Grido Posted May 4, 2009 Report Share Posted May 4, 2009 currently when transfering coins it works the same way as transfering inventory items, one at a time, now this becomes highly tedious whne dealing in high amounts of coins like have been going around due to the slave market so my proposal would be to simply be able to choose to transfer more than the one coin at a time, you would chose the amount Link to comment Share on other sites More sharing options...
Fenrir Greycloth Posted May 4, 2009 Report Share Posted May 4, 2009 Yes, but the thing is, each item has its own id. It is not set in a limited id barrier either, so I doubt a simple script will be able to check which items are silver coins, and which are not. It is a much more complicated process than it seems to be. The best solution is to change the coin system into a system by itself. Link to comment Share on other sites More sharing options...
Intrigue Posted May 4, 2009 Report Share Posted May 4, 2009 I know very very little (practically nothing) of scripting, but could this be corrected by adding a little box, like on the rit creation screen, where you choose an amount to transfer, max of 20? Granted, even with massive quantities, this would still take multiple transfers, but 20 at a time is far less complicated then 1 at a time. Link to comment Share on other sites More sharing options...
Kafuuka Posted May 4, 2009 Report Share Posted May 4, 2009 (edited) [quote name='Fenrir Greycloth' post='30155' date='May 4 2009, 06:17 AM']Yes, but the thing is, each item has its own id. It is not set in a limited id barrier either, so I doubt a simple script will be able to check which items are silver coins, and which are not. It is a much more complicated process than it seems to be. The best solution is to change the coin system into a system by itself.[/quote] It can't be that hard, in lolcode it'd look something like: HAI I has coins coins is 0 ItemIdList iz bucket Im in ur ItemIdList itza numba [indent] Iz ItemIdList#numba->name == "Silver Coin' [indent] visible "found a coin!' up coins[/indent] nowai [indent] visible 'found something else'[/indent][/indent] kthx visible coins kthxbye I kinda doubt MD is written in lolcode though... but things like sql are made to do the same with less lines of code. Or if you really want to minimize the code to be written, how about a list of check boxes instead of a pull down menu? That way you could even trade both items and any number of coins at the same time. Edited May 4, 2009 by Kafuuka Link to comment Share on other sites More sharing options...
Root Admin Chewett Posted May 5, 2009 Root Admin Report Share Posted May 5, 2009 if coins is a simple variable then its easy if its made like the items with a value it gets much harder query. still do-able count all of item name "silver coin" and assign id of item to array and then giving out the items from the array depending on how many you want to give up. It would be helpful but a system redesign may be in order Link to comment Share on other sites More sharing options...
Liberty4life Posted May 5, 2009 Report Share Posted May 5, 2009 or just let the bank do all the job for you Link to comment Share on other sites More sharing options...
Grido Posted May 5, 2009 Author Report Share Posted May 5, 2009 because i like to be able to see my money? Link to comment Share on other sites More sharing options...
awiiya Posted May 6, 2009 Report Share Posted May 6, 2009 I kind of like the fact that you have to manually transfer each coin individually. I can't logically explain why, but I just can't help but imagine a shady dealer doling out each coin slowly. But I suppose if you need a reason, it makes you realize how much 20 silver coins is, and makes you think twice about the purchase you are about to make. Awi Link to comment Share on other sites More sharing options...
Grido Posted October 2, 2009 Author Report Share Posted October 2, 2009 revived due to another thread Link to comment Share on other sites More sharing options...
Recommended Posts