Jump to content

Mad Thorn


Sharpwind

Recommended Posts

The Ivy mortissima (or [b]Mad Thorn[/b] as locals refer to it) is luckily not a very common plant and most sad souls that have witnessed
its beautiful silver flowers to blossom never lived to tell the tale. It strikes incredibly fast
and it's victims are entangled with its thorny vines waiting for a certain death

-----------------------------
Small red seed
Stats
Vital Energy 5/5
Attack
Defense
Initiative

Targets:
Abilities:

Special influences


Upgrade costs
Action points 50
Value points
Sacrificed vitality 10000
Exploring Points
Age 60
wins

--------------------------------------

Small thorny plant
Stats
Vital Energy 50/50
Attack 10
Defense 50
Initiative 1

Targets: single
Abilities: damage
Actions of this unit are performed on enemy player

Special influences


Upgrade costs
Action points 70
Value points 15000
Sacrificed vitality 20000
Exploring Points
Age 120
wins 500

--------------------------------------

Thorny Vines:
Stats
Vital Energy 500/500
Power 40
Defense 200
Initiative 3

Targets: single
Abilities: steal life
Actions of this unit are performed on enemy player

Special influences
Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round)


Upgrade costs
Action points 85
Value points 20000
Sacrificed vitality 30000
Exploring Points 5
Age 180
wins 1000

-------------------------------------------------

Ivy Mortissima:
Stats
Vital Energy 1000/1000
Power 70
Defense 400
Initiative 4

Targets: Multiple
Abilities: steal life
Actions of this unit are performed on enemy player

Special influences
Entagle: 25% chance of entangling an enemy creature (not being able to attack for the next round)

Upgrade costs
Action points 100
Value points 35000
Sacrificed vitality 40000
Exploring Points 8
Age 240
wins 2000
--------------------------------------------------

Voracious Creeper (Mad Thorn):
Stats
Vital Energy 2000/2000
Power 90
Defense 500
Initiative 5

Targets: Multiple
Abilities: steal life
Actions of this unit are performed on enemy player

Special influences
Entagle: 50% chance of entangling an enemy creature (not being able to attack for the next round)

----------------------------------------------------

Just sharing an idea, please share your opinions

Edited by Sharpwind
Link to comment
Share on other sites

[quote name='Grido' date='16 August 2010 - 07:19 PM' timestamp='1281982792' post='66331']
Aside from that naming the max level of "Mad Thorn" would cause confusion with "Madhorn" of the Drach
[/quote]

Though I like the name it can easily be changed to something like [b]Voracious Creeper[/b]

Link to comment
Share on other sites

[quote name='Pipstickz' timestamp='1281948192' post='66307']
It's a Water Daemon/Elemental with freeze influence that lasts one round instead of the whole fight, and more stats than usual.

Also, no creature targets single, there's dying, random, weak creatures, etc.
[/quote]

Sorry, with single I meant random
Yes that's about it, do you think it's overpowered ?

Link to comment
Share on other sites

[quote name='Sharpwind' timestamp='1282581610' post='66911']
Sorry, with single I meant random
Yes that's about it, do you think it's overpowered ?
[/quote]


Its final stages gives it the ability to steal life from multiple enemy creatures... along with high defense this would seem to make it hard to kill, maybe just a little too powerfull? Though with some slight stat adjustments I think it could be a nice creature addition. (As far as how you would want to go about changing it, I can not really tell you. Someone with better creature creation expierence would have to give you info on it.)


Sorry to add this in, but I noticed it takes it 60 age every stage to level up even to its max. Maybe it should be balanced out more... each stage taking slightly longer for age, and the first stage might want to start somewhat less age. After all it is a "seed" that can not fight, but will have to sit for around two months to reach the age needed... (just some helpful criticism.)

Edited by The Great Wanderer
Link to comment
Share on other sites

my 2 points of criticism would be that:
a) it wouldn't be so much a creature addition, rather a superior replacement for water daimons (thorny vine) and elementals (the last two levels).
b) it has more power than is needed to cap steal life.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Forum Statistics

    17.5k
    Total Topics
    182.1k
    Total Posts
  • Recently Browsing

    • No registered users viewing this page.
  • Upcoming Events

    No upcoming events found
  • Recent Event Reviews

×
×
  • Create New...