle Grasan I gaines -1324 Xp and a won battle Majestic Lofty gaines -1324 Xp and a won battle Creature Experience reward for BloodPrince - Losing player Water Daimon III gaines 574 Xp Elemental V gaines 574 Xp Walking Tree gaines 574 Xp Knator War Master gaines 574 Xp Chaos Archer gaines 574 Xp gaines 574 Xp Winner gets won fights counter incremented! Looser does not get a lost fight point. *** Combat details (under construction). \'E\' is defender, \'A\' is attacker Your honor reward for this battle: 0 Your loyalty reward for this battle: 0 Enemy honor reward for this battle: 0 Enemy loyalty reward for this battle: 0 You were penalised with 2 loyalty for loosing this fight Casualties: Defender:-30.6384%, Attacker:19.92996% heat A: 6 heat E: 0 logsize:150 usevitality e (you):82 usevitality a:50 looser:E actionnr:10 rounds:0 E lost: -5296vit; A lost: 6887vit; Edited April 30, 2009 by Chewett Link to comment Share on other sites More sharing options...
Yrthilian Posted April 30, 2009 Report Share Posted April 30, 2009 [quote name='Synex' post='29766' date='Apr 30 2009, 03:27 PM']I had a fight with Karak which he ended up the winner. I want to know why because the stats(-31% vs 20%) given below suggest something else????[/quote] No the stats are corect here. Defender = Karak did -31% Attacker = you 20% even though you sis 20% damage Karak did more damage. (this is down to having a life stealer) Karak did more damage than you but shows as a minus because of the life drain ablity. so yes the status is corect from what i can see Link to comment Share on other sites More sharing options...
Blood Prince Posted April 30, 2009 Author Report Share Posted April 30, 2009 (edited) [quote name='Yrthilian' post='29773' date='Apr 30 2009, 09:22 PM']No the stats are corect here. Defender = Karak did -31% Attacker = you 20% even though you sis 20% damage Karak did more damage. (this is down to having a life stealer) Karak did more damage than you but shows as a minus because of the life drain ablity. so yes the status is corect from what i can see[/quote] [b] Yrth actually I was the defender in this case not Karak he is the attacker.[/b] Edited April 30, 2009 by Synex Link to comment Share on other sites More sharing options...
lightsage Posted April 30, 2009 Report Share Posted April 30, 2009 [spoiler]Yes, actually it is because you used regen which gives negative exp but doesn't really heal any VE. So karak dealt more damage then you did but you regened which didn't count for the combat result (only the exp)[/spoiler] Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted April 30, 2009 Root Admin Report Share Posted April 30, 2009 PLEASE USE THE LOG TAG THAT I HAD ADDED yes i know its pretty much hidden from everyone but soon i will make an announcement with the use of it and the other tags Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted August 16, 2009 Root Admin Report Share Posted August 16, 2009 closed Link to comment Share on other sites More sharing options...
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